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Witamy w Nieoficjalnym polskim support'cie AMX Mod X

Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.

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Zdjęcie
Zombie Plague 4.3

Zombie plauge problem!

zombie plague 4.3 zombie plauge mod problem lon

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#1 pozdro!

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  • Postów:20
  • Imię:Kamil
  • Lokalizacja:Pl
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Napisano 23.09.2011 19:35

Witam, mam taki problem, na zombie plauge mod http://www.c*******...._wersja_pl.html

TO NIE REKLAMA, MUSZE PODAĆ JAKIEGO MAM PLAUGE, ABYŚCIE MOGLI POMÓC MI ROZWIĄZAĆ PROBLEM!
Niestety nie działa mi long jump w zombie.
CFG
// ---------------------------

// Zombie Plague 4.03 CFG File

// ---------------------------

// Any changes you make here will be

// automatically loaded at map start



// General

// -------

zp_delay 10 // Time before first zombie is chosen, in seconds (will be randomized a bit)

zp_lighting "d" // Map lighting ["a"-darkest // "z"-brightest]

zp_thunderclap 90 // Thunderclap rate in seconds [0-disable]

zp_triggered_lights 1 // Allow map triggered lights (eg. light switches)

zp_remove_doors 0 // Remove doors from maps [0-none // 1-rotating only // 2-all doors]

zp_blockuse_pushables 1 // Block +use on pushables to prevent the speed bug

zp_block_suicide 1 // Prevent players from killing themselves

zp_deathmatch 0 // Deathmatch mode, respawn as: [0-disable // 1-human // 2-zombie // 3-randomly]

zp_spawn_delay 5 // Delay before respawning on deathmatch mode in seconds

zp_spawn_protection 5 // Spawn protection time for deathmatch in seconds [0-disabled]

zp_random_spawn 1 // Enable random spawning (will use CSDM spawns if present)

zp_remove_money 1 // Remove player's money

zp_buy_custom 1 // Enable custom buy menus

zp_zombie_classes 1 // Enable zombie classes



// Extra Items

// -----------

zp_extra_items 1 // Enable extra items

zp_extra_weapons 1 // Show weapons

zp_extra_nvision 1 // Show night vision

zp_extra_antidote 1 // Show antidote

zp_extra_madness 1 // Show zombie madness

zp_extra_infbomb 1 // Show infection bomb



// Flashlight & Nightvision

// ------------------------

zp_nvg_give 1 // Give nightvision automatically [0-disable // 1-enable // 2-enable, but no auto turn on]

zp_nvg_custom 1 // Enable custom nightvision

zp_nvg_size 80 // Nightvision size (radius)

zp_nvg_color_R 0 // Zombie custom nightvision color (red)

zp_nvg_color_G 150 // Zombie custom nightvision color (green)

zp_nvg_color_B 0 // Zombie custom nightvision color (blue)

zp_nvg_nem_color_R 150 // Nemesis custom nightvision color (red)

zp_nvg_nem_color_G 0 // Nemesis custom nightvision color (green)

zp_nvg_nem_color_B 0 // Nemesis custom nightvision color (blue)

zp_flash_custom 0 // Enable custom flashlight

zp_flash_size 10 // Custom flashlight size (radius)

zp_flash_drain 1 // Custom flashlight drain rate [0-unlimited flashlight]

zp_flash_distance 1000 // Custom flashlight max distance

zp_flash_color_R 100 // Custom flashlight color (red)

zp_flash_color_G 100 // Custom flashlight color (green)

zp_flash_color_B 100 // Custom flashlight color (blue)



// Knockback

// ---------

zp_knockback 0 // Enable weapon knockback

zp_knockback_damage 1 // Use damage on knockback calculation

zp_knockback_power 1 // Use weapon power on knockback calculation

zp_knockback_zvel 0 // Should knockback affect vertical velocity

zp_knockback_ducking 0 // Should zombies be knocked back when they're ducking

zp_knockback_distance 500 // Max distance for knockback to take effect



// Humans

// ------

zp_human_health 100 // Health

zp_human_last_extrahp 0 // Last human's extra health reward

zp_human_speed 240 // Speed

zp_human_gravity 1.0 // Gravity (0.5 = half)

zp_human_armor_protect 1 // Armor needs to be reduced completely in order to get infected

zp_human_unlimited_ammo 0 // Unlimited ammo [0-disable // 1-BP Ammo // 2-clip Ammo]

zp_human_drop_weapons 2 // Drop weapons when infected [0-none // 1-primary only // 2-primary and secondary]

zp_human_damage_reward 500 // How much damage humans must deal on zombies to get an ammo pack

zp_human_frags_for_kill 1 // How many frags humans get for killing a zombie



// Custom Grenades

// ---------------

zp_fire_grenades 1 // Enable napalm grenades (overrides HE)

zp_fire_duration 10 // Burning duration in seconds

zp_fire_damage 5 // Burning damage (every 0.2 secs)

zp_fire_slowdown 0.5 // Burning slowdown multiplier (0.5 = reduce velocity by a half) [0-disable]

zp_frost_grenades 1 // Enable frost grenades (overrides FB)

zp_frost_duration 3 // Freeze duration in seconds

zp_flare_grenades 1 // Enable flare grenades (overrides SG)

zp_flare_duration 60 // Flare lightning duration in seconds

zp_flare_size 25 // Flare lightning size (radius)

zp_flare_color 0 // Flare color [0-white // 1-red // 2-green // 3-blue // 4-totally random // 5-random between r,g,b]



