Xen Tree
# Per-tree settings (defined under each [Tree Name] section): # TREE_FLAGS = a - Active Delay b - Active Duration c - Damage Trigger # TREE_TEAM = 0 - None 1 - Terrorist 2 - Counter-Terrorist 3 - Both # TREE_FRAMERATE = Tree's animation speed # TREE_SPAWN_CHANCE = Tree's respawn probability (0.0 - 1.0) # TREE_ACTIVE_DELAY = Delay in seconds before the Tree becomes active at round start # TREE_ACTIVE_DURATION = Duration of the active state in seconds # TREE_ACTIVE_COOLDOWN = Cooldown in seconds before the Tree becomes active again # TREE_DAMAGE = Damage dealt to players when the Tree is active (MIN - MAX) # TREE_PUSH = Push force applied to players when the Tree is active (MIN - MAX) # TREE_SOUND_ATTACK = Sound to play when the Tree attacks a player # TREE_SOUND_SWING = Sound to play when the Tree swings (but doesn't hit a player)
* v1.0: Initial release.


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