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Witamy w Nieoficjalnym polskim support'cie AMX Mod X

Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Big Smoke - zdjęcie

Big Smoke

Rejestracja: 01.01.2010
Aktualnie: Nieaktywny
Poza forum Ostatnio: 15.07.2015 21:23
*****

#135544 Ktoś pomoże z klasa?

Napisane przez Big Smoke w 16.05.2010 07:41

Masz sma zrobiłem na flagę B
zeby klasa była na jakaś fragle - to chyba znaczyło flagę

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#135296 Itemy 1/1

Napisane przez Big Smoke w 15.05.2010 15:04

Często padają pytania typu jak zrobić itemy 1/1 z m4 itp wiec teraz to pokaże

m4 :

Znajdź:
new player_b_sniper[33] = 1 //Ability to kill in 1/sniper with scout

dodaj pod tym to:
new player_b_m4master[33] = 1 

Znajdź:
player_b_sniper[id] = 0 //Ability to kill faster with scout

dodaj pod tym to:
player_b_m4master[id] = 0 //Ability to kill faster with m4

Znajdź:
if (player_b_sniper[id] > 0)
{
num_to_str(player_b_sniper[id],TempSkill,10)
add(itemEffect,199,"Masz 1/")
add(itemEffect,199,TempSkill)
add(itemEffect,199,"na natychmiastowe zabicie przeciwnika ze scouta
")
}

dodaj pod tym to:
if (player_b_m4master[id] > 0)
{
num_to_str(player_b_m4master[id],TempSkill,10)
add(itemEffect,199,"Masz 1/")
add(itemEffect,199,TempSkill)
add(itemEffect,199,"na natychmiastowe zabicie przeciwnika ze m4
")
}

Znajdź:
case 68:
{
player_item_name[id] = "Ultra Armor"
player_item_id[id] = 68
player_ultra_armor[id]=random_num(7,11)
player_ultra_armor_left[id]=player_ultra_armor[id]
show_hudmessage (id, "Znalazles przedmiot : %s :: Twoj pancerz moze odbic do %i pociskow",player_item_name[id],player_ultra_armor[id])
}

dodaj pod tym to:
case XX:
{
player_item_name[id] = "m4masterek"
player_item_id[id] = rannum
player_b_m4master[id] = random_num(1,1)
show_hudmessage(id, "Znalazles przedmiot: %s :: 1/%i szans do natychmiastowego zabicia m4",player_item_name[id],player_b_m4master[id])
}

Znajdź:
set_hudmessage(220, 115, 70, -1.0, 0.40, 0, 3.0, 4.0, 0.2, 0.3, 5)
new rannum = random_num(1,68)

zamień na:
set_hudmessage(220, 115, 70, -1.0, 0.40, 0, 3.0, 4.0, 0.2, 0.3, 5)
new rannum = random_num(1,XX)


Znajdź:
if(player_b_sniper[id]>0)
{
if(player_b_sniper[id]>5) player_b_sniper[id]-=random_num(0,2)
else if(player_b_sniper[id]>2) player_b_sniper[id]-=random_num(0,1)
else if(player_b_sniper[id]>1) player_b_sniper[id]-=random_num(-1,1)
}

dodaj pod tym to:
if(player_b_m4master[id]>0)
{
if(player_b_m4master[id]>5) player_b_m4master[id]-=random_num(0,2)
else if(player_b_m4master[id]>2) player_b_m4master[id]-=random_num(0,1)
else if(player_b_m4master[id]>1) player_b_m4master[id]-=random_num(-1,1)
}

Znajdź:
/* ==================================================================================================== */

public add_bonus_scoutdamage(attacker_id,id,weapon)
{
if (player_b_sniper[attacker_id] > 0 && get_user_team(attacker_id) != get_user_team(id) && weapon == CSW_SCOUT && player_class[id]!=Ninja)
{

if (!is_user_alive(id))
return PLUGIN_HANDLED

if (random_num(1,player_b_sniper[attacker_id]) == 1)
UTIL_Kill(attacker_id,id,"scout")

}

return PLUGIN_HANDLED
}

/* ==================================================================================================== */


dodaj pod tym to:
public add_bonus_m4masterdamage(attacker_id,id,weapon)
{
if (player_b_m4master[attacker_id] > 0 && get_user_team(attacker_id) != get_user_team(id) && weapon == CSW_M4A1)
{

if (!is_user_alive(id))
return PLUGIN_HANDLED

if (random_num(1,player_b_m4master[attacker_id]) == 1)
UTIL_Kill(attacker_id,id,"m4a1")

