Skocz do zawartości

  • Zaloguj korzystając z Facebooka Zaloguj korzystając z Twittera Zaloguj przez Steam Zaloguj poprzez Google      Logowanie »   
  • Rejestracja

Witamy w Nieoficjalnym polskim support'cie AMX Mod X

Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.

  • Rozpoczynaj nowe tematy i odpowiedaj na inne
  • Zapisz się do tematów i for, aby otrzymywać automatyczne uaktualnienia
  • Dodawaj wydarzenia do kalendarza społecznościowego
  • Stwórz swój własny profil i zdobywaj nowych znajomych
  • Zdobywaj nowe doświadczenia

Dołączona grafika Dołączona grafika

Guest Message by DevFuse
 

Zdjęcie

[ROZWIĄZANE] PodBot-brak po zmianie mapy


  • Zamknięty Temat jest zamknięty
3 odpowiedzi w tym temacie

#1 Ciocia

    Początkujący

  • Girl

Reputacja: 0
zer0.

  • Postów:13
  • Imię:Kinga
  • Lokalizacja:Młk
Offline

Napisano 07.01.2014 20:30

Wgrałam na server podboty i działają bez zarzutu. Lecz teraz mam takie oto pytanie.

Czy to normalne że jak zmianie mapy z de_dust2 na de_inferno to boty się nie pojawiają tylko trzeba je dodać pbmenu?

Są wayponts do inferno lecz boty się nie pokazują.

 

Jest może na to jakiś sposób czy jakiś dodatkowy plugin?

# This is the Pod-Bot Config File (for HL Counter-Strike)
#
# Any line begining with '#' in the first column is a comment line
#
# Make sure no Line exceeds 80 Characters !!!
#
# The following commands are supported in the podbot.cfg file:
#
# All arguments in square Brackets are optional if you don't
# specify them a random value will be chosen
#
# pb add [skill [personality [team [model [name]]]]] - Adds a Bot using 
#      a Skill from 0-100, personality is 1 Normal, 2 Aggresive, 3 Deffensive
#      Team is 1 for Terrorists, 2 for Counter Terrorists and 5 to       
#      use auto-assign, Model (class-skin) it's depanding on the team 
#      (same as seen in the class menu for selecting the skin for the 
#      human players), Name is of course the name for this Bot.
#      If you don't specify the arguments, a random skill will be
#      chosen (between pb_minbotskil and pb_maxbotskill) and the Bot will be
#      auto-assigned with a random Skin and a Name he chooses randomly from 
#      "Botnames.txt". You can edit this File to add some names you like 
#      better.
#      ! NOTICE: Don't delete BotChat.txt ! It will be used !
#
# pb fillserver [skill [personality [team [model]]]] - Adds automatically
# the bots to the server until reaching by podbots + human_players 
# (or other bots):
# a) the pb_maxbots value if it is specified (different than 0)
# b) mp_maxplayers if pb_maxbots is not specyfied (or is equal to 0)

# This sets the Waypoint Folder (in the POD-Bot Directory)
# for loading/saving waypoints. Don't use a trailing backslash or spaces.
# This doesn't work for the first game you create (it has to start from
# wptdefault). But when creating for the second time (or loading with newmap)
# this directory will be used. Default is wptdefault.
pb_wptfolder wptdefault

# Set the value to 1 to turn on welcome messages at start the game. 
# Default is 0.
pb_welcomemsgs 0

# Use this to turn on/off the Speech Synthesis <1|0>. Default is 0.
pb_usespeech 0

# These 2 setings below support a minimum and maximum number 
# of bots running on a server. They are ONLY LIMITS for the function 
# pb fillserver and pb removebots. The actual amount of bots might be 
# between those limits (it rely for example on how many times pb add 
# command has been used).
# Bots may be added to the server until the total number of players 
# (bots and humans) reaches the pb_maxbots value.  Each time a new player
# joins the server, a bot will be kicked from the server unless there are 
# only pb_minbots number of bots currently on the server. After players 
# disconnect from the server, bots will be automatically added back to 
# the server until the total number of players (humans and bots) reaches 
# pb_maxbots again. pb_maxbots should be AT LEAST one less than 
# the maxplayers value (otherwise no one will be able to join the server).
# You can stop this function (auto add/kick bots for entering/leaving 
# humans)) by writing pb_maxbots = 0.
# Ths function is also not working in the case if pb_bot_quota_match 
# is grater than 0 (in that case amount of bots follow the number
# humans * pb_bot_quota_match - of course in the min/maxbots limit).
# Default value for pb_bot_quota_match is 0.
# Default values for pb_minbots and pb_maxbots are 0 and 16.
pb_minbots 0
pb_maxbots 16
pb_bot_quota_match 0

