public set_gravitychange(id)Po tym:
if(player_class[id] == Ninja) { if(player_b_gravity[id]>6) set_user_gravity(id, 0.17) else if(player_b_gravity[id]>3) set_user_gravity(id, 0.2) else set_user_gravity(id, 0.25) }Dodaj to:
else if(player_class[id] == KLASA && on_knife[id]) { if(player_b_gravity[id]>6) set_user_gravity(id, 0.67) else if(player_b_gravity[id]>3) set_user_gravity(id, 0.7) else set_user_gravity(id, 0.75) }
2.
Znajdź:
public set_renderchange(id)Po tym:
if (player_class[id] == Ninja) { new inv_bonus = 255 - player_b_inv[id] render = 13 if(player_b_inv[id]>0) { while(inv_bonus>0) { inv_bonus-=20 render-- } } if(player_b_usingwind[id]==1) { render/=2 } if(HasFlag(id,Flag_Moneyshield)||HasFlag(id,Flag_Rot)||HasFlag(id,Flag_Teamshield_Target)) render*=2 set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, render) }Dodaj to:
if (player_class[id] == zabojca) { new inv_bonus = 255 - player_b_inv[id] render = 100 if(invisible_cast[id]>0 && on_knife[id]) { if(player_b_inv[id]>0) set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, floatround((10.0/255.0)*(255-player_b_inv[id]))) else set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 10) } if(HasFlag(id,Flag_Moneyshield)||HasFlag(id,Flag_Rot)||HasFlag(id,Flag_Teamshield_Target)) render*=2 set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, render) }
I usuń to:
else if(invisible_cast[id]==1) { if(player_b_inv[id]>0) set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, floatround((10.0/255.0)*(255-player_b_inv[id]))) else set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 10) }
Nie testowałem, ale powinno działać, sprawdź i daj znać.