}

return PLUGIN_HANDLED
}

/* ==================================================================================================== */

Znajdź:
add_bonus_scoutdamage(attacker_id,id,weapon)

dodaj pod tym to:
add_bonus_m4masterdamage(attacker_id,id,weapon)

Znajdź:
register_event("CurWeapon","CurWeapon","be")


zamień na:

register_event("CurWeapon","CurWeapon","be", "1=1")



XX - To numer twojego itemu
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#130220 Wybieranie klasy

Napisane przez Big Smoke w 01.05.2010 06:37

A na pewno to dobrze ustawiłeś

#define KeysKlasy (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<6)|(1<<9) // Keys: 1230
#define keyss (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<6)|(1<<7)|(1<<8)|(1<<9) // Keys: 1234567890


Napisz czy działa
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#129359 Dodawanie nowych zadań przedmiotów

Napisane przez Big Smoke w 28.04.2010 19:05

Znajdź:

new player_b_sniper[33] = 1 //Ability to kill in 1/sniper with scout


dodaj pod tym to:

new player_b_knifemaster[33] = 1 //Ability to kill in 1/sniper with knife


Znajdź:

player_b_sniper[id] = 0 //Ability to kill faster with scout


dodaj pod tym to:

player_b_knifemaster[id] = 0 //Ability to kill faster with knife


Znajdź:

if (player_b_sniper[id] > 0)
{
num_to_str(player_b_sniper[id],TempSkill,10)
add(itemEffect,199,"Masz 1/")
add(itemEffect,199,TempSkill)
add(itemEffect,199,"na natychmiastowe zabicie przeciwnika ze scouta
")
}



dodaj pod tym to:

if (player_b_knifemaster[id] > 0)
{
num_to_str(player_b_knifemaster[id],TempSkill,10)
add(itemEffect,199,"Masz 1/")
add(itemEffect,199,TempSkill)
add(itemEffect,199,"na natychmiastowe zabicie przeciwnika ze knife
")
}


Znajdzi swoje ostanie case itemu i dodaj pod tym

case xx:
{
player_item_name[id] = "knifemasterek"
player_item_id[id] = rannum
player_b_knifemaster[id] = random_num(1,1)
show_hudmessage(id, "Znalazles przedmiot: %s :: 1/%i szans do natychmiastowego zabicia nozem",player_item_name[id],player_b_knifemaster[id])
}


Znajdzi

set_hudmessage(220, 115, 70, -1.0, 0.40, 0, 3.0, 4.0, 0.2, 0.3, 5)
new rannum = random_num(1,68)


Zamieni na

set_hudmessage(220, 115, 70, -1.0, 0.40, 0, 3.0, 4.0, 0.2, 0.3, 5)
new rannum = random_num(1,xx)

xx liczba twojego ostaniego itemu

Znajdź:

if(player_b_sniper[id]>0)
{
if(player_b_sniper[id]>5) player_b_sniper[id]-=random_num(0,2)
else if(player_b_sniper[id]>2) player_b_sniper[id]-=random_num(0,1)
else if(player_b_sniper[id]>1) player_b_sniper[id]-=random_num(-1,1)
}


dodaj pod tym to:

if(player_b_knifemaster[id]>0)
{
if(player_b_knifemaster[id]>5) player_b_knifemaster[id]-=random_num(0,2)
else if(player_b_knifemaster[id]>2) player_b_knifemaster[id]-=random_num(0,1)
else if(player_b_knifemaster[id]>1) player_b_knifemaster[id]-=random_num(-1,1)
}


Znajdzi

/* ==================================================================================================== */

public add_bonus_scoutdamage(attacker_id,id,weapon)
{
if (player_b_sniper[attacker_id] > 0 && get_user_team(attacker_id) != get_user_team(id) && weapon == CSW_SCOUT && player_class[id]!=Ninja)
{

if (!is_user_alive(id))
return PLUGIN_HANDLED

if (random_num(1,player_b_sniper[attacker_id]) == 1)
UTIL_Kill(attacker_id,id,"scout")

}

return PLUGIN_HANDLED
}

/* ==================================================================================================== */


dodaj pod

public add_bonus_knifemasterdamage(attacker_id,id,weapon)
{
if (player_b_knifemaster[attacker_id] > 0 && get_user_team(attacker_id) != get_user_team(id) && weapon == CSW_KNIFE)
{

if (!is_user_alive(id))
return PLUGIN_HANDLED

if (random_num(1,player_b_knifemaster[attacker_id]) == 1)
UTIL_Kill(attacker_id,id,"knife")

