Witamy w Nieoficjalnym polskim support'cie AMX Mod X
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Przekazywanie item
#21
Napisano 03.12.2009 23:45
aha jest jedna rzecz jeszcze bo w tym dodatkowym plugu (tym z zalacznika) chcialem wylaczyc opcje wez i zakomentowalem tam
clcmds("say /wez ...)
czy to moze miec wplywa na nie dzialanie dawania itemow??
#22
Napisano 03.12.2009 23:50
nic a nicczy to moze miec wplywa na nie dzialanie dawania itemow??
dziś już mi się nie chce poprawiać, jutro dokończę ok?
PS. to z Pan to był cytat z Moralnego Niepokoju Kaberetu, ja będę panem jak sobie kupie zamek na południu Brazylii
#23
Napisano 03.12.2009 23:52
#24
Napisano 03.12.2009 23:54
BTW po zatwierdzeniu menu jemu nie daje, ale czy Tobie zabiera?
#25
Napisano 04.12.2009 00:21
#26
Napisano 04.12.2009 09:24
BTW po zatwierdzeniu menu jemu nie daje, ale czy Tobie zabiera?
Testując go na własnym serwerze, mogę stwierdzić iż:
- Item który wysyłam do pana X nie dochodzi a mi nie zostaje on zabrany.
#27
Napisano 04.12.2009 10:57
#28
Napisano 04.12.2009 15:00
[ Dodano: 04-12-2009, 23:10 ]
Update załącznika na poprzedniej stronie
#29
Napisano 04.12.2009 23:20
#30
Napisano 04.12.2009 23:20
#31
Napisano 04.12.2009 23:32
#32
Napisano 12.12.2009 19:26
działająca komenda /daj
komenda weź została częściowo zrobiona i uznana za zbędną
To do kodu diablomoda i przekompilawać, załącznik zainstalować po diablomodzie (niżej na liście)
public plugin_natives(){ register_library("DiabloMod_Items"); register_native("diablo_send_user_item", "_diablo_send_user_item"); register_native("diablo_get_user_item", "_diablo_get_user_item"); } public _diablo_get_user_item(plugin, params){ if(params != 1) return 0; new id = get_param(1); if(!is_user_connected(id)) return 0; return player_item_id[id]; } public _diablo_send_user_item(plugin, params){ if(params != 2) return 0; new id = get_param(1); if(!is_user_connected(id)) return 0 new id2 = get_param(2); if(!is_user_connected(id2)) return 0 if(player_item_id[id] == 0) return 0; dropitem(id2); award_item(id2, player_item_id[id]); item_boosted[id2] = item_boosted[id] item_durability[id2] = item_durability[id] jumps[id2] = jumps[id] gravitytimer[id2] = gravitytimer[id] player_b_vampire[id2] = player_b_vampire[id] //Vampyric damage player_b_damage[id2] = player_b_damage[id] //Bonus damage player_b_money[id2] = player_b_money[id] //Money bonus player_b_gravity[id2] = player_b_gravity[id] //Gravity bonus : 1 = best player_b_inv[id2] = player_b_inv[id] //Invisibility bonus player_b_grenade[id2] = player_b_grenade[id] //Grenade bonus = 1/chance to kill player_b_reduceH[id2] = player_b_reduceH[id] //Reduces player health each round start player_b_theif[id2] = player_b_theif[id] //Amount of money to steal player_b_respawn[id2] = player_b_respawn[id] //Chance to respawn upon death player_b_explode[id2] = player_b_explode[id] //Radius to explode upon death player_b_heal[id2] = player_b_heal[id] //Ammount of hp to heal each 5 second player_b_blind[id2] = player_b_blind[id] //Chance 1/Value to blind the enemy player_b_fireshield[id2] = player_b_fireshield[id] //Protects against explode and grenade bonus player_b_meekstone[id2] = player_b_meekstone[id] //Ability to lay a fake c4 and detonate player_b_teamheal[id2] = player_b_teamheal[id] //How many hp to heal when shooting a teammate player_b_redirect[id2] = player_b_redirect[id] //How much damage will the player redirect player_b_fireball[id2] = player_b_fireball[id] //Ability to shot off a fireball value = radius * player_b_ghost[id2] = player_b_ghost[id] //Ability to walk through walls player_b_eye[id2] = player_b_eye[id] //Ability to snarkattack player_b_blink[id2] = player_b_blink[id] //Abiliy to use railgun player_b_windwalk[id2] = player_b_windwalk[id] //Ability to windwalk player_b_usingwind[id2] = player_b_usingwind[id] //Is player using windwalk player_b_froglegs[id2] = player_b_froglegs[id] player_b_silent[id2] = player_b_silent[id] player_b_dagon[id2] = player_b_dagon[id] //Abliity to nuke opponents player_b_sniper[id2] = player_b_sniper[id] //Ability to kill faster with scout player_b_jumpx[id2] = player_b_jumpx[id] player_b_smokehit[id2] = player_b_smokehit[id] player_b_extrastats[id2] = player_b_extrastats[id] player_b_firetotem[id2] =player_b_firetotem[id] player_b_hook[id2] = player_b_hook[id] player_b_darksteel[id2] = player_b_darksteel[id] player_b_illusionist[id2] = player_b_illusionist[id] player_b_mine[id2] = player_b_mine[id] wear_sun[id2] = wear_sun[id] player_sword[id2] = player_sword[id] player_ultra_armor_left[id2]=player_ultra_armor_left[id] player_ultra_armor[id2]=player_ultra_armor[id] dropitem(id); return 1; }
Załączone pliki
#33
Napisano 12.12.2009 20:05
Z góry dzięki
PS. Fajna sprawa z tym pluginem
// Edit
Aff.. dzięki
#34
Napisano 12.12.2009 20:12
ogólnie to jest cvar
diablo_give_ff 0|1
0- można do wszystkich, 1- tylko w swojej drużynie
w menu zablokowane są osoby które już mają item :>
#35
Napisano 12.12.2009 20:24
Powiedz mi tylko REX czy jak dodam new itemy to mam dopisywac tablice czy nie?
