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Witamy w Nieoficjalnym polskim support'cie AMX Mod X

Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Guest Message by DevFuse
 

R4x0R. - zdjęcie

R4x0R.

Rejestracja: 30.03.2012
Aktualnie: Nieaktywny
Poza forum Ostatnio: 05.05.2012 14:49
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#397448 Prośba o przerobienie VIPA !!!

Napisane przez R4x0R. w 15.04.2012 13:44

#include <amxmodx>
#include <amxmisc>
#include <fun>
#include <hamsandwich>
#include <cstrike>
#include <fakemeta>
#include <xs>
#include <engine>
#define FLAG ADMIN_IMMUNITY
new const VIP[] = "DeathRunVip"
new const VIP_MODEL[] = "models/player/DeathRunVip/DeathRunVip.mdl"
new const MENU_POPUP[] = "misc/DeathRunVip/vip_menu_popup.wav"
new const MENU_OK[] = "misc/DeathRunVip/vip_menu_ok.wav"
new const VIP_CONNECT[] = "misc/DeathRunVip/vip_connect.wav"
#define TASKID_SHOWHUD 2931
#define TASKID_MODEL 3810
new player_model[33][32]
new Float: g_counter
new bool: g_model[33]
new g_hudsync
new cvar_gravity
new cvar_speed
new SayTxT
new gCylinderSprite;
public plugin_precache()
{
precache_model(VIP_MODEL)
precache_sound(VIP_CONNECT)
precache_sound(MENU_POPUP)
precache_sound(MENU_OK)
gCylinderSprite = precache_model( "sprites/shockwave.spr" );
}
public plugin_init()
{
register_plugin("Deathrun V.I.P", "1.0", "DoviuX")
cvar_gravity = register_cvar("dr_vip_gravity", "500")
cvar_speed = register_cvar("dr_vip_speed", "500")
RegisterHam(Ham_Spawn, "player", "bacon_spawn", 1)
register_forward(FM_SetClientKeyValue, "fw_SetClientKeyValue")
register_forward(FM_ClientUserInfoChanged, "fw_ClientUserInfoChanged")
g_hudsync = CreateHudSyncObj()
SayTxT = get_user_msgid("SayText");
}
public client_connect(client)
{
if(get_user_flags(client) & FLAG)
{
client_cmd(client, "spk %s", VIP_CONNECT)
new name[32];
get_user_name(client, name, 31);
set_hudmessage( 0, 255, 0, -1.0, 0.29, 0, 6.0, 12.0 );
show_hudmessage( 0, "Vip %s is connecting to the server!.", name);
}
}
public bacon_spawn(id)
{
if (!is_user_alive(id))
return

static CsTeams: team ; team = cs_get_user_team(id)

if (team == CS_TEAM_T && (get_user_flags(id) & FLAG))
{
set_task(2.0, "T_menu", id)
new iOrigin[ 3 ];
get_user_origin( id, iOrigin );
Create_BeamCylinder( iOrigin, 120, gCylinderSprite, 0, 0, 6, 16, 0, random( 0 ), random( 255 ), random( 0 ), 255, 0 );
Create_BeamCylinder( iOrigin, 120, gCylinderSprite, 0, 0, 6, 16, 0, random( 0 ), random( 255 ), random( 0 ), 255, 0 );
Create_BeamCylinder( iOrigin, 120, gCylinderSprite, 0, 0, 6, 16, 0, random( 0 ), random( 255 ), random( 0 ), 255, 0 );
copy(player_model[id], 31, VIP)

new currentmodel[32];
fm_get_user_model(id, currentmodel, sizeof currentmodel - 1);

if(!equal(currentmodel, player_model[id]))
{
Task_Model(id + TASKID_MODEL)
g_counter += 0.1;
}
if(!task_exists(TASKID_SHOWHUD + id))
set_task(0.2, "Task_ShowHUD", TASKID_SHOWHUD + id)
set_user_rendering(id,kRenderFxGlowShell,255,0,0,kRenderNormal,25)
}
else if (team == CS_TEAM_CT && (get_user_flags(id) & FLAG))
{
set_task(2.0, "CT_menu", id)
new iOrigin[ 3 ];
get_user_origin( id, iOrigin );
Create_BeamCylinder( iOrigin, 120, gCylinderSprite, 0, 0, 6, 16, 0, random( 0 ), random( 255 ), random( 0 ), 255, 0 );
Create_BeamCylinder( iOrigin, 120, gCylinderSprite, 0, 0, 6, 16, 0, random( 0 ), random( 255 ), random( 0 ), 255, 0 );
Create_BeamCylinder( iOrigin, 120, gCylinderSprite, 0, 0, 6, 16, 0, random( 0 ), random( 255 ), random( 0 ), 255, 0 );
copy(player_model[id], 31, VIP)
strip_user_weapons(id)
give_item(id, "weapon_knife")

new currentmodel[32];
fm_get_user_model(id, currentmodel, sizeof currentmodel - 1);

if(!equal(currentmodel, player_model[id]))
{
Task_Model(id + TASKID_MODEL)
g_counter += 0.1;
}
if(!task_exists(TASKID_SHOWHUD + id))
set_task(0.2, "Task_ShowHUD", TASKID_SHOWHUD + id)
set_user_rendering(id,kRenderFxGlowShell,255,0,0,kRenderNormal,25)
}
}
public T_menu(id)
{
if(!is_user_alive(id))
return PLUGIN_HANDLED
client_cmd(id, "spk %s", MENU_POPUP)

new gmenu = menu_create("\y~::*V.I.P Menu*::~" , "Vip_Handler");
menu_additem(gmenu ,"\r255 \wHealth", "1" , 0);
menu_additem(gmenu ,"\r255 \wArmor", "2" , 0);
menu_additem(gmenu ,"\wGravity", "3" , 0);
menu_additem(gmenu ,"\wSpeed", "4" , 0);
menu_additem(gmenu ,"\wDeagle with \r2 ammo", "5" , 0);
menu_additem(gmenu ,"\wHegrenade", "6" , 0);
menu_additem(gmenu ,"\wNightVision (\rFor dark maps\w)", "7" , 0);

