Witam,
Może ktoś sprawdzić ten kod i powiedziec czy jest możliwość zbugowania go?
Z tego co ostatnio usłyszałem niektórzy gracz potraifą zbugować sobie AP (dodawać w nieskończoność), wszystko pokazuje że jest to wina tego pluginu.
#include <amxmodx>
#include <cstrike>
#include <zombieplague>
#include <colorchat>
#define PLUGIN "[ZP] Ammo Donate"
#define VERSION "1.6"
#define AUTHOR "Rubick"
new players_menu, players[32], num, i
new accessmenu, iName[64], callback
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
register_clcmd("say /donate", "transfer_menu", ADMIN_ALL, "")
register_clcmd("say /daj", "transfer_menu", ADMIN_ALL, "")
register_clcmd("transfer", "transfer_ammo", ADMIN_ALL, "")
}
public transfer_menu(id)
{
get_players(players, num, "h")
if (num <= 1)
{
ColorChat(id,RED,"[ZP]^x01 Nie ma nikogo na serwerze aby przekazac Ammo Packi", id)
return PLUGIN_HANDLED
}
new tempname[32], info[10]
players_menu = menu_create("Gracze", "players_menu_handler")
for(i = 0; i < num; i++)
{
if(players[i] == id)
continue
get_user_name(players[i], tempname, 31)
num_to_str(players[i], info, 9)
menu_additem(players_menu, tempname, info, 0)
}
menu_setprop(players_menu, MPROP_EXIT, MEXIT_ALL)
menu_display(id, players_menu, 0)
return PLUGIN_CONTINUE
}
public players_menu_handler(id, players_menu, item)
{
if(item == MENU_EXIT)
{
menu_destroy(players_menu)
return PLUGIN_HANDLED
}
new data[6]
menu_item_getinfo(players_menu, item, accessmenu, data, charsmax(data), iName, charsmax(iName), callback)
new player = str_to_num(data)
client_cmd(id, "messagemode ^"transfer %i^"", player)
return PLUGIN_CONTINUE
}
public transfer_ammo(id)
{
new param[6]
read_argv(2, param, charsmax(param))
for (new x; x < strlen(param); x++)
{
if(!isdigit(param[x]))
{
ColorChat(id,RED,"[ZP]^x01 Wpisz Liczbe", id)
return 0
}
}
new amount = str_to_num(param)
new ammo = zp_get_user_ammo_packs(id)
if (ammo < amount)
{
ColorChat(id,RED,"[ZP]^x01 Nie masz tylu Ammo Packow aby przekazac !", id)
return 0
}
read_argv(1, param, charsmax(param))
new player = str_to_num(param)
new player_ammo = zp_get_user_ammo_packs(player)
zp_set_user_ammo_packs(id, ammo - amount)
zp_set_user_ammo_packs(player, player_ammo + amount)
new names[2][32]
get_user_name(id, names[0], 31)
get_user_name(player, names[1], 31)
ColorChat(0,RED,"[ZP]^x01 Gracz %s przekazal %i ^x03Ammo Packow ^x01dla %s", names[0], amount, names[1] )
return 0
}


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