Witam mam problem z menu człowieka zbugowało się totalnie
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
|
Najlepsza odpowiedź Savio., 11.11.2013 15:36
Znajdź linie:
NAMES = ML_NAPALM , ML_FROST , ML_FLARE , ML_M249 , ML_SG550 , ML_G3SG1
I nazwy zmieniasz do woli.
NP:
NAMES = Granat podpalający , Granat zamrażający , Flara , Krowa , SG550 , G3SG1
Masz edytowany juz kod:
; Zombie Plague 4.3 Customization File
; ------------------------------------ ; Any changes you make here will be ; automatically loaded at map start ; Note: No error parsing is done for this. ; Make sure you don't mistype anything. [Access Flags] ENABLE/DISABLE MOD = l ADMIN MENU = o START MODE INFECTION = o START MODE NEMESIS = o START MODE SURVIVOR = o START MODE SWARM = o START MODE MULTI = o START MODE PLAGUE = o MAKE ZOMBIE = o MAKE HUMAN = o MAKE NEMESIS = o MAKE SURVIVOR = o RESPAWN PLAYERS = o ADMIN MODELS = d [Player Models] (randomly chosen if more than one) HUMAN = arctic , guerilla , leet , terror , gign , gsg9 , sas , urban NEMESIS = zombieplaguenemesis SURVIVOR = survivorek , spacedsurvivormen ADMIN ZOMBIE = zombie_source ADMIN HUMAN = agent , vip ; If you don't want people using altered player models, enable the following. ; 1 = Bounds Check (model's geometry must fit in the same bbox) ; 2 = CRC Check (file on client must exactly match server's file) FORCE CONSISTENCY = 0 ; By default, zombie models are class specific. You can edit them separately in your zp_zombieclasses.ini ; If, however, you want all zombies to use the same models regardless of class, you can enable this ; setting and add your global zombie models to the "ZOMBIE" line. SAME MODELS FOR ALL = 0 ZOMBIE = zombie_source [Weapon Models] V_KNIFE HUMAN = models/zombie_plague/v_mastercombat.mdl V_KNIFE NEMESIS = models/zombie_plague/v_nemknife.mdl V_M249 SURVIVOR = models/v_m249.mdl GRENADE INFECT = models/zombie_plague/v_newzminfection.mdl GRENADE FIRE = models/v_hegrenade.mdl GRENADE FROST = models/v_flashbang.mdl GRENADE FLARE = models/zombie_plague/v_grenade_flare.mdl V_KNIFE HUMAN = models/zombie_plague/v_mastercombat.mdl V_KNIFE ADMIN ZOMBIE = models/zombie_plague/v_newzmknife.mdl [Grenade Sprites] TRAIL = sprites/laserbeam.spr RING = sprites/shockwave.spr FIRE = sprites/flame.spr SMOKE = sprites/black_smoke3.spr GLASS = models/glassgibs.mdl [Sounds] (randomly chosen if more than one) WIN ZOMBIES = ambience/the_horror1.wav , ambience/the_horror3.wav , ambience/the_horror4.wav WIN HUMANS = zombie_plague/win_humans_new.wav, zombie_plague/win_humans1.wav , zombie_plague/win_humans2.wav WIN NO ONE = ambience/3dmstart.wav , zombie_plague/noone.wav , zombie_plague/end.wav ZOMBIE INFECT = zombie_plague/zombie_infec1.wav , zombie_plague/zombie_infec2.wav , zombie_plague/zombie_infec3.wav , scientist/c1a0_sci_catscream.wav , scientist/scream01.wav ZOMBIE PAIN = zombie_plague/zombie_pain1.wav , zombie_plague/zombie_pain2.wav , zombie_plague/zombie_pain3.wav , zombie_plague/zombie_pain4.wav , zombie_plague/zombie_pain5.wav NEMESIS PAIN = zombie_plague/nemesis_pain1.wav , zombie_plague/nemesis_pain2.wav , zombie_plague/nemesis_pain3.wav ZOMBIE DIE = zombie_plague/zombie_die1.wav , zombie_plague/zombie_die2.wav , zombie_plague/zombie_die3.wav , zombie_plague/zombie_die4.wav , zombie_plague/zombie_die5.wav ZOMBIE FALL = zombie_plague/zombie_fall1.wav ZOMBIE MISS SLASH = zombie_plague/spaced_claw_miss1.wav , zombie_plague/spaced_claw_miss2.wav , zombie_plague/spaced_claw_miss3.wav , zombie_plague/spaced_claw_miss4.wav ZOMBIE MISS WALL = zombie_plague/spaced_claw_hitwall1.wav , zombie_plague/spaced_claw_hitwall2.wav , zombie_plague/spaced_claw_hitwall3.wav , zombie_plague/spaced_claw_hitwall4.wav ZOMBIE HIT NORMAL = zombie_plague/spaced_claw_hit1.wav , zombie_plague/spaced_claw_hit2.wav , zombie_plague/spaced_claw_hit3.wav ZOMBIE HIT STAB = zombie_plague/spaced_claw_hit1.wav , zombie_plague/spaced_claw_hit2.wav , zombie_plague/spaced_claw_hit3.wav ZOMBIE IDLE = nihilanth/nil_now_die.wav , nihilanth/nil_slaves.wav , nihilanth/nil_alone.wav , zombie_plague/zombie_brains1.wav , zombie_plague/zombie_brains2.wav ZOMBIE IDLE LAST = nihilanth/nil_thelast.wav ZOMBIE MADNESS = zombie_plague/zombie_madness1.wav ROUND NEMESIS = zombie_plague/nemesis1.wav , zombie_plague/spacednemezis1.wav ROUND SURVIVOR = zombie_plague/spacedsurvivor.wav , zombie_plague/survivor2.wav ROUND SWARM = ambience/the_horror2.wav ROUND MULTI = zombie_plague/spacedmulti.wav ROUND PLAGUE = zombie_plague/nemesis2.wav , zombie_plague/survivor1.wav GRENADE INFECT EXPLODE = zombie_plague/grenade_infect.wav GRENADE INFECT PLAYER = scientist/scream20.wav , scientist/scream22.wav , scientist/scream05.wav GRENADE FIRE EXPLODE = zombie_plague/grenade_explode.wav GRENADE FIRE PLAYER = zombie_plague/zombie_burn3.wav , zombie_plague/zombie_burn4.wav , zombie_plague/zombie_burn5.wav , zombie_plague/zombie_burn6.wav , zombie_plague/zombie_burn7.wav GRENADE FROST EXPLODE = warcraft3/frostnova.wav GRENADE FROST PLAYER = warcraft3/impalehit.wav GRENADE FROST BREAK = warcraft3/impalelaunch1.wav GRENADE FLARE = zombie_plague/flara.wav ANTIDOTE = items/smallmedkit1.wav THUNDER = zombie_plague/thunder1.wav , zombie_plague/thunder2.wav [Ambience Sounds] (randomly chosen if more than one) (only .wav and .mp3 formats supported) (duration is in seconds) INFECTION ENABLE = 0 INFECTION SOUNDS = zombie_plague/ambience.wav INFECTION DURATIONS = 17 NEMESIS ENABLE = 0 NEMESIS SOUNDS = zombie_plague/ambience.wav NEMESIS DURATIONS = 17 SURVIVOR ENABLE = 0 SURVIVOR SOUNDS = zombie_plague/ambience.wav SURVIVOR DURATIONS = 17 SWARM ENABLE = 0 SWARM SOUNDS = zombie_plague/ambience.wav SWARM DURATIONS = 17 PLAGUE ENABLE = 0 PLAGUE SOUNDS = zombie_plague/ambience.wav PLAGUE DURATIONS = 17 [Buy Menu Weapons] PRIMARY = weapon_galil , weapon_famas , weapon_m4a1 , weapon_ak47 , weapon_sg552 , weapon_aug , weapon_awp , weapon_m3 , weapon_xm1014 , weapon_tmp , weapon_mac10 , weapon_ump45 , weapon_mp5navy , weapon_p90 SECONDARY = weapon_glock18 , weapon_usp , weapon_p228 , weapon_deagle , weapon_fiveseven , weapon_elite ADDITIONAL ITEMS = weapon_hegrenade , weapon_flashbang , weapon_smokegrenade [Extra Items: Weapons and their costs] NAMES = Granat podpalający , Granat zamrażający , Flara , Krowa , SG550 , G3SG1 ITEMS = weapon_hegrenade , weapon_flashbang , weapon_smokegrenade , weapon_m249 , weapon_sg550 , weapon_g3sg1 COSTS = 2 , 2 , 1 , 15 , 15 , 15 [Hard Coded Items Costs] NIGHT VISION = 15 ANTIDOTE = 30 ZOMBIE MADNESS = 18 INFECTION BOMB = 100 [Weather