#include <amxmodx> #include <amxmisc> #include <codmod> #include <engine> #include <hamsandwich> new const nazwa[] = "Szeregowy"; new const opis[] = "Ma 3 rakiety co rundę"; new const bronie = (1<<CSW_M4A1)|(1<<CSW_DEAGLE); new const zdrowie = 5; new const kondycja = 5; new const inteligencja = 5; new const wytrzymalosc = 5; new sprite_blast; new ilosc_rakiet_gracza[33]; new poprzednia_rakieta_gracza[33]; public plugin_init() { register_plugin(nazwa, "1.0", "amxx.pl"); cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc); register_touch("rocket", "*" , "DotykRakiety"); RegisterHam(Ham_Spawn, "player", "fwSpawn_Rakiety", 1); } public plugin_precache() { sprite_blast = precache_model("sprites/dexplo.spr"); precache_model("models/rpgrocket.mdl"); } public client_disconnect(id) { new entRakiety = find_ent_by_class(0, "rocket"); while(entRakiety > 0) { if(entity_get_edict(entRakiety, EV_ENT_owner) == id) remove_entity(entRakiety); entRakiety = find_ent_by_class(entRakiety, "rocket"); } } public cod_class_enabled(id) { ilosc_rakiet_gracza[id] = 3; } public cod_class_skill_used(id) { if (!ilosc_rakiet_gracza[id]) { client_print(id, print_center, "Wykorzystales juz wszystkie rakiety!"); } else { if(poprzednia_rakieta_gracza[id] + 2.0 > get_gametime()) { client_print(id, print_center, "Rakiet mozesz uzywac co 2 sekundy!"); } else { if (is_user_alive(id)) { poprzednia_rakieta_gracza[id] = floatround(get_gametime()); ilosc_rakiet_gracza[id]--; new Float: Origin[3], Float: vAngle[3], Float: Velocity[3]; entity_get_vector(id, EV_VEC_v_angle, vAngle); entity_get_vector(id, EV_VEC_origin , Origin); new Ent = create_entity("info_target"); entity_set_string(Ent, EV_SZ_classname, "rocket"); entity_set_model(Ent, "models/rpgrocket.mdl"); vAngle[0] *= -1.0; entity_set_origin(Ent, Origin); entity_set_vector(Ent, EV_VEC_angles, vAngle); entity_set_int(Ent, EV_INT_effects, 2); entity_set_int(Ent, EV_INT_solid, SOLID_BBOX); entity_set_int(Ent, EV_INT_movetype, MOVETYPE_FLY); entity_set_edict(Ent, EV_ENT_owner, id); VelocityByAim(id, 1000 , Velocity); entity_set_vector(Ent, EV_VEC_velocity ,Velocity); } } } } public fwSpawn_Rakiety(id) { if(is_user_alive(id)) ilosc_rakiet_gracza[id] = 3; } public DotykRakiety(ent) { if (!is_valid_ent(ent)) return; new attacker = entity_get_edict(ent, EV_ENT_owner); new Float:fOrigin[3]; entity_get_vector(ent, EV_VEC_origin, fOrigin); new iOrigin[3]; for(new i=0;i<3;i++) iOrigin[i] = floatround(fOrigin[i]); message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin); write_byte(TE_EXPLOSION); write_coord(iOrigin[0]); write_coord(iOrigin[1]); write_coord(iOrigin[2]); write_short(sprite_blast); write_byte(32); write_byte(20); write_byte(0); message_end(); new entlist[33]; new numfound = find_sphere_class(ent, "player", 190.0, entlist, 32); for (new i=0; i < numfound; i++) { new pid = entlist[i]; if (!is_user_alive(pid) || get_user_team(attacker) == get_user_team(pid)) continue; cod_inflict_damage(attacker, pid, 55.0, 0.9, ent, (1<<24)); } remove_entity(ent); }Medyk:
#include <amxmodx> #include <hamsandwich> #include <codmod> #include <engine> native cod_add_wskrzes(id, ile) new sprite_white; new ilosc_apteczek_gracza[33]; new const nazwa[] = "Medyk"; new const opis[] = "Posiada 4 apteczek oraz bron mp5"; new const bronie = (1<<CSW_MP5NAVY)|(1<<CSW_DEAGLE); new const zdrowie = 20; new const kondycja = 15; new const inteligencja = 0; new const wytrzymalosc = 20; new ma_klase[33]; public plugin_init() { register_plugin("Medyk", "1.0", "QTM_Peyote"); cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc); register_think("medkit","MedkitThink"); RegisterHam(Ham_Spawn, "player", "Spawn", 1); } public plugin_precache() { sprite_white = precache_model("sprites/white.spr"); precache_model("models/w_medkit.mdl"); } public cod_class_enabled(id) { ilosc_apteczek_gracza[id] = 4; cod_add_wskrzes(id, 1) ma_klase[id] = true } public cod_class_disabled(id) { cod_add_wskrzes(id, 0) ma_klase[id] = false } public cod_class_skill_used(id) { if (!ilosc_apteczek_gracza[id]) { client_print(id, print_center, "Masz tylko 2 apteczki na runde!"); return PLUGIN_CONTINUE; } ilosc_apteczek_gracza[id]--; new Float:origin[3]; entity_get_vector(id, EV_VEC_origin, origin); new ent = create_entity("info_target"); entity_set_string(ent, EV_SZ_classname, "medkit"); entity_set_edict(ent, EV_ENT_owner, id); entity_set_int(ent, EV_INT_solid, SOLID_NOT); entity_set_vector(ent, EV_VEC_origin, origin); entity_set_float(ent, EV_FL_ltime, halflife_time() + 7 + 0.1); entity_set_model(ent, "models/w_medkit.mdl"); set_rendering ( ent, kRenderFxGlowShell, 255,0,0, kRenderFxNone, 255 ) ; drop_to_floor(ent); entity_set_float(ent, EV_FL_nextthink, halflife_time() + 0.1); return PLUGIN_CONTINUE; } public MedkitThink(ent) { if(!is_valid_ent(ent)) return PLUGIN_CONTINUE; new id = entity_get_edict(ent, EV_ENT_owner); new dist = 300; new heal = 5+floatround(cod_get_user_intelligence(id)*0.5); if (entity_get_edict(ent, EV_ENT_euser2) == 1) { new Float:forigin[3]; entity_get_vector(ent, EV_VEC_origin, forigin); new entlist[33]; new numfound = find_sphere_class(0,"player", float(dist),entlist, 32,forigin); for (new i=0; i < numfound; i++) { new pid = entlist[i]; if (get_user_team(pid) != get_user_team(id)) continue; new maksymalne_zdrowie = 100+cod_get_user_health(pid); new zdrowie = get_user_health(pid); new Float:nowe_zdrowie = (zdrowie+heal<maksymalne_zdrowie)?zdrowie+heal+0.0:maksymalne_zdrowie+0.0; if (is_user_alive(pid)) entity_set_float(pid, EV_FL_health, nowe_zdrowie); } entity_set_edict(ent, EV_ENT_euser2, 0); entity_set_float(ent, EV_FL_nextthink, halflife_time() + 1.5); return PLUGIN_CONTINUE; } if (entity_get_float(ent, EV_FL_ltime) < halflife_time() || !is_user_alive(id)) { remove_entity(ent); return PLUGIN_CONTINUE; } if (entity_get_float(ent, EV_FL_ltime)-2.0 < halflife_time()) set_rendering ( ent, kRenderFxNone, 255,255,255, kRenderTransAlpha, 100 ); new Float:forigin[3]; entity_get_vector(ent, EV_VEC_origin, forigin); new iOrigin[3]; for(new i=0;i<3;i++) iOrigin[i] = floatround(forigin[i]); message_begin( MSG_BROADCAST, SVC_TEMPENTITY, iOrigin ); write_byte( TE_BEAMCYLINDER ); write_coord( iOrigin[0] ); write_coord( iOrigin[1] ); write_coord( iOrigin[2] ); write_coord( iOrigin[0] ); write_coord( iOrigin[1] + dist ); write_coord( iOrigin[2] + dist ); write_short( sprite_white ); write_byte( 0 ); // startframe write_byte( 0 ); // framerate write_byte( 10 ); // life write_byte( 10 ); // width write_byte( 255 ); // noise write_byte( 255 ); // r, g, b write_byte( 100 );// r, g, b write_byte( 100 ); // r, g, b write_byte( 128 ); // brightness write_byte( 0 ); // speed message_end(); entity_set_edict(ent, EV_ENT_euser2 ,1); entity_set_float(ent, EV_FL_nextthink, halflife_time() + 0.5); return PLUGIN_CONTINUE; } public client_disconnect(id) { new ent = -1 while((ent = find_ent_by_class(ent, "medkit"))) { if(entity_get_int(ent, EV_ENT_owner) == id) remove_entity(ent); } } public Spawn(id) { if(!is_user_alive(id) || !is_user_connected(id)) return PLUGIN_CONTINUE; if(ma_klase[id]) { cod_add_wskrzes(id, 1) ilosc_apteczek_gracza[id] = 5; } return PLUGIN_CONTINUE; } /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1034\\ f0\\ fs16 \n\\ par } */Do wskrzeszania będziesz potrzebował pluginu moc_medyka.amxx
Umarły - w załączniku
Telegrafista :
