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Witamy w Nieoficjalnym polskim support'cie AMX Mod X

Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.

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Zdjęcie
Zombie Plague 4.3

[ROZWIĄZANE] Menu człowieka

zombie plague 4.3

Najlepsza odpowiedź Savio., 11.11.2013 15:36

Znajdź linie:

NAMES = ML_NAPALM , ML_FROST , ML_FLARE , ML_M249 , ML_SG550 , ML_G3SG1

I nazwy zmieniasz do woli.

 

NP:

NAMES = Granat podpalający , Granat zamrażający , Flara , Krowa , SG550 , G3SG1

Masz edytowany juz kod:

 

 

 

 

; Zombie Plague 4.3 Customization File

; ------------------------------------
; Any changes you make here will be
; automatically loaded at map start

; Note: No error parsing is done for this.
; Make sure you don't mistype anything.

[Access Flags]
ENABLE/DISABLE MOD = l
ADMIN MENU = o
START MODE INFECTION = o
START MODE NEMESIS = o
START MODE SURVIVOR = o
START MODE SWARM = o
START MODE MULTI = o
START MODE PLAGUE = o
MAKE ZOMBIE = o
MAKE HUMAN = o
MAKE NEMESIS = o
MAKE SURVIVOR = o
RESPAWN PLAYERS = o
ADMIN MODELS = d

[Player Models] (randomly chosen if more than one)
HUMAN = arctic , guerilla , leet , terror , gign , gsg9 , sas , urban
NEMESIS = zombieplaguenemesis
SURVIVOR = survivorek , spacedsurvivormen
ADMIN ZOMBIE = zombie_source
ADMIN HUMAN = agent , vip

; If you don't want people using altered player models, enable the following.
; 1 = Bounds Check (model's geometry must fit in the same bbox)
; 2 = CRC Check (file on client must exactly match server's file)
FORCE CONSISTENCY = 0

; By default, zombie models are class specific. You can edit them separately in your zp_zombieclasses.ini
; If, however, you want all zombies to use the same models regardless of class, you can enable this
; setting and add your global zombie models to the "ZOMBIE" line.
SAME MODELS FOR ALL = 0
ZOMBIE = zombie_source

[Weapon Models]
V_KNIFE HUMAN = models/zombie_plague/v_mastercombat.mdl
V_KNIFE NEMESIS = models/zombie_plague/v_nemknife.mdl
V_M249 SURVIVOR = models/v_m249.mdl
GRENADE INFECT = models/zombie_plague/v_newzminfection.mdl
GRENADE FIRE = models/v_hegrenade.mdl
GRENADE FROST = models/v_flashbang.mdl
GRENADE FLARE = models/zombie_plague/v_grenade_flare.mdl
V_KNIFE HUMAN = models/zombie_plague/v_mastercombat.mdl
V_KNIFE ADMIN ZOMBIE = models/zombie_plague/v_newzmknife.mdl

[Grenade Sprites]
TRAIL = sprites/laserbeam.spr
RING = sprites/shockwave.spr
FIRE = sprites/flame.spr
SMOKE = sprites/black_smoke3.spr
GLASS = models/glassgibs.mdl

