public Pocetak(id)
if(g_FirstSpawn[id]) { new vaultkey[128],vaultdata[256], ID_igraca[64], jezik_igraca; get_user_authid(id, ID_igraca, charsmax(ID_igraca)) formatex(vaultkey, charsmax(vaultkey),"%s-cod", ID_igraca); nvault_get(g_vault,vaultkey,vaultdata,255); replace_all(vaultdata, 255, "#", " "); new playerdata[32]; parse(vaultdata, playerdata, 31); jezik_igraca = str_to_num(playerdata); if(jezik_igraca != 2) IzaberiJezik(id); g_FirstSpawn[id] = false; }
U public IzaberiJezik_Handle(id, menu, item) I put this
public IzaberiJezik_Handle(id, menu, item) { client_cmd(id, "spk QTM_CodMod/select"); if(item == MENU_EXIT) { menu_destroy(menu); return PLUGIN_CONTINUE; } item++ new jezik_igraca = item; switch(item) { case 1: set_user_info(id, "lang", "en"); case 2: set_user_info(id, "lang", "sr"); } menu_destroy(menu); new vaultkey[128],vaultdata[256], ID_igraca[64]; formatex(vaultdata, charsmax(vaultdata),"#%i", jezik_igraca); get_user_authid(id, ID_igraca, charsmax(ID_igraca)) formatex(vaultkey, charsmax(vaultkey),"%s-cod", ID_igraca); nvault_set(g_vault,vaultkey,vaultdata); return PLUGIN_CONTINUE;
But he does not want to preserve the language that the player does not have to change each folder to choose language ..