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Wklejka 13214773520 dodana przez Gość, 16.11.2011 22:02
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/* ================================================================================================ /
*
*	Diablo Mod: 
*	------------------
*
*	Need:		This compiled and items files
*	Works with:	AMXX § Cs 1.6
*
*	Installation:
*	-------------------
*	Copy script into plugins and edit plugins.ini
*	Copy item diablo directory into addons/amxmodx
*	If you amx directory is not called addons/amxmodx/.. just create a new path
*
*	Credits:
*	-----------------
*	Spacedude
*	Some others back when amx mod started :]
*	twistedeuphoria
*
*	diablo_xpbonus = Xp on each kill (without bonus)
*	diablo_durability = Will your item loose durability on damage? And how much each time
*	diablo_saveitems = Save items when map changes
*	diablo_spawnchance = 1/x chance to spawn powerup on each roundstart
*
*	Contact:
*	-----------------
*	email: mortengryning@gmail.com
*
/ ================================================================================================= */
 
new Basepath[128]	//Path from Cstrike base directory
 
#include <amxmodx>
#include <amxmisc>
 
#include <engine>
#include <fakemeta> 
#include <cstrike>
 
#include <fun>
#include <fakemeta_util>
#include <sqlx>
#include <csx>
#include <colorchat>
 
 
#define RESTORETIME 30.0	 //How long from server start can players still get their item trasferred (s)
#define MAX 32			 //Max number of valid player entities
 
//#define CHEAT 1		 //Cheat for testing purposes
#define CS_PLAYER_HEIGHT 72.0
#define GLOBAL_COOLDOWN 0.5
#define TASK_GREET 240
#define TASK_HUD 120
#define TASK_HOOK 360
#define MAX_PLAYERS 32
#define BASE_SPEED 	245.0
#define GLUTON 95841
new Float:agi=BASE_SPEED
new round_status
new DemageTake[33]
new DemageTake1[33]
//new weapon, clip, ammo
#define x 0
#define y 1
#define z 2
 
#define TASK_CHARGE 100
#define TASK_NAME 48424
#define TASK_FLASH_LIGHT 81184
 
#define TASKID_REVIVE 	1337
#define TASKID_RESPAWN 	1338
#define TASKID_CHECKRE 	1339
#define TASKID_CHECKST 	13310
#define TASKID_ORIGIN 	13311
#define TASKID_SETUSER 	13312
 
#define pev_zorigin	pev_fuser4
#define seconds(%1) ((1<<12) * (%1))
 
#define OFFSET_CAN_LONGJUMP    356
 
#define MAX_FLASH 15		//pojemnosc barejii maga (sekund)
 
new SOUND_START[] 	= "items/medshot4.wav"
new SOUND_FINISHED[] 	= "items/smallmedkit2.wav"
new SOUND_FAILED[] 	= "items/medshotno1.wav"
new SOUND_EQUIP[]	= "items/ammopickup2.wav"
 
enum
{
	ICON_HIDE = 0,
	ICON_SHOW,
	ICON_FLASH
}
 
new g_haskit[MAX+1]
new Float:g_revive_delay[MAX+1]
new Float:g_body_origin[MAX+1][3]
new bool:g_wasducking[MAX+1]
 
new g_msg_bartime
new g_msg_screenfade
new g_msg_statusicon
new g_msg_clcorpse
 
new cvar_revival_time
new cvar_revival_health
new cvar_revival_dis
 
 
new attacker
new attacker1
new flashlight[33]
new flashbattery[33]
new flashlight_r
new flashlight_g
new flashlight_b
 
new planter
new defuser
 
new map_end = 0
 
// max clip
stock const maxClip[31] = { -1, 13, -1, 10,  1,  7,  1,  30, 30,  1,  30,  20,  25, 30, 35, 25,  12,  20,
			10,  30, 100,  8, 30,  30, 20,  2,  7, 30, 30, -1,  50 };
 
// max bpammo
stock const maxAmmo[31] = { -1, 52, -1, 90, -1, 32, -1, 100, 90, -1, 120, 100, 100, 90, 90, 90, 100, 100,
			30, 120, 200, 32, 90, 120, 60, -1, 35, 90, 90, -1, 100 };
 
new gmsgDeathMsg
new gmsgStatusText
new gmsgBartimer
new gmsgScoreInfo
new gmsgHealth
 
new bool:freeze_ended
new c4state[33]
new c4bombc[33][3] 
new c4fake[33]
new fired[33]
new bool:ghost_check
new ghosttime[33]
new ghoststate[33]
 
new sprite_blood_drop = 0
new sprite_blood_spray = 0
new sprite_gibs = 0
new sprite_white = 0
new sprite_fire = 0
new sprite_beam = 0
new sprite_boom = 0
new sprite_line = 0
new sprite_lgt = 0
new sprite_laser = 0
new sprite_ignite = 0
new sprite_smoke = 0
 
new player_xp[33] = 0		//Holds players experience
new player_lvl[33] = 1			//Holds players level
new player_point[33] = 0		//Holds players level points
new player_item_id[33] = 0	//Items id
new player_item_name[33][128]   //The items name
new player_intelligence[33]
new player_strength[33]
new player_agility[33]
new Float:player_damreduction[33]
new player_dextery[33]
new player_class[33]		
new Float:player_huddelay[33]
 
//Item attributes
new player_b_vampire[33] = 1	//Vampyric damage
new player_b_damage[33] = 1	//Bonus damage
new player_b_money[33] = 1	//Money bonus
new player_b_gravity[33] = 1	//Gravity bonus : 1 = best
new player_b_inv[33] = 1		//Invisibility bonus
new player_b_grenade[33] = 1	//Grenade bonus = 1/chance to kill
new player_b_reduceH[33] = 1	//Reduces player health each round start
new player_b_theif[33] = 1	//Amount of money to steal
new player_b_respawn[33] = 1	//Chance to respawn upon death
new player_b_explode[33] = 1	//Radius to explode upon death
new player_b_heal[33] = 1	//Ammount of hp to heal each 5 second
new player_b_gamble[33] = 1	//Random skill each round : value = vararity
new player_b_blind[33] = 1	//Chance 1/Value to blind the enemy
new player_b_fireshield[33] = 1	//Protects against explode and grenade bonus 
new player_b_meekstone[33] = 1	//Ability to lay a fake c4 and detonate 
new player_b_teamheal[33] = 1	//How many hp to heal when shooting a teammate 
new player_b_redirect[33] = 1	//How much damage will the player redirect 
new player_b_fireball[33] = 1	//Ability to shot off a fireball value = radius
new player_b_ghost[33] = 1	//Ability to walk through stuff
new player_b_eye[33] = 1		//Ability to place camera
new player_b_blink[33] = 1	//Ability to get a railgun
new player_b_windwalk[33] = 1	//Ability to windwalk away
new player_b_usingwind[33] = 1	//Is player using windwalk
new player_b_froglegs[33] = 1	//Ability to hold down duck for 4 sec to frog-jump
new player_b_silent[33]	= 1	//Is player silent
new player_b_dagon[33] = 1	//Ability to nuke an opponent
new player_b_sniper[33] = 1	//Ability to kill in 1/sniper with scout
new player_b_m4master[33] = 1 
new player_b_jumpx[33] = 1	//Ability to double jump
new player_b_smokehit[33] = 1	//Ability to hit and kill with smoke :]
new player_b_extrastats[33] = 1	//Ability to gain extra stats
new player_b_firetotem[33] = 1	//Ability to put down a fire totem that explodes after 7 seconds
new player_b_hook[33] = 1	//Ability to grap a player a hook him towards you
new player_b_darksteel[33] = 1	//Ability to damage double from behind the target 	
new player_b_illusionist[33] = 1	//Ability to use the illusionist escape
new player_b_mine[33] = 1	//Ability to lay down mines
new skinchanged[33]
new player_dc_name[33][99]	//Information about last disconnected players name
new player_dc_item[33]		//Information about last disconnected players item
new player_sword[33] 		//nowyitem
new player_ring[33]		//ring stats bust +5
 
