Modyfikacji wymaga tylko jedna linijka z funkcji
public fw_touch(bullet, ent)
if (pev(ent, pev_health) && !is_ent_alive)
{
ExecuteHam(Ham_TakeDamage, ent, owner, owner, float(pev(ent, pev_health)), 0);
valid_surface = false;
}zamieniamy na
if (pev(ent, pev_health) && !is_ent_alive && pev(ent,pev_takedamage))
{
ExecuteHam(Ham_TakeDamage, ent, owner, owner, float(pev(ent, pev_health)), 0);
valid_surface = false;
}


Dodatki SourceMod








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