menu_setprop(gmenu , MPROP_EXIT , MEXIT_ALL);

menu_display(id , gmenu , 0);
return PLUGIN_CONTINUE
}
public CT_menu(id)
{
if(!is_user_alive(id))
return PLUGIN_HANDLED

client_cmd(id, "spk %s", MENU_POPUP)
new gmenu = menu_create("\y~::*V.I.P Menu*::~" , "VipCt_Handler");
menu_additem(gmenu ,"\r255 \wHealth", "1" , 0);
menu_additem(gmenu ,"\r255 \wArmor", "2" , 0);
menu_additem(gmenu ,"\wGravity", "3" , 0);
menu_additem(gmenu ,"\wSpeed", "4" , 0);
menu_additem(gmenu ,"\wHegrenade", "5" , 0);
menu_additem(gmenu ,"\wNightVision (\rFor dark maps\w)", "6" , 0);

menu_setprop(gmenu , MPROP_EXIT , MEXIT_ALL);

menu_display(id , gmenu , 0);
return PLUGIN_CONTINUE
}
public Vip_Handler(id, gmenu, item, player)
{
if (item == MENU_EXIT)
{
menu_destroy(gmenu)
return PLUGIN_HANDLED
}
new data[6], iName[64]
new access, callback
menu_item_getinfo(gmenu, item, access, data, 5, iName, 63, callback)

new key = str_to_num(data)

switch(key)
{
case 1:
{
client_cmd(id, "spk %s", MENU_OK)
set_user_health(id, 255)
client_printcolor(player, "/g[V.I.P]/y: You choosed /w255 /ghealth!")
}
case 2:
{
client_cmd(id, "spk %s", MENU_OK)
set_user_armor(id, 255)
client_printcolor(player, "/g[V.I.P]/y: You choosed /w255 /garmor!")
}
case 3:
{
client_cmd(id, "spk %s", MENU_OK)
new Float: gravity
gravity = get_pcvar_float(cvar_gravity) / 800
set_user_gravity(id, gravity)
client_printcolor(player, "/g[V.I.P]/y: You choosed /ggravity!")
}

case 4:
{
new Float: speed
speed = get_pcvar_float(cvar_speed)
client_cmd(id, "spk %s", MENU_OK)
set_user_maxspeed(id, speed)
client_printcolor(player, "/g[V.I.P]/y: You choosed /gspeed!")
}

case 5:
{
give_item(id, "weapon_deagle")
new weapon_id = find_ent_by_owner(-1, "weapon_deagle", id);
if(weapon_id)
{
cs_set_weapon_ammo(weapon_id, 2);
}
client_cmd(id, "spk %s", MENU_OK)
client_printcolor(player, "/g[V.I.P]/y: You choosed deagle with /g2 /ybullets!")
}

case 6:
{
give_item(id, "weapon_hegrenade")
client_cmd(id, "spk %s", MENU_OK)
client_printcolor(player, "/g[V.I.P]/y: You choosed /wexplosive /gHe /yGrenade!")
}
case 7:
{
cs_set_user_nvg(id)
client_cmd(id, "spk %s", MENU_OK)
client_printcolor(player, "/g[V.I.P]/y: You choosed nightvision!")
}
}
menu_destroy(gmenu)
return PLUGIN_HANDLED;
}
public VipCt_Handler(id, gmenu, item, player)
{
if (item == MENU_EXIT)
{
menu_destroy(gmenu)
return PLUGIN_HANDLED
}
new data[6], iName[64]
new access, callback
menu_item_getinfo(gmenu, item, access, data, 5, iName, 63, callback)

new key = str_to_num(data)

switch(key)
{
case 1:
{
client_cmd(id, "spk %s", MENU_OK)
set_user_health(id, 255)
client_printcolor(player, "/g[V.I.P]/y: You choosed /w255 /ghealth!")
}
case 2:
{
client_cmd(id, "spk %s", MENU_OK)
set_user_armor(id, 255)
client_printcolor(player, "/g[V.I.P]/y: You choosed /w255 /garmor!")
}
case 3:
{
client_cmd(id, "spk %s", MENU_OK)
new Float: gravity
gravity = get_pcvar_float(cvar_gravity) / 800
set_user_gravity(id, gravity)
client_printcolor(player, "/g[V.I.P]/y: You choosed /ggravity!")
}

case 4:
{
new Float: speed
speed = get_pcvar_float(cvar_speed)
client_cmd(id, "spk %s", MENU_OK)
set_user_maxspeed(id, speed)
client_printcolor(player, "/g[V.I.P]/y: You choosed /gspeed!")
}

case 5:
{
give_item(id, "weapon_hegrenade")
client_cmd(id, "spk %s", MENU_OK)
client_printcolor(player, "/g[V.I.P]/y: You choosed /wexplosive /gHe /yGrenade!")
}
case 6:
{
cs_set_user_nvg(id)
client_cmd(id, "spk %s", MENU_OK)
client_printcolor(player, "/g[V.I.P]/y: You choosed nightvision!")
}
}
menu_destroy(gmenu)
return PLUGIN_HANDLED;
}
public Task_ShowHUD(task)
{
new id = task - TASKID_SHOWHUD

if(!is_user_alive(id))
return PLUGIN_HANDLED

static health, armour
health = get_user_health(id)
armour = get_user_armor(id)

set_hudmessage(150, 150, 150, 0.40, 0.92, 0, 0.0, 0.3, 0.0, 0.0)
ShowSyncHudMsg(id, g_hudsync , ".::*Health: %d -|V.I.P|- Armour: %d*::.", health, armour)

set_task(0.1, "Task_ShowHUD", TASKID_SHOWHUD + id)