/* Plugin generated by AMXX-Studio */ #include <amxmodx> #include <codmod> new const nazwa[] = "Telegrafista"; new const opis[] = "Widzi wrogow na radarze"; new const bronie = (1<<CSW_M4A1)|(1<<CSW_DEAGLE); new const zdrowie = 5; new const kondycja = 30; new const inteligencja = 5; new const wytrzymalosc = 10; new g_msgHostageAdd, g_msgHostageDel; new bool:ma_klase[33]; public plugin_init() { register_plugin(nazwa, "1.0", "QTM_Peyote"); g_msgHostageAdd = get_user_msgid("HostagePos"); g_msgHostageDel = get_user_msgid("HostageK"); cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc); set_task (2.0,"radar_scan",_,_,_,"b"); } public cod_class_enabled(id) ma_klase[id] = true; public cod_class_disabled(id) ma_klase[id] = false; public radar_scan(id) { new PlayerCoords[3]; for (new id=1; id<=32; id++) { if((!is_user_alive(id))||(!ma_klase[id])) continue; for (new i=1;i<=32;i++) { if(!is_user_alive(i) || get_user_team(i) == get_user_team(id)) continue; get_user_origin(i, PlayerCoords) message_begin(MSG_ONE_UNRELIABLE, g_msgHostageAdd, {0,0,0}, id) write_byte(id) write_byte(i) write_coord(PlayerCoords[0]) write_coord(PlayerCoords[1]) write_coord(PlayerCoords[2]) message_end() message_begin(MSG_ONE_UNRELIABLE, g_msgHostageDel, {0,0,0}, id) write_byte(i) message_end() } } }Cameleon:
#include <amxmodx> #include <amxmisc> #include <codmod> #include <cstrike> #define PLUGIN "Kameleon" #define VERSION "1.0" #define AUTHOR "CheQ" new const nazwa[] = "Cameleon"; new const opis[] = "z M4 jest ubany na Ct a z AK47 na Terro"; new const bronie = 1<<CSW_M4A1 | 1<<CSW_AK47 ; new const zdrowie = 0; new const kondycja = 10; new const inteligencja = 5; new const wytrzymalosc = 0; new Ubrania_CT[4][]={"sas","gsg9","urban","gign"}; new Ubrania_Terro[4][]={"arctic","leet","guerilla","terror"}; new bool:ma_klase[33]; public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc); register_event("CurWeapon","CurWeapon","be", "1=1"); } public cod_class_enabled(id) ma_klase[id] = true; public cod_class_disabled(id) ma_klase[id] = false; public CurWeapon(id) { new weapon = read_data(2); new num = random_num(0,3); if(ma_klase[id] && weapon == CSW_M4A1) { cs_set_user_model(id, Ubrania_CT[num]); } if(ma_klase[id] && weapon == CSW_AK47) { cs_set_user_model(id, Ubrania_Terro[num]); } return PLUGIN_CONTINUE; }Szpieg:
/* Plugin generated by AMXX-Studio */ #include <amxmodx> #include <codmod> #include <hamsandwich> #include <cstrike> #include <colorchat> new bool:ma_klase[33]; new CT_Skins[4][] = {"sas","gsg9","urban","gign"}; new Terro_Skins[4][] = {"arctic","leet","guerilla","terror"} new const nazwa[] = "Szpieg"; new const opis[] = "Ma 1/4 szansy na pojawienie sie na poczatku rundy na respie przeciwnika"; new const bronie = (1<<CSW_M4A1)|(1<<CSW_DEAGLE); new const zdrowie = 0; new const kondycja = 0; new const inteligencja = 0; new const wytrzymalosc = 0; public plugin_init() { register_plugin(nazwa, "1.0", "QTM_Peyote"); cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc); RegisterHam(Ham_Spawn, "player", "Spawn", 1); } public cod_class_enabled(id) { ma_klase[id] = true; ColorChat(id, GREEN, "Klasa %s została stworzona przez BliBs_Pl", nazwa); } public cod_class_disabled(id) { ZmienUbranie(id, 1); ma_klase[id] = false; } public Spawn(id) { if(!is_user_alive(id)) return; if(!ma_klase[id]) return; if(random_num(1,4) == 1) { new CsTeams:team = cs_get_user_team(id); cs_set_user_team(id, (team == CS_TEAM_CT)? CS_TEAM_T: CS_TEAM_CT); ExecuteHam(Ham_CS_RoundRespawn, id); cs_set_user_team(id, team); } ZmienUbranie(id, 0); } public ZmienUbranie(id, reset) { if (!is_user_connected(id)) return PLUGIN_CONTINUE; if(reset) cs_reset_user_model(id); else { new num = random_num(0,3); cs_set_user_model(id, (cs_get_user_team(id) == CS_TEAM_T)? CT_Skins[num]: Terro_Skins[num]); } return PLUGIN_CONTINUE; } /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1045\\ f0\\ fs16 \n\\ par } */