/////////////////////////////////////////////////////////////////////
new player_ultra_armor[33]
new player_ultra_armor_left[33]
/////////////////////////////////////////////////////////////////////
 
new Float:player_b_oldsen[33]	//Players old sens
 
new bool:player_b_dagfired[33]	//Fired dagoon?
new bool:used_item[33] 
new jumps[33]			//Keeps charge with the number of jumps the user has made
new bool:dojump[33]		//Are we jumping?
new item_boosted[33]		//Has this user boosted his item?
new earthstomp[33]
new bool:falling[33]
new gravitytimer[33]
new item_durability[33]	//Durability of hold item
new CTSkins[4][]={"sas","gsg9","urban","gign"}
new TSkins[4][]={"arctic","leet","guerilla","terror"}
new SWORD_VIEW[]         = "models/diablomod/v_knife.mdl" 
new SKOCZEK_VIEW[]         = "models/diablomod/v_knife_skoczek.mdl"
new SWORD_PLAYER[]       = "models/diablomod/p_knife.mdl" 
new KNIFE_VIEW[] 	= "models/v_knife.mdl"
new KNIFE_PLAYER[] 	= "models/p_knife.mdl"
new C4_VIEW[] 		= "models/v_c4.mdl"
new C4_PLAYER[] 	= "models/p_c4.mdl"
new HE_VIEW[] = "models/v_hegrenade.mdl"
new HE_PLAYER[] = "models/p_hegrenade.mdl"
new FL_VIEW[] = "models/v_flashbang.mdl"
new FL_PLAYER[] = "models/p_flashbang.mdl"
new SE_VIEW[] = "models/v_smokegrenade.mdl"
new SE_PLAYER[] = "models/p_smokegrenade.mdl"
 
new cbow_VIEW[]  = "models/diablomod/v_crossbow.mdl" 
new cvow_PLAYER[]= "models/diablomod/p_crossbow.mdl" 
new cbow_bolt[]  = "models/diablomod/Crossbow_bolt.mdl"
 
new LeaderCT = -1
new LeaderT = -1
 
new JumpsLeft[33]
new JumpsMax[33]
 
new loaded_xp[33]
new sqlstart = 30 // Tyle prob jest na mape na poprawne polaczenie - bo cos sie zapetla gdy wylancza sie serwer (zmiena mapy?)
new asked_sql[33]
new asked_klass[33]
new olny_one_time=0
 
enum { NONE = 0, Mag, Mnich, Paladyn, Zabojca, Nekromanta, Barbarzynca, Ninja, Hunter, Imperator, Duch, Ezreal, Skoczek }
new Race[13][18] = { "None","Mag","Mnich","Paladyn","Zabojca","Nekromanta","Barbarzynca", "Ninja", "Lowca", "Imperator", "Duch", "Ezreal", "Skoczek [Premium]" }
new race_heal[13] = { 100,95,150,130,100,90,110,170,120,110,130,100,150 }
 
//Wygenerowane na amxx.pl
//Wygenerowane na amxx.pl
new const LevelXP[] = {
	0,
	400, 500, 608, 828, 1064, 1402, 1770, 2195, 2668, 3252, 
	3843, 4548, 5263, 6062, 6888, 7769, 8744, 9744, 10879, 12023, 
	13212, 14509, 15818, 17223, 18685, 20235, 21840, 23503, 25168, 26856, 
	28556, 30453, 32390, 34352, 36341, 38462, 40603, 42825, 45117, 47448, 
	49790, 52238, 54720, 57327, 60025, 62768, 65519, 68285, 71092, 74015, 
	76967, 79979, 83024, 86179, 89348, 92566, 95856, 99244, 102776, 106316, 
	109876, 113566, 117293, 121085, 124981, 128888, 132901, 136934, 141000, 145136, 
	149298, 153483, 157803, 162129, 166572, 171080, 175622, 180165, 184845, 189531, 
	194249, 199098, 203968, 208868, 213931, 219087, 224252, 229492, 234732, 240009, 
	245373, 250768, 256171, 261809, 267477, 273197, 278949, 284764, 290622, 296502, 
	302478, 308465, 314531, 320658, 326870, 333228, 339636, 346114, 352633, 359186, 
	365746, 372389, 379168, 385972, 392815, 399769, 406754, 413756, 420880, 428014, 
	435237, 442556, 449932, 457328, 464787, 472289, 479895, 487545, 495215, 502945, 
	510800, 518711, 526642, 534623, 542715, 550825, 558978, 567207, 575520, 583873, 
	592260, 600682, 609242, 617871, 626570, 635330, 644122, 652915, 661780, 670681, 
	679731, 688794, 697872, 707056, 716268, 725588, 734951, 744349, 753885, 763433, 
	772996, 782692, 792461, 802247, 812097, 821970, 831845, 841770, 851896, 862041, 
	872291, 882599, 892926, 903261, 913720, 924219, 934743, 945415, 956132, 966870, 
	977636, 988425, 999355, 1010285, 1021382, 1032499, 1043645, 1054844, 1066061, 1077389, 
	1088776, 1100252, 1111772, 1123370, 1135066, 1146792, 1158603, 1170457, 1182359, 1194283
}
 
 
 
new player_class_lvl[33][13]
new player_class_lvl_save[33]
 
new player_xp_old[33]
 
new database_user_created[33]
 
new srv_avg[13] = {1,1,1,1,1,1,1,1,1,1,1,1,1}
 
//For Hook and powerup sy
new hooked[33]
new Float:player_global_cooldown[33]
 
//For optimization
new last_update_xp[33]
new Float:last_update_perc[33]
new bool:use_addtofullpack
#define ICON_HIDE 0 
#define ICON_SHOW 1
#define ICON_FLASH 2 
#define ICON_S "suithelmet_full"
 
 
new wear_sun[33]
 
 
//Flags a user can have
enum
{
	Flag_Ignite = 0,
	Flag_Hooking,
	Flag_Rot,
	Flag_Dazed,
	Flag_Illusion,
	Flag_Moneyshield,
	Flag_Teamshield,
	Flag_Teamshield_Target,
	num_of_flags
}
 
 
//Flags
new afflicted[33][num_of_flags]
 
//noze
 
new max_knife[33]
new player_knife[33]
new Float:tossdelay[33]
 
//luk
 
new Float:bowdelay[33]
new bow[33]
new button[33]
 
// hunter - slad
 
#define TARACE_TASK 91203
 
new trace_bool[33]
 
#define NADE_VELOCITY	EV_INT_iuser1
#define NADE_ACTIVE	EV_INT_iuser2	
#define NADE_TEAM	EV_INT_iuser3	
#define NADE_PAUSE	EV_INT_iuser4
 
new cvar_throw_vel = 90 // def: 90
new cvar_activate_dis = 175 // def 190
new cvar_nade_vel = 280 //def 280
new Float: cvar_explode_delay = 0.5 // def 0.50
 
 
new g_TrapMode[33]
new g_GrenadeTrap[33] = {0, ... }
new Float:g_PreThinkDelay[33]
 
 
new Float:gfBlockSizeMin1[3]= {-32.0,-4.0,-32.0};
new Float:gfBlockSizeMax1[3]= { 32.0, 4.0, 32.0};
new Float:vAngles1[3] = {90.0,90.0,0.0}
 
new Float:gfBlockSizeMin2[3]= {-4.0,-32.0,-32.0}
new Float:gfBlockSizeMax2[3]= { 4.0, 32.0, 32.0}
new Float:vAngles2[3] = {90.0,0.0,0.0}
 
new casting[33]
new Float:cast_end[33]
new on_knife[33]
new golden_bulet[33]
new ultra_armor[33]
new after_bullet[33]
new num_shild[33]
new invisible_cast[33]
new niewidka[33]
new g_reduce[33]
new player_dmg[33]
 
/* PLUGIN CORE REDIRECTING TO FUNCTIONS ========================================================== */
 
 
// SQL //
 
new Handle:g_SqlTuple
 
new g_sqlTable[64] = "dbmod_tables"
new g_boolsqlOK=0
 
// SQL //
 
 
public plugin_init()
{
	new map[32]
	get_mapname(map,31)
	new times[64]
	get_time("%m/%d/%Y - %H:%M:%S" ,times,63)
	log_to_file("addons/amxmodx/logs/diablo.log","%s ### MAPA: %s ### ",times,map)
 
	register_cvar("diablo_sql_host","localhost",FCVAR_PROTECTED)
	register_cvar("diablo_sql_user","root",FCVAR_PROTECTED)
	register_cvar("diablo_sql_pass","root",FCVAR_PROTECTED)
	register_cvar("diablo_sql_database","dbmod",FCVAR_PROTECTED)
 
	register_cvar("diablo_sql_table","dbmod_tablet",FCVAR_PROTECTED)
	register_cvar("diablo_sql_save","0",FCVAR_PROTECTED)	// 0 - nick
								// 1 - ip
								// 2 - steam id	
	register_cvar("diablo_classes", "abcdefghijkl")
	// a Mag
	// b Paladyn
	// c Mnich
	// d Zabojca
	// e Barbarzynca
	// f Nekromanta
	// g Ninja
	// h Hunter
 
	register_cvar("diablo_avg", "1")	
 
