Witam,
Mam pewien problem, a mianowicie próbowałem napisać plugin zmieniający modele dla vipa1 i vipa2, jednak nie chce się to przekompilować.
#include <amxmodx>
#include <cstrike>
#include <amxmisc>
#define PLUGIN "santavips"
#define VERSION "1.0"
#define AUTHOR "LoLeX"
public plugin_init()
{
register_plugin("santadmins", "1.0", "LoLeX");
register_event("ResetHUD", "resetModel", "b");
register_event("Samuraj", "Samuraj", "b");
register_event("Ninja", "Ninja", "b");
}
public plugin_precache()
{
precache_model("models/player/santa_ct/santavip_ct.mdl");
precache_model("models/player/santa_t/santavip_t.mdl");
precache_model("models/santaknife/santaknife.mdl");
}
//public resetModel(id, level, cid)
//{
//if (get_user_flags(id) & ADMIN_KICK)
//{
// new CsTeams:userTeam = cs_get_user_team(id)
// if (userTeam == CS_TEAM_T)
//{
// cs_set_user_model(id, "santavip_t")
// }
// else if(userTeam == CS_TEAM_CT)
//{
// cs_set_user_model(id, "santavip_ct")
//}
//else
//{
// cs_reset_user_model(id)
//}
public Samuraj(id, level, cid)
{
if (get_user_flags(id) & ADMIN_LEVEL_F)
{
new CsTeams:userTeam = cs_get_user_team(id)
if (userTeam == CS_TEAM_T)
{
cs_set_user_model(id,"santavip_t")
}
else if(userTeam == CS_TEAM_CT)
{
cs_set_user_model(id, "santavip_ct")
}
else
{
cs_reset_user_model(id)
}
public Ninja(id, level, cid)
{
if (get_user_flags(id) & ADMIN_LEVEL_H)
{
new CsTeams:userTeam = cs_get_user_team(id)
if (userTeam == CS_TEAM_T)
{
cs_set_user_model(id,"santavip_t")
}
else if(userTeam == CS_TEAM_CT)
{
cs_set_user_model(id, "santavip_ct")
}
else
{
cs_reset_user_model(id)
}
}
return PLUGIN_CONTINUE
}
Mógłbym prosić o pomoc i pokazaniu gdzie leży błąd?


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