[Sounds] (randomly chosen if more than one)
WIN ZOMBIES = ambience/the_horror1.wav , ambience/the_horror3.wav , ambience/the_horror4.wav
WIN HUMANS = zombie_plague/win_humans_new.wav, zombie_plague/win_humans1.wav , zombie_plague/win_humans2.wav
WIN NO ONE = ambience/3dmstart.wav , zombie_plague/noone.wav , zombie_plague/end.wav
ZOMBIE INFECT = zombie_plague/zombie_infec1.wav , zombie_plague/zombie_infec2.wav , zombie_plague/zombie_infec3.wav , scientist/c1a0_sci_catscream.wav , scientist/scream01.wav
ZOMBIE PAIN = zombie_plague/zombie_pain1.wav , zombie_plague/zombie_pain2.wav , zombie_plague/zombie_pain3.wav , zombie_plague/zombie_pain4.wav , zombie_plague/zombie_pain5.wav
NEMESIS PAIN = zombie_plague/nemesis_pain1.wav , zombie_plague/nemesis_pain2.wav , zombie_plague/nemesis_pain3.wav
ZOMBIE DIE = zombie_plague/zombie_die1.wav , zombie_plague/zombie_die2.wav , zombie_plague/zombie_die3.wav , zombie_plague/zombie_die4.wav , zombie_plague/zombie_die5.wav
ZOMBIE FALL = zombie_plague/zombie_fall1.wav
ZOMBIE MISS SLASH = zombie_plague/spaced_claw_miss1.wav , zombie_plague/spaced_claw_miss2.wav , zombie_plague/spaced_claw_miss3.wav , zombie_plague/spaced_claw_miss4.wav
ZOMBIE MISS WALL = zombie_plague/spaced_claw_hitwall1.wav , zombie_plague/spaced_claw_hitwall2.wav , zombie_plague/spaced_claw_hitwall3.wav , zombie_plague/spaced_claw_hitwall4.wav
ZOMBIE HIT NORMAL = zombie_plague/spaced_claw_hit1.wav , zombie_plague/spaced_claw_hit2.wav , zombie_plague/spaced_claw_hit3.wav
ZOMBIE HIT STAB = zombie_plague/spaced_claw_hit1.wav , zombie_plague/spaced_claw_hit2.wav , zombie_plague/spaced_claw_hit3.wav
ZOMBIE IDLE = nihilanth/nil_now_die.wav , nihilanth/nil_slaves.wav , nihilanth/nil_alone.wav , zombie_plague/zombie_brains1.wav , zombie_plague/zombie_brains2.wav
ZOMBIE IDLE LAST = nihilanth/nil_thelast.wav
ZOMBIE MADNESS = zombie_plague/zombie_madness1.wav
ROUND NEMESIS = zombie_plague/nemesis1.wav , zombie_plague/spacednemezis1.wav
ROUND SURVIVOR = zombie_plague/spacedsurvivor.wav , zombie_plague/survivor2.wav
ROUND SWARM = ambience/the_horror2.wav
ROUND MULTI = zombie_plague/spacedmulti.wav
ROUND PLAGUE = zombie_plague/nemesis2.wav , zombie_plague/survivor1.wav
GRENADE INFECT EXPLODE = zombie_plague/grenade_infect.wav
GRENADE INFECT PLAYER = scientist/scream20.wav , scientist/scream22.wav , scientist/scream05.wav
GRENADE FIRE EXPLODE = zombie_plague/grenade_explode.wav
GRENADE FIRE PLAYER = zombie_plague/zombie_burn3.wav , zombie_plague/zombie_burn4.wav , zombie_plague/zombie_burn5.wav , zombie_plague/zombie_burn6.wav , zombie_plague/zombie_burn7.wav
GRENADE FROST EXPLODE = warcraft3/frostnova.wav
GRENADE FROST PLAYER = warcraft3/impalehit.wav
GRENADE FROST BREAK = warcraft3/impalelaunch1.wav
GRENADE FLARE = zombie_plague/flara.wav
ANTIDOTE = items/smallmedkit1.wav
THUNDER = zombie_plague/thunder1.wav , zombie_plague/thunder2.wav

[Ambience Sounds] (randomly chosen if more than one) (only .wav and .mp3 formats supported) (duration is in seconds)
INFECTION ENABLE = 0
INFECTION SOUNDS = zombie_plague/ambience.wav
INFECTION DURATIONS = 17
NEMESIS ENABLE = 0
NEMESIS SOUNDS = zombie_plague/ambience.wav
NEMESIS DURATIONS = 17
SURVIVOR ENABLE = 0
SURVIVOR SOUNDS = zombie_plague/ambience.wav
SURVIVOR DURATIONS = 17
SWARM ENABLE = 0
SWARM SOUNDS = zombie_plague/ambience.wav
SWARM DURATIONS = 17
PLAGUE ENABLE = 0
PLAGUE SOUNDS = zombie_plague/ambience.wav
PLAGUE DURATIONS = 17

[Buy Menu Weapons]
PRIMARY = weapon_galil , weapon_famas , weapon_m4a1 , weapon_ak47 , weapon_sg552 , weapon_aug , weapon_awp , weapon_m3 , weapon_xm1014 , weapon_tmp , weapon_mac10 , weapon_ump45 , weapon_mp5navy , weapon_p90
SECONDARY = weapon_glock18 , weapon_usp , weapon_p228 , weapon_deagle , weapon_fiveseven , weapon_elite
ADDITIONAL ITEMS = weapon_hegrenade , weapon_flashbang , weapon_smokegrenade