	cvar_revival_time 	= register_cvar("amx_revkit_time", 	"3")
	cvar_revival_health	= register_cvar("amx_revkit_health", 	"25")
	cvar_revival_dis 	= register_cvar("amx_revkit_distance", 	"70.0")
 
	g_msg_bartime	= get_user_msgid("BarTime")
	g_msg_clcorpse	= get_user_msgid("ClCorpse")
	g_msg_screenfade= get_user_msgid("ScreenFade")
	g_msg_statusicon= get_user_msgid("StatusIcon")
 
	register_message(g_msg_clcorpse, "message_clcorpse")
 
	register_event("HLTV", 		"event_hltv", 	"a", "1=0", "2=0")
 
	register_forward(FM_Touch, 		"fwd_touch")
	register_forward(FM_EmitSound, 		"fwd_emitsound")
	register_forward(FM_PlayerPostThink, 	"fwd_playerpostthink")
 
 
	register_plugin("DiabloMod","5.9i PL","Miczu & GuTeK") 
	register_cvar("diablomod_version","5.9i PL",FCVAR_SERVER)
 
	register_cvar("flashlight_custom","1");
	register_cvar("flashlight_drain","1.0");
	register_cvar("flashlight_charge","0.5");
	register_cvar("flashlight_radius","8");
	register_cvar("flashlight_decay","90");
	register_event("Flashlight","event_flashlight","b");
 
	register_event("CurWeapon","CurWeapon","be", "1=1") 
	register_event("ResetHUD", "ResetHUD", "abe")
	register_event("ScreenFade","det_fade","be","1!0","2!0","7!0")
	register_event("DeathMsg","DeathMsg","ade") 
	register_event("Damage", "Damage", "b", "2!0")
	register_event("SendAudio","freeze_over","b","2=%!MRAD_GO","2=%!MRAD_MOVEOUT","2=%!MRAD_LETSGO","2=%!MRAD_LOCKNLOAD")
	register_event("SendAudio","freeze_begin","a","2=%!MRAD_terwin","2=%!MRAD_ctwin","2=%!MRAD_rounddraw") 
 
	register_event("SendAudio", "award_defuse", "a", "2&%!MRAD_BOMBDEF")  	
	register_event("BarTime", "bomb_defusing", "be", "1=10", "1=5")
 
	register_logevent("award_plant", 3, "2=Planted_The_Bomb");	
	register_event("StatusIcon", "got_bomb", "be", "1=1", "1=2", "2=c4")
 
	register_event("TextMsg", "award_hostageALL", "a", "2&#All_Hostages_R" ); 
	register_event("TextMsg","host_killed","b","2&#Killed_Hostage") 
	register_event("SendAudio","eventGrenade","bc","2=%!MRAD_FIREINHOLE")
	register_event("TextMsg", "freeze_begin", "a", "2=#Game_will_restart_in")
	register_event("SendAudio", "TTWin", "a", "2&%!MRAD_terwin")
	register_event("SendAudio", "CTWin", "a", "2&%!MRAD_ctwin")
	register_clcmd("say drop","dropitem") 
	register_clcmd("say /drop","dropitem") 
	register_clcmd("say /przedmiot","iteminfo")
	register_clcmd("say /item","iteminfo")
	register_clcmd("say /noweitemy","show_menu_item")
	register_clcmd("say /itemy","show_menu_item")
	register_clcmd("przedmiot","iteminfo")
	register_clcmd("/przedmiot","iteminfo")
	register_clcmd("say /przedmiot","iteminfo")
	register_clcmd("say /Pomoc","helpme") 
	register_clcmd("say /Klasa","changerace")
	register_clcmd("say /speed","speed")
 
	register_clcmd("say klasa","changerace")
        register_clcmd("say /gracze","cmd_who")		
	register_clcmd("klasa","changerace")
	register_clcmd("say /klasa","changerace")
	register_clcmd("say /klasy","show_menu_klasy")
	register_clcmd("say /zmianaklasy","changerace")
	register_clcmd("say zmianaklasy","changerace")
	register_clcmd("say /czary", "showskills")
	register_clcmd("say czary", "showskills")
	register_clcmd("say /menu","showmenu") 
	register_clcmd("menu","showmenu")
	register_clcmd("say /komendy","komendy")
	register_clcmd("pomoc","helpme") 
	register_clcmd("say /rune","buyrune") 
	register_clcmd("/rune","buyrune") 
	register_clcmd("rune","buyrune") 	
	register_clcmd("/czary","showskills")
	register_clcmd("/czary","showskills")
	register_clcmd("say /czary","showskills")
	register_clcmd("say /czary","showskills")
	register_clcmd("say /savexp","savexpcom")
	//register_clcmd("say /loadxp","LoadXP")
	register_clcmd("say /reset","reset_skill")
	register_clcmd("reset","reset_skill")	 
	register_clcmd("/reset","reset_skill")
	register_clcmd("say /exp", "exp")
 
	register_clcmd("mod","mod_info")
 
	register_menucmd(register_menuid("Wybierz Staty"), 1023, "skill_menu")
	register_menucmd(register_menuid("info klas"), 1023, "klasy")
	register_menucmd(register_menuid("Opcje"), 1023, "option_menu")
	register_menucmd(register_menuid("Wybierz Klase"), 1023, "select_class_menu")
	register_menucmd(register_menuid("Sklep z dodatkami"), 1023, "select_rune_menu")
	register_menucmd(register_menuid("Nowe Itemy"), 1023, "nowe_itemy")
	register_menucmd(register_menuid("Klasy"), 1023, "PressedKlasy")
	register_menucmd(register_menuid("Lok"), 1023, "PokazMeni")
	register_menucmd(register_menuid("Nik"), 1023, "Pokaz2")
	gmsgDeathMsg = get_user_msgid("DeathMsg")
	gmsgStatusText = get_user_msgid("StatusText")
	gmsgBartimer = get_user_msgid("BarTime") 
	gmsgScoreInfo = get_user_msgid("ScoreInfo") 
	register_cvar("diablo_dmg_exp","0",0)
	register_cvar("diablo_xpbonus","100",0)
	register_cvar("diablo_xpbonus2","120",0)
	register_cvar("diablo_xpbonus3","30",0)
	register_cvar("diablo_durability","2",0) 
	register_cvar("SaveXP", "1")
	set_msg_block ( gmsgDeathMsg, BLOCK_SET ) 
	set_task(5.0, "Timed_Healing", 0, "", 0, "b")
	set_task(1.0, "Timed_Ghost_Check", 0, "", 0, "b")
	set_task(0.8, "UpdateHUD",0,"",0,"b")
	register_think("PlayerCamera","Think_PlayerCamera");
	register_think("Effect_Rot","Effect_Rot_Think")
	register_logevent("RoundStart", 2, "0=World triggered", "1=Round_Start")
	register_clcmd("fullupdate","fullupdate")
	register_clcmd("amx_givexp","CmdGiveExp",ADMIN_IMMUNITY,"Uzycie amx_givexp <nick>")
	register_forward(FM_WriteString, "FW_WriteString")
	register_think("Effect_Ignite_Totem", "Effect_Ignite_Totem_Think")
	register_think("Effect_Ignite", "Effect_Ignite_Think")
	register_think("Effect_Slow","Effect_Slow_Think")
	register_think("Effect_Timedflag","Effect_Timedflag_Think")
	register_think("Effect_MShield","Effect_MShield_Think")
	register_think("Effect_Teamshield","Effect_Teamshield_Think")
	register_think("Effect_Healing_Totem","Effect_Healing_Totem_Think")
	register_forward(FM_AddToFullPack, "client_AddToFullPack")
	register_event("SendAudio","freeze_over1","b","2=%!MRAD_GO","2=%!MRAD_MOVEOUT","2=%!MRAD_LETSGO","2=%!MRAD_LOCKNLOAD")
	register_event("SendAudio","freeze_begin1","a","2=%!MRAD_terwin","2=%!MRAD_ctwin","2=%!MRAD_rounddraw")
 
	register_forward(FM_PlayerPreThink, "Forward_FM_PlayerPreThink")
 
	register_cvar("diablo_dir", "addons/amxmodx/diablo/")
 
	get_cvar_string("diablo_dir",Basepath,127)
 
	register_event("Health", "Health", "be", "1!255")
	register_cvar("diablo_show_health","1")
	gmsgHealth = get_user_msgid("Health") 
	//noze
 
	register_touch("throwing_knife", "player", "touchKnife")
	register_touch("throwing_knife", "worldspawn",		"touchWorld")
	register_touch("throwing_knife", "func_wall",		"touchWorld")
	register_touch("throwing_knife", "func_door",		"touchWorld")
	register_touch("throwing_knife", "func_door_rotating",	"touchWorld")
	register_touch("throwing_knife", "func_wall_toggle",	"touchWorld")
	register_touch("throwing_knife", "dbmod_shild",		"touchWorld")
 
