Witamy w Nieoficjalnym polskim support'cie AMX Mod X
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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get_class
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ns2amx_moveto
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string
supercede
get_class
get_filename
get_mask
get_maxspeed
get_private_f
get_private_i
get_range
get_res
get_spawn
get_special
get_speedchange
gpglobals_v
gpgobals_time
has_weapon
is_combat
is_entity
make_string
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msg_name
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ns2amx_getammo
ns2amx_getenergy
ns2amx_gethives
ns2amx_getjpfuel
ns2amx_giveitem
ns2amx_inrange
ns2amx_isdigesting
ns2amx_moveto
ns2amx_nspopup
ns2amx_setammo
ns2amx_setenergy
ns2amx_setjpfuel
ns2amx_setres
ns2amx_version
pev_f
pev_i
register_changelvl
register_clientkill
register_msgblock
register_msgedit
register_playback
set_kvhandled
set_mask
set_pev_f
set_pev_i
set_player_body
set_player_model
set_player_skin
set_private_f
set_private_i
set_speedchange
string
supercede
REAPI
cssdk_const
hlsdk_const
reapi
reapi_engine
reapi_engine_const
reapi_gamedll
reapi_rechecker
reapi_reunion
reapi_vtc
Regexhlsdk_const
reapi
reapi_engine
reapi_engine_const
reapi_gamedll
reapi_rechecker
reapi_reunion
reapi_vtc
Sockets
Sql
SQLx
TFCX
TSFUN
TSX
/* NS2AMX Utility backwards compatibility * * by the AMX Mod X Development Team * * This file is provided as is (no warranties). */ #if defined _ns2amx_included #endinput #endif #define _ns2amx_included #include// various engine calls #include // pev/engfunc/dllfunc/various calls which rely on engfunc/dllfunc #include // ns specifics stock is_entity(id) return is_valid_ent(id); /* The end of the native is buffered incase the plugin is including an NS_VERSION (no longer supported), ignore it */ stock get_build(classname[], value, number=0,any:...) return ns_get_build(classname, value, number); stock get_private_i(index, offset, linuxdiff=5) return get_pdata_int(index, offset, linuxdiff); stock set_private_i(index, offset, value, linuxdiff=5) { return set_pdata_int(index, offset, value, linuxdiff); } stock Float:get_private_f(index, offset, linuxdiff=5) { return get_pdata_float(index, offset, linuxdiff); } stock set_private_f(index, offset, Float:value, linuxdiff=5) { return set_pdata_float(index, offset, value, linuxdiff); } stock make_string(value[]) return engfunc(EngFunc_AllocString,value); stock string(value, ret[]) { new szString[128]; engfunc(EngFunc_SzFromIndex,value,szString,127); copy(ret,127,szString); } stock gpgobals_time() return floatround(halflife_time()); stock Float:get_range(ida, idb) return entity_range(ida, idb); stock supercede() return 0; stock register_clientkill() return 0; stock register_changelvl() return 0; stock register_msgblock(msgName[]) return set_msg_block(get_user_msgid(msgName), BLOCK_SET); stock register_msgedit(msgName[], cmd[]) return register_message(get_user_msgid(msgName), cmd); stock register_playback(event, cmd[]) return 0; stock get_spawn(type, number=0, Float:ret[3]) return ns_get_spawn(type, number, ret); stock has_weapon(index, weapon, setweapon=-1) return ns_has_weapon(index, weapon, setweapon); stock gpglobals_v(type, Float:ret[3]) { new v_type=0; switch (type) { case 1: v_type = GL_v_forward; case 2: v_type = GL_v_right; case 3: v_type = GL_v_up; } if (!v_type) return 0; return get_global_vector(v_type, ret); } stock pev_i(_index,_field) return pev(_index,_field); stock set_pev_i(_index, _field, _val) return set_pev(_index,_field,_val); stock Float:pev_f(_index,_field) { new Float:f; pev(_index,_field,f); return f; } stock set_pev_f(_index,_field,Float:_val) return set_pev(_index,_field,_val); stock msg_args() return get_msg_args(); stock Float:msg_loc(vec) { new Float:Ret[3]; get_msg_origin(Ret); if (vec < 0 || vec > 3) return float(0); else return Ret[vec]; return 0.0; // make compiler happy! } stock msg_dest() return 0; stock msg_type() return 0; stock msg_name() return 0; stock msg_set_s(number, value[]) return set_msg_arg_string(number, value); stock msg_set_f(number, Float:value) return set_msg_arg_float(number, get_msg_argtype(number), value); stock msg_set_i(number, value) return set_msg_arg_int(number, get_msg_argtype(number), value); stock msg_data_type(value) return get_msg_argtype(value); stock msg_strdata(value) return 0; stock msg_data(value, ...) { return (0*value); } stock get_filename(szFile[], len=-1) { new name[16], version[16], author[16], status[16]; new res = get_plugin(0, szFile, len, name, 16, version, 16, author, 16, status, 16); return res; } stock get_speedchange(id) return ns_get_speedchange(id); stock set_speedchange(id, speed) return ns_set_speedchange(id,speed); stock get_maxspeed(id) return ns_get_maxspeed(id); stock set_player_model(id, model[]="") return ns_set_player_model(id, model); stock set_player_skin(id, skin=-1) return ns_set_player_skin(id, skin); stock set_player_body(id, body=-1) return ns_set_player_body(id, body); stock ns2amx_version() return 0; stock set_kvhandled() return 0; stock ns2amx_getammo(id,Weapon) return ns_get_weap_reserve(id, Weapon); stock ns2amx_setammo(id,Weapon,Value) return ns_set_weap_reserve(id, Weapon, Value); stock ns2amx_giveitem(id,svClassname[]) return ns_give_item(id, svClassname); stock ns2amx_moveto(idMoved,idDest) { new Float:origin[3]; entity_get_vector(idDest, EV_VEC_origin,origin); entity_set_origin(idMoved, origin); return 1; } /* Returns whether or not the player has the MASK_DIGESTING flag set. */ stock ns2amx_isdigesting(id) return ns_get_mask(id,MASK_DIGESTING); /* Returns total # of active hives. */ stock ns2amx_gethives() return ns_get_build("team_hive",1); /* Returns 1 if the two entities are within the given range. */ stock ns2amx_inrange(ida,idb,range) { if (entity_range(ida,idb) <= range) return 1; return 0; } stock ns2amx_nspopup(id,svMessage[190]) { new szMessage[180]; copy(szMessage,179,svMessage); return ns_popup(id, szMessage); } stock ns2amx_setres(id,value) return ns_set_res(id, float(value)); stock ns2amx_getenergy(id) return floatround(ns_get_energy(id)); stock ns2amx_setenergy(id,energy) return ns_set_energy(id, float(energy)); stock ns2amx_getjpfuel(id) return floatround(ns_get_jpfuel(id)); stock ns2amx_setjpfuel(id,fuel) return ns_set_jpfuel(id, float(fuel)); stock get_mask(id,mask) return ns_get_mask(id, mask); stock set_mask(id,mask,value) return ns_set_mask(id,mask,value); stock get_special(id,mask) { if (pev(id,pev_iuser4) & mask) return 1; return 0; } stock get_res(id) return floatround(ns_get_res(id)); stock get_class(id) return ns_get_class(id); stock is_combat() return ns_is_combat();
Pobierz plik ns2amx.inc