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Witamy w Nieoficjalnym polskim support'cie AMX Mod X

Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Guest Message by DevFuse
 

Dokumentacja AMX Mod X v. 11.5 Uzupełnionych funkcji: Sortowanie: Według modułów | Alfabetycznie
Szukaj funkcji:

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reapi_engine.inc


#


#if defined _reapi_engine_included
	#endinput
#endif

#define _reapi_engine_included

#include 

/*
* Sets entvars data for an entity.
* Use the var_* EntVars enum
*/
native set_entvar(const index, const EntVars:var, any:...);

/*
* Returns entvar data from an entity.
* Use the var_* EntVars enum
*/
native any:get_entvar(const index, const EntVars:var, any:...);

/*
* Sets usercmd data.
* Use the ucmd_* UCmd enum
*/
native set_ucmd(const ucmd, const UCmd:var, any:...);

/*
* Returns entvar data from an entity.
* Use the ucmd_* UCmd enum
*/
native any:get_ucmd(const ucmd, const UCmd:var, any:...);

/*
* Gets value for key in buffer
*
* @param pbuffer    Pointer to buffer
* @param key        Key string
* @param value      Buffer to copy value to
* @param maxlen     Maximum size of the buffer
*
* @return           Number of cells written to buffer
* @error            If the index is not within the range of 1 to MaxClients or
*                   the client is not connected, an error will be thrown.
*/
native get_key_value(const pbuffer, const key[], const value[], const maxlen);

/*
* Sets value for key in buffer
*
* @param pbuffer    Pointer to buffer
* @param key        Key string
* @param value      Value to set
*
* @noreturn
*/
native set_key_value(const pbuffer, const key[], const value[]);

/*
* Gets the position of the bone
*
* @param entity     Entity index
* @param bone       Number of the bone
* @param vecOrigin  Array to store origin in
* @param vecAngles  Array to store angles in
*
* @return           1 on success, 0 otherwise
* @error            If the index is not within the range of 1 to maxEntities or
*                   the entity is not valid, an error will be thrown.
*/
native GetBonePosition(const entity, const bone, Float:vecOrigin[3], Float:vecAngles[3] = {0.0, 0.0, 0.0});

/*
* Gets the position of the attachment
*
* @param entity     Entity index
* @param attachment Number of the attachment
* @param vecOrigin  Array to store origin in
* @param vecAngles  Array to store angles in
*
* @return           1 on success, 0 otherwise
* @error            If the index is not within the range of 1 to maxEntities or
*                   the entity is not valid, an error will be thrown.
*/
native GetAttachment(const entity, const attachment, Float:vecOrigin[3], Float:vecAngles[3] = {0.0, 0.0, 0.0});

/*
* Sets the name of the map.
*
* @param mapname     New map name.
*
* @noreturn
*/
native rh_set_mapname(const mapname[]);

/*
* Gets the name of the map.
*
* @param output     Buffer to copy map name to
* @param len        Maximum buffer size
* @param type       MNT_SET will return the name of the current map
*                   MNT_TRUE will return the original map name independant of the name set with via rh_set_mapname
*
* @noreturn
*/
native rh_get_mapname(output[], len, MapNameType:type = MNT_SET);

/*
* Reverts back the original map name.
*
* @noreturn
*/
native rh_reset_mapname();

/*
* Emits a sound from an entity from the engine.
*
* @param entity     Entity index or use 0 to emit from worldspawn at the specified position
* @param recipient  Recipient index or use 0 to make all clients hear it
* @param channel    Channel to emit from
* @param sample     Sound file to emit
* @param vol        Volume in percents
* @param attn       Sound attenuation
* @param flags      Emit flags
* @param pitch      Sound pitch
* @param emitFlags  Additional Emit2 flags, look at the defines like SND_EMIT2_*
* @param origin     Specify origin and only on "param" entity worldspawn that is 0
*
* @return           true if the emission was successfull, false otherwise
*/
native bool:rh_emit_sound2(const entity, const recipient, const channel, const sample[], Float:vol = VOL_NORM, Float:attn = ATTN_NORM, const flags = 0, const pitch = PITCH_NORM, emitFlags = 0, const Float:origin[3] = {0.0,0.0,0.0});

/*
* Forces an userinfo update.
*
* @param playerEntIndex    Player entity index (starts from 1)
*
* @noreturn
*/
native rh_update_user_info(playerEntIndex);

Pobierz plik reapi_engine.inc