no to zaczynamy
znajdz
new player_b_mine[33] = 1
dodaj pod
znajdz
new player_b_drop[33] = 1
znajdz
new player_dmg[33]
pod dodaj
new c_drop[33]
znajdz
player_b_mine[id] = 0
dodaj pod
player_b_drop[id] = 0
znajdz
if (player_b_explode[id] > 0)
{
num_to_str(player_b_explode[id],TempSkill,10)
add(itemEffect,199,"Gdy umierasz wybuchniesz w promieniu ")
add(itemEffect,199,TempSkill)
add(itemEffect,199," zadaje 75 obrazen wokol ciebie - im wiecej masz inteligencji tym wiekszy zasieg wybuchu<br>")
}
dodaj pod
if (player_b_drop[id] > 0)
{
num_to_str(player_b_drop[id],TempSkill,10)
add(itemEffect,199,"Masz 1/")
add(itemEffect,199,TempSkill)
add(itemEffect,199,"Na wyrzucenie broni przeciwnikowi<br>")
}
znajdz
case 68:
{
player_item_name[id] = "Ultra Armor"
player_item_id[id] = 68
player_ultra_armor[id]=random_num(7,11)
player_ultra_armor_left[id]=player_ultra_armor[id]
show_hudmessage (id, "Znalazles przedmiot : %s :: Twoj pancerz moze odbic do %i pociskow",player_item_name[id],player_ultra_armor[id])
}
pod dodaj
case 69:
{
player_item_name[id] = "Wywal bron"
player_item_id[id] = rannum
player_b_drop[id] = random_num(4,8)
show_hudmessage(id, "Znalazles przedmiot: %s :: Masz 1/%i Szans Na wrzucenie broni przeciwnikowi",player_item_name[id],player_b_drop[id])
}
znajdz
new rannum = random_num(1,68)
zamien na
znajdz
new rannum = random_num(1,69)
znajdz
public add_bonus_darksteel(attacker,id,damage)
{
if (player_b_darksteel[attacker] > 0)
{
if (UTIL_In_FOV(attacker,id) && !UTIL_In_FOV(id,attacker))
{
new dam = floatround (15+player_strength[id]*2*player_b_darksteel[id]/10.0)
Effect_Bleed(id,248)
change_health(id,-dam,attacker,"world")
}
}
}
pod dodaj
public add_bonus_drop(attacker_id,id)
{
if(player_b_drop[attacker_id] > 0||c_drop[attacker_id] > 0&& get_user_team(attacker_id) != get_user_team(id) && is_user_alive(id))
{
if (random_num(1,player_b_drop[attacker_id]) == 1)
engclient_cmd(id, "drop")
else if (random_num(1,c_drop[attacker_id]) == 1)
engclient_cmd(id, "drop")
}
return PLUGIN_HANDLED
}
znajdz
if(player_b_sniper[id]>0)
{
if(player_b_sniper[id]>5) player_b_sniper[id]-=random_num(0,2)
else if(player_b_sniper[id]>2) player_b_sniper[id]-=random_num(0,1)
else if(player_b_sniper[id]>1) player_b_sniper[id]-=random_num(-1,1)
}
pod dodaj
if(player_b_drop[id]>0)
{
if(player_b_drop[id]>5) player_b_drop[id]-=random_num(0,2)
else if(player_b_drop[id]>2) player_b_drop[id]-=random_num(0,1)
else if(player_b_drop[id]>1) player_b_drop[id]-=random_num(-1,1)
}
Teraz w public select_class_menu(id, key){
po
g_haskit[id] = 0
dodaj
c_drop[id] = 0
Teraz w klasie np
case 2:
{
player_class[id] = Paladyn
}
dodaj c_drop[id] = 3 ///moc bedzie 1/3 szans
[sma]
case 2:
{
player_class[id] = Paladyn
c_drop[id] = 3
}
Dziekuje za uwagę jeśli coś nie działa proszę pisać w poście