return PLUGIN_CONTINUE
}
public client_PreThink(id)
{
if(is_user_alive(id))
{
if(get_user_flags(id) & FLAG)
{

new oldbuttons = get_user_oldbutton(id);


oldbuttons &= ~IN_JUMP;
entity_set_int(id, EV_INT_oldbuttons, oldbuttons);
}
}
}
public Task_Model(task)
{
new id = task - TASKID_MODEL

fm_set_user_model(id, player_model[id])
}
stock Create_BeamCylinder( origin[ 3 ], addrad, sprite, startfrate, framerate, life, width, amplitude, red, green, blue, brightness, speed )
{
message_begin( MSG_PVS, SVC_TEMPENTITY, origin );
write_byte( TE_BEAMCYLINDER );
write_coord( origin[ 0 ] );
write_coord( origin[ 1 ] );
write_coord( origin[ 2 ] );
write_coord( origin[ 0 ] );
write_coord( origin[ 1 ] );
write_coord( origin[ 2 ] + addrad );
write_short( sprite );
write_byte( startfrate );
write_byte( framerate );
write_byte(life );
write_byte( width );
write_byte( amplitude );
write_byte( red );
write_byte( green );
write_byte( blue );
write_byte( brightness );
write_byte( speed );
message_end();
}
stock te_sprite(id, Float:origin[3], sprite, scale, brightness)
{
message_begin(MSG_ONE, SVC_TEMPENTITY, _, id)
write_byte(TE_SPRITE)
write_coord(floatround(origin[0]))
write_coord(floatround(origin[1]))
write_coord(floatround(origin[2]))
write_short(sprite)
write_byte(scale)
write_byte(brightness)
message_end()
}
stock normalize(Float:fIn[3], Float:fOut[3], Float:fMul)
{
new Float:fLen = xs_vec_len(fIn)
xs_vec_copy(fIn, fOut)

fOut[0] /= fLen, fOut[1] /= fLen, fOut[2] /= fLen
fOut[0] *= fMul, fOut[1] *= fMul, fOut[2] *= fMul
}
public fw_SetClientKeyValue(id, infobuffer, key[], value[])
{
if (g_model[id] && equal(key, "model"))
return FMRES_SUPERCEDE

return FMRES_IGNORED
}
public fw_ClientUserInfoChanged(id, infobuffer)
{
if (!g_model[id])
return FMRES_IGNORED

new currentmodel[32];
fm_get_user_model(id, currentmodel, sizeof currentmodel - 1);

if(!equal(currentmodel, player_model[id]))
fm_set_user_model(id, player_model[id])

return FMRES_IGNORED
}
stock fm_set_user_model(player, modelname[])
{
engfunc(EngFunc_SetClientKeyValue, player, engfunc(EngFunc_GetInfoKeyBuffer, player), "model", modelname)

g_model[player] = true
}
stock fm_get_user_model(player, model[], len)
{
engfunc(EngFunc_InfoKeyValue, engfunc(EngFunc_GetInfoKeyBuffer, player), "model", model, len)
}
stock fm_reset_user_model(player)
{
g_model[player] = false

dllfunc(DLLFunc_ClientUserInfoChanged, player, engfunc(EngFunc_GetInfoKeyBuffer, player))
}
stock client_printcolor(const id, const input[], any:...)
{
new count = 1, players[32];
static msg[191];
vformat(msg,190,input,3);
replace_all(msg,190,"/g","^4");// green txt
replace_all(msg,190,"/y","^1");// orange txt
replace_all(msg,190,"/ctr","^3");// team txt
replace_all(msg,190,"/w","^0");// team txt
if (id) players[0] = id; else get_players(players,count,"ch");
for (new i = 0; i < count; i++)
if (is_user_connected(players[i]))
{
message_begin(MSG_ONE_UNRELIABLE, SayTxT, _, players[i]);
write_byte(players[i]);
write_string(msg);
message_end();
}
}

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#397440 Prośba o przerobienie VIPA !!!

Napisane przez R4x0R. w 15.04.2012 13:26

Witam, mam vipa i bardzo bym prosił o przerobienie go na takiego !!!

.::: ViP Menu :::.

1. +50hp
2. Granaty - [Wszystkie (2 fleshe)]
3. Grawitacja - [500] jak mozna do ustawienia w cvarach
4. Szybkość - [400] jak mozna do ustawienia w cvarach
5. Mp5 - [Full ammo]
6. 5000$
7.Tarcza - SWAT
8. Noktowizor

0. Exit



Tutaj daje sma do przerobienia.

Za dobre przerobienie daje 5 +++++
Z góry dziękuje
#include <amxmodx>
#include <amxmisc>
#include <fun>
#include <hamsandwich>
#include <cstrike>
#include <fakemeta>
#include <xs>
#include <engine>[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]#define FLAG ADMIN_IMMUNITY[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]new const VIP[] = "DeathRunVip"
new const VIP_MODEL[] = "models/player/DeathRunVip/DeathRunVip.mdl"[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]new const MENU_POPUP[] = "misc/DeathRunVip/vip_menu_popup.wav"
new const MENU_OK[] = "misc/DeathRunVip/vip_menu_ok.wav"
new const VIP_CONNECT[] = "misc/DeathRunVip/vip_connect.wav"[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]#define TASKID_SHOWHUD 2931
#define TASKID_MODEL 3810 [/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]new player_model[33][32]
new Float: g_counter
new bool: g_model[33]
new g_hudsync
new cvar_gravity
new cvar_speed
new SayTxT[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]new gCylinderSprite;[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]public plugin_precache()
{
precache_model(VIP_MODEL)
precache_sound(VIP_CONNECT)[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]precache_sound(MENU_POPUP)
precache_sound(MENU_OK)[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]gCylinderSprite = precache_model( "sprites/shockwave.spr" );
}[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]public plugin_init()
{
register_plugin("Deathrun V.I.P", "1.0", "DoviuX")[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]cvar_gravity = register_cvar("dr_vip_gravity", "500")
cvar_speed = register_cvar("dr_vip_speed", "500")[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]RegisterHam(Ham_Spawn, "player", "bacon_spawn", 1)
register_forward(FM_SetClientKeyValue, "fw_SetClientKeyValue")
register_forward(FM_ClientUserInfoChanged, "fw_ClientUserInfoChanged")[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]g_hudsync = CreateHudSyncObj()
SayTxT = get_user_msgid("SayText");
}[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]public client_connect(client)
{
if(get_user_flags(client) & FLAG)
{
client_cmd(client, "spk %s", VIP_CONNECT)[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3] new name[32];
get_user_name(client, name, 31);
set_hudmessage( 0, 255, 0, -1.0, 0.29, 0, 6.0, 12.0 );
show_hudmessage( 0, "Vip %s is connecting to the server!.", name);
}
}[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]public bacon_spawn(id)
{
if (!is_user_alive(id))
return