[Extra Items: Weapons and their costs]
NAMES = Granat podpalający , Granat zamrażający , Flara , Krowa , SG550 , G3SG1
ITEMS = weapon_hegrenade , weapon_flashbang , weapon_smokegrenade , weapon_m249 , weapon_sg550 , weapon_g3sg1
COSTS = 2 , 2 , 1 , 15 , 15 , 15

[Hard Coded Items Costs]
NIGHT VISION = 15
ANTIDOTE = 30
ZOMBIE MADNESS = 18
INFECTION BOMB = 100

[Weather Effects]
RAIN = 0
SNOW = 0
FOG = 0
FOG DENSITY = 0.0018
FOG COLOR = 128 128 128

[Custom Skies] (randomly chosen if more than one)
ENABLE = 1
SKY NAMES = BACKALLEY

[Lightning Lights Cycle]
LIGHTS = ijklmnonmlkjihgfedcb , klmlkjihgfedcbaabcdedcb , bcdefedcijklmlkjihgfedcb

[Zombie Decals] (for bloodstains/footsteps)
DECALS = 99 , 107 , 108 , 184 , 185 , 186 , 187 , 188 , 189

[Knockback Power for Weapons] (use -1.0 to disable knockback power for the weapon)
P228 = 2.4
SCOUT = 6.5
XM1014 = 8.0
MAC10 = 2.3
AUG = 5.0
ELITE = 2.4
FIVESEVEN = 2.0
UMP45 = 2.4
SG550 = 5.3
GALIL = 5.5
FAMAS = 5.5
USP = 2.2
GLOCK18 = 2.0
AWP = 10.0
MP5NAVY = 2.5
M249 = 5.2
M3 = 8.0
M4A1 = 5.0
TMP = 2.4
G3SG1 = 6.5
DEAGLE = 5.3
SG552 = 5.0
AK47 = 6.0
P90 = 2.0

[Objective Entities] (and anything that would affect gameplay that needs to be removed)
CLASSNAMES = func_bomb_target , info_bomb_target , info_vip_start , func_vip_safetyzone , func_escapezone , hostage_entity , monster_scientist , func_hostage_rescue , info_hostage_rescue , env_fog , env_rain , env_snow , item_longjump , func_vehicle

[SVC_BAD Prevention] (if you experience *many* SVC_BAD kicks, try one of the following)
; A. Increase the delay between model changes here (in 0.1 increments until the kicks are gone)
MODELCHANGE DELAY = 0.2
; B. If you still get recurring kicks, try enabling this setting: (experimental!)
HANDLE MODELS ON SEPARATE ENT = 0

; If you want your models to have accurate hitboxes, try enabling this.
; Note: make sure your models don't have messed up hitboxes, otherwise
; this setting might cause your server insane cpu usage and lag!
SET MODELINDEX OFFSET = 0
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#1 Blaady

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Napisano 11.11.2013 02:42

Witam mam problem z menu człowieka zbugowało się totalnie :D

 

2m5f8qw.jpg

 

 


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#2 Seci0

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Napisano 11.11.2013 11:35

Zapodaj MI Twój Zombieplague.ini :) 



#3 Blaady

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Napisano 11.11.2013 15:27

Łap

 

; ------------------------------------
; Zombie Plague 4.3 Customization File
; ------------------------------------
; Any changes you make here will be
; automatically loaded at map start

; Note: No error parsing is done for this.
; Make sure you don't mistype anything.

[Access Flags]
ENABLE/DISABLE MOD = l
ADMIN MENU = o
START MODE INFECTION = o
START MODE NEMESIS = o
START MODE SURVIVOR = o
START MODE SWARM = o
START MODE MULTI = o
START MODE PLAGUE = o
MAKE ZOMBIE = o
MAKE HUMAN = o
MAKE NEMESIS = o
MAKE SURVIVOR = o
RESPAWN PLAYERS = o
ADMIN MODELS = d

[Player Models] (randomly chosen if more than one)
HUMAN = arctic , guerilla , leet , terror , gign , gsg9 , sas , urban
NEMESIS = zombieplaguenemesis
SURVIVOR = survivorek , spacedsurvivormen
ADMIN ZOMBIE = zombie_source
ADMIN HUMAN = agent , vip

