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Witamy w Nieoficjalnym polskim support'cie AMX Mod X

Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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critical - zdjęcie

critical

Rejestracja: 23.12.2009
Aktualnie: Nieaktywny
Poza forum Ostatnio: 10.02.2013 15:06
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#484935 [ROZWIĄZANE] FastDownload

Napisane przez Agent3xW w 29.11.2012 22:34

sv_downloadurl "http://critical.ithost.eu/codmod-fastdl/"

Dodaj do serwer.cfg


#202390 BF2 - odznaki

Napisane przez Misiaczek ;c w 02.01.2011 20:53

Witam !

Chciałbym zapytać czy istnieje możliwość wyłączenia jednej odznaki w BF2 Mod ?
Chodzi tu o darmowego scouta/awp , chciałbym ją całkowicie wyłączyć.

Jeżeli jest taki temat to sorry ale szukałem i nie mogłem znaleźć.


tak da się

otwórz plik: badgepowers.inl

znajdź:

new sniperlevel = g_PlayerBadges[id][BADGE_SNIPER];

if ( sniperlevel )
{
if ( random_num(1, (4-sniperlevel)) == 1 )
{
new weaponName[32];
new weaponID = get_user_weapon(id);

if ( !get_pcvar_num(gPcvarFreeAwp) )
{
fm_give_item(id, "weapon_scout");
}
else
{
fm_give_item(id, "weapon_awp");

}

if ( weaponID )
{
get_weaponname(weaponID, weaponName, charsmax(weaponName));
engclient_cmd(id, weaponName);
}

givenitem = true;
}
}

zamień na:

/*
new sniperlevel = g_PlayerBadges[id][BADGE_SNIPER];

if ( sniperlevel )
{
if ( random_num(1, (4-sniperlevel)) == 1 )
{
new weaponName[32];
new weaponID = get_user_weapon(id);

if ( !get_pcvar_num(gPcvarFreeAwp) )
{
fm_give_item(id, "weapon_scout");
}
else
{
fm_give_item(id, "weapon_awp");

}

if ( weaponID )
{
get_weaponname(weaponID, weaponName, charsmax(weaponName));
engclient_cmd(id, weaponName);
}

givenitem = true;
}
}
*/


Skompiluj :P
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#105030 Plugin blokujący komendy ?

Napisane przez kasza w 12.01.2010 00:31

/* Plugin generated by AMXX-Studio */

#include <amxmodx>
#include <amxmisc>

#define PLUGIN "Nowy Plugin"
#define VERSION "1.0"
#define AUTHOR "Sn!ff3r"


public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
register_clcmd("say /spec", "me")
register_clcmd("say_team /spec", "me")
}

public me(id)
{
if(is_user_alive(id))
{
client_print(id, print_chat, "Mozesz uzyc komendy /spec.")
return PLUGIN_HANDLED
}
return PLUGIN_CONTINUE
}


Robione z pluginu Sn!ff3r'a. który blokował /me dla graczy .
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#105072 ZombieMod

Napisane przez igor2-10 w 12.01.2010 15:10

W moim pliku bh_zombieclass.ini jest tak

; Biohazard class configuration file
; Default File location: cstrike/addons/amxmodx/configs/bh_zombieclass.ini
; To use with Biohazard plugin

; [class]     - Classname
; DESC        - Short description
; PMODEL      - Player model (Note: No spaces allowed!)
; WMODEL      - Weapon model (Note: No spaces allowed!)
; HEALTH      - Health value
; SPEED       - Speed value
; GRAVITY     - Gravity multiplier
; ATTACK      - Zombie damage multiplier
; DEFENCE     - Bullet damage multiplier
; HEDEFENCE   - HE damage multiplier
; HITSPEED    - Pain speed multiplier
; HITDELAY    - Pain speed delay value
; REGENDLY    - Regeneration delay value
; HITREGENDLY - Pain regeneration delay value
; KNOCKBACK   - Knockback multiplier


[Slum]
DESC=Balanced
PMODEL=models/player/slum/slum.mdl
WMODEL=models/v_knife_zombie.mdl
HEALTH=170.0
SPEED=280.0   
GRAVITY=1.0
ATTACK=2.0
DEFENCE=0.087
HEDEFENCE=1.0
HITSPEED=0.89
HITDELAY=0.28
REGENDLY=0.18
HITREGENDLY=2.0
KNOCKBACK=1.0


[Stalker]
DESC=Speed
PMODEL=models/player/stalker/stalker.mdl
HEALTH=120.0
SPEED=300.0


[Hulk]
DESC=Strong
PMODEL=models/player/hulk/hulk.mdl
HEALTH=200.0
SPEED=225.0
HITDELAY=0.21
KNOCKBACK=0.40


[Leaper]
DESC=Low Gravity
PMODEL=models/player/leaper/leaper.mdl
HEALTH=130.0
SPEED=250.0
GRAVITY=0.5
KNOCKBACK=1.5


[Gonome]
DESC=Fast Regeneration
PMODEL=models/player/gonome/gonome.mdl
HEALTH=150.0
HEDEFENCE=0.30
REGENDLY=0.1
HITREGENDLY=1.3



Więc jednemu wpisujesz 150.0 a drugiemu 200.0
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#104845 ZombieMod

Napisane przez igor2-10 w 10.01.2010 18:49

W takim razie w pliku bh_zombieclass.ini ustawiasz ile ma hp dana klasa zombie .

; HEALTH - Health value
to hp zombiego

; ATTACK - Zombie damage multiplier
to mnożnik obrażeń . Domyślnie szybki atak zadaje 15 hp a mocny 65 gdy wpiszemy mnożnik 2.0 to będzie 30 hp i 130 itd .
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#104319 Nie mogę skompilować...

