Proszę o zmodyfikowanie klasy, zamiast czołgania to dać ciche kroki
/* Plugin generated by AMXX-Studio */ #include <amxmodx> #include <amxmisc> #include <fakemeta> #include <codmod> #define PLUGIN "Czolganie | Dla klasy [CoD Nowy]" #define VERSION "1.0" #define AUTHOR "Sn!ff3r | Edit by d0n tHe Pr0oo" new bool:moze[33] new bool:ma_klase[33]; new const nazwa[] = "Cichy Zolnierz [ViP]"; new const opis[] = "Moze sie czolgac"; new const bronie = 1<<CSW_M4A1; new const zdrowie = 50; new const kondycja = 45; new const inteligencja = 0; new const wytrzymalosc = 20; public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc); register_event("HLTV","newround","a","1=0","2=0") register_forward(FM_EmitSound, "EmitSound") register_cvar("czolganie", VERSION, FCVAR_SERVER|FCVAR_EXTDLL|FCVAR_SPONLY) } public cod_class_enabled(id) { ma_klase[id] = true; } public cod_class_disabled(id) { ma_klase[id] = false; } public newround() { for(new i = 0; i < sizeof moze; i++) moze[i] = false client_cmd(0,"-duck") } public client_PostThink(id) { new button = pev(id,pev_button) new oldbuttons = pev(id,pev_oldbuttons) if(ma_klase[id]) if(button & IN_USE && oldbuttons & IN_USE && pev(id,pev_watertype) == -1) { new flags = pev(id,pev_flags) if(flags & FL_ONGROUND) { engfunc(EngFunc_DropToFloor,id) client_cmd(id,"+duck") set_pev(id,pev_waterlevel,5) set_pev(id,pev_punchangle,{0.0,0.0,0.0}) moze[id] = true ; } if(button & IN_JUMP && moze[id]) { new Float:vVelocity[3] pev(id,pev_velocity,vVelocity) vVelocity[2] = float(-abs(floatround(vVelocity[2]))) set_pev(id,pev_velocity,vVelocity) set_pev(id,pev_button,pev(id,pev_button) & ~IN_JUMP) } } else { if(moze[id]) { client_cmd(id,"-duck") set_pev(id,pev_waterlevel,0) moze[id] = false; } } } public EmitSound(entity, channel, const sound[]) { if(equal(sound,"common/wpn_denyselect.wav")) return FMRES_SUPERCEDE return FMRES_IGNORED }
Ps. Czołganie ma zniknąć, daję plusa