Plugin działa tak że dodaje każdemu zombie po infekcji w/w bombę. Da radę to zmienić żeby dawała ją tylko osobie, która ma flagę t ?
#include < amxmodx >
#include < cstrike >#include < engine >#include <fakemeta_util>#include < fun >#include < hamsandwich >#include < zombieplague >#define Plugin "[ZP] Extra Item: Jump Bomb"#define Version "1.2"#define Author "Zombie-rus"// Модели гранатыnew const g_ViewModel [ ] = "models/cz/v_zombibomb.mdl"new const g_PlayerModel [ ] = "models/cz/p_zombibomb.mdl"new const g_WorldModel [ ] = "models/cz/w_zombibomb.mdl"//Звуки покупкиnew const g_SoundGrenadeBuy [ ] [ ] = { "items/gunpickup2.wav" }new const g_SoundAmmoPurchase [ ] [ ] = { "items/9mmclip1.wav" }//Звук взрываnew const g_SoundBombExplode [ ] [ ] = { "nst_zombie/zombi_bomb_exp.wav" }//Не изменять! Звуки прописаны в модели.new const frogbomb_sound [ ] = { "nst_zombie/zombi_bomb_pull_1.wav", "nst_zombie/zombi_bomb_deploy.wav" }new const frogbomb_sound_idle [ ] = { "nst_zombie/zombi_bomb_idle_1.wav", "nst_zombie/zombi_bomb_idle_2.wav", "nst_zombie/zombi_bomb_idle_3.wav", "nst_zombie/zombi_bomb_idle_4.wav" }new const g_szItemName [ ] = "Odrzucajacy granat" // Nazwa itemunew const g_iItemPrice = 5 // Kosz 1 granatu#define MAXCARRY 5 // Ilość granat#define RADIUS 300.0 // Radius#define MAXPLAYERS 32#define pev_nade_type pev_flTimeStepSound#define NADE_TYPE_JUMPING 26517#define AMMOID_SM 13new g_iExplonew g_iNadeIDnew g_iJumpingNadeCount [ MAXPLAYERS+1 ]new g_iCurrentWeapon [ MAXPLAYERS+1 ]new cvar_speednew iconstatusnew grenade_icons[33][32]new g_msgScreenShakenew g_MaxPlayersnew g_msgAmmoPickupconst UNIT_SECOND = (1<<12)public plugin_precache ( ){precache_model ( g_ViewModel )precache_model ( g_PlayerModel )precache_model ( g_WorldModel )precache_sound ( frogbomb_sound )precache_sound ( frogbomb_sound_idle )new ifor ( i = 0; i < sizeof g_SoundGrenadeBuy; i++ )precache_sound ( g_SoundGrenadeBuy [ i ] )for ( i = 0; i < sizeof g_SoundAmmoPurchase; i++ )precache_sound ( g_SoundAmmoPurchase [ i ] )for ( i = 0; i < sizeof g_SoundBombExplode; i++ )precache_sound ( g_SoundBombExplode [ i ] )g_iExplo = precache_model ( "sprites/zombiebomb_exp.spr" ) // Sprite wybuchu}public plugin_init ( ){register_plugin ( Plugin, Version, Author )g_iNadeID = zp_register_extra_item ( g_szItemName, g_iItemPrice, ZP_TEAM_ZOMBIE )register_event ( "CurWeapon", "EV_CurWeapon", "be", "1=1" )register_event ( "HLTV", "EV_NewRound", "a", "1=0", "2=0" )register_event ( "DeathMsg", "EV_DeathMsg", "a" )register_forward ( FM_SetModel, "fw_SetModel" )RegisterHam ( Ham_Think, "grenade", "fw_ThinkGrenade" )g_msgScreenShake = get_user_msgid("ScreenShake")cvar_speed = register_cvar ( "zp_zombiebomb_knockback", "800" )g_msgAmmoPickup = get_user_msgid ( "AmmoPickup" )g_MaxPlayers = get_maxplayers ( )register_event("CurWeapon", "grenade_icon", "be", "1=1")register_event("DeathMsg", "event_death", "a")iconstatus = get_user_msgid("StatusIcon")}public client_connect ( id ){g_iJumpingNadeCount [ id ] = 0}public zp_extra_item_selected ( id, Item ){if ( Item == g_iNadeID ){if ( g_iJumpingNadeCount [ id ] >= MAXCARRY ){client_print ( id, print_chat, "[ZP] Nie mozesz kupic wiecej!" )return ZP_PLUGIN_HANDLED}new iBpAmmo = cs_get_user_bpammo ( id, CSW_SMOKEGRENADE )if ( g_iJumpingNadeCount [ id ] >= 1 ){cs_set_user_bpammo ( id, CSW_SMOKEGRENADE, iBpAmmo+1 )emit_sound ( id, CHAN_ITEM, g_SoundAmmoPurchase[random_num(0, sizeof g_SoundAmmoPurchase-1)], VOL_NORM, ATTN_NORM, 0, PITCH_NORM )AmmoPickup ( id, AMMOID_SM, 1 )g_iJumpingNadeCount [ id ]++}else{give_item ( id, "weapon_smokegrenade" )client_print ( id, print_chat, "[ZP] Kupiles Jump Bomb!" )emit_sound ( id, CHAN_ITEM, g_SoundGrenadeBuy[random_num(0, sizeof g_SoundGrenadeBuy-1)], VOL_NORM, ATTN_NORM, 0, PITCH_NORM )AmmoPickup ( id, AMMOID_SM, 1 )g_iJumpingNadeCount [ id ] = 1}}return PLUGIN_CONTINUE}public zp_user_infected_post ( id, Infector, Nemesis ){g_iJumpingNadeCount [ id ] = 0give_item ( id, "weapon_smokegrenade" )cs_set_user_bpammo(id, CSW_SMOKEGRENADE, 1)emit_sound ( id, CHAN_ITEM, g_SoundGrenadeBuy[random_num(0, sizeof g_SoundGrenadeBuy-1)], VOL_NORM, ATTN_NORM, 0, PITCH_NORM )AmmoPickup ( id, AMMOID_SM, 1 )g_iJumpingNadeCount [ id ] = 1}public zp_user_humanized_post ( id, Survivor ){if ( Survivor ){g_iJumpingNadeCount [ Survivor ] = 0}}public EV_CurWeapon ( id ){if ( !is_user_alive ( id ) || !zp_get_user_zombie ( id ) )return PLUGIN_CONTINUEg_iCurrentWeapon [ id ] = read_data ( 2 )if ( g_iJumpingNadeCount [ id ] > 0 && g_iCurrentWeapon [ id ] == CSW_SMOKEGRENADE ){set_pev(id, pev_viewmodel2, g_ViewModel)set_pev ( id, pev_weaponmodel2, g_PlayerModel )}return PLUGIN_CONTINUE}public EV_NewRound ( ){arrayset ( g_iJumpingNadeCount, 0, 33 )}public EV_DeathMsg ( ){new iVictim = read_data ( 2 )if ( !is_user_connected ( iVictim ) )returng_iJumpingNadeCount [ iVictim ] = 0}public fw_SetModel ( Entity, const Model [ ] ){if ( Entity < 0 )return FMRES_IGNOREDif ( pev ( Entity, pev_dmgtime ) == 0.0 )return FMRES_IGNOREDnew iOwner = entity_get_edict ( Entity, EV_ENT_owner )if ( g_iJumpingNadeCount [ iOwner ] >= 1 && equal ( Model [ 7 ], "w_sm", 4 ) ){// Reset any other nadeset_pev ( Entity, pev_nade_type, 0 )set_pev ( Entity, pev_nade_type, NADE_TYPE_JUMPING )g_iJumpingNadeCount [ iOwner ]--entity_set_model ( Entity, g_WorldModel )fm_set_rendering(Entity, kRenderFxHologram, 255, 165, 0, kRenderNormal, 16) //kRenderFxGlowShellreturn FMRES_SUPERCEDE}return FMRES_IGNORED}public fw_ThinkGrenade ( Entity ){if ( !pev_valid ( Entity ) )return HAM_IGNOREDstatic Float:dmg_timepev ( Entity, pev_dmgtime, dmg_time )if ( dmg_time > get_gametime ( ) )return HAM_IGNOREDif ( pev ( Entity, pev_nade_type ) == NADE_TYPE_JUMPING ){jumping_explode ( Entity )return HAM_SUPERCEDE}return HAM_IGNORED}public jumping_explode ( Entity ){if ( Entity < 0 )returnstatic Float:flOrigin [ 3 ]pev ( Entity, pev_origin, flOrigin )engfunc ( EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, flOrigin, 0 )write_byte ( TE_SPRITE )engfunc ( EngFunc_WriteCoord, flOrigin [ 0 ] )engfunc ( EngFunc_WriteCoord, flOrigin [ 1 ] )engfunc ( EngFunc_WriteCoord, flOrigin [ 2 ] + 45.0 )write_short ( g_iExplo )write_byte ( 35 )write_byte ( 186 )message_end ( )new iOwner = entity_get_edict ( Entity, EV_ENT_owner )emit_sound ( Entity, CHAN_WEAPON, g_SoundBombExplode[random_num(0, sizeof g_SoundBombExplode-1)], VOL_NORM, ATTN_NORM, 0, PITCH_NORM )for ( new i = 1; i < g_MaxPlayers; i++ ){if ( !is_user_alive ( i ) )continuenew Float:flVictimOrigin [ 3 ]pev ( i, pev_origin, flVictimOrigin )new Float:flDistance = get_distance_f ( flOrigin, flVictimOrigin )if ( flDistance <= RADIUS ){static Float:flSpeedflSpeed = get_pcvar_float ( cvar_speed )static Float:flNewSpeedflNewSpeed = flSpeed * ( 1.0 - ( flDistance / RADIUS ) )static Float:flVelocity [ 3 ]get_speed_vector ( flOrigin, flVictimOrigin, flNewSpeed, flVelocity )set_pev ( i, pev_velocity,flVelocity )message_begin(MSG_ONE_UNRELIABLE, g_msgScreenShake, _, i)write_short(UNIT_SECOND*4) // amplitudewrite_short(UNIT_SECOND*10) // durationwrite_short(UNIT_SECOND*10) // frequencymessage_end()fm_fakedamage(i, "knockback-bomb", 10.0, DMG_BLAST);}}engfunc ( EngFunc_RemoveEntity, Entity )}public AmmoPickup ( id, AmmoID, AmmoAmount ){message_begin ( MSG_ONE, g_msgAmmoPickup, _, id )write_byte ( AmmoID )write_byte ( AmmoAmount )message_end ( )}stock get_speed_vector(const Float:origin1[3],const Float:origin2[3],Float:speed, Float:new_velocity[3]){new_velocity[0] = origin2[0] - origin1[0]new_velocity[1] = origin2[1] - origin1[1]new_velocity[2] = origin2[2] - origin1[2]new Float:num = floatsqroot(speed*speed / (new_velocity[0]*new_velocity[0] + new_velocity[1]*new_velocity[1] + new_velocity[2]*new_velocity[2]))new_velocity[0] *= numnew_velocity[1] *= numnew_velocity[2] *= numreturn 1;}public grenade_icon(id){remove_grenade_icon(id)if(is_user_bot(id))returnstatic igrenade, grenade_sprite[16], grenade_color[3]igrenade = get_user_weapon(id)switch(igrenade){case CSW_SMOKEGRENADE:{if(!is_user_alive(id) || zp_get_user_zombie(id)) {grenade_sprite = "dmg_gas"grenade_color = {255, 165, 0}}else{grenade_sprite = ""grenade_color = {0, 0, 0}}}default:return}grenade_icons[id] = grenade_sprite// show grenade iconsmessage_begin(MSG_ONE,iconstatus,{0,0,0},id)write_byte(1) // status (0=hide, 1=show, 2=flash)write_string(grenade_icons[id]) // sprite namewrite_byte(grenade_color[0]) // redwrite_byte(grenade_color[1]) // greenwrite_byte(grenade_color[2]) // bluemessage_end()return}public remove_grenade_icon(id){// remove grenade iconsmessage_begin(MSG_ONE,iconstatus,{0,0,0},id)write_byte(0) // status (0=hide, 1=show, 2=flash)write_string(grenade_icons[id]) // sprite namemessage_end()}public event_death(){new id = read_data(2)if(!is_user_bot(id))remove_grenade_icon(id)}