static CsTeams: team ; team = cs_get_user_team(id)

if (team == CS_TEAM_T && (get_user_flags(id) & FLAG))
{
set_task(2.0, "T_menu", id)[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3] new iOrigin[ 3 ];
get_user_origin( id, iOrigin );[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3] Create_BeamCylinder( iOrigin, 120, gCylinderSprite, 0, 0, 6, 16, 0, random( 0 ), random( 255 ), random( 0 ), 255, 0 );
Create_BeamCylinder( iOrigin, 120, gCylinderSprite, 0, 0, 6, 16, 0, random( 0 ), random( 255 ), random( 0 ), 255, 0 );
Create_BeamCylinder( iOrigin, 120, gCylinderSprite, 0, 0, 6, 16, 0, random( 0 ), random( 255 ), random( 0 ), 255, 0 );[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]copy(player_model[id], 31, VIP)

new currentmodel[32];
fm_get_user_model(id, currentmodel, sizeof currentmodel - 1);

if(!equal(currentmodel, player_model[id]))
{
Task_Model(id + TASKID_MODEL)
g_counter += 0.1;
}[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]if(!task_exists(TASKID_SHOWHUD + id))
set_task(0.2, "Task_ShowHUD", TASKID_SHOWHUD + id)[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]set_user_rendering(id,kRenderFxGlowShell,255,0,0,kRenderNormal,25)
}
else if (team == CS_TEAM_CT && (get_user_flags(id) & FLAG))
{
set_task(2.0, "CT_menu", id)[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3] new iOrigin[ 3 ];
get_user_origin( id, iOrigin );[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3] Create_BeamCylinder( iOrigin, 120, gCylinderSprite, 0, 0, 6, 16, 0, random( 0 ), random( 255 ), random( 0 ), 255, 0 );
Create_BeamCylinder( iOrigin, 120, gCylinderSprite, 0, 0, 6, 16, 0, random( 0 ), random( 255 ), random( 0 ), 255, 0 );
Create_BeamCylinder( iOrigin, 120, gCylinderSprite, 0, 0, 6, 16, 0, random( 0 ), random( 255 ), random( 0 ), 255, 0 );[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]copy(player_model[id], 31, VIP)[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]strip_user_weapons(id)
give_item(id, "weapon_knife")

new currentmodel[32];
fm_get_user_model(id, currentmodel, sizeof currentmodel - 1);

if(!equal(currentmodel, player_model[id]))
{
Task_Model(id + TASKID_MODEL)
g_counter += 0.1;
}[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]if(!task_exists(TASKID_SHOWHUD + id))
set_task(0.2, "Task_ShowHUD", TASKID_SHOWHUD + id)[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]set_user_rendering(id,kRenderFxGlowShell,255,0,0,kRenderNormal,25)
}
}[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]public T_menu(id)
{
if(!is_user_alive(id))
return PLUGIN_HANDLED[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]client_cmd(id, "spk %s", MENU_POPUP)

new gmenu = menu_create("\y~::*V.I.P Menu*::~" , "Vip_Handler");
menu_additem(gmenu ,"\r255 \wHealth", "1" , 0);
menu_additem(gmenu ,"\r255 \wArmor", "2" , 0);
menu_additem(gmenu ,"\wGravity", "3" , 0);
menu_additem(gmenu ,"\wSpeed", "4" , 0);
menu_additem(gmenu ,"\wDeagle with \r2 ammo", "5" , 0);
menu_additem(gmenu ,"\wHegrenade", "6" , 0);
menu_additem(gmenu ,"\wNightVision (\rFor dark maps\w)", "7" , 0);

menu_setprop(gmenu , MPROP_EXIT , MEXIT_ALL);

menu_display(id , gmenu , 0);[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]return PLUGIN_CONTINUE
}[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]public CT_menu(id)
{
if(!is_user_alive(id))
return PLUGIN_HANDLED

client_cmd(id, "spk %s", MENU_POPUP)[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3] new gmenu = menu_create("\y~::*V.I.P Menu*::~" , "VipCt_Handler");
menu_additem(gmenu ,"\r255 \wHealth", "1" , 0);
menu_additem(gmenu ,"\r255 \wArmor", "2" , 0);
menu_additem(gmenu ,"\wGravity", "3" , 0);
menu_additem(gmenu ,"\wSpeed", "4" , 0);
menu_additem(gmenu ,"\wHegrenade", "5" , 0);
menu_additem(gmenu ,"\wNightVision (\rFor dark maps\w)", "6" , 0);

menu_setprop(gmenu , MPROP_EXIT , MEXIT_ALL);

menu_display(id , gmenu , 0);[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]return PLUGIN_CONTINUE
}[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]public Vip_Handler(id, gmenu, item, player)
{
if (item == MENU_EXIT)
{
menu_destroy(gmenu)
return PLUGIN_HANDLED
}[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3] new data[6], iName[64]
new access, callback
menu_item_getinfo(gmenu, item, access, data, 5, iName, 63, callback)

