Ogłoszenie aktualne?
Jaka forma współpracy? UoP czy B2B?
Rozliczanie godzinowe czy stałe co miesiąc?
To równanie zostało stworzone przy pomocy kodu LaTeX:
Edytor LaTeX online: CodeCogs.com/latex/eqneditor.php
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
|
Napisane przez Kowalsky w 23.08.2021 19:26
Napisane przez Kowalsky w 04.08.2021 19:05
Napisane przez Kowalsky w 14.03.2021 11:47
Napisane przez Kowalsky w 14.03.2021 11:43
Napisane przez Kowalsky w 13.04.2016 18:38
Zrób sobie menu w starym stylu. Tam możesz dostosować sobie odstęp.
https://amxx.pl/topi...-menu/#oldstyle
Napisane przez Kowalsky w 10.04.2016 21:27
Napisane przez Kowalsky w 10.04.2016 21:11
Napisane przez Kowalsky w 10.04.2016 15:30
#include <amxmodx> #include <amxmisc> #define PLUGIN "Clear console" #define VERSION "1.0" #define AUTHOR "Kowalsky" public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) } public client_authorized(id) { client_cmd(id, "clear"); set_task(45.0, "clearTask", id, _,_, "b") } public clearTask(id) { if(is_user_connected(id)) { client_cmd(id, "clear"); } }
Napisane przez Kowalsky w 28.02.2016 14:42
NonSteam generowane po IP wartośćVALVE_...
SteamID oryginalne.
HLTV oryginalne.
FIX CSSetti jest - nie wywala błędów na stronie CSSettti.
# ======================================================== # DPROTO CONFIGURATION # ======================================================== # # General rule for modifying this file: # DONT CHANGE ANYTHING IF YOU DONT KNOW WHAT IT MEANS! # # ======================================================== # AUTHID MANAGEMENT # ======================================================== # ClientID types (for cid_* options) # 1: Real (or generated by HW) steam (STEAM_xx:xx:xx) # 2: Real (or generated by HW) valve (VALVE_xx:xx:xx) # 3: STEAM_ by IP # 4: VALVE_ by IP # 5: Deprecated - client will be rejected # 6: reserved for future use # 7: HLTV # 8: STEAM_ID_LAN # 9: STEAM_ID_PENDING # 10: VALVE_ID_LAN # 11: VALVE_ID_PENDING # 12: STEAM_666:88:666 # Use these options to set authid's for clients # for HLTV (default is HLTV [7]) cid_HLTV = 7 # for p.47 clients that do not support unique id generation (default is VALVE_ by IP [4]) cid_NoSteam47 = 4 # for p.48 clients that do not support unique id generation (default is VALVE_ by IP [4]) cid_NoSteam48 = 4 # For Legit Steam clients (default is real STEAM_xx:xx:xx [1]) cid_Steam = 1 # Client recognized as pending when they sucessfully authorized, but did not get steam id # REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example) # default is STEAM_ID_PENDING [9] cid_SteamPending = 4 # For players having revEmu ( >= 9.74) on client-side: # default is real STEAM_xx:xx:xx [1] cid_RevEmu = 4 # For players having RevEmu 2013 on client-side: # default is real STEAM_xx:xx:xx [1] cid_RevEmu2013 = 4 # For players having SteamClient 2009 / revEmu > 9.82 on client-side: # default is real STEAM_xx:xx:xx [1] cid_SC2009 = 4 # For players having old revEmu on client-side: # default is real STEAM_xx:xx:xx [1] cid_OldRevEmu = 4 # For players having hCupa's SteamEmu on client-side: # default is real STEAM_xx:xx:xx [1] cid_SteamEmu = 4 # For players having AVSMP (Cracked Steam) on client-side: # default is real STEAM_xx:xx:xx [1] cid_AVSMP = 4 # For players having SmartSteamEmu > 1.2.4 on client-side: # default is real STEAM_xx:xx:xx [1] cid_SSE3 = 4 # For SETTI ServerScanner # default is STEAM_xx:xx:xx generated by IP [3] cid_Setti = 4 # For SXEI Clients # default is real STEAM_xx:xx:xx [1] cid_SXEI = 4 # EnableSXEIdGeneration (0 / 1) # Turns on steamid generation based on info sent by sXeI client # Enable this only if you have sXeI server installed! EnableSXEIdGeneration = 0 # SC2009_RevCompatMode (0 / 1) # Enable fix to make steamids generated for SC2009 compatible with revEmu SC2009_RevCompatMode = 1 # SteamEmuCompatMode (0 / 1) # An analog for eSTEAMATiON's EnforceSteamEmuCompatIDMode option. # Affects only Old RevEmu and SteamEmu emulators. SteamEmuCompatMode = 1 # OldEstCompatMode (0 / 1) # Enables/Disables fix for steamids generated by eST in 0.3.1 version. # Set this to 1 if you want to make steamids generated by eST as in < 0.3.0 versions. OldEstCompatMode = 0 # SteamIdHashSalt (string) # Salt string for SteamIDs hashing. Irreversibly