; If you don't want people using altered player models, enable the following.
; 1 = Bounds Check (model's geometry must fit in the same bbox)
; 2 = CRC Check (file on client must exactly match server's file)
FORCE CONSISTENCY = 0

; By default, zombie models are class specific. You can edit them separately in your zp_zombieclasses.ini
; If, however, you want all zombies to use the same models regardless of class, you can enable this
; setting and add your global zombie models to the "ZOMBIE" line.
SAME MODELS FOR ALL = 0
ZOMBIE = zombie_source

[Weapon Models]
V_KNIFE HUMAN = models/zombie_plague/v_mastercombat.mdl
V_KNIFE NEMESIS = models/zombie_plague/v_nemknife.mdl
V_M249 SURVIVOR = models/v_m249.mdl
GRENADE INFECT = models/zombie_plague/v_newzminfection.mdl
GRENADE FIRE = models/v_hegrenade.mdl
GRENADE FROST = models/v_flashbang.mdl
GRENADE FLARE = models/zombie_plague/v_grenade_flare.mdl
V_KNIFE HUMAN = models/zombie_plague/v_mastercombat.mdl
V_KNIFE ADMIN ZOMBIE = models/zombie_plague/v_newzmknife.mdl

[Grenade Sprites]
TRAIL = sprites/laserbeam.spr
RING = sprites/shockwave.spr
FIRE = sprites/flame.spr
SMOKE = sprites/black_smoke3.spr
GLASS = models/glassgibs.mdl

[Sounds] (randomly chosen if more than one)
WIN ZOMBIES = ambience/the_horror1.wav , ambience/the_horror3.wav , ambience/the_horror4.wav
WIN HUMANS = zombie_plague/win_humans_new.wav, zombie_plague/win_humans1.wav , zombie_plague/win_humans2.wav
WIN NO ONE = ambience/3dmstart.wav , zombie_plague/noone.wav , zombie_plague/end.wav
ZOMBIE INFECT = zombie_plague/zombie_infec1.wav , zombie_plague/zombie_infec2.wav , zombie_plague/zombie_infec3.wav , scientist/c1a0_sci_catscream.wav , scientist/scream01.wav
ZOMBIE PAIN = zombie_plague/zombie_pain1.wav , zombie_plague/zombie_pain2.wav , zombie_plague/zombie_pain3.wav , zombie_plague/zombie_pain4.wav , zombie_plague/zombie_pain5.wav
NEMESIS PAIN = zombie_plague/nemesis_pain1.wav , zombie_plague/nemesis_pain2.wav , zombie_plague/nemesis_pain3.wav
ZOMBIE DIE = zombie_plague/zombie_die1.wav , zombie_plague/zombie_die2.wav , zombie_plague/zombie_die3.wav , zombie_plague/zombie_die4.wav , zombie_plague/zombie_die5.wav
ZOMBIE FALL = zombie_plague/zombie_fall1.wav
ZOMBIE MISS SLASH = zombie_plague/spaced_claw_miss1.wav , zombie_plague/spaced_claw_miss2.wav , zombie_plague/spaced_claw_miss3.wav , zombie_plague/spaced_claw_miss4.wav
ZOMBIE MISS WALL = zombie_plague/spaced_claw_hitwall1.wav , zombie_plague/spaced_claw_hitwall2.wav , zombie_plague/spaced_claw_hitwall3.wav , zombie_plague/spaced_claw_hitwall4.wav
ZOMBIE HIT NORMAL = zombie_plague/spaced_claw_hit1.wav , zombie_plague/spaced_claw_hit2.wav , zombie_plague/spaced_claw_hit3.wav
ZOMBIE HIT STAB = zombie_plague/spaced_claw_hit1.wav , zombie_plague/spaced_claw_hit2.wav , zombie_plague/spaced_claw_hit3.wav
ZOMBIE IDLE = nihilanth/nil_now_die.wav , nihilanth/nil_slaves.wav , nihilanth/nil_alone.wav , zombie_plague/zombie_brains1.wav , zombie_plague/zombie_brains2.wav
ZOMBIE IDLE LAST = nihilanth/nil_thelast.wav
ZOMBIE MADNESS = zombie_plague/zombie_madness1.wav
ROUND NEMESIS = zombie_plague/nemesis1.wav , zombie_plague/spacednemezis1.wav
ROUND SURVIVOR = zombie_plague/spacedsurvivor.wav , zombie_plague/survivor2.wav
ROUND SWARM = ambience/the_horror2.wav
ROUND MULTI = zombie_plague/spacedmulti.wav
ROUND PLAGUE = zombie_plague/nemesis2.wav , zombie_plague/survivor1.wav
GRENADE INFECT EXPLODE = zombie_plague/grenade_infect.wav
GRENADE INFECT PLAYER = scientist/scream20.wav , scientist/scream22.wav , scientist/scream05.wav
GRENADE FIRE EXPLODE = zombie_plague/grenade_explode.wav
GRENADE FIRE PLAYER = zombie_plague/zombie_burn3.wav , zombie_plague/zombie_burn4.wav , zombie_plague/zombie_burn5.wav , zombie_plague/zombie_burn6.wav , zombie_plague/zombie_burn7.wav
GRENADE FROST EXPLODE = warcraft3/frostnova.wav
GRENADE FROST PLAYER = warcraft3/impalehit.wav
GRENADE FROST BREAK = warcraft3/impalelaunch1.wav
GRENADE FLARE = zombie_plague/flara.wav
ANTIDOTE = items/smallmedkit1.wav
THUNDER = zombie_plague/thunder1.wav , zombie_plague/thunder2.wav