new key = str_to_num(data)

switch(key)
{
case 1:
{
client_cmd(id, "spk %s", MENU_OK)[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]set_user_health(id, 255)
client_printcolor(player, "/g[V.I.P]/y: You choosed /w255 /ghealth!")
}[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3] case 2:
{
client_cmd(id, "spk %s", MENU_OK)[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]set_user_armor(id, 255)
client_printcolor(player, "/g[V.I.P]/y: You choosed /w255 /garmor!")
}[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3] case 3:
{
client_cmd(id, "spk %s", MENU_OK)[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]new Float: gravity
gravity = get_pcvar_float(cvar_gravity) / 800[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]set_user_gravity(id, gravity)
client_printcolor(player, "/g[V.I.P]/y: You choosed /ggravity!")
}

case 4:
{
new Float: speed
speed = get_pcvar_float(cvar_speed)[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]client_cmd(id, "spk %s", MENU_OK)[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]set_user_maxspeed(id, speed)
client_printcolor(player, "/g[V.I.P]/y: You choosed /gspeed!")
}

case 5:
{
give_item(id, "weapon_deagle")[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]new weapon_id = find_ent_by_owner(-1, "weapon_deagle", id);
if(weapon_id)
{
cs_set_weapon_ammo(weapon_id, 2);
}[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]client_cmd(id, "spk %s", MENU_OK)[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]client_printcolor(player, "/g[V.I.P]/y: You choosed deagle with /g2 /ybullets!")
}

case 6:
{
give_item(id, "weapon_hegrenade")[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]client_cmd(id, "spk %s", MENU_OK)[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]client_printcolor(player, "/g[V.I.P]/y: You choosed /wexplosive /gHe /yGrenade!")
}[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3] case 7:
{
cs_set_user_nvg(id)[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]client_cmd(id, "spk %s", MENU_OK)[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]client_printcolor(player, "/g[V.I.P]/y: You choosed nightvision!")
}
}
menu_destroy(gmenu)
return PLUGIN_HANDLED;
}[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]public VipCt_Handler(id, gmenu, item, player)
{
if (item == MENU_EXIT)
{
menu_destroy(gmenu)
return PLUGIN_HANDLED
}[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3] new data[6], iName[64]
new access, callback
menu_item_getinfo(gmenu, item, access, data, 5, iName, 63, callback)

new key = str_to_num(data)

switch(key)
{
case 1:
{
client_cmd(id, "spk %s", MENU_OK)[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]set_user_health(id, 255)
client_printcolor(player, "/g[V.I.P]/y: You choosed /w255 /ghealth!")
}[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3] case 2:
{
client_cmd(id, "spk %s", MENU_OK)[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]set_user_armor(id, 255)
client_printcolor(player, "/g[V.I.P]/y: You choosed /w255 /garmor!")
}[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3] case 3:
{
client_cmd(id, "spk %s", MENU_OK)[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]new Float: gravity
gravity = get_pcvar_float(cvar_gravity) / 800[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]set_user_gravity(id, gravity)
client_printcolor(player, "/g[V.I.P]/y: You choosed /ggravity!")
}

case 4:
{
new Float: speed
speed = get_pcvar_float(cvar_speed)[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]client_cmd(id, "spk %s", MENU_OK)[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]set_user_maxspeed(id, speed)
client_printcolor(player, "/g[V.I.P]/y: You choosed /gspeed!")
}

case 5:
{
give_item(id, "weapon_hegrenade")[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]client_cmd(id, "spk %s", MENU_OK)[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]client_printcolor(player, "/g[V.I.P]/y: You choosed /wexplosive /gHe /yGrenade!")
}[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3] case 6:
{
cs_set_user_nvg(id)[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]client_cmd(id, "spk %s", MENU_OK)[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]client_printcolor(player, "/g[V.I.P]/y: You choosed nightvision!")
}
}
menu_destroy(gmenu)
return PLUGIN_HANDLED;
}[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]public Task_ShowHUD(task)
{
new id = task - TASKID_SHOWHUD

if(!is_user_alive(id))
return PLUGIN_HANDLED

static health, armour
health = get_user_health(id)
armour = get_user_armor(id)

set_hudmessage(150, 150, 150, 0.40, 0.92, 0, 0.0, 0.3, 0.0, 0.0)
ShowSyncHudMsg(id, g_hudsync , ".::*Health: %d -|V.I.P|- Armour: %d*::.", health, armour)

set_task(0.1, "Task_ShowHUD", TASKID_SHOWHUD + id)

return PLUGIN_CONTINUE
}[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]public client_PreThink(id)
{
if(is_user_alive(id))
{
if(get_user_flags(id) & FLAG)
{

new oldbuttons = get_user_oldbutton(id);


oldbuttons &= ~IN_JUMP;
entity_set_int(id, EV_INT_oldbuttons, oldbuttons);
}
}
} [/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]public Task_Model(task)
{
new id = task - TASKID_MODEL

fm_set_user_model(id, player_model[id])
}[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]stock Create_BeamCylinder( origin[ 3 ], addrad, sprite, startfrate, framerate, life, width, amplitude, red, green, blue, brightness, speed )
{
message_begin( MSG_PVS, SVC_TEMPENTITY, origin );
write_byte( TE_BEAMCYLINDER );
write_coord( origin[ 0 ] );
write_coord( origin[ 1 ] );
write_coord( origin[ 2 ] );
write_coord( origin[ 0 ] );
write_coord( origin[ 1 ] );
write_coord( origin[ 2 ] + addrad );
write_short( sprite );
write_byte( startfrate );
write_byte( framerate );
write_byte(life );
write_byte( width );
write_byte( amplitude );
write_byte( red );
write_byte( green );
write_byte( blue );
write_byte( brightness );
write_byte( speed );
message_end();
}[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]stock te_sprite(id, Float:origin[3], sprite, scale, brightness)
{
message_begin(MSG_ONE, SVC_TEMPENTITY, _, id)
write_byte(TE_SPRITE)
write_coord(floatround(origin[0]))
write_coord(floatround(origin[1]))
write_coord(floatround(origin[2]))
write_short(sprite)
write_byte(scale)
write_byte(brightness)
message_end()
}[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]stock normalize(Float:fIn[3], Float:fOut[3], Float:fMul)
{
new Float:fLen = xs_vec_len(fIn)
xs_vec_copy(fIn, fOut)