changes SteamIDs. Applies only to SteamIDs generated by emulators. # Should be more than 16 chars length. If string is empty, hashing is not applied. SteamIdHashSalt = # IPGen_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by IP IPGen_Prefix1 = 0 # IPGen_Prefix2 (int) # STEAM_a:b:c # second prefix (b) for authids generated by IP IPGen_Prefix2 = 4 # Native_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by native auth method (Steam) Native_Prefix1 = 0; # SC2009_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by Steamclient 2009 SC2009_Prefix1 = 0; # RevEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by RevEmu RevEmu_Prefix1 = 0; # RevEmu2013_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by RevEmu2013 RevEmu2013_Prefix1 = 0; # OldRevEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by old RevEmu OldRevEmu_Prefix1 = 0; # SteamEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by SteamEmu SteamEmu_Prefix1 = 0; # AVSMP_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids assigned for AVSMP clients (Cracked steam) AVSMP_Prefix1 = 0; # SSE3_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids assigned for SSE3 SSE3_Prefix1 = 0; # Setti_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids assigned for Setti server scanner Setti_Prefix1 = 0; # SXEI_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids assigned for sXeI clients SXEI_Prefix1 = 0; # Note that banid will use steamid WITHOUT any prefixes! # ======================================================== # ATTACKS SUPRESSION # ======================================================== # FakePlayers_AntiReconnect (0/1) # Enables detection of fakeplayers that reconnects quickly (every < 10 seconds) # before fake players checks have completed. # Default is 1 (ON). FakePlayers_AntiReconnect = 0 # FakePlayers_BanTime (minutes) # Dproto will ban IP spamming fakeplayers for time (in minutes) specified in this variable # Default is 120 minutes. # Use 0 for permanent ban. # Use negative vaules to disable ban (fake players will only be kicked). FakePlayers_BanTime = 1 # Exploits_CheckDownloads (0/1) # Enable checking of requested download files against precached resources. # Default is 1 (ON). Exploits_CheckDownloads = 0 # Exploits_DisableUploads (0/1) # Disable file uploads (not customizations) to the server. # Default is 1 (ON). Exploits_DisableUploads = 0 # ======================================================== # OTHER STUFF # ======================================================== # LoggingMode: # 0 = None # 1 = Console # 2 = Log Files # 3 = Both LoggingMode = 2 # ThreatsLoggingMode (0/1) # Enable logging of threats details. # Default is 0 (OFF). ThreatsLoggingMode = 0 # DisableNativeAuth (0/1) # Disables valve/steam auth system. # For p.47 Based: Server will not connect to auth servers. # For All: Server will not call authorization functions. # This is a fix for startup freeze for old (p.47) servers. DisableNativeAuth = 0 # ServerInfoAnswerType (0/1/2) # Sets server answer type for query requests # 0 = New style (Source Engine) # 1 = Old Style (Fix favorites list for p.47 clients) # 2 = Hybrid mode (Old Style sent first) # Default is 0 (Source Engine). ServerInfoAnswerType = 2 # Game_Name (string) # Sets game name displayed for clients # If Game_Name is empty, native game name will be used Game_Name = # Enables fix for proper player id displaying on HLStats server monitoring # Enable this only if you have HLStats HLStatsPlayerIdFix = 0 # Enables spreading of user setinfo topcolor and bottomcolor settings. # Disable this if mod doesn't support coloring of player models. SpreadUserInfoColors = 1 # ExportVersion (0/1) # Enables/Disables exporting of dp_version cvar # 1 = dp_version cvar will be exported to server rules. It will be visible in server monitoring tools (like HLSW) # 0 = dp_version cvar will not be exported to server rules. ExportVersion = 1 # HLTVExcept_IP (ip addr) # HLTV from this IP will be able to join the server even if cid_HLTV is set to 5 (deprecated) HLTVExcept_IP = 127.0.0.1
Napisane przez Kowalsky w 27.02.2016 01:58
Ultimate Mapchooser to jeden z najlepszych pluginów do zarządzania głosowaniem na mapy. Posiada takie funkcje jak !nominate, rozszerzanie mapy, rock the vote i wiele, wiele innych.