}

return PLUGIN_HANDLED
}

/* ==================================================================================================== */


Znajdź

add_bonus_scoutdamage(attacker_id,id,weapon)

dodaj pod

add_bonus_knifemasterdamage(attacker_id,id,weapon)


Znajdzi

register_event("CurWeapon","CurWeapon","be")


zmanien na

register_event("CurWeapon","CurWeapon","be", "1=1")


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#124857 item 1/5 z MP5

Napisane przez Big Smoke w 10.04.2010 19:36

Do 1/5 z mp5

Znajdź:

new player_b_sniper[33] = 1 //Ability to kill in 1/sniper with scout


dodaj pod tym to:

new player_b_mp5master[33] = 1 //Ability to kill in 1/sniper with knife



Znajdź:

player_b_sniper[id] = 0 //Ability to kill faster with scout


dodaj pod tym to:

player_b_mp5master[id] = 0 //Ability to kill faster with knife



Znajdź:

if (player_b_sniper[id] > 0)
{
num_to_str(player_b_sniper[id],TempSkill,10)
add(itemEffect,199,"Masz 1/")
add(itemEffect,199,TempSkill)
add(itemEffect,199,"na natychmiastowe zabicie przeciwnika ze scouta
")
}


dodaj pod tym to:

if (player_b_mp5master[id] > 0)
{
num_to_str(player_b_mp5master[id],TempSkill,10)
add(itemEffect,199,"Masz 1/")
add(itemEffect,199,TempSkill)
add(itemEffect,199,"na natychmiastowe zabicie przeciwnika ze mp5
")
}




Znajdź:

case 68:
{
player_item_name[id] = "Ultra Armor"
player_item_id[id] = 68
player_ultra_armor[id]=random_num(7,11)
player_ultra_armor_left[id]=player_ultra_armor[id]
show_hudmessage (id, "Znalazles przedmiot : %s :: Twoj pancerz moze odbic do %i pociskow",player_item_name[id],player_ultra_armor[id])
}


dodaj pod tym to:

case 69:
{
player_item_name[id] = "mp5masterek"
player_item_id[id] = rannum
player_b_mp5master[id] = random_num(1,1)
show_hudmessage(id, "Znalazles przedmiot: %s :: 1/%i szans do natychmiastowego zabicia nozem",player_item_name[id],player_b_knifemaster[id])
}



Znajdź:

set_hudmessage(220, 115, 70, -1.0, 0.40, 0, 3.0, 4.0, 0.2, 0.3, 5)
new rannum = random_num(1,68)


zamień na:

set_hudmessage(220, 115, 70, -1.0, 0.40, 0, 3.0, 4.0, 0.2, 0.3, 5)
new rannum = random_num(1,69)



Znajdź:

if(player_b_sniper[id]>0)
{
if(player_b_sniper[id]>5) player_b_sniper[id]-=random_num(0,2)
else if(player_b_sniper[id]>2) player_b_sniper[id]-=random_num(0,1)
else if(player_b_sniper[id]>1) player_b_sniper[id]-=random_num(-1,1)
}


dodaj pod tym to:

if(player_b_mp5master[id]>0)
{
if(player_b_mp5master[id]>5) player_b_mp5master[id]-=random_num(0,2)
else if(player_b_mp5master[id]>2) player_b_mp5master[id]-=random_num(0,1)
else if(player_b_mp5master[id]>1) player_b_mp5master[id]-=random_num(-1,1)
}




Znajdź:

/* ==================================================================================================== */

public add_bonus_scoutdamage(attacker_id,id,weapon)
{
if (player_b_sniper[attacker_id] > 0 && get_user_team(attacker_id) != get_user_team(id) && weapon == CSW_SCOUT && player_class[id]!=Ninja)
{

if (!is_user_alive(id))
return PLUGIN_HANDLED

if (random_num(1,player_b_sniper[attacker_id]) == 1)
UTIL_Kill(attacker_id,id,"scout")

