public Pocetak(id)
if(g_FirstSpawn[id])
{
new vaultkey[128],vaultdata[256], ID_igraca[64], jezik_igraca;
get_user_authid(id, ID_igraca, charsmax(ID_igraca))
formatex(vaultkey, charsmax(vaultkey),"%s-cod", ID_igraca);
nvault_get(g_vault,vaultkey,vaultdata,255);
replace_all(vaultdata, 255, "#", " ");
new playerdata[32];
parse(vaultdata, playerdata, 31);
jezik_igraca = str_to_num(playerdata);
if(jezik_igraca != 2)
IzaberiJezik(id);
g_FirstSpawn[id] = false;
}
U public IzaberiJezik_Handle(id, menu, item) I put this
public IzaberiJezik_Handle(id, menu, item)
{
client_cmd(id, "spk QTM_CodMod/select");
if(item == MENU_EXIT)
{
menu_destroy(menu);
return PLUGIN_CONTINUE;
}
item++
new jezik_igraca = item;
switch(item)
{
case 1: set_user_info(id, "lang", "en");
case 2: set_user_info(id, "lang", "sr");
}
menu_destroy(menu);
new vaultkey[128],vaultdata[256], ID_igraca[64];
formatex(vaultdata, charsmax(vaultdata),"#%i", jezik_igraca);
get_user_authid(id, ID_igraca, charsmax(ID_igraca))
formatex(vaultkey, charsmax(vaultkey),"%s-cod", ID_igraca);
nvault_set(g_vault,vaultkey,vaultdata);
return PLUGIN_CONTINUE;
But he does not want to preserve the language that the player does not have to change each folder to choose language ..


Dodatki SourceMod













