Witam
Jak w mana2 (id) w lini menu_setprop(mana2,MPROP_EXITNAME,"Wyjdz") zrobić przeniesienie do mana1 (id) do głównego menu
public mana1(id)
{
new mana1=menu_create("Sklep za Zloto","mana1a");
menu_additem(mana1,"Bronie");//item=0
menu_additem(mana1,"Inne");//item=1
menu_setprop(mana1,MPROP_EXIT,MEXIT_ALL)
menu_setprop(mana1,MPROP_EXITNAME,"Wyjscie")
menu_display(id, mana1,0);
return PLUGIN_HANDLED;
}
public mana1a(id, menu, item)
{
switch(item){
case 0:
{
mana2(id)
}
case 1:
{
mana4(id)
}
}
menu_destroy(menu);
return PLUGIN_HANDLED;
}
public mana2(id)
{
new mana2=menu_create("Sklep z bronia","mana2a");
menu_additem(mana2,"\y M4A1 + Ammo \d[10 many]")
menu_additem(mana2,"\y AK47 + Ammo \d[7 many]")
menu_additem(mana2,"\y AWP + Ammo \d[10 many]")
menu_additem(mana2,"\y Famas + Ammo \d[5 many]")
menu_additem(mana2,"\y Galil + Ammo \d[5 many]")
menu_additem(mana2,"\y Krowa + Ammo \d[13 many]")
menu_additem(mana2,"\y Mp5 + Ammo \d[4 many]")
menu_additem(mana2,"\y Scout + Ammo \d[6 many]")
menu_additem(mana2,"\y Wolna Pompa + Ammo \d[7 many]")
menu_additem(mana2,"\y Szybka Pompa + Ammo \d[7 many]")
menu_additem(mana2,"\y P90 + Ammo \d[4 many]")
menu_additem(mana2,"\y Deagl + Ammo \d[2 many]")
menu_additem(mana2,"\y Aug + Ammo \d[8 many]")
menu_additem(mana2,"\y SG552 + Ammo \d[8 many]")
menu_additem(mana2,"\y Noktowizor \d[5 many]")
menu_setprop(mana2,MPROP_EXIT,MEXIT_ALL)
menu_setprop(mana2,MPROP_EXITNAME,"Wyjdz")
menu_setprop(mana2,MPROP_NEXTNAME,"Dalej")
menu_setprop(mana2,MPROP_BACKNAME,"Wroc")
menu_display(id, mana2,0);
return PLUGIN_HANDLED;
}
public mana2a(id, menu, item)
{
switch(item){
case 0:
{
if (!UTIL_Buyforpkt(id,10))
return PLUGIN_HANDLED
fm_give_item(id, "weapon_m4a1")
cs_set_user_bpammo(id, CSW_M4A1, 90)
return PLUGIN_HANDLED
}
case 1:
{
if (!UTIL_Buyforpkt(id,7))
return PLUGIN_HANDLED
fm_give_item(id,"weapon_ak47")
cs_set_user_bpammo(id, CSW_AK47, 90)
return PLUGIN_HANDLED
}
case 2:{
if (!UTIL_Buyforpkt(id,10))
return PLUGIN_HANDLED
fm_give_item(id,"weapon_awp")
cs_set_user_bpammo(id, CSW_AWP, 30)
return PLUGIN_HANDLED
}
case 3:{
if (!UTIL_Buyforpkt(id,5))
return PLUGIN_HANDLED
fm_give_item(id,"weapon_famas")
cs_set_user_bpammo(id, CSW_FAMAS, 90)
return PLUGIN_HANDLED
}
case 4:{
if (!UTIL_Buyforpkt(id,5))
return PLUGIN_HANDLED
fm_give_item(id,"weapon_gali")
cs_set_user_bpammo(id, CSW_GALI, 90)
return PLUGIN_HANDLED
}
case 5:{
if (!UTIL_Buyforpkt(id,13))
return PLUGIN_HANDLED
fm_give_item(id,"weapon_m249")
cs_set_user_bpammo(id, CSW_M249, 200)
return PLUGIN_HANDLED
}
case 6:{
if (!UTIL_Buyforpkt(id,4))
return PLUGIN_HANDLED
fm_give_item(id,"weapon_mp5navy")
cs_set_user_bpammo(id, CSW_MP5NAVY, 120)
return PLUGIN_HANDLED
}
case 7:{
if (!UTIL_Buyforpkt(id,6))
return PLUGIN_HANDLED
fm_give_item(id,"weapon_scout")
cs_set_user_bpammo(id, CSW_SCOUT, 90)
return PLUGIN_HANDLED
}
case 8:{
if (!UTIL_Buyforpkt(id,7))
return PLUGIN_HANDLED
fm_give_item(id,"weapon_m3")
cs_set_user_bpammo(id, CSW_M3, 32)
return PLUGIN_HANDLED
}
case 9:{
if (!UTIL_Buyforpkt(id,7))
return PLUGIN_HANDLED
fm_give_item(id,"weapon_xm1014")
cs_set_user_bpammo(id, CSW_XM1014, 32)
return PLUGIN_HANDLED
}
case 10:{
if (!UTIL_Buyforpkt(id,4))
return PLUGIN_HANDLED
fm_give_item(id,"weapon_p90")
cs_set_user_bpammo(id, CSW_P90, 100)
return PLUGIN_HANDLED
}
case 11:{
if (!UTIL_Buyforpkt(id,2))
return PLUGIN_HANDLED
fm_give_item(id,"weapon_deagle")
cs_set_user_bpammo(id, CSW_DEAGLE, 35)
return PLUGIN_HANDLED
}
case 12:{
if (!UTIL_Buyforpkt(id,8))
return PLUGIN_HANDLED
fm_give_item(id,"weapon_aug")
cs_set_user_bpammo(id, CSW_AUG, 90)
return PLUGIN_HANDLED
}
case 13:{
if (!UTIL_Buyforpkt(id,8))
return PLUGIN_HANDLED
fm_give_item(id,"weapon_sg552")
cs_set_user_bpammo(id, CSW_SG550, 90)
return PLUGIN_HANDLED
}
case 14:{
if (!UTIL_Buyforpkt(id,5))
return PLUGIN_HANDLED
fm_give_item(id, "item_nvgs")
return PLUGIN_HANDLED
}
}
menu_destroy(menu);
return PLUGIN_HANDLED;
}


Dodatki SourceMod