}

return PLUGIN_HANDLED
}

/* ==================================================================================================== */


dodaj pod tym to:

public add_bonus_mp5masterdamage(attacker_id,id,weapon)
{
if (player_b_knifemaster[attacker_id] > 0 && get_user_team(attacker_id) != get_user_team(id) && weapon == CSW_KNIFE)
{

if (!is_user_alive(id))
return PLUGIN_HANDLED

if (random_num(1,player_b_knifemaster[attacker_id]) == 1)
UTIL_Kill(attacker_id,id,"knife")

}

return PLUGIN_HANDLED
}

/* ==================================================================================================== */


Znajdź:

add_bonus_scoutdamage(attacker_id,id,weapon)


dodaj pod tym to:

add_bonus_mp5masterdamage(attacker_id,id,weapon)



Znajdź:

register_event("CurWeapon","CurWeapon","be")


zamień na:

register_event("CurWeapon","CurWeapon","be", "1=1")


i z m4 tak samo tylko zamiast mp5 to m4a1 i z ak47 tez tak samo
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#122998 2 pytania

Napisane przez Big Smoke w 04.04.2010 18:35

1. public set_gravitychange(id) w tej funkcj chyba
2. public set_renderchange(id) tu chyba

zrob kopje i sprobuje bo nei jestem pewny
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#115700 Biohazard 1.93 Zmiana HP zombie

Napisane przez Big Smoke w 01.03.2010 16:30

Wejdzi w config w amxmodx i masz plik bh_zombieclass to tam
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#114865 wymuszenie pluginy

Napisane przez Big Smoke w 27.02.2010 08:07

Szukam Pluginu ex_interp - Nieoficjalny polski support AMX Mod X
i tu masz z wiadomosca i bez
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#110295 Problem z diablo mod 5.9

Napisane przez Big Smoke w 07.02.2010 11:12

Masz powiedz czy dziala

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#110284 Troszke roboty przy diablomodzie

Napisane przez Big Smoke w 07.02.2010 10:48

Masz tu ale na /daj musisz sciagnac pliki i wlozyc wedlug instrukcj i skomplikuj a jak nie umiesz to daj te pliki i ci wytlumacze powoli

Edit:
wzucilem sciagniete sma z miczu wersj nie przerabinaej

E to wejdzi na gg moje gg 19581872

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#110274 Problem z diablo mod 5.9

Napisane przez Big Smoke w 07.02.2010 09:12

Masz tu wrzuc do plugins i dopisz nazwe na koncu dbmod_5.9l

Edit: Napisz czy dziala

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#110104 Troszke roboty przy diablomodzie

Napisane przez Big Smoke w 06.02.2010 12:32

daj gg to ci all wytlumacze powoli albo daj sma to ja ci zrobie
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#110017 Troszke roboty przy diablomodzie

Napisane przez Big Smoke w 05.02.2010 22:32

O dzięki xD sry za posta i wiesz jak sie szuka czegos i ma sie otwarte 150 kart to latwo znależć
E bartek to moze +
Nosek czytaj uwaznie dalem na kusze
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#110011 Troszke roboty przy diablomodzie

Napisane przez Big Smoke w 05.02.2010 22:22

znajdzi
new LevelXP[101] = { 0,50,125,225,340,510,765,1150,1500,1950,2550,3300,4000,4800,5800,7000,8500,9500,10500,11750,13000, //21
14300,15730,17300,19030,20900,23000,24000,25200,26400,27700,29000,30500,32000,33600,35300,37000,39000,41000,43000,45100,//41
47400,49800,52300,55000,57800,60700,63700,66900,70200,73700,77400,80000,82400,84900,87500,90000,92700,95500,98300,101000,//61
104000,107000,110000,113000,116000,120000,123000,126700,130000,134000,138000,142000,146000,150000,154000,158000,163000,168000,173000,178000,//81
183000,188000,194000,200000,206000,212000,218000,225000,232000,239000,246000,253000,261000,269000,277000,285000,294000,303000,500000,9999999/*101*/}

