Do plugin_init:
RegisterHam(Ham_Player_PreThink, "player", "player_Think", 1);
Na koniec sma:
public player_Think(id){ if(!is_user_alive(id)){ return HAM_IGNORED; } new weapon = get_user_weapon(id); if(klasa_gracza[id] == xxx) //tu podajesz swoja klase if(weapon == CSW_KNIFE){ set_user_rendering(id,kRenderFxNone,255,255,255,kRenderTransAlpha,10) } else if (weapon != CSW_KNIFE){ set_user_rendering(id,kRenderFxNone,255,255,255,kRenderTransAlpha,255) } } return HAM_HANDLED; }