Witam,
Może ktoś sprawdzić ten kod i powiedziec czy jest możliwość zbugowania go?
Z tego co ostatnio usłyszałem niektórzy gracz potraifą zbugować sobie AP (dodawać w nieskończoność), wszystko pokazuje że jest to wina tego pluginu.
#include <amxmodx> #include <cstrike> #include <zombieplague> #include <colorchat> #define PLUGIN "[ZP] Ammo Donate" #define VERSION "1.6" #define AUTHOR "Rubick" new players_menu, players[32], num, i new accessmenu, iName[64], callback public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) register_clcmd("say /donate", "transfer_menu", ADMIN_ALL, "") register_clcmd("say /daj", "transfer_menu", ADMIN_ALL, "") register_clcmd("transfer", "transfer_ammo", ADMIN_ALL, "") } public transfer_menu(id) { get_players(players, num, "h") if (num <= 1) { ColorChat(id,RED,"[ZP]^x01 Nie ma nikogo na serwerze aby przekazac Ammo Packi", id) return PLUGIN_HANDLED } new tempname[32], info[10] players_menu = menu_create("Gracze", "players_menu_handler") for(i = 0; i < num; i++) { if(players[i] == id) continue get_user_name(players[i], tempname, 31) num_to_str(players[i], info, 9) menu_additem(players_menu, tempname, info, 0) } menu_setprop(players_menu, MPROP_EXIT, MEXIT_ALL) menu_display(id, players_menu, 0) return PLUGIN_CONTINUE } public players_menu_handler(id, players_menu, item) { if(item == MENU_EXIT) { menu_destroy(players_menu) return PLUGIN_HANDLED } new data[6] menu_item_getinfo(players_menu, item, accessmenu, data, charsmax(data), iName, charsmax(iName), callback) new player = str_to_num(data) client_cmd(id, "messagemode ^"transfer %i^"", player) return PLUGIN_CONTINUE } public transfer_ammo(id) { new param[6] read_argv(2, param, charsmax(param)) for (new x; x < strlen(param); x++) { if(!isdigit(param[x])) { ColorChat(id,RED,"[ZP]^x01 Wpisz Liczbe", id) return 0 } } new amount = str_to_num(param) new ammo = zp_get_user_ammo_packs(id) if (ammo < amount) { ColorChat(id,RED,"[ZP]^x01 Nie masz tylu Ammo Packow aby przekazac !", id) return 0 } read_argv(1, param, charsmax(param)) new player = str_to_num(param) new player_ammo = zp_get_user_ammo_packs(player) zp_set_user_ammo_packs(id, ammo - amount) zp_set_user_ammo_packs(player, player_ammo + amount) new names[2][32] get_user_name(id, names[0], 31) get_user_name(player, names[1], 31) ColorChat(0,RED,"[ZP]^x01 Gracz %s przekazal %i ^x03Ammo Packow ^x01dla %s", names[0], amount, names[1] ) return 0 }