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Witamy w Nieoficjalnym polskim support'cie AMX Mod X

Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Guest Message by DevFuse
 

csskill - zdjęcie

csskill

Rejestracja: 09.04.2010
Aktualnie: Nieaktywny
Poza forum Ostatnio: 25.06.2010 20:09
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Moje posty

W temacie: Plugin generujący niewidzialne ściany. Pomocy!

20.06.2010 15:36

Plugin działa ściany są widoczne i nie można przez nie przejść tylko nie wiem w czym problem że cały system Linux takie pierdoły wywala serwer nie zużywa jakoś więcej ramu :/

W temacie: Plugin generujący niewidzialne ściany. Pomocy!

20.06.2010 10:12

entity_set_int(qq[a], EV_INT_solid, SOLID_BBOX) 


@edit
Grr ... Nie zdazylem ~~ Można usunąć.


Albo ja aż tak ni ogarniam tych funkcji z engine albo jest coś nie tak :/

@edit2

Po całym dniu spędzonym na studiowaniu języka pawn konkretnie użycia funkcji z "engine" oraz tworzeniu modeli do cs udało mi się wymodzić następujący kod:

public wallCreate() {

	new Float:MinBox[3]
	new Float:MaxBox[3]
	new Float:PlayerOrigin[3]
	
	tmpWall[0] = create_entity("info_target")
	entity_set_string(tmpWall[0], EV_SZ_classname, "AMX_Wall_Maker")
	entity_set_model(tmpWall[0], "models/wall.mdl")
	
	MinBox[0] = 0.0
	MinBox[1] = 0.0
	MinBox[2] = 0.0
	MaxBox[0] = 711.0
	MaxBox[1] = 1.0
	MaxBox[2] = 350.0
		
	entity_set_vector(tmpWall[0], EV_VEC_mins, MinBox)
	entity_set_vector(tmpWall[0], EV_VEC_maxs, MaxBox)
	entity_set_vector(tmpWall[0], EV_VEC_absmin, MinBox)
	entity_set_vector(tmpWall[0], EV_VEC_absmax, MaxBox)
		
	PlayerOrigin[0] = -2919.0
	PlayerOrigin[1] = 2108.0
	PlayerOrigin[2] = -1015.5

	entity_set_origin(tmpWall[0], PlayerOrigin)
	entity_set_int(tmpWall[0], EV_INT_solid, 2)
	entity_set_int(tmpWall[0], EV_INT_movetype, 4)

	tmpWall[1] = create_entity("info_target")
	entity_set_string(tmpWall[1], EV_SZ_classname, "AMX_Wall_Maker")
	entity_set_model(tmpWall[1], "models/wall.mdl")
	
	MinBox[0] = 0.0
	MinBox[1] = 0.0
	MinBox[2] = 0.0
	MaxBox[0] = 1.0
	MaxBox[1] = 766.0
	MaxBox[2] = 1250.0
		
	entity_set_vector(tmpWall[1], EV_VEC_mins, MinBox)
	entity_set_vector(tmpWall[1], EV_VEC_maxs, MaxBox)
	entity_set_vector(tmpWall[1], EV_VEC_absmin, MinBox)
	entity_set_vector(tmpWall[1], EV_VEC_absmax, MaxBox)
		
	PlayerOrigin[0] = -2208.0
	PlayerOrigin[1] = 2110.0
	PlayerOrigin[2] = -1015.5

	entity_set_origin(tmpWall[1], PlayerOrigin)
	entity_set_int(tmpWall[1], EV_INT_solid, 2)
	entity_set_int(tmpWall[1], EV_INT_movetype, 4)
	
	tmpWall[2] = create_entity("info_target")
	entity_set_string(tmpWall[2], EV_SZ_classname, "AMX_Wall_Maker")
	entity_set_model(tmpWall[2], "models/wall.mdl")
	
