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Witamy w Nieoficjalnym polskim support'cie AMX Mod X

Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.

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Zdjęcie
Zombie Plague 4.3

zp_addon_bonus_box

zombie plague 4.3

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#1 Jerem96

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  • Imię:Jeremiasz
  • Lokalizacja:Tczew
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Napisano 28.01.2012 10:26

Witam.
Mam problem z tym pluginem gdyż nie wiem co źle wgrałem albo coś ale mi nie chodzi ten plugin bo zabiłem z 20 zombiaków i 0 bonusów a chciałbym aby 50% było szans na takiego bonusa
Prosiłbym o pomoc
/*
Name: [ZP] Addon: Bonus Box
Author: PomanoB & STRELOK
Version 1.0
Based on [ZP] DM Item's by PomanoB
*/
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <fakemeta_util>
#include <zombieplague>
#include <hamsandwich>
#define PLUGIN "[ZP] Addon: Bonus Box"
#define VERSION "1.0"
#define AUTHOR "PomanoB & Accelerator"
#define OFFSET_FLASH_AMMO 387
#define OFFSET_HE_AMMO 388
#define OFFSET_SMOKE_AMMO 389
new const item_class_name[] = "dm_item"
new g_models[][] = {"models/zombie_plague/presents.mdl"}
public plugin_precache()
{
for (new i = 0; i < sizeof g_models; i++)
  precache_model(g_models[i])
}
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)

register_forward(FM_Touch, "fwd_Touch")

register_event("HLTV", "round_start", "a", "1=0", "2=0")

RegisterHam(Ham_Killed, "player", "fw_PlayerKilled")

register_dictionary("bonus_box.txt")
}
public fwd_Touch(toucher, touched)
{
if (!is_user_alive(toucher) || !pev_valid(touched))
  return FMRES_IGNORED

new classname[32]
pev(touched, pev_classname, classname, 31)
if (!equal(classname, item_class_name))
  return FMRES_IGNORED



give_item(toucher)
set_pev(touched, pev_effects, EF_NODRAW)
set_pev(touched, pev_solid, SOLID_NOT)

return FMRES_IGNORED

}
public fw_PlayerKilled(victim, attacker, shouldgib)
{
if (!is_user_connected(attacker) || !is_user_connected(victim) || attacker == victim || !attacker)
  return HAM_IGNORED


new random = random_num(0, 8)

if (random == 1 || random == 4 || random == 6)
{
  new origin[3]
  get_user_origin(victim, origin, 0)
 
  addItem(origin)
}

return HAM_IGNORED
}
public removeEntity(ent)
{
if (pev_valid(ent))
  engfunc(EngFunc_RemoveEntity, ent)
}
public addItem(origin[3])
{
new ent = fm_create_entity("info_target")
set_pev(ent, pev_classname, item_class_name)

engfunc(EngFunc_SetModel,ent, g_models[random_num(0, sizeof g_models - 1)])
set_pev(ent,pev_mins,Float:{-10.0,-10.0,0.0})
set_pev(ent,pev_maxs,Float:{10.0,10.0,25.0})
set_pev(ent,pev_size,Float:{-10.0,-10.0,0.0,10.0,10.0,25.0})
engfunc(EngFunc_SetSize,ent,Float:{-10.0,-10.0,0.0},Float:{10.0,10.0,25.0})
set_pev(ent,pev_solid,SOLID_BBOX)
set_pev(ent,pev_movetype,MOVETYPE_FLY)

new Float:fOrigin[3]
IVecFVec(origin, fOrigin)
set_pev(ent, pev_origin, fOrigin)

set_pev(ent,pev_renderfx,kRenderFxGlowShell)
switch(random_num(1,4))
{
  case 1: set_pev(ent,pev_rendercolor,Float:{0.0,0.0,255.0})
  case 2: set_pev(ent,pev_rendercolor,Float:{0.0,255.0,0.0})
  case 3: set_pev(ent,pev_rendercolor,Float:{255.0,0.0,0.0})
  case 4: set_pev(ent,pev_rendercolor,Float:{255.0,255.0,255.0})
}
}
public give_item(id)
{
new zombie
zombie = zp_get_user_zombie(id)

new i = random_num(0, (zombie ? 5 : 13))
switch (i)
{
  case 0:
   if (zombie)
   {
    if (!zp_get_user_last_zombie(id) && !zp_is_survivor_round() && !zp_is_swarm_round())
    {
	 zp_disinfect_user(id)
	 ChatColor(id, "!g[ZP]!y %L", LANG_PLAYER, "ITEM_DM_ANTIDOT")
    }
    else
	 ChatColor(id, "!g[ZP]!y %L", LANG_PLAYER, "ITEM_DM_NO")
   }
   else
   {
    if (!zp_get_user_last_human(id) && !zp_is_survivor_round() && !zp_is_swarm_round())
    {
	 zp_infect_user(id)
	 ChatColor(id, "!g[ZP]!y %L", LANG_PLAYER, "ITEM_DM_INFECT")
    }
    else
	 ChatColor(id, "!g[ZP]!y %L", LANG_PLAYER, "ITEM_DM_NO")
   }
  