// Zombies

// -------

zp_zombie_first_hp 2.0 // First Zombie HP Multiplier (2.0 = double health)

zp_zombie_armor 0.75 // Armor multiplier (0.75 = zombies take 75% damage only)

zp_zombie_infect_health 100 // How much health a zombie gets with every infection

zp_zombie_fov 110 // Field of view [0-dont change]

zp_zombie_silent 1 // Enable silent footsteps

zp_zombie_first_leap 1 // Give leap (long jump) to first zombie

zp_zombie_painfree 2 // Zombies are pain shock free [0-disabled // 1-everyone // 2-only last zombie]

zp_zombie_bleeding 1 // Zombies leave footprints/bloodstains on the floor

zp_zombie_infect_reward 1 // Ammo packs given to zombies for infecting/killing a human

zp_zombie_frags_for_infect 1 // How many frags zombies get for infecting a human



// Nemesis

// -------

zp_nem_enabled 1 // Enable nemesis

zp_nem_chance 20 // Chance (1 in X)

zp_nem_health 0 // Health [0 - human count*zombie's hp]

zp_nem_speed 250 // Speed

zp_nem_gravity 0.5 // Gravity (0.5 = half)

zp_nem_glow 1 // Glow effect

zp_nem_aura 1 // Halo effect

zp_nem_leap 1 // Leap (long jump)

zp_nem_painfree 0 // Pain shock free

zp_nem_ignore_frags 1 // Nemesis doesn't get frags

zp_nem_ignore_rewards 1 // Nemesis doesn't get ammo packs



// Survivor

// -------

zp_surv_enabled 1 // Enable survivor

zp_surv_chance 20 // Chance (1 in X)

zp_surv_health 0 // Health  [0 - zombie count*human's hp]

zp_surv_speed 230 // Speed

zp_surv_gravity 1.25 // Gravity (0.5 = half)

zp_surv_glow 1 // Glow effect

zp_surv_aura 1 // Halo effect

zp_surv_leap 1 // Leap (long jump)

zp_surv_painfree 1 // Pain shock free

zp_surv_ignore_frags 1 // Survivor doesn't get frags

zp_surv_ignore_rewards 1 // Survivor doesn't get ammo packs



// Swarm Mode

// ----------

zp_swarm_enabled 1 // Enable swarm mode

zp_swarm_chance 20 // Chance (1 in X)



// Multiple Infection

// ------------------

zp_multi_enabled 1 // Enable multiple infection mode

zp_multi_chance 20 // Chance (1 in X)

zp_multi_ratio 0.15 // Infect ratio (zombie count = ratio*human count)



// Plague Mode

// -----------

zp_plague_enabled 1 // Enable plague mode

zp_plague_chance 30 // Chance (1 in X)

zp_plague_ratio 0.5 // Infect ratio (zombie count = ratio*human count)



// Logging

// -------

zp_logcommands 1 // Log admin commands to "zombieplague.log"



// Additional settings

// -------------------

mp_flashlight 1 // Enables flashlight

mp_footsteps 1 // Enables footsteps

mp_playerid 1 // Prevents seeing enemies in the dark exploit


Też problem z VIPem
//--------------------------------

//    ZM_VIP v1.5 cvars file

//    Author: aaarnas

//--------------------------------

// Changes loads only on server mapchange/restart/start.



// Base plugin cvars



amx_contactinfo "" // Admin contacts witch are writing when player types /vips in the chat. Don't use this cvar if you don't need this function.



zp_vip_jumps 1 // How many jumps can player do in air.

zp_vip_allow_jump 1 // Allow multi-jump: 1-human. 2-zombie, 4-survivor, 8-nemesis. Sum if you want to use more than one (3, 7, 12, 15, etc)

zp_vip_armor 65 // How much armour humans gets every spawn, [0-off]

zp_vip_killammo 2 // Extra ammo witch zombies and humans gets for kills, [0-off]

zp_vip_infectammo 3 // Extra ammo witch zombies gets for infecting humans [0-off]

zp_vip_infecthealth 300 // Extra health witch zombies gets when infecting humans [0-off]

zp_vip_nemextra 1 // 1 - ignore extra health (zp_vip_infecthealth) for nemesis [0-don't ignore]

zp_vip_show 1 // Show connecting vips (in chat) [0-off]

zp_vip_unlimited_ammo 0 // 1 - Gives fot vips unlimited clip for all guns [0-off]

zp_vip_damage_reward 500 // Damage done to get 1 ammo pack [0-off]. IMPORTANT: ZP mod always givving ammo in this type(If enabled). This cvar is seperate from main mod, so vips gets x2 ammo packs. One from mod, other from this plugin.

zp_vip_damage_increase 1.5 // How much increase humans attack demage (damage*cvar). [1.0 - off]



// MODE 2 cvars (they will work only then MODE 2 is enabled)



zp_vip_register_in_zp_extra 1 // Show VIP menu in Zombie Plague Extra items menu [0-off]

zp_vip_menu_close 1 // 1-will close menu, after extra item bought, 0 - don't



// MODE 3 cvars (they will work only then MODE is set to 3)



zp_vip_cost_ammo 0 // How much ammo will cost VIP, if buying it from extra items menu [0-just opens menu, when select "VIP Menu".]

zp_vip_buy_time 7 // days how long (days) players will have vip, when bought it for ammo. 0 - forever

zp_vip_buy_flags abcde // Flags witch player gets when buying vip (check vips.ini)

Mam możliwość większej ilości skoków, ale nie działą menu VIPa
/vm
say : VIP wyl


HELP! :).






Również z jednym lub większą ilością słów kluczowych: zombie plague 4.3, zombie plauge mod problem lon

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