[Ambience Sounds] (randomly chosen if more than one) (only .wav and .mp3 formats supported) (duration is in seconds)
INFECTION ENABLE = 0
INFECTION SOUNDS = zombie_plague/ambience.wav
INFECTION DURATIONS = 17
NEMESIS ENABLE = 0
NEMESIS SOUNDS = zombie_plague/ambience.wav
NEMESIS DURATIONS = 17
SURVIVOR ENABLE = 0
SURVIVOR SOUNDS = zombie_plague/ambience.wav
SURVIVOR DURATIONS = 17
SWARM ENABLE = 0
SWARM SOUNDS = zombie_plague/ambience.wav
SWARM DURATIONS = 17
PLAGUE ENABLE = 0
PLAGUE SOUNDS = zombie_plague/ambience.wav
PLAGUE DURATIONS = 17

[Buy Menu Weapons]
PRIMARY = weapon_galil , weapon_famas , weapon_m4a1 , weapon_ak47 , weapon_sg552 , weapon_aug , weapon_awp , weapon_m3 , weapon_xm1014 , weapon_tmp , weapon_mac10 , weapon_ump45 , weapon_mp5navy , weapon_p90
SECONDARY = weapon_glock18 , weapon_usp , weapon_p228 , weapon_deagle , weapon_fiveseven , weapon_elite
ADDITIONAL ITEMS = weapon_hegrenade , weapon_flashbang , weapon_smokegrenade

[Extra Items: Weapons and their costs]
NAMES = ML_NAPALM , ML_FROST , ML_FLARE , ML_M249 , ML_SG550 , ML_G3SG1
ITEMS = weapon_hegrenade , weapon_flashbang , weapon_smokegrenade , weapon_m249 , weapon_sg550 , weapon_g3sg1
COSTS = 2 , 2 , 1 , 15 , 15 , 15

[Hard Coded Items Costs]
NIGHT VISION = 15
ANTIDOTE = 30
ZOMBIE MADNESS = 18
INFECTION BOMB = 100

[Weather Effects]
RAIN = 0
SNOW = 0
FOG = 0
FOG DENSITY = 0.0018
FOG COLOR = 128 128 128

[Custom Skies] (randomly chosen if more than one)
ENABLE = 1
SKY NAMES = BACKALLEY

[Lightning Lights Cycle]
LIGHTS = ijklmnonmlkjihgfedcb , klmlkjihgfedcbaabcdedcb , bcdefedcijklmlkjihgfedcb

[Zombie Decals] (for bloodstains/footsteps)
DECALS = 99 , 107 , 108 , 184 , 185 , 186 , 187 , 188 , 189

