Witamy w Nieoficjalnym polskim support'cie AMX Mod X
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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#pragma reqlib "roulette" /* draw power =7!, for example, prize with 3x less chance to get out from draw, we register with power: POWER/3: register_prize("prize name", POWER/3); */ #define POWER 5040 #define POWER_STR "5040" // some predefines karma levels for prizes #define KARMA_WORST "-100" #define KARMA_VERY_BAD "-75" #define KARMA_BAD "-50" #define KARMA_QUITE_BAD "-25" #define KARMA_MINUS "-1" #define KARMA_NEUTRAL "0" #define KARMA_PLUS "1" #define KARMA_QUITE_GOOD "25" #define KARMA_GOOD "50" #define KARMA_VERY_GOOD "75" #define KARMA_BEST "100" // defines cvar bitsum value, showing cvar`s existing and every change #define FCVAR_SHOWALL FCVAR_ARCHIVE|FCVAR_SERVER enum{ ROULETTE_BLOCK, // Blocks forward execute or disallow for executing ROULETTE_ALLOW // Executes the forward or allow for executing } enum(<<=1){ // Message channels used in prize_info native MSG_COLORCHAT=1, MSG_TUTOR, MSG_CENTER } enum{ // Colors are projected to be compatible with ColorChat INFO_YELLOW=1, // Yellow color has been added to make names more sense INFO_GREEN, INFO_RED=5, INFO_BLUE } /* Registers new prize, native must be placed in plugin_init function desc - short description for developer menu. Limit: 100 characters karma - how good is prize positive value for favorable prizes negative value for unfavorable prizes 0 for neutral or hard to assess prizes pwr - the product of chance on the prize drawn, recommended value: POWER key - translates key if set to true or just register prize with given name Returns registered prize id. Prize ids begins from 0 */ native register_prize(desc[200], pwr=POWER, karma=0, bool:key=true); /* Forces prize power change id - number of player, which power is changed if set to 0, power is changed for all players pwr - new power to set Returns old player`s prize power or -1 if id is 0 */ native change_prize_power(id=0, pwr=0); /* Changes prize`s karma karma - new karma to set Returns prize`s old karma */ native change_prize_karma(karma=0); /* Sets user karma level id - number of player to set new karma if set to 0, karma is set to all players karma - new karma to set Returns old player`s karma or -1 if id is 0 */ native set_user_karma(id=0, karma=0); /* Gets user karma level id - number of player to get karma */ native get_user_karma(id); /* Gets time to end of round in seconds */ native timeleft(); /* Shows information of drawed message to winner and his spectators id - number of player to show the information color - color of the message to show. Available colors to choose: YELLOW, GREEN, RED, BLUE key - translates key if set to true or just shows given message msg - message to show for a player. Limit of 190 characters msgSpec - message to show for player`s spectators. Same limit. channel - binary sum of channels message to show 1 - ColorChat 2 - Tutor 4 - Center time - how long the tutor message have to lasts (float value) */ native prize_info(id, color=INFO_YELLOW, msg[190]="", msgSpec[190]="", bool:key=true, channel=3, Float:time=10.0); /* Shows counter centered information to winner and his spectators Uses client_print print_center in format: "translated_key: number" id - number of player to show the counter key - the key to translate, being the prize name number - number to show (f.e. seconds left, HP left, etc.) spect - specifies, if show counter to spectators too. */ native prize_counter(id, key[128], number, bool:spect=true); /* Registers new dictionary of keys to translate file - dictionary`s filename placed in data/lang */ native register_translate(file[128]); /* Translates key registered by register_translate id - number of player to translate key for key - the key to translate result - the output for translated key */ native translate(id, key[128], result[896]); /* Executes prize by given player id - number of player wchich drew the prize */ forward execute_prize(id); /* Ask for change prize`s power id - number of player to reset the power Returning ROULETTE_ALLOW allows for prize`s power reset Returning ROULETTE_BLOCK disallows for prize`s power reset */ forward power_reset(id); /* Ask for ability to draw the prize for a given player id - number of player to draw the prize Returning ROULETTE_ALLOW allows for draw the prize Returning ROULETTE_BLOCK disallows for draw the prize */ forward check_prize(id);
Pobierz plik roulette.inc