	register_touch("throwing_knife", "func_breakable",	"touchbreakable")
	register_touch("func_breakable", "throwing_knife",	"touchbreakable")
 
	register_cvar("diablo_knife","20")
	register_cvar("diablo_knife_speed","1000")
 
	register_touch("xbow_arrow", "player", 			"toucharrow")
	register_touch("xbow_arrow", "worldspawn",		"touchWorld2")
	register_touch("xbow_arrow", "func_wall",		"touchWorld2")
	register_touch("xbow_arrow", "func_door",		"touchWorld2")
	register_touch("xbow_arrow", "func_door_rotating",	"touchWorld2")
	register_touch("xbow_arrow", "func_wall_toggle",	"touchWorld2")
	register_touch("xbow_arrow", "dbmod_shild",		"touchWorld2")
 
	register_touch("xbow_arrow", "func_breakable",		"touchbreakable")
	register_touch("func_breakable", "xbow_arrow",		"touchbreakable")
 
	register_cvar("diablo_arrow","120.0")
	register_cvar("diablo_arrow_multi","2.0")
	register_cvar("diablo_arrow_speed","1500")
 
	register_cvar("diablo_klass_delay","2.5")
 
	//Koniec noze
 
	register_think("grenade", "think_Grenade")
	register_think("think_bot", "think_Bot")
	_create_ThinkBot()
 
	register_forward(FM_TraceLine,"fw_traceline");
 
	return PLUGIN_CONTINUE  
}
 
public sql_start()
{
	if(sqlstart<0) return
	if(g_boolsqlOK) return
 
	new host[128]
	new user[64]
	new pass[64]
	new database[64]
 
	get_cvar_string("diablo_sql_database",database,63)
	get_cvar_string("diablo_sql_host",host,127)
	get_cvar_string("diablo_sql_user",user,63)
	get_cvar_string("diablo_sql_pass",pass,63)
 
	g_SqlTuple = SQL_MakeDbTuple(host,user,pass,database)
 
 
 
	get_cvar_string("diablo_sql_table",g_sqlTable,63)
 
	new q_command[512]
	format(q_command,511,"CREATE TABLE IF NOT EXISTS `%s` ( `nick` VARCHAR( 64 ),`ip` VARCHAR( 64 ),`sid` VARCHAR( 64 ), `klasa` integer( 2 ) , `lvl` integer( 3 ) DEFAULT 1, `exp` integer( 9 ) DEFAULT 0,  `str` integer( 3 ) DEFAULT 0, `int` integer( 3 ) DEFAULT 0, `dex` integer( 3 ) DEFAULT 0, `agi` integer( 3 ) DEFAULT 0 ) ",g_sqlTable)
 
	SQL_ThreadQuery(g_SqlTuple,"TableHandle",q_command)
}
 
//sql//
 
public TableHandle(FailState,Handle:Query,Error[],Errcode,Data[],DataSize)
{
	// lots of error checking
	g_boolsqlOK=1
	if(Errcode)
	{
		g_boolsqlOK=0
		log_to_file("addons/amxmodx/logs/diablo.log","Error on Table query: %s",Error)
	}
	if(FailState == TQUERY_CONNECT_FAILED)
	{
		log_to_file("addons/amxmodx/logs/diablo.log","Could not connect to SQL database.")
		g_boolsqlOK=0
		return PLUGIN_CONTINUE
	}
	else if(FailState == TQUERY_QUERY_FAILED)
	{
		log_to_file("addons/amxmodx/logs/diablo.log","Table Query failed.")
		g_boolsqlOK=0
		return PLUGIN_CONTINUE
	}
 
	LoadAVG()
 
	return PLUGIN_CONTINUE
}
 
 
public create_klass(id)
{
	if(g_boolsqlOK)
	{	
		if(!is_user_bot(id) && database_user_created[id]==0)
		{
			new name[64]
			new ip[64]
			new sid[64]
 
			get_user_name(id,name,63)
			replace_all ( name, 63, "'", "Q" )
			replace_all ( name, 63, "`", "Q" )
 
			get_user_ip ( id, ip, 63, 1 )
			get_user_authid(id, sid ,63)
 
			log_to_file("addons/amxmodx/logs/test_log.log","*** %s %s *** Create Class ***",name,sid)
 
			for(new i=1;i<13;i++)
			{
				new q_command[512]
				format(q_command,511,"INSERT INTO `%s` (`nick`,`ip`,`sid`,`klasa`,`lvl`,`exp`) VALUES ('%s','%s','%s',%i,%i,%i ) ",g_sqlTable,name,ip,sid,i,srv_avg[i],LevelXP[srv_avg[i]-1])
				SQL_ThreadQuery(g_SqlTuple,"create_klass_Handle",q_command)
			}
			database_user_created[id]=1
		}
	}
	else sql_start()
}
 
public create_klass_Handle(FailState,Handle:Query,Error[],Errcode,Data[],DataSize)
{
	// lots of error checking
	if(Errcode)
	{
		log_to_file("addons/amxmodx/logs/diablo.log","Error on create klass query: %s",Error)
 
	}
	if(FailState == TQUERY_CONNECT_FAILED)
	{
		log_to_file("addons/amxmodx/logs/diablo.log","Could not connect to SQL database.")
		return PLUGIN_CONTINUE
	}
	else if(FailState == TQUERY_QUERY_FAILED)
	{
		log_to_file("addons/amxmodx/logs/diablo.log","create klass Query failed.")
		return PLUGIN_CONTINUE
	}
 
 
 
	return PLUGIN_CONTINUE
}
 
public load_xp(id)
{
	if(g_boolsqlOK /*&& */)
	{
		if(!is_user_bot(id))
		{
			new name[64]
			new data[1]
			data[0]=id
 
			if(get_cvar_num("diablo_sql_save")==0)
			{
				get_user_name(id,name,63)
				replace_all ( name, 63, "'", "Q" )
				replace_all ( name, 63, "`", "Q" )
 
				new q_command[512]
				format(q_command,511,"SELECT `klasa` FROM `%s` WHERE `nick`='%s' ",g_sqlTable,name)
				SQL_ThreadQuery(g_SqlTuple,"SelectHandle",q_command,data,1)
			}
			else if(get_cvar_num("diablo_sql_save")==1)
			{
				get_user_ip(id, name ,63,1)
				new q_command[512]
				format(q_command,511,"SELECT `klasa` FROM `%s` WHERE `ip`='%s' ",g_sqlTable,name)
				SQL_ThreadQuery(g_SqlTuple,"SelectHandle",q_command,data,1)
			}
			else if(get_cvar_num("diablo_sql_save")==2)
			{
				get_user_authid(id, name ,63)
				new q_command[512]
				format(q_command,511,"SELECT `klasa` FROM `%s` WHERE `sid`='%s' ",g_sqlTable,name)
				SQL_ThreadQuery(g_SqlTuple,"SelectHandle",q_command,data,1)
			}
			loaded_xp[id]=1
		}
	}
	else sql_start()
}
 
public SelectHandle(FailState,Handle:Query,Error[],Errcode,Data[],DataSize)
{
	if(Errcode)
	{
		log_to_file("addons/amxmodx/logs/diablo.log","Error on load_xp query: %s",Error)
	}
	if(FailState == TQUERY_CONNECT_FAILED)
	{
		log_to_file("addons/amxmodx/logs/diablo.log","Could not connect to SQL database.")
		return PLUGIN_CONTINUE
	}
	else if(FailState == TQUERY_QUERY_FAILED)
	{
		log_to_file("addons/amxmodx/logs/diablo.log","load_xp Query failed.")
		return PLUGIN_CONTINUE
	}
 
 
	if(SQL_MoreResults(Query)) return PLUGIN_CONTINUE
	else create_klass(Data[0])		
 
	return PLUGIN_CONTINUE
}
 
//sql//
 
public Health(id) 
{ 
	if(get_cvar_num("diablo_show_health")==1)
	{
		new health = read_data(1) 
		if(health>255)
		{
			message_begin( MSG_ONE, gmsgHealth, {0,0,0}, id ) 
			write_byte( 255 ) 
			message_end() 
		} 
	}
}
 
public speed(id)
{
	new Float:spd = get_user_maxspeed(id)
	client_print(id,print_chat,"Max: %f",spd)
 
	new Float:vect[3]
	entity_get_vector(id,EV_VEC_velocity,vect)
	new Float: sped= floatsqroot(vect[0]*vect[0]+vect[1]*vect[1]+vect[2]*vect[2])
 