Effects] RAIN = 0 SNOW = 0 FOG = 0 FOG DENSITY = 0.0018 FOG COLOR = 128 128 128 [Custom Skies] (randomly chosen if more than one) ENABLE = 1 SKY NAMES = BACKALLEY [Lightning Lights Cycle] LIGHTS = ijklmnonmlkjihgfedcb , klmlkjihgfedcbaabcdedcb , bcdefedcijklmlkjihgfedcb [Zombie Decals] (for bloodstains/footsteps) DECALS = 99 , 107 , 108 , 184 , 185 , 186 , 187 , 188 , 189 [Knockback Power for Weapons] (use -1.0 to disable knockback power for the weapon) P228 = 2.4 SCOUT = 6.5 XM1014 = 8.0 MAC10 = 2.3 AUG = 5.0 ELITE = 2.4 FIVESEVEN = 2.0 UMP45 = 2.4 SG550 = 5.3 GALIL = 5.5 FAMAS = 5.5 USP = 2.2 GLOCK18 = 2.0 AWP = 10.0 MP5NAVY = 2.5 M249 = 5.2 M3 = 8.0 M4A1 = 5.0 TMP = 2.4 G3SG1 = 6.5 DEAGLE = 5.3 SG552 = 5.0 AK47 = 6.0 P90 = 2.0 [Objective Entities] (and anything that would affect gameplay that needs to be removed) CLASSNAMES = func_bomb_target , info_bomb_target , info_vip_start , func_vip_safetyzone , func_escapezone , hostage_entity , monster_scientist , func_hostage_rescue , info_hostage_rescue , env_fog , env_rain , env_snow , item_longjump , func_vehicle [SVC_BAD Prevention] (if you experience *many* SVC_BAD kicks, try one of the following) ; A. Increase the delay between model changes here (in 0.1 increments until the kicks are gone) MODELCHANGE DELAY = 0.2 ; B. If you still get recurring kicks, try enabling this setting: (experimental!) HANDLE MODELS ON SEPARATE ENT = 0 ; If you want your models to have accurate hitboxes, try enabling this. ; Note: make sure your models don't have messed up hitboxes, otherwise ; this setting might cause your server insane cpu usage and lag! SET MODELINDEX OFFSET = 0Przejdź do postu
Napisano 11.11.2013 02:42
Witam mam problem z menu człowieka zbugowało się totalnie
Napisano 11.11.2013 11:35
Zapodaj MI Twój Zombieplague.ini
Napisano 11.11.2013 15:27
Łap
; ------------------------------------ ; Zombie Plague 4.3 Customization File ; ------------------------------------ ; Any changes you make here will be ; automatically loaded at map start ; Note: No error parsing is done for this. ; Make sure you don't mistype anything. [Access Flags] ENABLE/DISABLE MOD = l ADMIN MENU = o START MODE INFECTION = o START MODE NEMESIS = o START MODE SURVIVOR = o START MODE SWARM = o START MODE MULTI = o START MODE PLAGUE = o MAKE ZOMBIE = o MAKE HUMAN = o MAKE NEMESIS = o MAKE SURVIVOR = o RESPAWN PLAYERS = o ADMIN MODELS = d [Player Models] (randomly chosen if more than one) HUMAN = arctic , guerilla , leet , terror , gign , gsg9 , sas , urban NEMESIS = zombieplaguenemesis SURVIVOR = survivorek , spacedsurvivormen ADMIN ZOMBIE = zombie_source ADMIN HUMAN = agent , vip ; If you don't want people using altered player models, enable the following. ; 1 = Bounds Check (model's geometry must fit in the same bbox) ; 2 = CRC Check (file on client must exactly match server's file) FORCE CONSISTENCY = 0 ; By default, zombie models are class specific. You can edit them separately in your zp_zombieclasses.ini ; If, however, you want all zombies to use the same models regardless of class, you can enable this ; setting and add your global zombie models to the "ZOMBIE" line. SAME MODELS FOR ALL = 0 ZOMBIE = zombie_source [Weapon Models] V_KNIFE HUMAN = models/zombie_plague/v_mastercombat.mdl V_KNIFE NEMESIS = models/zombie_plague/v_nemknife.mdl V_M249 SURVIVOR = models/v_m249.mdl GRENADE INFECT = models/zombie_plague/v_newzminfection.mdl GRENADE FIRE = models/v_hegrenade.mdl GRENADE FROST = models/v_flashbang.mdl GRENADE FLARE = models/zombie_plague/v_grenade_flare.mdl V_KNIFE HUMAN = models/zombie_plague/v_mastercombat.mdl V_KNIFE ADMIN ZOMBIE = models/zombie_plague/v_newzmknife.mdl [Grenade Sprites] TRAIL = sprites/laserbeam.spr RING = sprites/shockwave.spr FIRE = sprites/flame.spr SMOKE = sprites/black_smoke3.spr GLASS = models/glassgibs.mdl [Sounds] (randomly chosen if more than one) WIN ZOMBIES = ambience/the_horror1.wav , ambience/the_horror3.wav , ambience/the_horror4.wav WIN HUMANS = zombie_plague/win_humans_new.wav, zombie_plague/win_humans1.wav , zombie_plague/win_humans2.wav WIN NO ONE = ambience/3dmstart.wav , zombie_plague/noone.wav , zombie_plague/end.wav ZOMBIE INFECT = zombie_plague/zombie_infec1.wav , zombie_plague/zombie_infec2.wav , zombie_plague/zombie_infec3.wav , scientist/c1a0_sci_catscream.wav , scientist/scream01.wav ZOMBIE PAIN = zombie_plague/zombie_pain1.wav , zombie_plague/zombie_pain2.wav , zombie_plague/zombie_pain3.wav , zombie_plague/zombie_pain4.wav , zombie_plague/zombie_pain5.wav NEMESIS PAIN = zombie_plague/nemesis_pain1.wav , zombie_plague/nemesis_pain2.wav , zombie_plague/nemesis_pain3.wav ZOMBIE DIE = zombie_plague/zombie_die1.wav , zombie_plague/zombie_die2.wav , zombie_plague/zombie_die3.wav , zombie_plague/zombie_die4.wav , zombie_plague/zombie_die5.wav ZOMBIE FALL = zombie_plague/zombie_fall1.wav ZOMBIE MISS SLASH = zombie_plague/spaced_claw_miss1.wav , zombie_plague/spaced_claw_miss2.wav , zombie_plague/spaced_claw_miss3.wav , zombie_plague/spaced_claw_miss4.wav ZOMBIE MISS WALL = zombie_plague/spaced_claw_hitwall1.wav , zombie_plague/spaced_claw_hitwall2.wav , zombie_plague/spaced_claw_hitwall3.wav , zombie_plague/spaced_claw_hitwall4.wav ZOMBIE HIT NORMAL = zombie_plague/spaced_claw_hit1.wav , zombie_plague/spaced_claw_hit2.wav , zombie_plague/spaced_claw_hit3.wav ZOMBIE HIT STAB = zombie_plague/spaced_claw_hit1.wav , zombie_plague/spaced_claw_hit2.wav , zombie_plague/spaced_claw_hit3.wav ZOMBIE IDLE = nihilanth/nil_now_die.wav , nihilanth/nil_slaves.wav , nihilanth/nil_alone.wav , zombie_plague/zombie_brains1.wav , zombie_plague/zombie_brains2.wav ZOMBIE IDLE LAST = nihilanth/nil_thelast.wav ZOMBIE MADNESS = zombie_plague/zombie_madness1.wav ROUND NEMESIS = zombie_plague/nemesis1.wav , zombie_plague/spacednemezis1.wav ROUND SURVIVOR = zombie_plague/spacedsurvivor.wav , zombie_plague/survivor2.wav ROUND SWARM = ambience/the_horror2.wav ROUND MULTI = zombie_plague/spacedmulti.wav ROUND PLAGUE = zombie_plague/nemesis2.wav , zombie_plague/survivor1.wav GRENADE INFECT EXPLODE = zombie_plague/grenade_infect.wav GRENADE INFECT PLAYER = scientist/scream20.wav , scientist/scream22.wav , scientist/scream05.wav GRENADE FIRE EXPLODE = zombie_plague/grenade_explode.wav GRENADE FIRE PLAYER = zombie_plague/zombie_burn3.wav , zombie_plague/zombie_burn4.wav , zombie_plague/zombie_burn5.wav , zombie_plague/zombie_burn6.wav , zombie_plague/zombie_burn7.wav GRENADE FROST EXPLODE = warcraft3/frostnova.wav GRENADE FROST PLAYER = warcraft3/impalehit.wav GRENADE FROST BREAK = warcraft3/impalelaunch1.wav GRENADE FLARE = zombie_plague/flara.wav ANTIDOTE = items/smallmedkit1.wav THUNDER = zombie_plague/thunder1.wav , zombie_plague/thunder2.wav [Ambience Sounds] (randomly chosen if more than one) (only .wav and .mp3 formats supported) (duration is in seconds) INFECTION ENABLE = 0 INFECTION SOUNDS = zombie_plague/ambience.wav INFECTION DURATIONS = 17 NEMESIS ENABLE = 0 NEMESIS SOUNDS = zombie_plague/ambience.wav NEMESIS DURATIONS = 17 SURVIVOR ENABLE = 0 SURVIVOR SOUNDS = zombie_plague/ambience.wav SURVIVOR DURATIONS = 17 SWARM ENABLE = 0 SWARM SOUNDS = zombie_plague/ambience.wav SWARM DURATIONS = 17 PLAGUE ENABLE = 0 PLAGUE SOUNDS = zombie_plague/ambience.wav PLAGUE DURATIONS = 17 [Buy Menu Weapons] PRIMARY = weapon_galil , weapon_famas , weapon_m4a1 , weapon_ak47 , weapon_sg552 , weapon_aug , weapon_awp , weapon_m3 , weapon_xm1014 , weapon_tmp , weapon_mac10 , weapon_ump45 , weapon_mp5navy , weapon_p90 SECONDARY = weapon_glock18 , weapon_usp , weapon_p228 , weapon_deagle , weapon_fiveseven , weapon_elite ADDITIONAL ITEMS = weapon_hegrenade , weapon_flashbang , weapon_smokegrenade [Extra Items: Weapons and their costs] NAMES = ML_NAPALM , ML_FROST , ML_FLARE , ML_M249 , ML_SG550 , ML_G3SG1 ITEMS = weapon_hegrenade , weapon_flashbang , weapon_smokegrenade , weapon_m249 , weapon_sg550 , weapon_g3sg1 COSTS = 2 , 2 , 1 , 15 , 15 , 15 [Hard Coded Items Costs] NIGHT VISION = 15 ANTIDOTE = 30 ZOMBIE MADNESS = 18 INFECTION BOMB = 100 [Weather Effects] RAIN = 0 SNOW = 0 FOG = 0 FOG DENSITY = 0.0018 FOG COLOR = 128 128 128 [Custom Skies] (randomly chosen if more than one) ENABLE = 1 SKY NAMES = BACKALLEY [Lightning Lights Cycle] LIGHTS = ijklmnonmlkjihgfedcb , klmlkjihgfedcbaabcdedcb , bcdefedcijklmlkjihgfedcb [Zombie Decals] (for bloodstains/footsteps) DECALS = 99 , 107 , 108 , 184 , 185 , 186 , 187 , 188 , 189 [Knockback Power for Weapons] (use -1.0 to disable knockback power for the weapon) P228 = 2.4 SCOUT = 6.5 XM1014 = 8.0 MAC10 = 2.3 AUG = 5.0 ELITE = 2.4 FIVESEVEN = 2.0 UMP45 = 2.4 SG550 = 5.3 GALIL = 5.5 FAMAS = 5.5 USP = 2.2 GLOCK18 = 2.0 AWP = 10.0 MP5NAVY = 2.5 M249 = 5.2 M3 = 8.0 M4A1 = 5.0 TMP = 2.4 G3SG1 = 6.5 DEAGLE = 5.3 SG552 = 5.0 AK47 = 6.0 P90 = 2.0 [Objective Entities] (and anything that would affect gameplay that needs to be removed) CLASSNAMES = func_bomb_target , info_bomb_target , info_vip_start , func_vip_safetyzone , func_escapezone , hostage_entity , monster_scientist , func_hostage_rescue , info_hostage_rescue , env_fog , env_rain , env_snow , item_longjump , func_vehicle [SVC_BAD Prevention] (if you experience *many* SVC_BAD kicks, try one of the following) ; A. Increase the delay between model changes here (in 0.1 increments until the kicks are gone) MODELCHANGE DELAY = 0.2 ; B. If you still get recurring kicks, try enabling this setting: (experimental!) HANDLE MODELS ON SEPARATE ENT = 0 ; If you want your models to have accurate hitboxes, try enabling this. ; Note: make sure your models don't have messed up hitboxes, otherwise ; this setting might cause your server insane cpu usage and lag! SET MODELINDEX OFFSET = 0
Napisano 11.11.2013 15:36 Najlepsza odpowiedź
Znajdź linie:
NAMES = ML_NAPALM , ML_FROST , ML_FLARE , ML_M249 , ML_SG550 , ML_G3SG1
I nazwy zmieniasz do woli.
