Do plugin_init:
RegisterHam(Ham_Player_PreThink, "player", "player_Think", 1);
Na koniec sma:
public player_Think(id){
if(!is_user_alive(id)){
return HAM_IGNORED;
}
new weapon = get_user_weapon(id);
if(klasa_gracza[id] == xxx) //tu podajesz swoja klase
if(weapon == CSW_KNIFE){
set_user_rendering(id,kRenderFxNone,255,255,255,kRenderTransAlpha,10)
}
else if (weapon != CSW_KNIFE){
set_user_rendering(id,kRenderFxNone,255,255,255,kRenderTransAlpha,255)
}
}
return HAM_HANDLED;
}


Dodatki SourceMod




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