[Knockback Power for Weapons] (use -1.0 to disable knockback power for the weapon)
P228 = 2.4
SCOUT = 6.5
XM1014 = 8.0
MAC10 = 2.3
AUG = 5.0
ELITE = 2.4
FIVESEVEN = 2.0
UMP45 = 2.4
SG550 = 5.3
GALIL = 5.5
FAMAS = 5.5
USP = 2.2
GLOCK18 = 2.0
AWP = 10.0
MP5NAVY = 2.5
M249 = 5.2
M3 = 8.0
M4A1 = 5.0
TMP = 2.4
G3SG1 = 6.5
DEAGLE = 5.3
SG552 = 5.0
AK47 = 6.0
P90 = 2.0

[Objective Entities] (and anything that would affect gameplay that needs to be removed)
CLASSNAMES = func_bomb_target , info_bomb_target , info_vip_start , func_vip_safetyzone , func_escapezone , hostage_entity , monster_scientist , func_hostage_rescue , info_hostage_rescue , env_fog , env_rain , env_snow , item_longjump , func_vehicle

[SVC_BAD Prevention] (if you experience *many* SVC_BAD kicks, try one of the following)
; A. Increase the delay between model changes here (in 0.1 increments until the kicks are gone)
MODELCHANGE DELAY = 0.2
; B. If you still get recurring kicks, try enabling this setting: (experimental!)
HANDLE MODELS ON SEPARATE ENT = 0

; If you want your models to have accurate hitboxes, try enabling this.
; Note: make sure your models don't have messed up hitboxes, otherwise
; this setting might cause your server insane cpu usage and lag!
SET MODELINDEX OFFSET = 0

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#4 Savio.

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Napisano 11.11.2013 15:36   Najlepsza odpowiedź

Znajdź linie:

NAMES = ML_NAPALM , ML_FROST , ML_FLARE , ML_M249 , ML_SG550 , ML_G3SG1

I nazwy zmieniasz do woli.

 

NP:

NAMES = Granat podpalający , Granat zamrażający , Flara , Krowa , SG550 , G3SG1

Masz edytowany juz kod:

 

 

 

 

; Zombie Plague 4.3 Customization File

; ------------------------------------
; Any changes you make here will be
; automatically loaded at map start

; Note: No error parsing is done for this.
; Make sure you don't mistype anything.

[Access Flags]
ENABLE/DISABLE MOD = l
ADMIN MENU = o
START MODE INFECTION = o
START MODE NEMESIS = o
START MODE SURVIVOR = o
START MODE SWARM = o
START MODE MULTI = o
START MODE PLAGUE = o
MAKE ZOMBIE = o
MAKE HUMAN = o
MAKE NEMESIS = o
MAKE SURVIVOR = o
RESPAWN PLAYERS = o
ADMIN MODELS = d

[Player Models] (randomly chosen if more than one)
HUMAN = arctic , guerilla , leet , terror , gign , gsg9 , sas , urban
NEMESIS = zombieplaguenemesis
SURVIVOR = survivorek , spacedsurvivormen
ADMIN ZOMBIE = zombie_source
ADMIN HUMAN = agent , vip

; If you don't want people using altered player models, enable the following.
; 1 = Bounds Check (model's geometry must fit in the same bbox)
; 2 = CRC Check (file on client must exactly match server's file)
FORCE CONSISTENCY = 0

; By default, zombie models are class specific. You can edit them separately in your zp_zombieclasses.ini
; If, however, you want all zombies to use the same models regardless of class, you can enable this
; setting and add your global zombie models to the "ZOMBIE" line.
SAME MODELS FOR ALL = 0
ZOMBIE = zombie_source

[Weapon Models]
V_KNIFE HUMAN = models/zombie_plague/v_mastercombat.mdl
V_KNIFE NEMESIS = models/zombie_plague/v_nemknife.mdl
V_M249 SURVIVOR = models/v_m249.mdl
GRENADE INFECT = models/zombie_plague/v_newzminfection.mdl
GRENADE FIRE = models/v_hegrenade.mdl
GRENADE FROST = models/v_flashbang.mdl
GRENADE FLARE = models/zombie_plague/v_grenade_flare.mdl
V_KNIFE HUMAN = models/zombie_plague/v_mastercombat.mdl
V_KNIFE ADMIN ZOMBIE = models/zombie_plague/v_newzmknife.mdl

[Grenade Sprites]
TRAIL = sprites/laserbeam.spr
RING = sprites/shockwave.spr
FIRE = sprites/flame.spr
SMOKE = sprites/black_smoke3.spr
GLASS = models/glassgibs.mdl