NP:
NAMES = Granat podpalający , Granat zamrażający , Flara , Krowa , SG550 , G3SG1
Masz edytowany juz kod:
; Zombie Plague 4.3 Customization File
; ------------------------------------ ; Any changes you make here will be ; automatically loaded at map start ; Note: No error parsing is done for this. ; Make sure you don't mistype anything. [Access Flags] ENABLE/DISABLE MOD = l ADMIN MENU = o START MODE INFECTION = o START MODE NEMESIS = o START MODE SURVIVOR = o START MODE SWARM = o START MODE MULTI = o START MODE PLAGUE = o MAKE ZOMBIE = o MAKE HUMAN = o MAKE NEMESIS = o MAKE SURVIVOR = o RESPAWN PLAYERS = o ADMIN MODELS = d [Player Models] (randomly chosen if more than one) HUMAN = arctic , guerilla , leet , terror , gign , gsg9 , sas , urban NEMESIS = zombieplaguenemesis SURVIVOR = survivorek , spacedsurvivormen ADMIN ZOMBIE = zombie_source ADMIN HUMAN = agent , vip ; If you don't want people using altered player models, enable the following. ; 1 = Bounds Check (model's geometry must fit in the same bbox) ; 2 = CRC Check (file on client must exactly match server's file) FORCE CONSISTENCY = 0 ; By default, zombie models are class specific. You can edit them separately in your zp_zombieclasses.ini ; If, however, you want all zombies to use the same models regardless of class, you can enable this ; setting and add your global zombie models to the "ZOMBIE" line. SAME MODELS FOR ALL = 0 ZOMBIE = zombie_source [Weapon Models] V_KNIFE HUMAN = models/zombie_plague/v_mastercombat.mdl V_KNIFE NEMESIS = models/zombie_plague/v_nemknife.mdl V_M249 SURVIVOR = models/v_m249.mdl GRENADE INFECT = models/zombie_plague/v_newzminfection.mdl GRENADE FIRE = models/v_hegrenade.mdl GRENADE FROST = models/v_flashbang.mdl GRENADE FLARE = models/zombie_plague/v_grenade_flare.mdl V_KNIFE HUMAN = models/zombie_plague/v_mastercombat.mdl V_KNIFE ADMIN ZOMBIE = models/zombie_plague/v_newzmknife.mdl [Grenade Sprites] TRAIL = sprites/laserbeam.spr RING = sprites/shockwave.spr FIRE = sprites/flame.spr SMOKE = sprites/black_smoke3.spr GLASS = models/glassgibs.mdl [Sounds] (randomly chosen if more than one) WIN ZOMBIES = ambience/the_horror1.wav , ambience/the_horror3.wav , ambience/the_horror4.wav WIN HUMANS = zombie_plague/win_humans_new.wav, zombie_plague/win_humans1.wav , zombie_plague/win_humans2.wav WIN NO ONE = ambience/3dmstart.wav , zombie_plague/noone.wav , zombie_plague/end.wav ZOMBIE INFECT = zombie_plague/zombie_infec1.wav , zombie_plague/zombie_infec2.wav , zombie_plague/zombie_infec3.wav , scientist/c1a0_sci_catscream.wav , scientist/scream01.wav ZOMBIE PAIN = zombie_plague/zombie_pain1.wav , zombie_plague/zombie_pain2.wav , zombie_plague/zombie_pain3.wav , zombie_plague/zombie_pain4.wav , zombie_plague/zombie_pain5.wav NEMESIS PAIN = zombie_plague/nemesis_pain1.wav , zombie_plague/nemesis_pain2.wav , zombie_plague/nemesis_pain3.wav