	client_print(id,print_chat,"Teraz: %f",sped)
}
 
public plugin_precache()
{ 
	precache_model("models/rpgrocket.mdl")
	precache_model("models/bag.mdl")
	precache_model("models/zombie.mdl")
	precache_model("addons/amxmodx/diablo/mine.mdl")
	precache_model("addons/amxmodx/diablo/totem_ignite.mdl")
	precache_model("addons/amxmodx/diablo/totem_heal.mdl")
	precache_model("models/player/arctic/arctic.mdl")
	precache_model("models/player/leet/leet.mdl")
	precache_model("models/player/guerilla/guerilla.mdl")
	precache_model("models/player/terror/terror.mdl")
	precache_model("models/player/urban/urban.mdl")
	precache_model("models/player/sas/sas.mdl")
	precache_model("models/player/gsg9/gsg9.mdl")
	precache_model("models/player/gign/gign.mdl")
	precache_model(SWORD_VIEW)    
	precache_model(SWORD_PLAYER)
	precache_model(KNIFE_VIEW)     
	precache_model(KNIFE_PLAYER)
	precache_model(C4_VIEW)     
	precache_model(C4_PLAYER)
	precache_model(HE_VIEW)     
	precache_model(HE_PLAYER)
	precache_model(FL_VIEW)     
	precache_model(FL_PLAYER)
	precache_model(SE_VIEW)     
	precache_model(SE_PLAYER)	
	precache_sound("weapons/xbow_hit2.wav")
	precache_sound("weapons/xbow_fire1.wav")
	sprite_blood_drop = precache_model("sprites/blood.spr")
	sprite_blood_spray = precache_model("sprites/bloodspray.spr")
	sprite_ignite = precache_model("addons/amxmodx/diablo/flame.spr")
	sprite_smoke = precache_model("sprites/steam1.spr")
	sprite_laser = precache_model("sprites/laserbeam.spr")
	sprite_boom = precache_model("sprites/zerogxplode.spr") 
	sprite_line = precache_model("sprites/dot.spr")
	sprite_lgt = precache_model("sprites/lgtning.spr")
	sprite_white = precache_model("sprites/white.spr") 
	sprite_fire = precache_model("sprites/explode1.spr") 
	sprite_gibs = precache_model("models/hgibs.mdl")
	sprite_beam = precache_model("sprites/zbeam4.spr") 
 
	precache_model("models/player/arctic/arctic.mdl")
	precache_model("models/player/terror/terror.mdl")
	precache_model("models/player/leet/leet.mdl")
	precache_model("models/player/guerilla/guerilla.mdl")
	precache_model("models/player/gign/gign.mdl")
	precache_model("models/player/sas/sas.mdl")
	precache_model("models/player/gsg9/gsg9.mdl")
	precache_model("models/player/urban/urban.mdl")
	precache_model("models/player/vip/vip.mdl")
 
	precache_sound(SOUND_START)
	precache_sound(SOUND_FINISHED)
	precache_sound(SOUND_FAILED)
	precache_sound(SOUND_EQUIP)
        precache_generic("sound/diablo/lvlup.mp3")
 
	precache_sound("weapons/knife_hitwall1.wav")
	precache_sound("weapons/knife_hit4.wav")
	precache_sound("weapons/knife_deploy1.wav")
	precache_model("models/diablomod/w_throwingknife.mdl")
	precache_model("models/diablomod/bm_block_platform.mdl")
 
	precache_model(cbow_VIEW)
        precache_model(cvow_PLAYER)
	precache_model(cbow_bolt)
}
 
public plugin_cfg() {
 
	server_cmd("sv_maxspeed 1500")
 
}
 
public savexpcom(id)
{
	if(get_cvar_num("SaveXP") == 1 && player_class[id]!=0 && player_class_lvl[id][player_class[id]]==player_lvl[id] ) 
	{
		SubtractStats(id,player_b_extrastats[id])
		SubtractRing(id)
		SaveXP(id)
		BoostStats(id,player_b_extrastats[id])
		BoostRing(id)
	}
}
 
public SaveXP(id)
{
	if(g_boolsqlOK)
	{
		if(!is_user_bot(id) && player_xp[id]!=player_xp_old[id])
		{
			new name[64]
			new ip[64]
			new sid[64]
 
			get_user_name(id,name,63)
			replace_all ( name, 63, "'", "Q" )
			replace_all ( name, 63, "`", "Q" )
 
			get_user_ip(id, ip ,63,1)
			get_user_authid(id, sid ,63)
 
			if(get_cvar_num("diablo_sql_save")==0)
			{
				new q_command[512]
				format(q_command,511,"UPDATE `%s` SET `ip`='%s',`sid`='%s',`lvl`='%i',`exp`='%i',`str`='%i',`int`='%i',`dex`='%i',`agi`='%i' WHERE `nick`='%s' AND `klasa`='%i' ",g_sqlTable,ip,sid,player_lvl[id],player_xp[id],player_strength[id],player_intelligence[id],player_dextery[id],player_agility[id],name,player_class[id])
 
				SQL_ThreadQuery(g_SqlTuple,"Save_xp_handle",q_command)
			}
			else if(get_cvar_num("diablo_sql_save")==1)
			{
				new q_command[512]
				format(q_command,511,"UPDATE `%s` SET `nick`='%s',`sid`='%s',`lvl`='%i',`exp`='%i',`str`='%i',`int`='%i',`dex`='%i',`agi`='%i' WHERE `ip`='%s' AND `klasa`='%i' ",g_sqlTable,name,sid,player_lvl[id],player_xp[id],player_strength[id],player_intelligence[id],player_dextery[id],player_agility[id],ip,player_class[id])
 
				SQL_ThreadQuery(g_SqlTuple,"Save_xp_handle",q_command)
			}
			else if(get_cvar_num("diablo_sql_save")==2)
			{
				new q_command[512]
				format(q_command,511,"UPDATE `%s` SET `nick`='%s',`ip`='%s',`lvl`='%i',`exp`='%i',`str`='%i',`int`='%i',`dex`='%i',`agi`='%i' WHERE `sid`='%s' AND `klasa`='%i' ",g_sqlTable,name,ip,player_lvl[id],player_xp[id],player_strength[id],player_intelligence[id],player_dextery[id],player_agility[id],sid,player_class[id])
 
				SQL_ThreadQuery(g_SqlTuple,"Save_xp_handle",q_command)
			}
			player_xp_old[id]=player_xp[id]
 
		}
	}
	else sql_start()
 
	return PLUGIN_HANDLED
} 
 
public Save_xp_handle(FailState,Handle:Query,Error[],Errcode,Data[],DataSize)
{
	if(Errcode)
	{
		log_to_file("addons/amxmodx/logs/diablo.log","Error on Save_xp query: %s",Error)
	}
	if(FailState == TQUERY_CONNECT_FAILED)
	{
		log_to_file("addons/amxmodx/logs/diablo.log","Could not connect to SQL database.")
		return PLUGIN_CONTINUE
	}
	else if(FailState == TQUERY_QUERY_FAILED)
	{
		log_to_file("addons/amxmodx/logs/diablo.log","Save_xp Query failed.")
		return PLUGIN_CONTINUE
	}
 
 
	return PLUGIN_CONTINUE
}
 
public LoadXP(id, klasa){
 
	if(is_user_bot(id) || asked_sql[id]==1) return PLUGIN_HANDLED
 
	if(player_class[id]==0)load_xp(id)
 
	if(g_boolsqlOK )
	{
 
		new name[64]
		new data[2]
		data[0]=id
		data[1]=klasa
 
		if(get_cvar_num("diablo_sql_save")==0)
		{
			get_user_name(id,name,63)
			replace_all ( name, 63, "'", "Q" )
			replace_all ( name, 63, "`", "Q" )
 
			new q_command[512]
			format(q_command,511,"SELECT * FROM `%s` WHERE `nick`='%s' AND `klasa`='%i'", g_sqlTable, name, player_class[id])
 
			SQL_ThreadQuery(g_SqlTuple,"Load_xp_handle",q_command,data,2)
			asked_sql[id]=1
		}
		else if(get_cvar_num("diablo_sql_save")==1)
		{
			get_user_ip(id, name ,63,1)
			new q_command[512]
			format(q_command,511,"SELECT * FROM `%s` WHERE `ip`='%s' AND `klasa`='%i'", g_sqlTable, name, player_class[id])  
 
			SQL_ThreadQuery(g_SqlTuple,"Load_xp_handle",q_command,data,2)
			asked_sql[id]=1
		}
		else if(get_cvar_num("diablo_sql_save")==2)
		{
			get_user_authid(id, name ,63)
			new q_command[512]
			format(q_command,511,"SELECT * FROM `%s` WHERE `sid`='%s' AND `klasa`='%i'", g_sqlTable, name, player_class[id])  
 