[Sounds] (randomly chosen if more than one)
WIN ZOMBIES = ambience/the_horror1.wav , ambience/the_horror3.wav , ambience/the_horror4.wav
WIN HUMANS = zombie_plague/win_humans_new.wav, zombie_plague/win_humans1.wav , zombie_plague/win_humans2.wav
WIN NO ONE = ambience/3dmstart.wav , zombie_plague/noone.wav , zombie_plague/end.wav
ZOMBIE INFECT = zombie_plague/zombie_infec1.wav , zombie_plague/zombie_infec2.wav , zombie_plague/zombie_infec3.wav , scientist/c1a0_sci_catscream.wav , scientist/scream01.wav
ZOMBIE PAIN = zombie_plague/zombie_pain1.wav , zombie_plague/zombie_pain2.wav , zombie_plague/zombie_pain3.wav , zombie_plague/zombie_pain4.wav , zombie_plague/zombie_pain5.wav
NEMESIS PAIN = zombie_plague/nemesis_pain1.wav , zombie_plague/nemesis_pain2.wav , zombie_plague/nemesis_pain3.wav
ZOMBIE DIE = zombie_plague/zombie_die1.wav , zombie_plague/zombie_die2.wav , zombie_plague/zombie_die3.wav , zombie_plague/zombie_die4.wav , zombie_plague/zombie_die5.wav
ZOMBIE FALL = zombie_plague/zombie_fall1.wav
ZOMBIE MISS SLASH = zombie_plague/spaced_claw_miss1.wav , zombie_plague/spaced_claw_miss2.wav , zombie_plague/spaced_claw_miss3.wav , zombie_plague/spaced_claw_miss4.wav
ZOMBIE MISS WALL = zombie_plague/spaced_claw_hitwall1.wav , zombie_plague/spaced_claw_hitwall2.wav , zombie_plague/spaced_claw_hitwall3.wav , zombie_plague/spaced_claw_hitwall4.wav
ZOMBIE HIT NORMAL = zombie_plague/spaced_claw_hit1.wav , zombie_plague/spaced_claw_hit2.wav , zombie_plague/spaced_claw_hit3.wav
ZOMBIE HIT STAB = zombie_plague/spaced_claw_hit1.wav , zombie_plague/spaced_claw_hit2.wav , zombie_plague/spaced_claw_hit3.wav
ZOMBIE IDLE = nihilanth/nil_now_die.wav , nihilanth/nil_slaves.wav , nihilanth/nil_alone.wav , zombie_plague/zombie_brains1.wav , zombie_plague/zombie_brains2.wav
ZOMBIE IDLE LAST = nihilanth/nil_thelast.wav
ZOMBIE MADNESS = zombie_plague/zombie_madness1.wav
ROUND NEMESIS = zombie_plague/nemesis1.wav , zombie_plague/spacednemezis1.wav
ROUND SURVIVOR = zombie_plague/spacedsurvivor.wav , zombie_plague/survivor2.wav
ROUND SWARM = ambience/the_horror2.wav
ROUND MULTI = zombie_plague/spacedmulti.wav
ROUND PLAGUE = zombie_plague/nemesis2.wav , zombie_plague/survivor1.wav
GRENADE INFECT EXPLODE = zombie_plague/grenade_infect.wav
GRENADE INFECT PLAYER = scientist/scream20.wav , scientist/scream22.wav , scientist/scream05.wav
GRENADE FIRE EXPLODE = zombie_plague/grenade_explode.wav
GRENADE FIRE PLAYER = zombie_plague/zombie_burn3.wav , zombie_plague/zombie_burn4.wav , zombie_plague/zombie_burn5.wav , zombie_plague/zombie_burn6.wav , zombie_plague/zombie_burn7.wav
GRENADE FROST EXPLODE = warcraft3/frostnova.wav
GRENADE FROST PLAYER = warcraft3/impalehit.wav
GRENADE FROST BREAK = warcraft3/impalelaunch1.wav
GRENADE FLARE = zombie_plague/flara.wav
ANTIDOTE = items/smallmedkit1.wav
THUNDER = zombie_plague/thunder1.wav , zombie_plague/thunder2.wav

