Dlaczego tutaj nie dziala HP i szybkosc poruszania sie klasy?
/* Plugin generated by AMXX-Studio */ #include <amxmodx> #include <amxmisc> #include <codmod> #include <hamsandwich> #include <fun> #define DMG_BULLET (1<<1) new bool:ma_klase[33]; new const nazwa[] = "Komandos"; new const opis[] = "Natychmiastowe zabicie z noza(PPM)"; new const bronie = (1<<CSW_SMOKEGRENADE)|(1<<CSW_USP)|(1<<CSW_DEAGLE); new const zdrowie = 0; new const kondycja = 0; new const inteligencja = 0; new const wytrzymalosc = 0; public plugin_init() { register_plugin(nazwa, "1.0", "QTM_Peyote"); cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc); RegisterHam(Ham_TakeDamage, "player", "TakeDamage"); } public cod_class_enabled(id) { ma_klase[id] = true; set_user_maxspeed(id,get_user_maxspeed(id)+get_user_maxspeed(id)*0.4); set_user_health(id, 130) } public cod_class_disabled(id) { ma_klase[id] = false; set_user_maxspeed(id,get_user_maxspeed(id)+get_user_maxspeed(id)); set_user_health(id, 100) } public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits) { if(!is_user_connected(idattacker)) return HAM_IGNORED; if(!ma_klase[idattacker]) return HAM_IGNORED; if(get_user_weapon(idattacker) == CSW_KNIFE && damagebits & DMG_BULLET && damage > 20.0) cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits); return HAM_IGNORED; }