			SQL_ThreadQuery(g_SqlTuple,"Load_xp_handle",q_command,data,2)
			asked_sql[id]=1
		}
	}
	else sql_start()
	return PLUGIN_HANDLED
} 
 
public Load_xp_handle(FailState,Handle:Query,Error[],Errcode,Data[],DataSize)
{
	new id = Data[0]
	asked_sql[id]=0
 
	if(Errcode)
	{
		log_to_file("addons/amxmodx/logs/diablo.log","Error on Load_xp query: %s",Error)
	}
	if(FailState == TQUERY_CONNECT_FAILED)
	{
		log_to_file("addons/amxmodx/logs/diablo.log","Could not connect to SQL database.")
		return PLUGIN_CONTINUE
	}
	else if(FailState == TQUERY_QUERY_FAILED)
	{
		log_to_file("addons/amxmodx/logs/diablo.log","Load_xp Query failed.")
		return PLUGIN_CONTINUE
	}
 
	if(SQL_MoreResults(Query))
	{
 
		player_class[id] = Data[1]
		player_lvl[id] = SQL_ReadResult(Query,SQL_FieldNameToNum(Query,"lvl"))	
		player_xp[id] =	SQL_ReadResult(Query,SQL_FieldNameToNum(Query,"exp"))	
		player_xp_old[id] = SQL_ReadResult(Query,SQL_FieldNameToNum(Query,"exp"))
 
		player_intelligence[id] = SQL_ReadResult(Query,SQL_FieldNameToNum(Query,"int"))
		player_strength[id] = SQL_ReadResult(Query,SQL_FieldNameToNum(Query,"str")) 
		player_agility[id] = SQL_ReadResult(Query,SQL_FieldNameToNum(Query,"agi")) 
		player_dextery[id] = SQL_ReadResult(Query,SQL_FieldNameToNum(Query,"dex")) 
 
		player_point[id]=(player_lvl[id]-1)*2-player_intelligence[id]-player_strength[id]-player_dextery[id]-player_agility[id]	
		if(player_point[id]<0) player_point[id]=0
		player_damreduction[id] = (47.3057*(1.0-floatpower( 2.7182, -0.03399*float(player_agility[id])))/100)		
	}
	return PLUGIN_CONTINUE
}
 
public LoadAVG()
{
	if(g_boolsqlOK)
	{
		new data[2]
		data[0]= get_cvar_num("diablo_avg")
 
		if(data[0])
		{
			for(new i=1;i<13;i++)
			{
				new q_command[512]
				data[1]=i
				//format(q_command,511,"SELECT AVG(`lvl`) FROM `%s` WHERE `lvl` > '%d' AND `klasa`='%d'", g_sqlTable, data[0]-1,i)
				format(q_command,511,"SELECT `klasa`,AVG(`lvl`) AS `AVG` FROM `%s` WHERE `lvl` > '%d' GROUP BY `klasa`", g_sqlTable, data[0]-1)
				SQL_ThreadQuery(g_SqlTuple,"Load_AVG_handle",q_command,data,2)
 
			}
 
		}
	}
	else sql_start()
	return PLUGIN_HANDLED
} 
 
public Load_AVG_handle(FailState,Handle:Query,Error[],Errcode,Data[],DataSize)
{
	if(Errcode)
	{
		log_to_file("addons/amxmodx/logs/diablo.log","Error on Load_AVG query: %s",Error)
	}
	if(FailState == TQUERY_CONNECT_FAILED)
	{
		log_to_file("addons/amxmodx/logs/diablo.log","Could not connect to SQL database.")
		return PLUGIN_CONTINUE
	}
	else if(FailState == TQUERY_QUERY_FAILED)
	{
		log_to_file("addons/amxmodx/logs/diablo.log","Load_AVG Query failed.")
		return PLUGIN_CONTINUE
	}
	/*   
	if(SQL_MoreResults(Query))
	{
		new Float: avg
		SQL_ReadResult(Query, 0, avg)
		srv_avg[Data[1]]=floatround(avg)
		//client_print(0,print_chat,"srednia: %f",srv_avg)
	}*/
 
	while(SQL_MoreResults(Query))
	{
		new i = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "klasa"))
		srv_avg[i] = SQL_ReadResult(Query, SQL_FieldNameToNum(Query, "AVG"))
		SQL_NextRow(Query)
	}
	if(olny_one_time==0)
	{
		olny_one_time=1
		look_for_none()
	}
	return PLUGIN_CONTINUE
}
 
public look_for_none()
{
	for(new i=1;i<33;i++)
	{
		if(is_user_alive(i))
		{
			if(player_class[i]==0)
			{
				select_class_query(i)
			}
		}
	}
}
 
public reset_skill(id)
{	
	client_print(id,print_chat,"Reset skill'ow")
	player_point[id] = player_lvl[id]*2-2
	player_intelligence[id] = 0
	player_strength[id] = 0 
	player_agility[id] = 0
	player_dextery[id] = 0 
	BoostRing(id)
	BoostStats(id,player_b_extrastats[id])
 
	skilltree(id)
	set_speedchange(id)
	player_damreduction[id] = (47.3057*(1.0-floatpower( 2.7182, -0.06798*float(player_agility[id])))/100)
}
 
 
public freeze_over()
{
	//new Float: timea
	//timea=get_cvar_float("diablo_klass_delay")
	set_task(get_cvar_float("diablo_klass_delay"), "freezeover", 3659, "", 0, "")
}
 
public freezeover()
{
	freeze_ended = true
}
 
public freeze_begin()
{
	freeze_ended = false
}
 
 
public RoundStart(){
	for (new i=0; i < 33; i++){
		used_item[i] = false
		DemageTake1[i]=1		
		count_jumps(i)
		give_knife(i)
		JumpsLeft[i]=JumpsMax[i]
 
		if(player_class[i] == Nekromanta) g_haskit[i]=1
		else g_haskit[i]=0
 
		golden_bulet[i]=0
 
		invisible_cast[i]=0
                niewidka[i] = 0
 
		ultra_armor[i]=0
		num_shild[i]=2+floatround(player_intelligence[i]/25.0,floatround_floor)
 
		set_renderchange(i)
		if(is_user_connected(i)&&player_item_id[i]==66)
		{
			changeskin(i,0) 
		}
	}
 
	kill_all_entity("throwing_knife")
 
	Bot_Setup()		
	ghost_check = false
	check_class()
	use_addtofullpack = false
}
 
#if defined CHEAT
public giveitem(id)
{
	award_item(id, 25)
	return PLUGIN_HANDLED
}
 
public benchmark(id)
{
	new Float:nowtime = halflife_time();
	new iterations = 10
 
	for (new i=0; i < iterations; i++)
	{
		UpdateHUD()
	}
 
	new Float:timespent = halflife_time()-nowtime
 
	client_print(id,print_chat,"Benchmark on: UpdateHUD() with %i iterations done in %f seconds",iterations,timespent)
}
 
#endif
 
/* BASIC FUNCTIONS ================================================================================ */
public csw_c44(id)
{
	client_cmd(id,"weapon_knife")
	engclient_cmd(id,"weapon_knife")
	on_knife[id]=1
}
 
public CurWeapon(id)
{	
	after_bullet[id]=1
 
	new clip,ammo
	new weapon=get_user_weapon(id,clip,ammo)
	invisible_cast[id]=0
        niewidka[id] = 0
 
	if(weapon == CSW_KNIFE) {
        on_knife[id]=1
        if(player_class[id] == Skoczek) niewidka[id] = 1
}
else on_knife[id]=0
 
 
	if ((weapon != CSW_C4 ) && !on_knife[id] && (player_class[id] == Ninja))
	{
		client_cmd(id,"weapon_knife")
		engclient_cmd(id,"weapon_knife")
		on_knife[id]=1
	}
 
 
	if (is_user_connected(id))
	{
		//if (player_item_id[id] == 17 || player_b_usingwind[id] == 1)// engclient_cmd(id,"weapon_knife") 	
 
		if(player_sword[id] == 1)
		{
 
			 if(on_knife[id]) {
                                if(player_class[id] == Skoczek)
                                        entity_set_string(id, EV_SZ_viewmodel, SKOCZEK_VIEW);
                                else
                                        entity_set_string(id, EV_SZ_viewmodel, KNIFE_VIEW);
 