Zamieni na to
new LevelXP[201] = {  0,50,125,225,340,510,765,1150,1500,1950,2550,3300,4000,4800,5800,7000,8500,9500,10500,11750,13000, //21
14300,15730,17300,19030,20900,23000,24000,25200,26400,27700,29000,30500,32000,33600,35300,37000,39000,41000,43000,45100,//41
47400,49800,52300,55000,57800,60700,63700,66900,70200,73700,77400,80000,82400,84900,87500,90000,92700,95500,98300,101000,//61
104000,107000,110000,113000,116000,120000,123000,126700,130000,134000,138000,142000,146000,150000,154000,158000,163000,168000,173000,178000,//81
183000,188000,194000,200000,206000,212000,218000,225000,232000,239000,246000,253000,261000,269000,277000,285000,294000,303000,312000,321000,//101
328000,337000,346000,355000,364000,373000,382000,391000,400000,409000,418000,427000,436000,445000,454000,463000,472000,481000,490000,499000,//121
508200,517400,526600,535800,545000,554200,563400,572600,581800,591000,600200,609400,618600,627800,637000,646200,655400,664600,673800,683000,//141
692400,701800,711200,720600,730000,739400,748800,758200,767600,777000,786400,795800,805200,814600,824000,833400,842800,852200,861600,871000,//161
880600,890200,899800,909400,919000,928600,938200,947800,957400,967000,976600,986200,995800,1005400,1015000,1024600,1034200,1043800,1053400,1063000,//181
1072800,1082600,1092400,1102200,1112000,1121800,1131600,1141400,1151200,1161000,1170800,1180600,1190400,1200200,1210000,1219800,1229600,1239400,1249200,1259000/*201*/}

Znajdzi if (player_intelligence[id]<50) i zamieni 50 na 200 i tak z kazdym pod spodem

Paka W cvarach xpbonus2 zmieni na 250

Fireball znajdzi
time_delay=time_delay = 4.0-(player_intelligence[id]/25.0)

zmieni na
time_delay=time_delay = 4.50-(player_intelligence[id]/50.0)

Masz tu

Znajdź i usuń:

register_forward(FM_PlayerPreThink, "Forward_FM_PlayerPreThink")




Znajdź i usuń:

public Forward_FM_PlayerPreThink(id)
{
 static Float:fPunchAngle[3]
 pev(id, pev_punchangle, fPunchAngle)
 if( fPunchAngle[0] == -5)
 {
 if(fm_get_user_longjump(id) && JumpsLeft[id]>0)JumpsLeft[id]--
 
 write_hud(id)
 
 if(JumpsLeft[id]<1) fm_set_user_longjump(id,false,true)
 return FMRES_HANDLED
 }
 return FMRES_IGNORED
}




Znajdź:

public client_PreThink ( id ) 
{ 
 new button2 = get_user_button(id);




Zamień na:

public client_PreThink ( id ) 
{ 
 new button2 = get_user_button(id);
 new clip,ammo
 new weapon = get_user_weapon(id,clip,ammo);
 
 if(player_class[id]==Paladyn && weapon == CSW_KNIFE) 
 { 
 if((button2 & IN_DUCK) && (button2 & IN_JUMP) && !(get_user_oldbutton(id) & IN_JUMP)) 
 { 
 if(JumpsLeft[id]>0 && player_speed(id)>100 ) 
 { 
 new flags = pev(id,pev_flags) 
 if(flags & FL_ONGROUND) 
 { 
 set_pev ( id, pev_flags, flags-FL_ONGROUND ) 
 
 JumpsLeft[id]-- 
 
 new Float:va[3],Float:v[3] 
 entity_get_vector(id,EV_VEC_v_angle,va) 
 v[0]=floatcos(va[1]/180.0*M_PI)*560.0 
 v[1]=floatsin(va[1]/180.0*M_PI)*560.0 
 v[2]=300.0 
 entity_set_vector(id,EV_VEC_velocity,v) 
 } 
 } 
 } 
 }



Edit by Miczu:

public count_jumps(id)
{
	if( is_user_connected(id))
	{
		if( player_class[id]== Paladyn ) JumpsMax[id]=5+floatround(player_intelligence[id]/10.0)
		else JumpsMax[id]=0
	
		new clip,ammo
		new weapon=get_user_weapon(id,clip,ammo)
		if(weapon == CSW_KNIFE && JumpsMax[id]>0) fm_set_user_longjump(id,true,true)
	}
}


i zamieniamy na:

public count_jumps(id)
{
	if( is_user_connected(id))
	{
		if( player_class[id]== Paladyn ) JumpsMax[id]=5+floatround(player_intelligence[id]/10.0)
		else JumpsMax[id]=0
	}
}