# Changing the setting below forces bots joining to certain team.
# Useful if You want to have always bots in one team against humans.
# Argument values: "ANY", "T", "CT". Default is "ANY".
pb_bot_join_team "ANY"

# Changing the setting below forces bots using the specified skin - the same
# for all bots from one team - regardless of pb add or pb fillserver 
# parameters.
# Useful if You want to have always bots in one team with the same skin.
# Argument values: 1,2,3,4 - they are forced skins, 5 - default - no forcing
pb_skin 5

# These Settings below specify the Rate (in Seconds) of updating
# some of the Bot Checks. If you've got a slow computer you could
# try changing these to higher values to get some performance back.
# NOTE: This seriously affects the Bots Perception. If you have a
# fast computer you might try lowering them to get even better
# playing results. Default for pb_timer_sound is 0.5, for pb_timer_pickup
# is 0.3 and for pb_timer_grenade is 0.5.
pb_timer_sound 0.5
pb_timer_pickup 0.3
pb_timer_grenade 0.5

# Set this to 0 to disallow Bot Logo Spraying
pb_spray 1

# Set this to 1 to switch on the Free For All mode
# (The bots will also kill their teammates)
pb_ffa 0

# This Variable specifies if Bots are allowed to shoot through Walls
# if they saw an enemy or if they heard someone on the other Side of
# a Wall (additional Settings are specified in "botskill.cfg"). <1|0>.
# Default is 1.
pb_shootthruwalls 1

# passwordkey - need set as setinfo to get the access to the main podbot menu.
# usage (in the below example You may need to write Your-own passwordkey 
# string instead default _pbadminpw - if You changed it):
# setinfo _pbadminpw "your_password"
# That line above should be used in autoexec.cfg on Your client's PC
# or on the listenserver - in both cases that file should be placed
# in the main cstrike/czero directory (depanding on the mod You are playing).
# You can also type it during the game from the client's console.
pb_passwordkey "_pbadminpw"

# Sets the password to have access to the podbot menu on DS by 'pb menu' 
# console command typed in client's admin PC or called from the binded key.
# Example of bind on Your client PC:
# bind "=" "pb menu"
pb_password "podboty"

# This value sets the maximum number of Bots of one team to follow the same
# user(when Radio Command "Follow Me" is used). Default is 5.
pb_numfollowuser 5

# Sets the minimum possible skill level for a bot added with a random skill.
# Default is 95.
pb_minbotskill 95

# Sets the maximum possible skill level for a bot added with a random skill.
# Default is 100.
pb_maxbotskill 100

# This value sets the maximum number of weapons Bots are allowed to
# pickup during one round. Default is 10.
pb_maxweaponpickup 10

# Set the below value to delay bots re-join after new map start. 
# Default is 10.
pb_mapstartbotdelay 10

# Set the below value to 1 to enable auto kill bots if all human players
# are dead already. <0|1>. Default is 0.
pb_autokill 0

# Set the below value to delay (in seconds) autokill bots if 
# autokill function is enabled (above). Default is 45.
pb_autokilldelay 45

# Set the below value to delay in seconds the bot may stay camping in one 
# place before going somewhere else. Default is 30.
pb_maxcamptime 30

# Turns on/off Jason Mode! Meaning Bots don't buy
# weapons and only use the knife for combat! Use this for
#	much fun with e.a. cs_estate or cs_office. <1|0>
# Default is 0.
pb_jasonmode 0

# This  value sets the skilldisplay and/or the prefix before bot's name.
# 0 - no skilldisplay and no [POD] prefix before the name;
# 1 - both - skilldisplay and [POD] prefix before the name are added;
# 2 - only the [POD] prefix before the name is added;
# 3 - only the skill (for example (100) ) sufix after the name is added;
# The prefixes are: for aggresive bots the prefix is [P*D], 
# for normal ones - [POD] and for deffensive ones is [P0D] 
# (just zero instead "o" between "P" and "D").
# Default is 1.
pb_detailnames 0