  case 1:
  {
   fm_set_user_health(id, get_user_health(id) + (zombie ? 500 : 50))
   ChatColor(id, "!g[ZP]!y %L", LANG_PLAYER, "ITEM_DM_HEALTH_UP")
  }
  case 2:
  {
   fm_set_user_health(id, get_user_health(id) - (zombie ? 250 : 25))
   ChatColor(id, "!g[ZP]!y %L", LANG_PLAYER, "ITEM_DM_HEALTH_DOWN")
  }
  case 3:
  {
   zp_set_user_ammo_packs(id, zp_get_user_ammo_packs(id) + random_num(1, 5))
   ChatColor(id, "!g[ZP]!y %L", LANG_PLAYER, "ITEM_DM_AMMOPACKS_UP")
  }
  case 4:
  {
   zp_set_user_ammo_packs(id, zp_get_user_ammo_packs(id) - random_num(1, 5))
   ChatColor(id, "!g[ZP]!y %L", LANG_PLAYER, "ITEM_DM_AMMOPACKS_DOWN")
  }
  case 5:
  {
   fm_set_user_gravity(id, 0.5)
   ChatColor(id, "!g[ZP]!y %L", LANG_PLAYER, "ITEM_DM_GRAVITY")
  }
  case 6:
  {
   if (!zp_get_user_nightvision(id))
   {
    zp_set_user_nightvision(id, 1)
    ChatColor(id, "!g[ZP]!y %L", LANG_PLAYER, "ITEM_DM_NIGHTVISION")
   }
   else
    ChatColor(id, "!g[ZP]!y %L", LANG_PLAYER, "ITEM_DM_NO")
  }
  case 7:
  {
   fm_set_user_armor(id, get_user_armor(id) + 100)
   ChatColor(id, "!g[ZP]!y %L", LANG_PLAYER, "ITEM_DM_ARMOR_UP")
  }
  case 8:
  {
   fm_set_user_armor(id, get_user_armor(id) - 100)
   ChatColor(id, "!g[ZP]!y %L", LANG_PLAYER, "ITEM_DM_ARMOR_DOWN")
  }
  case 9:
  {
   set_pev(id, pev_effects, pev(id, pev_effects) | EF_BRIGHTLIGHT)
   ChatColor(id, "!g[ZP]!y %L", LANG_PLAYER, "ITEM_DM_BRIGHTLIGHT")
  }
  case 10:
  {
   fm_give_item(id, "weapon_flashbang")
   fm_give_item(id, "weapon_smokegrenade")
   fm_give_item(id, "weapon_hegrenade")
  
   set_pdata_int(id, OFFSET_FLASH_AMMO, 3)
   set_pdata_int(id, OFFSET_HE_AMMO, 3)
   set_pdata_int(id, OFFSET_SMOKE_AMMO, 3)
  
   ChatColor(id, "!g[ZP]!y %L", LANG_PLAYER, "ITEM_DM_GRENADES")
  }
  case 11:
  {
   if (!user_has_weapon(id, CSW_SG550))
   {
    fm_give_item(id, "weapon_sg550")
    ExecuteHamB(Ham_GiveAmmo, id, 30, "556nato", 90)
   
    ChatColor(id, "!g[ZP]!y %L", LANG_PLAYER, "ITEM_DM_SG550")
   }
   else
    ChatColor(id, "!g[ZP]!y %L", LANG_PLAYER, "ITEM_DM_NO")
  }
  case 12:
  {
   if (!user_has_weapon(id, CSW_G3SG1))
   {
    fm_give_item(id, "weapon_g3sg1")
    ExecuteHamB(Ham_GiveAmmo, id, 30, "762nato", 20)
   
    ChatColor(id, "!g[ZP]!y %L", LANG_PLAYER, "ITEM_DM_G3SG1")
   }
   else
    ChatColor(id, "!g[ZP]!y %L", LANG_PLAYER, "ITEM_DM_NO")
  }
  case 13:
  {
   if (!user_has_weapon(id, CSW_M249))
   {
    fm_give_item(id, "weapon_m249")
    ExecuteHamB(Ham_GiveAmmo, id, 100, "9mm", 200)
   
    ChatColor(id, "!g[ZP]!y %L", LANG_PLAYER, "ITEM_DM_M249")
   }
   else
    ChatColor(id, "!g[ZP]!y %L", LANG_PLAYER, "ITEM_DM_NO")
  }
  case 14:
  {
   if (!user_has_weapon(id, CSW_AWP))
   {
    fm_give_item(id, "weapon_awp")
    ExecuteHamB(Ham_GiveAmmo, id, 10, "338magnum", 30)
   
    ChatColor(id, "!g[ZP]!y %L", LANG_PLAYER, "ITEM_DM_AWP")
   }
   else
    ChatColor(id, "!g[ZP]!y %L", LANG_PLAYER, "ITEM_DM_NO")
  }
}
}
public round_start()
{
new ent = FM_NULLENT
static string_class[] = "classname"
while ((ent = engfunc(EngFunc_FindEntityByString, ent, string_class, item_class_name)))
  set_pev(ent, pev_flags, FL_KILLME)
}
// Stock: ChatColor!
stock ChatColor(const id, const input[], any:...)
{
new count = 1, players[32]
static msg[191]
vformat(msg, 190, input, 3)

replace_all(msg, 190, "!g", "^4") // Green Color
replace_all(msg, 190, "!y", "^1") // Default Color
replace_all(msg, 190, "!team", "^3") // Team Color
replace_all(msg, 190, "!team2", "^0") // Team2 Color

if (id) players[0] = id; else get_players(players, count, "ch")
{
  for (new i = 0; i < count; i++)
  {
   if (is_user_connected(players[i]))
   {
    message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i])
    write_byte(players[i]);
    write_string(msg);
    message_end();
   }
  }
}
}

CoD by Jerem
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