W załączniku udostępniam plugin w wersji 3.4.6, który bez problemu działa w najnowszej wersji CS:GO i SourceMod (na dzień 27 luty 2016r.).
Podstawowa konfiguracja
1. Ustawienie ile minut przed końcem mapy ma pojawić się głosowanie.
Plik: /csgo/cfg/sourcemod/umc-endvote.cfg
sm_umc_endvote_starttime "6"
2. Ustawienie, kiedy ma zmienić mapę po głosowaniu.
Plik: /csgo/cfg/sourcemod/umc-endvote.cfg
sm_umc_endvote_changetime "2"
0 - od razu po końcu głosowania (dobre na serwery typu DeathMatch)
1 - z końcem rundy
2 - z końcem czasu mapy
3. Wyłączenie rock the vote (rtv)
Plik: /csgo/cfg/sourcemod/umc-rockthevote.cfg
sm_umc_rtv_enabled "1"
1 - rtv włączone
0 - rtv wyłączone
4. Włączanie możliwości rozszerzania mapy
Plik: /csgo/cfg/sourcemod/umc-endvote.cfg
sm_umc_endvote_extends "0"
Określa ile razy mapa może być przedłużana. Zero oznacza, że nie może być w ogóle.
Dodawanie map do głosowania
Podmieniamy plik /csgo/umc_mapcycle.txt na pozbawiony komentarzy (oczywiście dla łatwiejszej edycji):
"umc_mapcycle" { "AMXXpl Group" { "maps_invote" "3" "de_dust2" {} "de_inferno" {} "de_mirage" {} "de_cache" {} "de_overpass" {} "de_nuke" {} } }
Teraz czas na krótki opis.
umc_mapcycle - klasa wymagana, bez tego nie zadziała nic!
AMXXpl Group - nazwa grupy map. W tym poradniku nie jest opisane jak zrobić głosowanie najpierw na grupę, potem na mapy więc tym nie ma się co przejmować.
maps_invote - ile map ma pojawić się w głosowaniu. Tutaj zdefiniowane 3.
Dalsze części to nazwy map, które pojawią się w głosowaniu, a klamry za nimi odpowiadają ich ustawieniami.
Zostawiając puste nic się nie dzieje, a może być na przykład tak:
"umc_mapcycle" { "AMXXpl Group" { "maps_invote" "3" "de_dust2" {} "de_inferno" {} "de_mirage" {} "de_cache" {} "de_overpass" {} "de_nuke" {} "aim_map" { "display-template" "Mapa AIM" } } }
Czyli w menu zamiast wyświetlić "aim_map" pokaże się "Mapa AIM".
Opis pozostałych ustawień znajdziecie w nieedytowanym pliku umc_mapcycle.txt.
Pozdrawiam
Napisane przez Kowalsky w 23.02.2016 11:25
Napisane przez Kowalsky w 18.02.2016 23:38
Napisane przez Kowalsky w 18.02.2016 21:36
Napisane przez Kowalsky w 18.02.2016 20:27