# The setting below specifies the danger factor with which the bots
# will weighten any waypoint where they have been killed in the past,
# in order to avoid it later. The higher the value, the more the bot
# will care about these waypoints and pick other routes instead.
# Progression is logarithmic. Warning: higher values require more CPU.
# Default is 2000.
pb_dangerfactor 2000

# Switches to on/off Botchatting. <0|1>. Default is 1.
pb_chat 1

# Switches to on/off (1/0) showing on the scoreboard the string "BOT" 
# as a ping or show a fake ping for bots (2). <0|1|2>. Default is 2.
pb_latencybot 2

# Switches to on/off radio command usage for bots <0|1>. Default is 1.
pb_radio 1

# pb_aim_type 1-4 (default 4)
# 1 = inhuman turns
# 2 = constant angle velocity
# 3 = botaim1
# 4 = botaim2
pb_aim_type 4

# VERTICAL (up/down) spring stiffness of the aiming system. This value affects
# the quickness of the crosshair movement, as well as the frequency of
# the resulting oscillations. (default: 13.0)
pb_aim_spring_stiffness_x 13.0

# HORIZONTAL (left/right) spring stiffness of the aiming system. This value 
# affects the quickness of the crosshair movement, as well as the frequency of
# the resulting oscillations. (default: 13.0)
pb_aim_spring_stiffness_y	13.0

# VERTICAL (up/down) damping coefficient of the aiming system. This value also
# affects the quickness of the crosshair movement, and the amplitude of
# the resulting oscillations. (default: 0.22)
pb_aim_damper_coefficient_x 0.22

# HORIZONTAL (left/right) damping coefficient of the aiming system. This value
# also affects the quickness of the crosshair movement, and the amplitude of
# the resulting oscillations. (default: 0.22)
pb_aim_damper_coefficient_y 0.22

# VERTICAL (up/down) error margin of the aiming system. This value affects how
# far (in game length units) the bot will allow its crosshair to derivate from
# the ideal direction when not targeting any player in particular.
# (default: 2.0)
pb_aim_deviation_x 2.0

# HORIZONTAL (left/right) error margin of the aiming system. This value affects
# how far (in game length units) the bot will allow its crosshair to derivate
# from the ideal direction when not targeting any player in particular.
# (default: 1.0)
pb_aim_deviation_y 1.0

# Perpendicular influence of the vertical axis on a HORIZONTAL movement. This 
# value affects how much (in fraction of 1) the bot will be disturbed when
# moving its crosshair on an axis by the inherent movement on the other axis.
# (default: 0.25)
pb_aim_influence_x_on_y 0.25

# Perpendicular influence of the horizontal axis on a VERTICAL movement. This
# value affects how much (in fraction of 1) the bot will be disturbed when 
# moving its crosshair on an axis by the inherent movement on the other axis.
# (default: 0.17)
pb_aim_influence_y_on_x 0.17

# Maximal value in seconds after which the aiming system will re-evaluate its
# ideal direction. This affects how often a bot will attempt to correct an
# imprecise crosshair placement by moving the crosshair inside the error
# margin bounds defined by the botaim_deviation CVARs. (default: 1.2)
pb_aim_offset_delay 1.2

# Fraction of the full speed the aiming system will adopt as speed when aiming
# at nothing in particular. This affects how slow the bot will move its
# crosshair when targeting nobody, relatively to its full speed capacity.
# (default: 0.5)
pb_aim_notarget_slowdown_ratio 0.5

# Fraction of the estimated target's velocity the aiming system will rely on
# when aiming at a moving target. This affects how well the bot will be able
# to track moving targets on the fly, and whether it will have a tendancy 
# to aim ahead of it or behind it. (default: 2.2)
pb_aim_target_anticipation_ratio 2.2

