public fw_TakeDamage(victim, inflictor, attacker, Float:damage) { if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_M4A1 && g_HasM4[attacker] ) { SetHamParamFloat(4, damage + get_pcvar_float( cvar_dmgmultiplier ) ) } }
a cvar ustawi o ile więcej doda obrazeń