#include <nvault> new vault; new nasza_zmienna[33]; public plugin_init() { vault = nvault_open("nazwa_pliku"); } public client_authorized(id) { new sid[33]; get_user_authid(id, sid, charsmax(sid)); new name[33]; get_user_name(id, name, charsmax(name)); new vaultkey[128]; formatex(vaultkey, charsmax(vaultkey), "%s", sid); new vaultdata[128]; if(nvault_get(vault, vaultkey, vaultdata, charsmax(vaultdata))) { replace_all(vaultdata, charsmax(vaultdata), "#", " "); new dane1[33]; new dane2[33]; parse(vaultdata, dane1, charsmax(dane1), dane2, charsmax(dane2)); //dane1 = nick //dane2 = zmienna nasza_zmienna[id] = str_to_num(dane2); } } public client_disconnected(id) { new sid[33]; get_user_authid(id, sid, charsmax(sid)); new name[33]; get_user_name(id, name, charsmax(name)); new vaultkey[128]; formatex(vaultkey, charsmax(vaultkey), "%s", sid); new vaultdata[128]; formatex(vaultdata, charsmax(vaultdata), "^"%s^"#%i",name, nasza_zmienna[id]); nvault_set(vault, vaultkey, vaultdata); nasza_zmienna[id] = 0; }
Teraz jak gracz wejdzie na innym nicku, to automatycznie ustawi mu dane ze zmiennej.
Jeżeli chcesz żeby nie ustawiało mu danych na innym nicku, to:
#include <nvault> new vault; new nasza_zmienna[33]; public plugin_init() { vault = nvault_open("nazwa_pliku"); } public client_authorized(id) { new sid[33]; get_user_authid(id, sid, charsmax(sid)); new name[33]; get_user_name(id, name, charsmax(name)); new vaultkey[128]; formatex(vaultkey, charsmax(vaultkey), "^"%s^"-^"%s^"", sid, name); new vaultdata[128]; if(nvault_get(vault, vaultkey, vaultdata, charsmax(vaultdata))) { nasza_zmienna[id] = str_to_num(vaultdata); } } public client_disconnected(id) { new sid[33]; get_user_authid(id, sid, charsmax(sid)); new name[33]; get_user_name(id, name, charsmax(name)); new vaultkey[128]; formatex(vaultkey, charsmax(vaultkey), "^"%s^"-^"%s^"", sid, name); new vaultdata[128]; formatex(vaultdata, charsmax(vaultdata), "%i", nasza_zmienna[id]); nvault_set(vault, vaultkey, vaultdata); nasza_zmienna[id] = 0; }