fOut[0] /= fLen, fOut[1] /= fLen, fOut[2] /= fLen
fOut[0] *= fMul, fOut[1] *= fMul, fOut[2] *= fMul
}[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]public fw_SetClientKeyValue(id, infobuffer, key[], value[])
{
if (g_model[id] && equal(key, "model"))
return FMRES_SUPERCEDE

return FMRES_IGNORED
}[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]public fw_ClientUserInfoChanged(id, infobuffer)
{
if (!g_model[id])
return FMRES_IGNORED

new currentmodel[32];
fm_get_user_model(id, currentmodel, sizeof currentmodel - 1);

if(!equal(currentmodel, player_model[id]))
fm_set_user_model(id, player_model[id])

return FMRES_IGNORED
}[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]stock fm_set_user_model(player, modelname[])
{
engfunc(EngFunc_SetClientKeyValue, player, engfunc(EngFunc_GetInfoKeyBuffer, player), "model", modelname)

g_model[player] = true
}[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]stock fm_get_user_model(player, model[], len)
{
engfunc(EngFunc_InfoKeyValue, engfunc(EngFunc_GetInfoKeyBuffer, player), "model", model, len)
}[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]stock fm_reset_user_model(player)
{
g_model[player] = false

dllfunc(DLLFunc_ClientUserInfoChanged, player, engfunc(EngFunc_GetInfoKeyBuffer, player))
}[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]stock client_printcolor(const id, const input[], any:...)
{
new count = 1, players[32];
static msg[191];
vformat(msg,190,input,3);
replace_all(msg,190,"/g","^4");// green txt
replace_all(msg,190,"/y","^1");// orange txt
replace_all(msg,190,"/ctr","^3");// team txt
replace_all(msg,190,"/w","^0");// team txt
if (id) players[0] = id; else get_players(players,count,"ch");
for (new i = 0; i < count; i++)
if (is_user_connected(players[i]))
{
message_begin(MSG_ONE_UNRELIABLE, SayTxT, _, players[i]);
write_byte(players[i]);
write_string(msg);
message_end();
}
}

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  • -1


#396453 [ROZWIĄZANE] Prośba o 3 klasy

Napisane przez R4x0R. w 13.04.2012 13:50

Proszę :)

Mario :

#include <amxmodx>
#include <amxmisc>
#include <codmod>
#include <engine>
#include <hamsandwich>
#include <fakemeta>
#include <fun>

new const nazwa[] = "Mario [Premium]";
new const opis[] = ":Posiada 5 rakiet,podwojny skok,30 hp oraz pelen magazynak za kazde zabojstwo.";
new const bronie = (1<<CSW_HEGRENADE)|(1<<CSW_SMOKEGRENADE)|(1<<CSW_M4A1)|(1<<CSW_FLASHBANG)|(1<<CSW_DEAGLE)|(1<<CSW_AK47);
new const zdrowie = 30;
new const kondycja = 50;
new const inteligencja = 50;
new const wytrzymalosc = 50;
new const maxClip[31] = { -1, 13, -1, 10, 1, 7, 1, 30, 30, 1, 30, 20, 25, 30, 35, 25, 12, 20,
10, 30, 100, 8, 30, 30, 20, 2, 7, 30, 30, -1, 50 };

new sprite_blast;
new ilosc_rakiet_gracza[33];
new poprzednia_rakieta_gracza[33];
new skoki[33];
new ma_klase[33];
public plugin_init()
{
register_plugin(nazwa, "1.0", "amxx.pl");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
register_touch("rocket", "*" , "DotykRakiety");
RegisterHam(Ham_Spawn, "player", "fwSpawn_Rakiety", 1);

register_forward(FM_CmdStart, "fwCmdStart_MultiJump");
register_event("DeathMsg", "DeathMsg", "ade");

}
public plugin_precache()
{
sprite_blast = precache_model("sprites/dexplo.spr");
precache_model("models/rpgrocket.mdl");
}
public client_disconnect(id)
{
new entRakiety = find_ent_by_class(0, "rocket");
while(entRakiety > 0)
{
if(entity_get_edict(entRakiety, EV_ENT_owner) == id)
remove_entity(entRakiety);
entRakiety = find_ent_by_class(entRakiety, "rocket");
}
}
public cod_class_enabled(id)
{
if(!(get_user_flags(id) & ADMIN_LEVEL_A))
{
client_print(id, print_chat, "[Mario [Premium]] Nie masz uprawnien, aby uzywac tej klasy.")
return COD_STOP;
}
ilosc_rakiet_gracza[id] = 5;
give_item(id, "weapon_hegrenade");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_smokegrenade");
ma_klase[id] = true;

