Lap teraz powinno dzialac dla wszystkich
switch(key) { case 1:{ EventSound(id) set_dhudmessage(106,90,205, -1.0, 0.35, 0, 1.0, 2.0, 0.1, 0.2, 5) show_dhudmessage(0, "Premia rundy : dostajesz +40 Zycia co 10 sekund") for(new i = 1; i <= 32; i++) { if(is_user_connected(i) && is_user_alive(i)) { player_b_heal[i] = 40 } } menu_destroy(menu) return PLUGIN_HANDLED } case 2:{ EventSound(id) set_dhudmessage(106,90,205, -1.0, 0.35, 0, 1.0, 2.0, 0.1, 0.2, 5) show_dhudmessage(0, "Premia rundy : +25 do Obrazen") for(new i = 1; i <= 32; i++) { if(is_user_connected(i) && is_user_alive(i)) { player_b_damage[i] = 25 } } menu_destroy(menu) return PLUGIN_HANDLED } case 3:{ EventSound(id) set_dhudmessage(106,90,205, -1.0, 0.35, 0, 1.0, 2.0, 0.1, 0.2, 5) show_dhudmessage(0, "Premia rundy : +100 do Grawitacji") for(new i = 1; i <= 32; i++) { if(is_user_connected(i) && is_user_alive(i)) { player_b_gravity[i] = 700 } } menu_destroy(menu) return PLUGIN_HANDLED } case 4:{ EventSound(id) set_dhudmessage(106,90,205, -1.0, 0.35, 0, 1.0, 2.0, 0.1, 0.2, 5) show_dhudmessage(0, "Premia rundy : Posiadasz Fireball (pod E)") for(new i = 1; i <= 32; i++) { if(is_user_connected(i) && is_user_alive(i)) { player_b_fireball[i] = 1 } } menu_destroy(menu) return PLUGIN_HANDLED } case 5:{ EventSound(id) set_dhudmessage(106,90,205, -1.0, 0.35, 0, 1.0, 2.0, 0.1, 0.2, 5) show_dhudmessage(0, "Premia rundy : Jestes troche niewidzialny.") for(new i = 1; i <= 32; i++) { if(is_user_connected(i) && is_user_alive(i)) { player_b_inv[i] = 80 } } menu_destroy(menu) return PLUGIN_HANDLED } case 6:{ EventSound(id) set_dhudmessage(106,90,205, -1.0, 0.35, 0, 1.0, 2.0, 0.1, 0.2, 5) show_dhudmessage(0, "Premia rundy : +2 skoki") for(new i = 1; i <= 32; i++) { if(is_user_connected(i) && is_user_alive(i)) { player_b_jumpx[i] = 2 } } menu_destroy(menu) return PLUGIN_HANDLED } }