                                entity_set_string(id, EV_SZ_weaponmodel, KNIFE_PLAYER);
                        }
			if(weapon == CSW_C4){
				entity_set_string(id, EV_SZ_viewmodel, C4_VIEW)  
				entity_set_string(id, EV_SZ_weaponmodel, C4_PLAYER)  
			}
			if(weapon == CSW_HEGRENADE){
				entity_set_string(id, EV_SZ_viewmodel, HE_VIEW)  
				entity_set_string(id, EV_SZ_weaponmodel, HE_PLAYER)  
			}
			if(weapon == CSW_FLASHBANG){
				entity_set_string(id, EV_SZ_viewmodel, FL_VIEW)  
				entity_set_string(id, EV_SZ_weaponmodel, FL_PLAYER)  
			}
			if(weapon == CSW_SMOKEGRENADE){
				entity_set_string(id, EV_SZ_viewmodel, SE_VIEW)  
				entity_set_string(id, EV_SZ_weaponmodel, SE_PLAYER)  
			}
 
		}
		if(player_sword[id] == 0)
		{	
			if(on_knife[id]){
				entity_set_string(id, EV_SZ_viewmodel, KNIFE_VIEW)  
				entity_set_string(id, EV_SZ_weaponmodel, KNIFE_PLAYER)  
			}
			if(weapon == CSW_C4){
				entity_set_string(id, EV_SZ_viewmodel, C4_VIEW)  
				entity_set_string(id, EV_SZ_weaponmodel, C4_PLAYER)  
			}
			if(weapon == CSW_HEGRENADE){
				entity_set_string(id, EV_SZ_viewmodel, HE_VIEW)  
				entity_set_string(id, EV_SZ_weaponmodel, HE_PLAYER)  
			}
			if(weapon == CSW_FLASHBANG){
				entity_set_string(id, EV_SZ_viewmodel, FL_VIEW)  
				entity_set_string(id, EV_SZ_weaponmodel, FL_PLAYER)  
			}
			if(weapon == CSW_SMOKEGRENADE){
				entity_set_string(id, EV_SZ_viewmodel, SE_VIEW)  
				entity_set_string(id, EV_SZ_weaponmodel, SE_PLAYER)  
			}			
		}
 
		if(bow[id]==1)
		{
			bow[id] = 0;
                        if(on_knife[id]) {
                                if(player_class[id] == Skoczek)
                                        entity_set_string(id, EV_SZ_viewmodel, SKOCZEK_VIEW);
                                else
                                        entity_set_string(id, EV_SZ_viewmodel, KNIFE_VIEW);
 
                                entity_set_string(id, EV_SZ_weaponmodel, KNIFE_PLAYER);
                        }
		}
 
		set_gravitychange(id)
		set_speedchange(id)
		set_renderchange(id)
 
		if(player_class[id] == Nekromanta) g_haskit[id] = true
		else g_haskit[id] = false
 
		write_hud(id)
	}
}
 
 
public ResetHUD(id)
{
 
	if (is_user_connected(id))
	{	
		remove_task(id+GLUTON)
		change_health(id,999,0,"")
 
 
 
		if (c4fake[id] > 0)
		{
			remove_entity(c4fake[id])
			c4fake[id] = 0
		}
		SubtractStats(id,player_b_extrastats[id])
		SubtractRing(id)
		if ((player_intelligence[id]+player_strength[id]+player_agility[id]+player_dextery[id])>(player_lvl[id]*2)) reset_skill(id)
 
		BoostStats(id,player_b_extrastats[id])
		BoostRing(id)
 
		fired[id] = 0
 
		player_ultra_armor_left[id]=player_ultra_armor[id]
 
		player_b_dagfired[id] = false
		ghoststate[id] = 0
		earthstomp[id] = 0
 
		if (player_b_blink[id] > 0)
			player_b_blink[id] = 1
 
		if (player_b_usingwind[id] > 0) 
		{
			player_b_usingwind[id] = 0
		}
 
		if (player_point[id] > 0 ) skilltree(id)
		if (player_class[id] == 0) select_class_query(id)
 
		add_bonus_gamble(id)				//MUST be first
		c4state[id] = 0
		client_cmd(id,"hud_centerid 0")  
		auto_help(id)
		add_money_bonus(id)
		set_gravitychange(id)
		add_redhealth_bonus(id)
		SelectBotRace(id)
		set_renderchange(id)
	}
}
 
public DeathMsg(id)
{
	new weaponname[20]
	new kid = read_data(1)
	new vid = read_data(2)
	new headshot = read_data(3)
	read_data(4,weaponname,31)
 
	reset_player(vid)
	msg_bartime(id, 0)
	static Float:minsize[3]
	pev(vid, pev_mins, minsize)
	if(minsize[2] == -18.0)
		g_wasducking[vid] = true
	else
		g_wasducking[vid] = false
 
	set_task(0.5, "task_check_dead_flag", vid)
 
	flashbattery[vid] = MAX_FLASH;
	flashlight[vid] = 0;
 
	if(player_sword[id] == 1){
		if(on_knife[id]){
			if(get_user_team(kid) != get_user_team(vid)) {
				set_user_frags(kid, get_user_frags(kid) + 1)
				award_kill(kid,vid)
			}
		}
	}
	if (is_user_connected(kid) && is_user_connected(vid) && get_user_team(kid) != get_user_team(vid))
	{
		show_deadmessage(kid,vid,headshot,weaponname)
		award_item(kid,0)
		award_kill(kid,vid)
		add_respawn_bonus(vid)
		add_bonus_explode(vid)
		add_barbarian_bonus(kid)
		if (player_class[kid] == Barbarzynca)
		refill_ammo(kid)
		set_renderchange(kid)
		savexpcom(vid)
	}
}
 
public Damage(id)
{
        if (is_user_connected(id))
        {
                new weapon
                new bodypart
                new attacker_id = get_user_attacker(id,weapon,bodypart)
                if(attacker_id!=0 && attacker_id != id)
                {
                        new damage = read_data(2)
                        if (is_user_connected(attacker_id))
                        {
                                if(get_user_team(id) != get_user_team(attacker_id))
                                {                               
                                        if(damage>175) player_dmg[attacker_id]+=damage/2
                                        else player_dmg[attacker_id]+=damage
                                        dmg_exp(attacker_id)
 
                                        add_damage_bonus(id,damage,attacker_id)
                                        add_vampire_bonus(id,damage,attacker_id)
                                        add_grenade_bonus(id,attacker_id,weapon)
                                        add_theif_bonus(id,attacker_id)
                                        add_bonus_blind(id,attacker_id,weapon,damage)
                                        add_bonus_redirect(id)
                                        add_bonus_necromancer(attacker_id,id)
                                        add_bonus_scoutdamage(attacker_id,id,weapon)    
                                        add_bonus_darksteel(attacker_id,id,damage)
                                        add_bonus_illusion(attacker_id,id,weapon)
                                        item_take_damage(id,damage)
 
                                        if(player_sword[attacker_id] == 1 && weapon==CSW_KNIFE )
                                                change_health(id,-35,attacker_id,"world")
                                        if (HasFlag(attacker_id,Flag_Ignite))
                                                RemoveFlag(attacker_id,Flag_Ignite)
                                        if((HasFlag(id,Flag_Illusion) || HasFlag(id,Flag_Teamshield))&& get_user_health(id) - damage > 0)
                                        {
                                                new weaponname[32]; get_weaponname( weapon, weaponname, 31 ); replace(weaponname, 31, "weapon_", "")
                                                UTIL_Kill(attacker_id,id,weaponname)
                                        }
                                        if (HasFlag(id,Flag_Moneyshield))
                                                change_health(id,damage/2,0,"")
                                        if (damage > 0 && player_agility[id] > 0)
                                        {       
                                                new heal = floatround(player_damreduction[id]*damage)
                                                if (is_user_alive(id)) change_health(id,heal,0,"")
                                        }       
                                        if (HasFlag(id,Flag_Teamshield_Target))
                                        {
                                                new owner = find_owner_by_euser(id,"Effect_Teamshield")
                                                new weaponname[32]; get_weaponname( weapon, weaponname, 31 ); replace(weaponname, 31, "weapon_", "")
                                                if (is_user_alive(owner))
                                                {
                                                        change_health(attacker_id,-damage,owner,weaponname)                             
                                                        change_health(id,damage/2,0,"")
                                                }
                                        }
                                        if(weapon == CSW_GLOCK18 || weapon == CSW_USP || weapon == CSW_P228 || weapon == CSW_DEAGLE || weapon == CSW_ELITE || weapon == CSW_FIVESEVEN)
                                        {
                                                switch(player_class[attacker_id])
                                                {
                                                        case Mag:
                                                        {
                                                                agi=(BASE_SPEED / 2)
                                                                set_speedchange(id)             
                                                                if(DemageTake[id]==0)
                                                                {
                                                                        DemageTake[id]=1
                                                                        set_task(11.0, "funcReleaseVic", id)
                                                                        set_task(11.0, "funcReleaseVic2", id)
                                                                        set_task(2.0, "funcDemageVic", id+GLUTON)
                                                                }               
                                                        }
                                                        case Zabojca:
                                                        {
                                                                set_task(1.5, "funcDemageVic3", id)
                                                        }
                                                        case Hunter:
                                                        {
                                                                new ori[3]
                                                                trace_bool[attacker_id]=id
                                                                get_user_origin(id,ori)
 