	MinBox[0] = 0.0
	MinBox[1] = 0.0
	MinBox[2] = 0.0
	MaxBox[0] = 711.0
	MaxBox[1] = 1.0
	MaxBox[2] = 350.0
		
	entity_set_vector(tmpWall[2], EV_VEC_mins, MinBox)
	entity_set_vector(tmpWall[2], EV_VEC_maxs, MaxBox)
	entity_set_vector(tmpWall[2], EV_VEC_absmin, MinBox)
	entity_set_vector(tmpWall[2], EV_VEC_absmax, MaxBox)
		
	PlayerOrigin[0] = -2919.0
	PlayerOrigin[1] = 2884.0
	PlayerOrigin[2] = -1015.5

	entity_set_origin(tmpWall[2], PlayerOrigin)
	entity_set_int(tmpWall[2], EV_INT_solid, 2)
	entity_set_int(tmpWall[2], EV_INT_movetype, 4)
	
	tmpWall[3] = create_entity("info_target")
	entity_set_string(tmpWall[3], EV_SZ_classname, "AMX_Wall_Maker")
	entity_set_model(tmpWall[3], "models/wall.mdl")
	
	MinBox[0] = 0.0
	MinBox[1] = 0.0
	MinBox[2] = 0.0
	MaxBox[0] = 1.0
	MaxBox[1] = 766.0
	MaxBox[2] = 350.0
		
	entity_set_vector(tmpWall[3], EV_VEC_mins, MinBox)
	entity_set_vector(tmpWall[3], EV_VEC_maxs, MaxBox)
	entity_set_vector(tmpWall[3], EV_VEC_absmin, MinBox)
	entity_set_vector(tmpWall[3], EV_VEC_absmax, MaxBox)
		
	PlayerOrigin[0] = -2919.0
	PlayerOrigin[1] = 2108.0
	PlayerOrigin[2] = -1015.5

	entity_set_origin(tmpWall[3], PlayerOrigin)
	entity_set_int(tmpWall[3], EV_INT_solid, 2)
	entity_set_int(tmpWall[3], EV_INT_movetype, 4)
	
	return PLUGIN_HANDLED
}

public wall_clear() {
	for(new y; y <= 3; y++)
	remove_entity(tmpWall[y])	
}

Niestety po dodaniu tych linijek do pluginu; system linux ("Debian 5.0") zaczął ciągle wywalać błąd: Naruszenia ochrony pamięci.

Kody błędu:

./hlds_run: line 321: 1537 Segmentation fault $HL_CMD
./hlds_run: line 321: 25751 Segmentation fault $HL_CMD


Plik hlds_run
#!/bin/sh
#
#   	Copyright (c) 2002, Valve LLC. All rights reserved.
#
#	a wrapper script for the main hl dedicated server binary.
#	Performs auto-restarting of the server on crash. You can
#	extend this to log crashes and more.
#

# setup the libraries, local dir first!
export LD_LIBRARY_PATH=".:$LD_LIBRARY_PATH"

init() {
	# Initialises the various variables
	# Set up the defaults
	GAME="valve"
	DEBUG=0
	RESTART="yes"
	HL=./hlds_i486
	HL_DETECT=1
	TIMEOUT=10 # time to wait after a crash (in seconds)
	CRASH_DEBUG_MSG="email debug.log to [email protected]"
	GDB="gdb" # the gdb binary to run
	DEBUG_LOG="debug.log"
	PID_FILE=""
	STEAM=""
	STEAMERR=""
	SIGINT_ACTION="quit 0" # exit normally on sig int
	NO_TRAP=0
	AUTO_UPDATE=""
	BETA_VERSION=""
	PARAMS=$*