return COD_CONTINUE;
}
public cod_class_disabled(id)
{
ma_klase[id] = false;
}
public cod_class_skill_used(id)
{
if (!ilosc_rakiet_gracza[id])
{
client_print(id, print_center, "Wykorzystales juz wszystkie rakiety!");
}
else
{
if(poprzednia_rakieta_gracza[id] + 2.0 > get_gametime())
{
client_print(id, print_center, "Rakiet mozesz uzywac co 2 sekundy!");
}
else
{
if (is_user_alive(id))
{
poprzednia_rakieta_gracza[id] = floatround(get_gametime());
ilosc_rakiet_gracza[id]--;
new Float: Origin[3], Float: vAngle[3], Float: Velocity[3];
entity_get_vector(id, EV_VEC_v_angle, vAngle);
entity_get_vector(id, EV_VEC_origin , Origin);
new Ent = create_entity("info_target");
entity_set_string(Ent, EV_SZ_classname, "rocket");
entity_set_model(Ent, "models/rpgrocket.mdl");
vAngle[0] *= -1.0;
entity_set_origin(Ent, Origin);
entity_set_vector(Ent, EV_VEC_angles, vAngle);
entity_set_int(Ent, EV_INT_effects, 2);
entity_set_int(Ent, EV_INT_solid, SOLID_BBOX);
entity_set_int(Ent, EV_INT_movetype, MOVETYPE_FLY);
entity_set_edict(Ent, EV_ENT_owner, id);
VelocityByAim(id, 1000 , Velocity);
entity_set_vector(Ent, EV_VEC_velocity ,Velocity);
}
}
}
}
public fwSpawn_Rakiety(id)
{
if(is_user_alive(id))
ilosc_rakiet_gracza[id] = 5;
}
public DotykRakiety(ent)
{
if (!is_valid_ent(ent))
return;
new attacker = entity_get_edict(ent, EV_ENT_owner);

new Float:fOrigin[3];
entity_get_vector(ent, EV_VEC_origin, fOrigin);
new iOrigin[3];
for(new i=0;i<3;i++)
iOrigin[i] = floatround(fOrigin[i]);
message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin);
write_byte(TE_EXPLOSION);
write_coord(iOrigin[0]);
write_coord(iOrigin[1]);
write_coord(iOrigin[2]);
write_short(sprite_blast);
write_byte(32);
write_byte(20);
write_byte(0);
message_end();
new entlist[33];
new numfound = find_sphere_class(ent, "player", 190.0, entlist, 32);
for (new i=0; i < numfound; i++)
{
new pid = entlist[i];
if (!is_user_alive(pid) || get_user_team(attacker) == get_user_team(pid))
continue;
cod_inflict_damage(attacker, pid, 55.0, 0.9, ent, (1<<24));
}
remove_entity(ent);
}
public fwCmdStart_MultiJump(id, uc_handle)
{
if(!is_user_alive(id) || !ma_klase[id])
return FMRES_IGNORED;
new flags = pev(id, pev_flags);
if((get_uc(uc_handle, UC_Buttons) & IN_JUMP) && !(flags & FL_ONGROUND) && !(pev(id, pev_oldbuttons) & IN_JUMP) && skoki[id])
{
skoki[id]--;
new Float:velocity[3];
pev(id, pev_velocity,velocity);
velocity[2] = random_float(265.0,285.0);
set_pev(id, pev_velocity,velocity);
}
else if(flags & FL_ONGROUND)
skoki[id] = 1;
return FMRES_IGNORED;
}
public DeathMsg()
{
new killer = read_data(1);
new victim = read_data(2);

if(!is_user_connected(killer))
return PLUGIN_CONTINUE;

if(ma_klase[victim] && !ma_klase[killer])
cod_set_user_xp(killer, cod_get_user_xp(killer)+10);

if(ma_klase[killer])
{
new cur_health = pev(killer, pev_health);
new Float:max_health = 100.0+cod_get_user_health(killer);
new Float:new_health = cur_health+30.0<max_health? cur_health+30.0: max_health;
set_pev(killer, pev_health, new_health);

new weapon = get_user_weapon(killer);
if(maxClip[weapon] != -1)
set_user_clip(killer, maxClip[weapon]);
}


return PLUGIN_CONTINUE;
}
stock set_user_clip(id, ammo)
{
new weaponname[32], weaponid = -1, weapon = get_user_weapon(id, _, _);
get_weaponname(weapon, weaponname, 31);
while ((weaponid = engfunc(EngFunc_FindEntityByString, weaponid, "classname", weaponname)) != 0)
if (pev(weaponid, pev_owner) == id) {
set_pdata_int(weaponid, 51, ammo, 4);
return weaponid;
}
return 0;
}



Dałem tylko tą ponieważ nie wiedziałem jak dać wybuch Super Mario ! :)
Załączony plik  codclass_Mario.sma   5,73 KB  48 Ilość pobrań
  codclass_Mario.amxx
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  • 1


#396439 Przerobienie "Sklepu na DR"