# Weapons, equipment and ammo restriction (for buying)
# bit numbers meaning - the left one is the 0 in that string cvar
# Pistols restriction
# 0 - KNIFE
# 1 - USP
# 2 - GLOCK18
# 3 - DEAGLE
# 4 - P228
# 5 - ELITE
# 6 - FIVESEVEN
# Shotgun restrictions
# 7 - M3
# 8 - XM1014
# SMG restrictions
# 9 - MP5NAVY
# 10 - TMP
# 11 - P90
# 12 - MAC10
# 13 - UMP45
# Rifles restrictions
# 14 - AK47
# 15 - SG552
# 16 - M4A1
# 17 - GALIL
# 18 - FAMAS
# 19 - AUG
# 20 - SCOUT
# 21 - AWP
# 22 - G3SG1
# 23 - SG550
# Machine Gun restriction
# 24 - M249
# Shield restriction
# 25 - SHIELD
pb_restrweapons "00000000000000000000000000"

# 0 - vest
# 1 - vest and helmet
# 2 - flashbang
# 3 - he grenade
# 4 - smoke grenade
# 5 - defuser
# 6 - night vision googles
# 7 - primary ammo
# 8 - secondary ammo
pb_restrequipammo "000000000"

# These lines below are adding automatically the bots to the server when
# the new game is created on the listenserver or the dedicated server
# is starting.
# As many such lines like "pb add" is here as many bots will be added 
# to the server (unless You will not exceed pb_maxbots setting).
pb add 100
pb add 100
pb add 100
pb add 100
pb add 100
pb add 100
pb add 100

# To prevent put for example 16 lines like above ones, to just fill up 
# the server with pb_maxbots, just remove the comment from the line below.
# pb fillserver 100

# The line below binds the User Menu to the "=" key. Of course you
# can bind this to any key you like. 
bind "=" "pb menu"

W ten sposób wygląda potbot.cfg

 

Trzeba dodać jakąś linijkę żeby automatycznie po zamianie mapy na inną boty same się trzworzyły bez użycia pb menu?

 

 


  • +
  • -
  • 0

oa3.gif


#2 FORMOZA

    KDE User

  • Power User

Reputacja: 411
Wszechobecny

  • Postów:758
  • Imię:Kamil
  • Lokalizacja:Łowicz
Offline

Napisano 07.01.2014 20:44

Spróbuj dać w amxx.cfg to: 

pb add 100
pb add 100
pb add 100
pb add 100
pb add 100
pb add 100
pb add 100


  • +
  • -
  • 2

Diablo Mod V9 Demonic by FORMOZA *Updated 21-12-2013*

Perki by Pas (FORMOZA) cz1 %5BPaczka%5D

Perki by J River (FORMOZA) cz2 %5BPaczka%5D

Dołączona grafika

=================================

Załączony plik  Diablo Install_9.zip   1,2 MB  528 Ilość pobrań

Załączony plik  Perki by Pas DOWNLOAD.zip   127,12 KB  1195 Ilość pobrań


Załączony plik  Perks_by_J_River.zip   178,98 KB  1847 Ilość pobrań

=================================


http://kdemaker.blogspot.com/


#3 Ciocia

    Początkujący

  • Autor tematu
  • Girl

Reputacja: 0
zer0.

  • Postów:13
  • Imię:Kinga
  • Lokalizacja:Młk
Offline

Napisano 07.01.2014 21:00

Dziękóweczka :*

 

Działa :P

 

Reputacja poleciała w górę :)

 

Nie pomyślałam o tym .


  • +
  • -
  • 0

oa3.gif


#4 glut

    Godlike

  • Przyjaciel

Reputacja: 931
Master

  • Postów:2073
  • GG:
  • Steam:steam
  • Imię:Mateusz
  • Lokalizacja:Namysłów
Offline

Napisano 07.01.2014 21:25

Wiadomość wygenerowana automatycznie


Ten temat został zamknięty przez moderatora.

Powód: Pomoc udzielona

Jeśli się z tym nie zgadzasz, report.png raportuj ten post, a moderator lub administrator rozpatrzy go ponownie.


Z pozdrowieniami,
Zespół AMXX.PL
  • +
  • -
  • 0

Nie pomagam za darmo na PW/GG/Steam od tego jest forum

 

TP Game + RR

 

Znak rozpoznawczy :coto:





Użytkownicy przeglądający ten temat: 0

0 użytkowników, 0 gości, 0 anonimowych