Napisane przez baku w 08.01.2010 20:06

/* Plugin generated by AMXX-Studio */

#include <amxmodx>
#include <amxmisc>

#define PLUGIN "Muzyczka"
#define VERSION "1.0"
#define AUTHOR "CrItIcAl"


public plugin_init()
{
 register_plugin("Muzyczka", "1.0", "CrItIcAl")
 register_event("SendAudio", "t_win", "a", "2&%!MRAD_terwin")
 register_event("SendAudio", "ct_win", "a", "2&%!MRAD_ctwin") 
}

public t_win(id)
{
 new rand = random_num(0,4)
 
 client_cmd(id,"stopsound")
 
 switch(rand)
 {
 case 0: client_cmd(id,"spk misc/projumpers/projumpers1z10")
 case 1: client_cmd(id,"mp3 play misc/projumpers/projumpers2z10")
 case 2: client_cmd(id,"mp3 play misc/projumpers/projumpers3z10")
 case 3: client_cmd(id,"mp3 play misc/projumpers/projumpers4z10")
 case 4: client_cmd(id,"mp3 play misc/projumpers/projumpers5z10")
 }
 
 return PLUGIN_HANDLED
}

public ct_win(id)
{
 new rand = random_num(0,4)
 
 client_cmd(id,"stopsound")
 
 switch(rand)
 {
 case 0: client_cmd(id,"spk misc/projumpers/projumpers6z10")
 case 1: client_cmd(id,"mp3 play misc/projumpers/projumpers7z10")
 case 2: client_cmd(id,"mp3 play misc/projumpers/projumpers8z10")
 case 3: client_cmd(id,"mp3 play misc/projumpers/projumpers9z10")
 case 4: client_cmd(id,"mp3 play misc/projumpers/projumpers10z10")
 }
 
 return PLUGIN_HANDLED
}

public plugin_precache()
{
 precache_sound("misc/projumpers/projumpers1z10.mp3")
 precache_sound("misc/projumpers/projumpers2z10.mp3")
 precache_sound("misc/projumpers/projumpers3z10.mp3")
 precache_sound("misc/projumpers/projumpers4z10.mp3")
 precache_sound("misc/projumpers/projumpers5z10.mp3")
 precache_sound("misc/projumpers/projumpers6z10.mp3")
 precache_sound("misc/projumpers/projumpers7z10.mp3")
 precache_sound("misc/projumpers/projumpers8z10.mp3")
 precache_sound("misc/projumpers/projumpers9z10.mp3")
 precache_sound("misc/projumpers/projumpers10z10.mp3")
 
 
 return PLUGIN_CONTINUE
} 


powinno działać.
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#104270 Nie mogę skompilować...

Napisane przez baku w 08.01.2010 17:57

/* Plugin generated by AMXX-Studio */

#include <amxmodx>
#include <amxmisc>

#define PLUGIN "Muzyczka"
#define VERSION "1.0"
#define AUTHOR "CrItIcAl"

public plugin_init()
{
 register_plugin("RoundSound","1.0","PaintLancer")
 register_event("SendAudio", "t_win", "a", "2&%!MRAD_terwin")
 register_event("SendAudio", "ct_win", "a", "2&%!MRAD_ctwin") 
}
 
public t_win(id)
{
 new rand = random_num(0,2)
 
 client_cmd(id,"stopsound")
 
 switch(rand)
 {
	case 0: client_cmd(id,"spk misc/projumpers/projumpers1z10")
	case 1: client_cmd(id,"spk misc/projumpers/projumpers2z10")
	case 2: client_cmd(id,"spk misc/projumpers/projumpers3z10")
	case 3: client_cmd(id,"spk misc/projumpers/projumpers4z10")
	case 4: client_cmd(id,"spk misc/projumpers/projumpers5z10")
 }
 
 return PLUGIN_HANDLED
}
 
public ct_win(id)
{
 new rand = random_num(0,2)
 
 client_cmd(id,"stopsound")
 
 switch(rand)
 {
	case 0: client_cmd(id,"spk misc/projumpers/projumpers6z10")
	case 1: client_cmd(id,"spk misc/projumpers/projumpers7z10")
	case 2: client_cmd(id,"spk misc/projumpers/projumpers8z10")
	case 3: client_cmd(id,"spk misc/projumpers/projumpers9z10")
	case 4: client_cmd(id,"spk misc/projumpers/projumpers10z10")
 }
 
 return PLUGIN_HANDLED
}
 
public plugin_precache()
{
 precache_sound("misc/projumpers/projumpers1z10.mp3")
 precache_sound("misc/projumpers/projumpers2z10.mp3")
 precache_sound("misc/projumpers/projumpers3z10.mp3")
 precache_sound("misc/projumpers/projumpers4z10.mp3")
 precache_sound("misc/projumpers/projumpers5z10.mp3")
 precache_sound("misc/projumpers/projumpers6z10.mp3")
 precache_sound("misc/projumpers/projumpers7z10.mp3")
 precache_sound("misc/projumpers/projumpers8z10.mp3")
 precache_sound("misc/projumpers/projumpers9z10.mp3")
 precache_sound("misc/projumpers/projumpers10z10.mp3")
 
 
 return PLUGIN_CONTINUE
}

public plugin_init() {
register_plugin(PLUGIN, 1.0, CrItIcAl)


public plugin_init()

register_plugin("RoundSound","1.0","PaintLancer")

albo tak albo tak ;] Nie podpisuje się pod czyimś pluginem :)


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