Napisane przez R4x0R. w 13.04.2012 13:11

Witam, mam plugin [Sklep DR], w tym problem że jest opcja 2 skoki ale jak raz wybierzesz to zostaje ci podwojny skok do konca mapy, oraz jest niewidzialność zredukowana do 150 ale gdy się wybierze tę opcje to model świeci sie na zielono i też pozostaje do końca mapy, i jeszcze jedna sprawa jest również Zestaw Biegacza powinno dawać po wybraniu max speed 400 a jak się to wybierze zatrzymuje i nie można się ruszyć, aa i jeszcze ostatnie jest Mała Grawitacja i Bardzo Mała grawitacja, Mała grawitacja miała być ustawiona na 600 a Bardzo Mała na 450, lecz Bardzo mała grawitacja jest słabsza od Małej jeżeli można to proszę o przerobienie.
Z góry dziękuje.
Za dobre zrobienie lecą "+"
Czekam na pomoc od " benio101" ponieważ on pomógł mi to zrobić ten plugin.
Oto .sma !
..|..
.V..
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <ColorChat>
#include <fakemeta>
#include <fun>
#define PLUGIN "Uniklany Deathrun Shop"
#define VERSION "1.0"
#define AUTHOR "R4x0R. [t]"
new ilosc_skokow_gracza[33];
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR);
register_clcmd("sklep","Sklep");
register_clcmd("drshop","Sklep");
register_clcmd("shop","Sklep");
register_clcmd("say /sklep","Sklep");
register_clcmd("say /drshop","Sklep");
register_clcmd("say /shop","Sklep");
register_clcmd("say sklep","Sklep");
register_clcmd("say drshop","Sklep");
register_clcmd("say shop","Sklep");
register_clcmd("say_team /sklep","Sklep");
register_clcmd("say_team /drshop","Sklep");
register_clcmd("say_team /shop","Sklep");
register_clcmd("say_team sklep","Sklep");
register_clcmd("say_team drshop","Sklep");
register_clcmd("say_team shop","Sklep");
register_forward(FM_CmdStart, "CmdStart");
}
public Sklep(id)
{
new menu = menu_create("\wSklep DR by \rR4x0R. [t]", "Sklep_Handle");
menu_additem(menu, "\yZestaw Ofensywny \r[4000$]");
menu_additem(menu, "\yZestaw Defensywny \r[4000$]");
menu_additem(menu, "\yZestaw Biegacza HP \r[5000$]");
menu_additem(menu, "\yMala Grawitacja \r[6000$]");
menu_additem(menu, "\yBardzo mala grawitacja \r[9000$]");
menu_additem(menu, "\yPodwojny skok \r[10000$]");
menu_additem(menu, "\yNiewidzialnosc \r[8000$]");
menu_display(id, menu);
}
public Sklep_Handle(id, menu, item)
{
if(item == MENU_EXIT)
{
menu_destroy(menu);
return PLUGIN_CONTINUE;
}
menu_display(id, menu);
new kasa_gracza = cs_get_user_money(id);
switch(item)
{
case 0:
{
new koszt = 4000;
if (kasa_gracza<koszt)
{
ColorChat(id,GREEN,"^x01[^x04 Sklep^x01 ] Nie masz tyle hajsu !");
return PLUGIN_HANDLED ;
}
cs_set_user_money(id, kasa_gracza-koszt);
give_item(id, "weapon_mp5navy")
give_item(id, "weapon_HEGRENADE")
give_item(id,"ammo_9mm")
ColorChat(id,GREEN,"^x01[^x04 Sklep^x01 ] Zakupiles^x3 Zestaw Ofensywny");
}
case 1:
{
new koszt = 4000;
if (kasa_gracza<koszt)
{
ColorChat(id,GREEN,"^x01[^x04 Sklep^x01 ] Nie masz tyle hajsu !");
return PLUGIN_HANDLED;
}
cs_set_user_money(id, kasa_gracza-koszt);
give_item(id, "weapon_shield")
ColorChat(id,GREEN,"^x01[^x04 Sklep^x01 ] Zakupiles^x3 Zestaw Defensywny");
}
case 2:
{
new koszt = 5000;
if (kasa_gracza<koszt)
{
ColorChat(id,GREEN,"^x01[^x04 Sklep^x01 ] Nie masz tyle hajsu !");
return PLUGIN_HANDLED ;
}
cs_set_user_money(id, kasa_gracza-koszt);
set_user_maxspeed ( id,1.7);
give_item(id, "weapon_SMOKEGRENADE")
ColorChat(id,GREEN,"^x01[^x04 Sklep^x01 ] Zakupiles^x3 Zestaw Biegacza HP");

}
case 3:
{
new koszt = 6000;
if (kasa_gracza<koszt)
{
ColorChat(id,GREEN,"^x01[^x04 Sklep^x01 ] Nie masz tyle hajsu !");
return PLUGIN_HANDLED ;
}
cs_set_user_money(id, kasa_gracza-koszt);
set_user_gravity ( id, 0.5 );
ColorChat(id,GREEN,"^x01[^x04 Sklep^x01 ] Zakupiles^x3 Mala Grawitacje");
}
case 4:
{
new koszt = 9000;
if (kasa_gracza<koszt)
{
ColorChat(id,GREEN,"^x01[^x04 Sklep^x01 ] Nie masz tyle hajsu !");
return PLUGIN_HANDLED ;
}
cs_set_user_money(id, kasa_gracza-koszt);
set_user_gravity ( id, 0.75 );
ColorChat(id,GREEN,"^x01[^x04 Sklep^x01 ] Zakupiles^x3 Bardzo mala grawitacje");
}
case 5:
{
new koszt = 10000;
if (kasa_gracza<koszt)
{
ColorChat(id,GREEN,"^x01[^x04 Sklep^x01 ] Nie masz tyle hajsu !");
return PLUGIN_HANDLED ;
}
cs_set_user_money(id, kasa_gracza-koszt);
{
ilosc_skokow_gracza[id] = 2;
}
ColorChat(id,GREEN,"^x01[^x04 Sklep^x01 ] Zakupiles^x3 Podwojny skok");
}
case 6:
{
new koszt = 8000;
if (kasa_gracza<koszt)
{
ColorChat(id,GREEN,"^x01[^x04 Sklep^x01 ] Nie masz tyle hajsu !");
return PLUGIN_HANDLED ;
}
cs_set_user_money(id, kasa_gracza-koszt);
set_user_rendering(id, kRenderFxNone, 0,0,0, kRenderTransAlpha, 150)
set_user_rendering(id, kRenderFxGlowShell, 0, 255, 0, kRenderGlow, 150)
ColorChat(id,GREEN,"^x01[^x04 Sklep^x01 ] Zakupiles^x3 Niewidzialnosc");
}
}
return PLUGIN_HANDLED ;
}
public CmdStart(id, uc_handle){
if(!is_user_alive(id))
return FMRES_IGNORED;

new flags = pev(id, pev_flags);
// obsluga multiskoku
if((get_uc(uc_handle, UC_Buttons) & IN_JUMP) && !(flags & FL_ONGROUND) && !(pev(id, pev_oldbuttons) & IN_JUMP) && ilosc_skokow_gracza[id])
{
--ilosc_skokow_gracza[id];
new Float:velocity[3];
pev(id, pev_velocity,velocity);
velocity[2] = random_float(265.0,285.0);
set_pev(id, pev_velocity,velocity);
}
else if(flags & FL_ONGROUND)
ilosc_skokow_gracza[id] = 2;
return FMRES_IGNORED;
}
public client_putinserver(id){
ilosc_skokow_gracza[id]=0;
}

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