Kpt. Borewicz
#include <amxmodx> #include <amxmisc> #include <codmod> #include <hamsandwich> #define DMG_BULLET (1<<1) new const nazwa[] = "Kpt. Borewicz "; new const opis[] = "Ma +15 dmg z AK."; new const bronie = (1<<CSW_DEAGLE)|(1<<CSW_AK47); new const zdrowie = 5; new const kondycja = 10; new const inteligencja = 0; new const wytrzymalosc = 0; public plugin_init() { register_plugin(nazwa, "1.0", "amxx.pl"); cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc); RegisterHam(Ham_TakeDamage, "player", "TakeDamage"); } public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits) { if(!is_user_connected(idattacker)) return HAM_IGNORED; if(!ma_klase[idattacker]) return HAM_IGNORED; if(damagebits & DMG_BULLET) { new weapon = get_user_weapon(idattacker); if(weapon == CSW_AK47) cod_inflict_damage(idattacker, this, 15.0, 0.0, idinflictor, damagebits); } return HAM_IGNORED; }Ninja:
#include <amxmodx> #include <amxmisc> #include <codmod> #include <engine> #include <hamsandwich> #include <fakemeta> #define DMG_BULLET (1<<1) new const nazwa[] = "Ninja"; new const opis[] = "1/4 z kosy, double joump, mniejsza grawitacja."; new const bronie = (1<<CSW_TMP); new const zdrowie = 10; new const kondycja = 40; new const inteligencja = 0; new const wytrzymalosc = 0; new skoki[33]; new ma_klase[33]; public plugin_init() { register_plugin(nazwa, "1.0", "amxx.pl"); cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc); RegisterHam(Ham_Spawn, "player", "fwSpawn_Grawitacja", 1); register_forward(FM_CmdStart, "fwCmdStart_MultiJump"); register_event("CurWeapon", "ModelBroni_CurWeapon", "be", "1=1"); register_forward(FM_SetModel, "ModelBroni_fw_SetModel"); RegisterHam(Ham_TakeDamage, "player", "TakeDamage"); } public plugin_precache() { precache_model("models/katana.mdl"); precache_model(""); precache_model(""); } public cod_class_enabled(id) { entity_set_float(id, EV_FL_gravity, 600.0/800.0); ma_klase[id] = true; } public cod_class_disabled(id) { entity_set_float(id, EV_FL_gravity, 1.0); ma_klase[id] = false; } public fwSpawn_Grawitacja(id) { if(ma_klase[id]) entity_set_float(id, EV_FL_gravity, 600.0/800.0); } public fwCmdStart_MultiJump(id, uc_handle) { if(!is_user_alive(id) || !ma_klase[id]) return FMRES_IGNORED; new flags = pev(id, pev_flags); if((get_uc(uc_handle, UC_Buttons) & IN_JUMP) && !(flags & FL_ONGROUND) && !(pev(id, pev_oldbuttons) & IN_JUMP) && skoki[id]) { skoki[id]--; new Float:velocity[3]; pev(id, pev_velocity,velocity); velocity[2] = random_float(265.0,285.0); set_pev(id, pev_velocity,velocity); } else if(flags & FL_ONGROUND) skoki[id] = 1; return FMRES_IGNORED; } public ModelBroni_CurWeapon(id) { new weapon = read_data(2); if(ma_klase[id]) { if(weapon == CSW_KNIFE) { set_pev(id, pev_viewmodel2, "") set_pev(id, pev_weaponmodel2, "models/katana.mdl") } } } public ModelBroni_fw_SetModel(entity, model[]) { if(!pev_valid(entity)) return FMRES_IGNORED if(!equali(model, "models/w_knife.mdl")) return FMRES_IGNORED; new entityowner = pev(entity, pev_owner); if(!ma_klase[entityowner]) return FMRES_IGNORED; engfunc(EngFunc_SetModel, entity, "") return FMRES_SUPERCEDE } public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits) { if(!is_user_connected(idattacker)) return HAM_IGNORED; if(!ma_klase[idattacker]) return HAM_IGNORED; if(get_user_weapon(idattacker) == CSW_KNIFE && damagebits & DMG_BULLET && damage > 20.0 && random_num(1, 4) == 1) cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits); return HAM_IGNORED; }Jeśli znajdę czas zrobię dwie pozostałe klasy oraz premki