	# Remove any old default pid files
	# Cant do this as they may be still running
	#rm -f hlds.*.pid

	# use the $FORCE environment variable if its set
	if test -n "$FORCE" ; then
		# Note: command line -binary will override this
		HL=$FORCE
		HL_DETECT=0
	fi

	while test $# -gt 0; do
		case "$1" in
		"-game")
			GAME="$2"
			shift ;;
		"-debug")
			DEBUG=1
			# Ensure that PID_FILE is set
			if test -z "$PID_FILE"; then
				PID_FILE="hlds.$$.pid"
			fi ;;
		"-norestart")
			RESTART="" ;;
		"-pidfile")
			PID_FILE="$2"
			shift ;;
		"-binary")
			HL="$2"
			HL_DETECT=0
			shift ;;
		"-timeout")
			TIMEOUT="$2"
			shift ;;
		"-gdb")
			GDB="$2"
			shift ;;
		"-debuglog")
			DEBUG_LOG="$2"
			shift ;;
		"-autoupdate")
			AUTO_UPDATE="yes"
			STEAM="./steam"
			RESTART="yes" ;;
		"-steamerr")
			STEAMERR=1 ;;
		"-ignoresigint")
			SIGINT_ACTION="" ;;
		"-notrap")
			NO_TRAP=1 ;;
		"-beta")
			BETA_VERSION="$2"
			shift ;;
		"-help")
			# quit with syntax
			quit 2
			;;
		esac
		shift
	done

	# Ensure we have a game specified
	if test -z "$GAME"; then
		echo "Unable to determine game type from command line."
		quit 1
	elif test ! -d "$GAME"; then
		echo "Invalid game type '$GAME' sepecified."
		quit 1
	fi

	if test 0 -eq "$NO_TRAP"; then
		# Set up the int handler
		# N.B. Dont use SIGINT symbolic value
		#  as its just INT under ksh
		trap "$SIGINT_ACTION" 2
	fi

	# Only detect the CPU if it hasnt been set with
	# either environment or command line
	if test "$HL_DETECT" -eq 1; then
		detectcpu
	fi

	if test ! -f "$HL"; then
		echo "Half-life binary '$HL' not found, exiting"
		quit 1
	elif test ! -x "$HL"; then
		# Could try chmod but dont know what we will be
		# chmoding so just fail.
		echo "Half-life binary '$HL' not executable, exiting"
		quit 1
	fi

	# Setup debugging
	if test "$DEBUG" -eq 1; then
		#turn on core dumps :) (if possible)
		echo "Enabling debug mode"
		if test "`ulimit -c`" -eq 0 ; then
			ulimit -c 2000
		fi
		GDB_TEST=`$GDB -v`
		if test -z "$GDB_TEST"; then
			echo "Please install gdb first."
			echo "goto http://www.gnu.org/software/gdb/ "
			DEBUG=0 # turn off debugging cause gdb isn't installed
		fi
	fi

	PID_IN_PARAMS="`echo $PARAMS | grep -e -pidfile`"

	if test -z "$PID_IN_PARAMS" && test -n "$PID_FILE"; then
		HL_CMD="$HL $PARAMS -pidfile $PID_FILE"
	else
		HL_CMD="$HL $PARAMS"
	fi
}

syntax () {
	# Prints script syntax

	echo "Syntax:"
	echo "$0 [-game <game>] [-debug] [-norestart] [-pidfile]"
	echo "	[-binary [hlds_i486|hlds_i686|hlds_amd]"
	echo "	[-timeout <number>] [-gdb <gdb>] [-autoupdate]"
	echo "	[-steamerr] [-ignoresigint] [-beta <version>]"
	echo "  [-debuglog <logname>]"
	echo "Params:"
	echo "-game <game>    		Specifies the <game> to run."
	echo "-debug          		Run debugging on failed servers if possible."
	echo "-debuglog <logname>	Log debug output to this file."
	echo "-norestart      		Don't attempt to restart failed servers."
	echo "-pidfile <pidfile>  	Use the specified <pidfile> to store the server pid."
	echo "-binary <binary>		Use the specified binary ( no auto detection )."
	echo "-timeout <number>   	Sleep for <number> seconds before restarting"
	echo "			a failed server."
	echo "-gdb <gdb>      		Use <dbg> as the debugger of failed servers."
	echo "-steamerr 		  	Quit on steam update failure."
	echo "-beta <version>		Make use of a beta version of this server from Steam"
	echo "-ignoresigint   		Ignore signal INT ( prevents CTRL+C quitting"
	echo "			the script )."
	echo "-notrap         		Don't use trap. This prevents automatic"
	echo "			removal of old lock files."
	echo ""
	echo "Note: All parameters specified as passed through to the server"
	echo "including any not listed."
}

