Witam
Jak w mana2 (id) w lini menu_setprop(mana2,MPROP_EXITNAME,"Wyjdz") zrobić przeniesienie do mana1 (id) do głównego menu
public mana1(id) { new mana1=menu_create("Sklep za Zloto","mana1a"); menu_additem(mana1,"Bronie");//item=0 menu_additem(mana1,"Inne");//item=1 menu_setprop(mana1,MPROP_EXIT,MEXIT_ALL) menu_setprop(mana1,MPROP_EXITNAME,"Wyjscie") menu_display(id, mana1,0); return PLUGIN_HANDLED; } public mana1a(id, menu, item) { switch(item){ case 0: { mana2(id) } case 1: { mana4(id) } } menu_destroy(menu); return PLUGIN_HANDLED; } public mana2(id) { new mana2=menu_create("Sklep z bronia","mana2a"); menu_additem(mana2,"\y M4A1 + Ammo \d[10 many]") menu_additem(mana2,"\y AK47 + Ammo \d[7 many]") menu_additem(mana2,"\y AWP + Ammo \d[10 many]") menu_additem(mana2,"\y Famas + Ammo \d[5 many]") menu_additem(mana2,"\y Galil + Ammo \d[5 many]") menu_additem(mana2,"\y Krowa + Ammo \d[13 many]") menu_additem(mana2,"\y Mp5 + Ammo \d[4 many]") menu_additem(mana2,"\y Scout + Ammo \d[6 many]") menu_additem(mana2,"\y Wolna Pompa + Ammo \d[7 many]") menu_additem(mana2,"\y Szybka Pompa + Ammo \d[7 many]") menu_additem(mana2,"\y P90 + Ammo \d[4 many]") menu_additem(mana2,"\y Deagl + Ammo \d[2 many]") menu_additem(mana2,"\y Aug + Ammo \d[8 many]") menu_additem(mana2,"\y SG552 + Ammo \d[8 many]") menu_additem(mana2,"\y Noktowizor \d[5 many]") menu_setprop(mana2,MPROP_EXIT,MEXIT_ALL) menu_setprop(mana2,MPROP_EXITNAME,"Wyjdz") menu_setprop(mana2,MPROP_NEXTNAME,"Dalej") menu_setprop(mana2,MPROP_BACKNAME,"Wroc") menu_display(id, mana2,0); return PLUGIN_HANDLED; } public mana2a(id, menu, item) { switch(item){ case 0: { if (!UTIL_Buyforpkt(id,10)) return PLUGIN_HANDLED fm_give_item(id, "weapon_m4a1") cs_set_user_bpammo(id, CSW_M4A1, 90) return PLUGIN_HANDLED } case 1: { if (!UTIL_Buyforpkt(id,7)) return PLUGIN_HANDLED fm_give_item(id,"weapon_ak47") cs_set_user_bpammo(id, CSW_AK47, 90) return PLUGIN_HANDLED } case 2:{ if (!UTIL_Buyforpkt(id,10)) return PLUGIN_HANDLED fm_give_item(id,"weapon_awp") cs_set_user_bpammo(id, CSW_AWP, 30) return PLUGIN_HANDLED } case 3:{ if (!UTIL_Buyforpkt(id,5)) return PLUGIN_HANDLED fm_give_item(id,"weapon_famas") cs_set_user_bpammo(id, CSW_FAMAS, 90) return PLUGIN_HANDLED } case 4:{ if (!UTIL_Buyforpkt(id,5)) return PLUGIN_HANDLED fm_give_item(id,"weapon_gali") cs_set_user_bpammo(id, CSW_GALI, 90) return PLUGIN_HANDLED } case 5:{ if (!UTIL_Buyforpkt(id,13)) return PLUGIN_HANDLED fm_give_item(id,"weapon_m249") cs_set_user_bpammo(id, CSW_M249, 200) return PLUGIN_HANDLED } case 6:{ if (!UTIL_Buyforpkt(id,4)) return PLUGIN_HANDLED fm_give_item(id,"weapon_mp5navy") cs_set_user_bpammo(id, CSW_MP5NAVY, 120) return PLUGIN_HANDLED } case 7:{ if (!UTIL_Buyforpkt(id,6)) return PLUGIN_HANDLED fm_give_item(id,"weapon_scout") cs_set_user_bpammo(id, CSW_SCOUT, 90) return PLUGIN_HANDLED } case 8:{ if (!UTIL_Buyforpkt(id,7)) return PLUGIN_HANDLED fm_give_item(id,"weapon_m3") cs_set_user_bpammo(id, CSW_M3, 32) return PLUGIN_HANDLED } case 9:{ if (!UTIL_Buyforpkt(id,7)) return PLUGIN_HANDLED fm_give_item(id,"weapon_xm1014") cs_set_user_bpammo(id, CSW_XM1014, 32) return PLUGIN_HANDLED } case 10:{ if (!UTIL_Buyforpkt(id,4)) return PLUGIN_HANDLED fm_give_item(id,"weapon_p90") cs_set_user_bpammo(id, CSW_P90, 100) return PLUGIN_HANDLED } case 11:{ if (!UTIL_Buyforpkt(id,2)) return PLUGIN_HANDLED fm_give_item(id,"weapon_deagle") cs_set_user_bpammo(id, CSW_DEAGLE, 35) return PLUGIN_HANDLED } case 12:{ if (!UTIL_Buyforpkt(id,8)) return PLUGIN_HANDLED fm_give_item(id,"weapon_aug") cs_set_user_bpammo(id, CSW_AUG, 90) return PLUGIN_HANDLED } case 13:{ if (!UTIL_Buyforpkt(id,8)) return PLUGIN_HANDLED fm_give_item(id,"weapon_sg552") cs_set_user_bpammo(id, CSW_SG550, 90) return PLUGIN_HANDLED } case 14:{ if (!UTIL_Buyforpkt(id,5)) return PLUGIN_HANDLED fm_give_item(id, "item_nvgs") return PLUGIN_HANDLED } } menu_destroy(menu); return PLUGIN_HANDLED; }