                                                                new parms[5];
 
                                                                for(new i=0;i<3;i++)
                                                                {
                                                                        parms[i] = ori[i] 
                                                                }
                                                                parms[3]=attacker_id
                                                                parms[4]=id
                                                                set_task(0.5,"charge_hunter",attacker_id,parms,5)
                                                        }
                                                }
                                        }
                                }
                        }
                }
        }
}
 
public un_rander(task_id)
{
new id = task_id - TASK_FLASH_LIGHT
if(is_user_connected(id)){
if (player_class[id] == Ninja) set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 15)
Display_Icon(id,0,"dmg_bio",255,0,0)
 
 
 
}
}
 
public client_PreThink ( id ) 
{	
        if(!is_user_alive(id)||is_user_bot(id)) return PLUGIN_CONTINUE
        new clip,ammo
        new weapon = get_user_weapon(id,clip,ammo)
        new button2 = get_user_button(id);		
 
        if(player_class[id]==Paladyn && weapon == CSW_KNIFE && freeze_ended) 
        { 
                if((button2 & IN_DUCK) && (button2 & IN_JUMP)) 
                { 
                        if(JumpsLeft[id]>0) 
                        { 
                                new flags = pev(id,pev_flags) 
                                if(flags & FL_ONGROUND) 
                                { 
                                        set_pev ( id, pev_flags, flags-FL_ONGROUND ) 
 
                                        JumpsLeft[id]-- 
 
                                        new Float:va[3],Float:v[3] 
                                        entity_get_vector(id,EV_VEC_v_angle,va) 
                                        v[0]=floatcos(va[1]/180.0*M_PI)*560.0 
                                        v[1]=floatsin(va[1]/180.0*M_PI)*560.0 
                                        v[2]=300.0 
                                        entity_set_vector(id,EV_VEC_velocity,v) 
                                        write_hud(id)
                                } 
                        } 
                } 
        }
        if(player_class[id]==Skoczek && weapon == CSW_KNIFE && freeze_ended) 
        { 
                if((button2 & IN_DUCK) && (button2 & IN_JUMP)) 
                { 
                        if(JumpsLeft[id]>0) 
                        { 
                                new flags = pev(id,pev_flags) 
                                if(flags & FL_ONGROUND) 
                                { 
                                        set_pev ( id, pev_flags, flags-FL_ONGROUND ) 
 
                                        JumpsLeft[id]-- 
 
                                        new Float:va[3],Float:v[3] 
                                        entity_get_vector(id,EV_VEC_v_angle,va) 
                                        v[0]=floatcos(va[1]/180.0*M_PI)*560.0 
                                        v[1]=floatsin(va[1]/180.0*M_PI)*560.0 
                                        v[2]=300.0 
                                        entity_set_vector(id,EV_VEC_velocity,v) 
                                        write_hud(id)
                                } 
                        } 
                } 
        }
        if(flashlight[id] && flashbattery[id] && (get_cvar_num("flashlight_custom")) && (player_class[id] == Mag)) {
		new num1, num2, num3
		num1=random_num(0,2)
		num2=random_num(-1,1)
		num3=random_num(-1,1)
		flashlight_r+=1+num1
		if (flashlight_r>250) flashlight_r-=245
		flashlight_g+=1+num2
		if (flashlight_g>250) flashlight_g-=245
		flashlight_b+=-1+num3
		if (flashlight_b<5) flashlight_b+=240		
		new origin[3];
		get_user_origin(id,origin,3);
		message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
		write_byte(27); // TE_DLIGHT
		write_coord(origin[0]); // X
		write_coord(origin[1]); // Y
		write_coord(origin[2]); // Z
		write_byte(get_cvar_num("flashlight_radius")); // radius
		write_byte(flashlight_r); // R
		write_byte(flashlight_g); // G
		write_byte(flashlight_b); // B
		write_byte(1); // life
		write_byte(get_cvar_num("flashlight_decay")); // decay rate
		message_end();
 
		new index1, bodypart1
		get_user_aiming(id,index1,bodypart1) 
		if ((get_user_team(id)!=get_user_team(index1)) && (index1!=0))
		{
if ((index1!=54) && (is_user_connected(index1))) set_user_rendering(index1,kRenderFxGlowShell,flashlight_r,flashlight_g,flashlight_b,kRenderNormal,4)
remove_task(TASK_FLASH_LIGHT+index1);
set_task(7.5, "un_rander",TASK_FLASH_LIGHT+index1)
//set_task(15.0,"un_rander",TASK_NAME,index1)
if(player_class[index1] == Ninja)
{
message_begin(MSG_ONE,g_msg_statusicon,{0,0,0},index1)
write_byte(2)
write_string("dmg_bio")
write_byte(255)
write_byte(0)
write_byte(0)
message_end()
}
}
}
	//Before freeze_ended check
	if (((player_b_silent[id] > 0) || (player_class[id] == Zabojca)) && is_user_alive(id)) 
		entity_set_int(id, EV_INT_flTimeStepSound, 300)
 
	new Float:vect[3]
	entity_get_vector(id,EV_VEC_velocity,vect)
	new Float: sped= floatsqroot(vect[0]*vect[0]+vect[1]*vect[1]+vect[2]*vect[2])
	if((get_user_maxspeed(id)*5)>(sped*9))
		entity_set_int(id, EV_INT_flTimeStepSound, 300)
 
	//bow model
	if (button2 & IN_RELOAD && on_knife[id] && button[id]==0 && player_class[id]==Hunter){
		bow[id]++
		button[id] = 1;
		command_bow(id)
	}
 
	if ((!(button2 & IN_RELOAD)) && on_knife[id] && button[id]==1) button[id]=0
	//
 
	if (!freeze_ended)
		return PLUGIN_CONTINUE
 
	if (earthstomp[id] != 0 && is_user_alive(id))
	{
		static Float:fallVelocity;
		pev(id,pev_flFallVelocity,fallVelocity);
 
		if(fallVelocity) falling[id] = true
		else falling[id] = false;
	}
 
 
	if (player_b_jumpx[id] > 0) Prethink_Doublejump(id)
	if (player_b_blink[id] > 0) Prethink_Blink(id)	
	if (player_b_usingwind[id] == 1) Prethink_usingwind(id)
	if (player_b_oldsen[id] > 0) Prethink_confuseme(id)
	if (player_b_froglegs[id] > 0) Prethink_froglegs(id)
 
 
	//USE Button actives USEMAGIC
 
	if (get_entity_flags(id) & FL_ONGROUND && (!(button2 & (IN_FORWARD+IN_BACK+IN_MOVELEFT+IN_MOVERIGHT)) || (player_class[id] == Mag && player_b_fireball[id]==0)) && is_user_alive(id) && !bow[id] && (on_knife[id] || (player_class[id] == Mag && player_b_fireball[id])) && player_class[id]!=NONE && player_class[id]!=Nekromanta && invisible_cast[id]==0)
	{
		if(casting[id]==1 && halflife_time()>cast_end[id])
		{
			message_begin( MSG_ONE, gmsgBartimer, {0,0,0}, id ) 
			write_byte( 0 ) 
			write_byte( 0 ) 
			message_end() 
			casting[id]=0
			call_cast(id)
		}
		else if(casting[id]==0)
		{
			new Float: time_delay = 5.0-(player_intelligence[id]/50.0)
 
			if(player_class[id] == Ninja) time_delay*=2.0
			else if(player_class[id] == Mag)
			{
				time_delay=time_delay = 4.0-(player_intelligence[id]/100.0)
				if(player_b_fireball[id]>0) time_delay=random_float(0.5,4.0-(player_intelligence[id]/50.0))
			}
			else if(player_class[id] == Zabojca) time_delay*=1.5
			else if(player_class[id] == Paladyn) time_delay*=0.8
 
			cast_end[id]=halflife_time()+time_delay
 
			new bar_delay = floatround(time_delay,floatround_ceil)
 
			casting[id]=1
 
			message_begin( MSG_ONE, gmsgBartimer, {0,0,0}, id ) 
			write_byte( bar_delay ) 
			write_byte( 0 )