debugcore () {
	# Debugs any core file if DEBUG is set and
	# the exitcode is none 0

	exitcode=$1

	if test $exitcode -ne 0; then
		if test -n "$DEBUG" ; then 
			echo "bt" > debug.cmds;
			echo "info locals" >> debug.cmds;
			echo "info sharedlibrary" >> debug.cmds
			echo "info frame" >> debug.cmds;  # works, but gives an error... must be last
			echo "----------------------------------------------" >> $DEBUG_LOG
			echo "CRASH: `date`" >> $DEBUG_LOG
			echo "Start Line: $HL_CMD" >> $DEBUG_LOG

			# check to see if a core was dumped
			if test -f core ; then
				CORE="core"
			elif test -f core.`cat $PID_FILE`; then
				CORE=core.`cat $PID_FILE`
			elif test -f "$HL.core" ; then
				CORE="$HL.core"
			fi
			
			if test -n "$CORE"; then
				$GDB $HL $CORE -x debug.cmds -batch >> $DEBUG_LOG
			fi
		
			echo "End of crash report" >> $DEBUG_LOG
			echo "----------------------------------------------" >> $DEBUG_LOG
			echo $CRASH_DEBUG_MSG
			rm debug.cmds
		else
			echo "Add \"-debug\" to the $0 command line to generate a debug.log to help with solving this problem"
		fi
	fi
}

detectcpu() {
	# Attempts to auto detect the CPU
	echo "Auto detecting CPU"

	if test "FreeBSD" = `uname`; then
		PROC="/usr/compat/linux/proc"
	else
		PROC="/proc"
	fi

	if test -e $PROC/cpuinfo; then
		CPU_VERSION="`grep "cpu family" $PROC/cpuinfo | cut -f2 -d":" | tr -d " " | uniq`";
		if test $CPU_VERSION -lt 4; then
			echo "Error: hlds_l REQUIRES a 486 CPU or better";
			quit 1
		elif test $CPU_VERSION -ge 15; then
			# Core 2 or greater
			echo "Using AMD Optimised binary."
			HL=./hlds_amd
		elif test $CPU_VERSION -ge 6; then
			AMD="`grep AMD $PROC/cpuinfo`";
			if test -n "$AMD"; then
				echo "Using AMD Optimised binary."
				HL=./hlds_amd
			else
				echo "Using Pentium II Optimised binary."

				# there is a CPU manufactured by VIA that
				# doesn't support some PII instructions...
				# detect this.
				VIACHIP=`grep CentaurHauls $PROC/cpuinfo`
			
				if test -z "$VIACHIP"; then
					HL=./hlds_i686
				fi
			fi		
		else
			echo "Using default binary."
		fi
	elif test "FreeBSD" = `uname`; then
		CPU="`grep 'CPU:' /var/run/dmesg.boot`"
		AMD="`echo $CPU |grep AMD`"
		K8="`echo $CPU |grep K8`"
		I686="`echo $CPU |grep 686`"
		if test -n "$AMD"; then
			echo "Using AMD Optimised binary."
			HL=./hlds_amd
		elif test -n "$K8" ; then
			echo "Using AMD Optimised binary."
			HL=./hlds_amd
		elif test -n "$I686" ; then
			echo "Using Pentium II Optimised binary."
			HL=./hlds_i686
		else
			echo "Using default binary."
		fi
	else
		echo "Using default binary."
	fi
}

update() {
	updatesingle
}

updatesingle() {
	# Run the steam update
	# exits on failure if STEAMERR is set

	if test -n "$AUTO_UPDATE"; then
		if test -f "$STEAM"; then
			echo "Updating server using Steam."
			CMD="$STEAM -command update -game $GAME -dir ."; 
			if  test -n "$BETA_VERSION"; then
			  CMD="$CMD -beta $BETA_VERSION";
			fi

