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#include <amxmodx> #include <amxmisc> #include <codmod> #include <fakemeta> new const nazwa[] = "Elitarny Graves"; new const opis[] = "Ma M4A1 i AK47 Bezlik ammo i no recoil na stałe"; new const bronie = (1<<CSW_M4A1)|(1<<CSW_AK47); new const zdrowie = 20; new const kondycja = 10; new const inteligencja = 20; new const wytrzymalosc = 30; new CSW_MAXAMMO[33]= {-2, 52, 0, 90, 1, 32, 1, 100, 90, 1, 120, 100, 100, 90, 90, 90, 100, 120, 30, 120, 200, 32, 90, 120, 90, 2, 35, 90, 90, 0, 100, -1, -1} new bool:ma_klase[33]; public plugin_init() { register_plugin(nazwa, "1.0", "Klasa By Qlop"); cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc); register_event("CurWeapon", "event_curweapon", "be", "1=1") register_forward(FM_PlayerPreThink, "PreThink"); register_forward(FM_UpdateClientData, "UpdateClientData", 1) } public event_curweapon(id) { if(!is_user_alive(id)) return PLUGIN_CONTINUE; new weaponID= read_data(2) if(weaponID==CSW_C4 || weaponID==CSW_KNIFE || weaponID==CSW_HEGRENADE || weaponID==CSW_SMOKEGRENADE || weaponID==CSW_FLASHBANG) return PLUGIN_CONTINUE; if(cs_get_user_bpammo(id, weaponID)!=CSW_MAXAMMO[weaponID]) cs_set_user_bpammo(id, weaponID, CSW_MAXAMMO[weaponID]) return PLUGIN_CONTINUE; }public PreThink(id) { if(ma_klase[id]) set_pev(id, pev_punchangle, {0.0,0.0,0.0}) } public UpdateClientData(id, sw, cd_handle) { if(ma_klase[id]) set_cd(cd_handle, CD_PunchAngle, {0.0,0.0,0.0}) } public cod_class_enabled(id) { ma_klase[id] = true; } public cod_class_disabled(id) { ma_klase[id] = false; }