Powiedz czy wszystko dziala sry za chaotycznosc
Masz na stronie kompilator skorzystaj
Miczu jak dasz mi minusa znajde cie i zabije

nie zauwazylem kuszy
znajdzi
if((bowdelay[id] + 4.25 - float(player_intelligence[id]/25))< get_gametime() && button2 & IN_ATTACK)
zamieni
if((bowdelay[id] + 4.50 - float(player_intelligence[id]/50))< get_gametime() && button2 & IN_ATTACK)

i na /daj masz
dodaj na samym koncu pliku z diablo
public plugin_natives(){
register_library("DiabloMod_Items");
register_native("diablo_send_user_item", "_diablo_send_user_item");
register_native("diablo_get_user_item", "_diablo_get_user_item");

}
public _diablo_get_user_item(plugin, params){
if(params != 1)
return 0;
new id = get_param(1);
if(!is_user_connected(id))
return 0;
return player_item_id[id];
}
public _diablo_send_user_item(plugin, params){
if(params != 2)
return 0;
new id = get_param(1);
if(!is_user_connected(id))
return 0
new id2 = get_param(2);
if(!is_user_connected(id2))
return 0
if(player_item_id[id] == 0)
return 0;

dropitem(id2);
award_item(id2, player_item_id[id]);

item_boosted[id2] = item_boosted[id]
item_durability[id2] = item_durability[id]
jumps[id2] = jumps[id]
gravitytimer[id2] = gravitytimer[id]
player_b_vampire[id2] = player_b_vampire[id] //Vampyric damage
player_b_damage[id2] = player_b_damage[id] //Bonus damage
player_b_money[id2] = player_b_money[id] //Money bonus
player_b_gravity[id2] = player_b_gravity[id] //Gravity bonus : 1 = best
player_b_inv[id2] = player_b_inv[id] //Invisibility bonus
player_b_grenade[id2] = player_b_grenade[id] //Grenade bonus = 1/chance to kill
player_b_reduceH[id2] = player_b_reduceH[id] //Reduces player health each round start
player_b_theif[id2] = player_b_theif[id] //Amount of money to steal
player_b_respawn[id2] = player_b_respawn[id] //Chance to respawn upon death
player_b_explode[id2] = player_b_explode[id] //Radius to explode upon death
player_b_heal[id2] = player_b_heal[id] //Ammount of hp to heal each 5 second
player_b_blind[id2] = player_b_blind[id] //Chance 1/Value to blind the enemy
player_b_fireshield[id2] = player_b_fireshield[id] //Protects against explode and grenade bonus
player_b_meekstone[id2] = player_b_meekstone[id] //Ability to lay a fake c4 and detonate
player_b_teamheal[id2] = player_b_teamheal[id] //How many hp to heal when shooting a teammate
player_b_redirect[id2] = player_b_redirect[id] //How much damage will the player redirect
player_b_fireball[id2] = player_b_fireball[id] //Ability to shot off a fireball value = radius *
player_b_ghost[id2] = player_b_ghost[id] //Ability to walk through walls
player_b_eye[id2] = player_b_eye[id] //Ability to snarkattack
player_b_blink[id2] = player_b_blink[id] //Abiliy to use railgun
player_b_windwalk[id2] = player_b_windwalk[id] //Ability to windwalk
player_b_usingwind[id2] = player_b_usingwind[id] //Is player using windwalk
player_b_froglegs[id2] = player_b_froglegs[id]
player_b_silent[id2] = player_b_silent[id]
player_b_dagon[id2] = player_b_dagon[id] //Abliity to nuke opponents
player_b_sniper[id2] = player_b_sniper[id] //Ability to kill faster with scout
player_b_jumpx[id2] = player_b_jumpx[id]
player_b_smokehit[id2] = player_b_smokehit[id]
player_b_extrastats[id2] = player_b_extrastats[id]
player_b_firetotem[id2] =player_b_firetotem[id]
player_b_hook[id2] = player_b_hook[id]
player_b_darksteel[id2] = player_b_darksteel[id]
player_b_illusionist[id2] = player_b_illusionist[id]
player_b_mine[id2] = player_b_mine[id]
wear_sun[id2] = wear_sun[id]
player_sword[id2] = player_sword[id]
player_ultra_armor_left[id2]=player_ultra_armor_left[id]
player_ultra_armor[id2]=player_ultra_armor[id]

dropitem(id);

return 1;
}
to
i sciagnij z tego tematu pliki i wrzuc diablomod_items do swojego pliku z tymi wszystkimi plikami amxxa do scripting/include a sma skomplikuj i wrzuc do plugins i wejdzi do config/plugins i dodaj na samym koncu te nazwe
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#109714 Witam

Napisane przez Big Smoke w 04.02.2010 17:54

dzięki +
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