			$CMD
			if test $? -ne 0; then
				if test -n "$STEAMERR"; then
					echo "`date`: Steam Update failed, exiting."
					quit 1
				else
					echo "`date`: Steam Update failed, ignoring."
					return 0
				fi
			fi
		else
			if test -n "$STEAMERR"; then
				echo "Could not locate steam binary:$STEAM, exiting.";
				quit 1
			else
				echo "Could not locate steam binary:$STEAM, ignoring.";
				return 0
			fi
		fi
	fi

	return 1
}
	
run() {
	# Runs the steam update and server
	# Loops if RESTART is set
	# Debugs if server failure is detected
	# Note: if RESTART is not set then
	# 1. DEBUG is set then the server is NOT exec'd
	# 2. DEBUG is not set the the server is exec'd

	if test -n "$RESTART" ; then
		echo "Auto-restarting the server on crash"

		#loop forever
		while true
		do
			# Update if needed
			update

			# Run the server
			$HL_CMD
			retval=$?
			if test $retval -eq 0 && test -z "$AUTO_UPDATE"; then
				break; # if 0 is returned then just quit
			fi

			debugcore $retval

			echo "`date`: Server restart in $TIMEOUT seconds"

			# don't thrash the hard disk if the server dies, wait a little
			sleep $TIMEOUT
		done # while true 
	else
		# Update if needed
		update

		# Run the server
		if test "$DEBUG" -eq 0; then
			# debug not requested we can exec
			exec $HL_CMD
		else
			# debug requested we can't exec
			$HL_CMD
			debugcore $?
		fi
	fi
}

quit() {
	# Exits with the give error code, 1
	# if none specified.
	# exit code 2 also prints syntax
	exitcode="$1"

	# default to failure
	if test -z "$exitcode"; then
		exitcode=1
	fi

	case "$exitcode" in
	0)
		echo "`date`: Server Quit" ;;
	2)
		syntax ;;
	*)
		echo "`date`: Server Failed" ;;
	esac

	# Remove pid file
	if test -n "$PID_FILE" && test -f "$PID_FILE" ; then
		# The specified pid file
		rm -f $PID_FILE
	fi

	# reset SIGINT and then kill ourselves properly
	trap - 2
	kill -2 $$
}

# Initialise
init $*

# Run
run

# Quit normally
quit 0 

20 czerwiec 2010 - 11:12:
Odświeżam, jeśli temat zabrnął zbyt w tematykę HLDS proszę moderatora o przeniesienie ostatniego posta do odpowiedniego działu :P
Ale to jest raczej błąd ze złą optymalizacją części kodu ;P

W temacie: Plugin generujący niewidzialne ściany. Pomocy!

18.06.2010 15:46

Ustaw odpowiedni SOLID

np.

entity_set_int(ent, EV_INT_solid, SOLID_BBOX);


Ok thx przetestuję i odezwę się :)

W temacie: Plugin generujący niewidzialne ściany. Pomocy!

18.06.2010 14:39

nie wiem czy wiez ale model to nie textura ktora sobie mozesz zapchac dany obszar ty chcesz jeden model rozciagnac a to jesli sie da to sie robi inaczej (pev_scale ale tego nie sprawdzalem)


Jak mogę ustawić żeby nie można było przejść przez tą ścianę?

W temacie: Plugin generujący niewidzialne ściany. Pomocy!

18.06.2010 13:13

hmm dobrze jest najpierw stworzyc entity uzywajac create_entity zapisac 4 id bytow do tablicy i im ustawiac dopiero wspolrzedne i wszystko :xP:

18 czerwiec 2010 - 14:08:
a co do min i max to jesli dobrze zrozumialem post R3X'a to moga byc one takie same dla kazdej sciany


Wiem że wygląda dobrze ale sam spójrz w załącznik:
Załączony plik  Generowanie.png   1004,31 KB  95 Ilość pobrań

To miała być cała ściana ... nie ma ani wysokości jaką ustawiłem ani szerokości chociarz grubośc 1J się zgadza <lol2>.