ZOMBIE DIE = zombie_plague/zombie_die1.wav , zombie_plague/zombie_die2.wav , zombie_plague/zombie_die3.wav , zombie_plague/zombie_die4.wav , zombie_plague/zombie_die5.wav ZOMBIE FALL = zombie_plague/zombie_fall1.wav ZOMBIE MISS SLASH = zombie_plague/spaced_claw_miss1.wav , zombie_plague/spaced_claw_miss2.wav , zombie_plague/spaced_claw_miss3.wav , zombie_plague/spaced_claw_miss4.wav ZOMBIE MISS WALL = zombie_plague/spaced_claw_hitwall1.wav , zombie_plague/spaced_claw_hitwall2.wav , zombie_plague/spaced_claw_hitwall3.wav , zombie_plague/spaced_claw_hitwall4.wav ZOMBIE HIT NORMAL = zombie_plague/spaced_claw_hit1.wav , zombie_plague/spaced_claw_hit2.wav , zombie_plague/spaced_claw_hit3.wav ZOMBIE HIT STAB = zombie_plague/spaced_claw_hit1.wav , zombie_plague/spaced_claw_hit2.wav , zombie_plague/spaced_claw_hit3.wav ZOMBIE IDLE = nihilanth/nil_now_die.wav , nihilanth/nil_slaves.wav , nihilanth/nil_alone.wav , zombie_plague/zombie_brains1.wav , zombie_plague/zombie_brains2.wav ZOMBIE IDLE LAST = nihilanth/nil_thelast.wav ZOMBIE MADNESS = zombie_plague/zombie_madness1.wav ROUND NEMESIS = zombie_plague/nemesis1.wav , zombie_plague/spacednemezis1.wav ROUND SURVIVOR = zombie_plague/spacedsurvivor.wav , zombie_plague/survivor2.wav ROUND SWARM = ambience/the_horror2.wav ROUND MULTI = zombie_plague/spacedmulti.wav ROUND PLAGUE = zombie_plague/nemesis2.wav , zombie_plague/survivor1.wav GRENADE INFECT EXPLODE = zombie_plague/grenade_infect.wav GRENADE INFECT PLAYER = scientist/scream20.wav , scientist/scream22.wav , scientist/scream05.wav GRENADE FIRE EXPLODE = zombie_plague/grenade_explode.wav GRENADE FIRE PLAYER = zombie_plague/zombie_burn3.wav , zombie_plague/zombie_burn4.wav , zombie_plague/zombie_burn5.wav , zombie_plague/zombie_burn6.wav , zombie_plague/zombie_burn7.wav GRENADE FROST EXPLODE = warcraft3/frostnova.wav GRENADE FROST PLAYER = warcraft3/impalehit.wav GRENADE FROST BREAK = warcraft3/impalelaunch1.wav GRENADE FLARE = zombie_plague/flara.wav ANTIDOTE = items/smallmedkit1.wav THUNDER = zombie_plague/thunder1.wav , zombie_plague/thunder2.wav [Ambience Sounds] (randomly chosen if more than one) (only .wav and .mp3 formats supported) (duration is in seconds) INFECTION ENABLE = 0 INFECTION SOUNDS = zombie_plague/ambience.wav INFECTION DURATIONS = 17 NEMESIS ENABLE = 0 NEMESIS SOUNDS = zombie_plague/ambience.wav NEMESIS DURATIONS = 17 SURVIVOR ENABLE = 0 SURVIVOR SOUNDS = zombie_plague/ambience.wav SURVIVOR DURATIONS = 17 SWARM ENABLE = 0 SWARM SOUNDS = zombie_plague/ambience.wav SWARM DURATIONS = 17 PLAGUE ENABLE = 0 PLAGUE SOUNDS = zombie_plague/ambience.wav PLAGUE DURATIONS = 17 [Buy Menu Weapons] PRIMARY = weapon_galil , weapon_famas , weapon_m4a1 , weapon_ak47 , weapon_sg552 , weapon_aug , weapon_awp , weapon_m3 , weapon_xm1014 , weapon_tmp , weapon_mac10 , weapon_ump45 , weapon_mp5navy , weapon_p90 SECONDARY = weapon_glock18 , weapon_usp , weapon_p228 , weapon_deagle , weapon_fiveseven , weapon_elite ADDITIONAL ITEMS = weapon_hegrenade , weapon_flashbang , weapon_smokegrenade [Extra Items: Weapons and their costs] NAMES = Granat podpalający , Granat zamrażający , Flara , Krowa , SG550 , G3SG1 ITEMS = weapon_hegrenade , weapon_flashbang , weapon_smokegrenade , weapon_m249 , weapon_sg550 , weapon_g3sg1 COSTS = 2 , 2 , 1 , 15 , 15 , 15 [Hard Coded Items Costs] NIGHT VISION = 15 ANTIDOTE = 30 ZOMBIE MADNESS = 18 INFECTION BOMB = 100 [Weather Effects] RAIN = 0 SNOW = 0 FOG = 0 FOG DENSITY = 0.0018 FOG COLOR = 128 128 128 [Custom Skies] (randomly chosen if more than one) ENABLE = 1 SKY NAMES = BACKALLEY [Lightning Lights Cycle] LIGHTS = ijklmnonmlkjihgfedcb , klmlkjihgfedcbaabcdedcb , bcdefedcijklmlkjihgfedcb [Zombie Decals] (for bloodstains/footsteps) DECALS = 99 , 107 , 108 , 184 , 185 , 186 , 187 , 188 , 189 [Knockback Power for Weapons] (use -1.0 to disable knockback power for the weapon) P228 = 2.4 SCOUT = 6.5 XM1014 = 8.0 MAC10 = 2.3 AUG = 5.0 ELITE = 2.4 FIVESEVEN = 2.0 UMP45 = 2.4 SG550 = 5.3 GALIL = 5.5 FAMAS = 5.5 USP = 2.2 GLOCK18 = 2.0 AWP = 10.0 MP5NAVY = 2.5 M249 = 5.2 M3 = 8.0 M4A1 = 5.0 TMP = 2.4 G3SG1 = 6.5 DEAGLE = 5.3 SG552 = 5.0 AK47 = 6.0 P90 = 2.0 [Objective Entities] (and anything that would affect gameplay that needs to be removed) CLASSNAMES = func_bomb_target , info_bomb_target , info_vip_start , func_vip_safetyzone , func_escapezone , hostage_entity , monster_scientist , func_hostage_rescue , info_hostage_rescue , env_fog , env_rain , env_snow , item_longjump , func_vehicle [SVC_BAD Prevention] (if you experience *many* SVC_BAD kicks, try one of the following) ; A. Increase the delay between model changes here (in 0.1 increments until the kicks are gone) MODELCHANGE DELAY = 0.2 ; B. If you still get recurring kicks, try enabling this setting: (experimental!) HANDLE MODELS ON SEPARATE ENT = 0 ; If you want your models to have accurate hitboxes, try enabling this. ; Note: make sure your models don't have messed up hitboxes, otherwise ; this setting might cause your server insane cpu usage and lag! SET MODELINDEX OFFSET = 0
Użytkownik Savio. edytował ten post 11.11.2013 15:42
Zombie Plague 4.3
Naprawa Minigun dla nemesisaMinigun na ziemi Napisany przez MrZohan, 16.03.2023 ![]() |
|
![]() |
|||
![]() |
Zombie Plague 4.3
Przywrócenie Bonusu za level: Szybkość Ruchulevel_system Napisany przez MrZohan, 12.07.2022 ![]() |
|
![]() |
||
Zombie Plague 4.3
Problem przy kompilacjiszalony zm Napisany przez MrZohan, 29.06.2022 ![]() |
|
![]() |
|||
![]() |
Zombie Plague 4.3
Problem przy kompilacjiulepszony szalony zombi Napisany przez MrZohan, 29.06.2022 ![]() |
|
![]() |
||
Zombie Plague 4.3
Przywrócenie celownikacelownik Napisany przez MrZohan, 22.06.2022 ![]() |
|
![]() |
0 użytkowników, 0 gości, 0 anonimowych