[Ambience Sounds] (randomly chosen if more than one) (only .wav and .mp3 formats supported) (duration is in seconds)
INFECTION ENABLE = 0
INFECTION SOUNDS = zombie_plague/ambience.wav
INFECTION DURATIONS = 17
NEMESIS ENABLE = 0
NEMESIS SOUNDS = zombie_plague/ambience.wav
NEMESIS DURATIONS = 17
SURVIVOR ENABLE = 0
SURVIVOR SOUNDS = zombie_plague/ambience.wav
SURVIVOR DURATIONS = 17
SWARM ENABLE = 0
SWARM SOUNDS = zombie_plague/ambience.wav
SWARM DURATIONS = 17
PLAGUE ENABLE = 0
PLAGUE SOUNDS = zombie_plague/ambience.wav
PLAGUE DURATIONS = 17

[Buy Menu Weapons]
PRIMARY = weapon_galil , weapon_famas , weapon_m4a1 , weapon_ak47 , weapon_sg552 , weapon_aug , weapon_awp , weapon_m3 , weapon_xm1014 , weapon_tmp , weapon_mac10 , weapon_ump45 , weapon_mp5navy , weapon_p90
SECONDARY = weapon_glock18 , weapon_usp , weapon_p228 , weapon_deagle , weapon_fiveseven , weapon_elite
ADDITIONAL ITEMS = weapon_hegrenade , weapon_flashbang , weapon_smokegrenade

[Extra Items: Weapons and their costs]
NAMES = Granat podpalający , Granat zamrażający , Flara , Krowa , SG550 , G3SG1
ITEMS = weapon_hegrenade , weapon_flashbang , weapon_smokegrenade , weapon_m249 , weapon_sg550 , weapon_g3sg1
COSTS = 2 , 2 , 1 , 15 , 15 , 15

[Hard Coded Items Costs]
NIGHT VISION = 15
ANTIDOTE = 30
ZOMBIE MADNESS = 18
INFECTION BOMB = 100

[Weather Effects]
RAIN = 0
SNOW = 0
FOG = 0
FOG DENSITY = 0.0018
FOG COLOR = 128 128 128

[Custom Skies] (randomly chosen if more than one)
ENABLE = 1
SKY NAMES = BACKALLEY

[Lightning Lights Cycle]
LIGHTS = ijklmnonmlkjihgfedcb , klmlkjihgfedcbaabcdedcb , bcdefedcijklmlkjihgfedcb

[Zombie Decals] (for bloodstains/footsteps)
DECALS = 99 , 107 , 108 , 184 , 185 , 186 , 187 , 188 , 189

[Knockback Power for Weapons] (use -1.0 to disable knockback power for the weapon)
P228 = 2.4
SCOUT = 6.5
XM1014 = 8.0
MAC10 = 2.3
AUG = 5.0
ELITE = 2.4
FIVESEVEN = 2.0
UMP45 = 2.4
SG550 = 5.3
GALIL = 5.5
FAMAS = 5.5
USP = 2.2
GLOCK18 = 2.0
AWP = 10.0
MP5NAVY = 2.5
M249 = 5.2
M3 = 8.0
M4A1 = 5.0
TMP = 2.4
G3SG1 = 6.5
DEAGLE = 5.3
SG552 = 5.0
AK47 = 6.0
P90 = 2.0

[Objective Entities] (and anything that would affect gameplay that needs to be removed)
CLASSNAMES = func_bomb_target , info_bomb_target , info_vip_start , func_vip_safetyzone , func_escapezone , hostage_entity , monster_scientist , func_hostage_rescue , info_hostage_rescue , env_fog , env_rain , env_snow , item_longjump , func_vehicle

[SVC_BAD Prevention] (if you experience *many* SVC_BAD kicks, try one of the following)
; A. Increase the delay between model changes here (in 0.1 increments until the kicks are gone)
MODELCHANGE DELAY = 0.2
; B. If you still get recurring kicks, try enabling this setting: (experimental!)
HANDLE MODELS ON SEPARATE ENT = 0

; If you want your models to have accurate hitboxes, try enabling this.
; Note: make sure your models don't have messed up hitboxes, otherwise
; this setting might cause your server insane cpu usage and lag!
SET MODELINDEX OFFSET = 0

Użytkownik Savio. edytował ten post 11.11.2013 15:42

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