#36
Napisano 12.12.2009 22:21
#37
Napisano 12.12.2009 22:35
#38
Napisano 12.12.2009 22:43
#39
Napisano 13.12.2009 10:29
To do kodu diablomoda i przekompilawać, załącznik zainstalować po diablomodzie (niżej na liście)
public plugin_natives(){ register_library("DiabloMod_Items"); register_native("diablo_send_user_item", "_diablo_send_user_item"); register_native("diablo_get_user_item", "_diablo_get_user_item"); } public _diablo_get_user_item(plugin, params){ if(params != 1) return 0; new id = get_param(1); if(!is_user_connected(id)) return 0; return player_item_id[id]; } public _diablo_send_user_item(plugin, params){ if(params != 2) return 0; new id = get_param(1); if(!is_user_connected(id)) return 0 new id2 = get_param(2); if(!is_user_connected(id2)) return 0 if(player_item_id[id] == 0) return 0; dropitem(id2); award_item(id2, player_item_id[id]); item_boosted[id2] = item_boosted[id] item_durability[id2] = item_durability[id] jumps[id2] = jumps[id] gravitytimer[id2] = gravitytimer[id] player_b_vampire[id2] = player_b_vampire[id] //Vampyric damage player_b_damage[id2] = player_b_damage[id] //Bonus damage player_b_money[id2] = player_b_money[id] //Money bonus player_b_gravity[id2] = player_b_gravity[id] //Gravity bonus : 1 = best player_b_inv[id2] = player_b_inv[id] //Invisibility bonus player_b_grenade[id2] = player_b_grenade[id] //Grenade bonus = 1/chance to kill player_b_reduceH[id2] = player_b_reduceH[id] //Reduces player health each round start player_b_theif[id2] = player_b_theif[id] //Amount of money to steal player_b_respawn[id2] = player_b_respawn[id] //Chance to respawn upon death player_b_explode[id2] = player_b_explode[id] //Radius to explode upon death player_b_heal[id2] = player_b_heal[id] //Ammount of hp to heal each 5 second player_b_blind[id2] = player_b_blind[id] //Chance 1/Value to blind the enemy player_b_fireshield[id2] = player_b_fireshield[id] //Protects against explode and grenade bonus player_b_meekstone[id2] = player_b_meekstone[id] //Ability to lay a fake c4 and detonate player_b_teamheal[id2] = player_b_teamheal[id] //How many hp to heal when shooting a teammate player_b_redirect[id2] = player_b_redirect[id] //How much damage will the player redirect player_b_fireball[id2] = player_b_fireball[id] //Ability to shot off a fireball value = radius * player_b_ghost[id2] = player_b_ghost[id] //Ability to walk through walls player_b_eye[id2] = player_b_eye[id] //Ability to snarkattack player_b_blink[id2] = player_b_blink[id] //Abiliy to use railgun player_b_windwalk[id2] = player_b_windwalk[id] //Ability to windwalk player_b_usingwind[id2] = player_b_usingwind[id] //Is player using windwalk player_b_froglegs[id2] = player_b_froglegs[id] player_b_silent[id2] = player_b_silent[id] player_b_dagon[id2] = player_b_dagon[id] //Abliity to nuke opponents player_b_sniper[id2] = player_b_sniper[id] //Ability to kill faster with scout player_b_jumpx[id2] = player_b_jumpx[id] player_b_smokehit[id2] = player_b_smokehit[id] player_b_extrastats[id2] = player_b_extrastats[id] player_b_firetotem[id2] =player_b_firetotem[id] player_b_hook[id2] = player_b_hook[id] player_b_darksteel[id2] = player_b_darksteel[id] player_b_illusionist[id2] = player_b_illusionist[id] player_b_mine[id2] = player_b_mine[id] wear_sun[id2] = wear_sun[id] player_sword[id2] = player_sword[id] player_ultra_armor_left[id2]=player_ultra_armor_left[id] player_ultra_armor[id2]=player_ultra_armor[id] dropitem(id); return 1; }
#40
Napisano 13.12.2009 10:35
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