proszę o pomoc moze zna ktos powod dlaczego tak jest? klasa vip to lady
proszę o pomoc moze mi ktos to zrobic? dam dam + za pomoc

/*================================================================================ ----------------------------------- -*- [BB] Default Zombie Classes -*- ----------------------------------- ~~~~~~~~~~~~~~~ - Description - ~~~~~~~~~~~~~~~ This plugin adds the default zombie classes from Zombie Plague into Base Builder. All credit belongs to MeRcyLeZZ. All classes have been balanced, but feel free to edit them if you are not satisfied. ================================================================================*/ #include <amxmodx> #include <basebuilder> #include <hamsandwich> #include <fun> #include <cstrike> /*================================================================================ [Plugin Customization] =================================================================================*/ // Classic Zombie Attributes new const zclass1_name[] = { "Klasyczny" } new const zclass1_info[] = { "=Balanced=" } new const zclass1_model[] = { "zombieKlasyczny" } new const zclass1_clawmodel[] = { "v_knife_zombieKlasyczny" } const zclass1_health = 4000 const zclass1_speed = 260 const Float:zclass1_gravity = 0.8 const zclass1_adminflags = ADMIN_ALL // Fast Zombie Attributes new const zclass2_name[] = { "SzybcioR" } new const zclass2_info[] = { "HP- Speed++" } new const zclass2_model[] = { "zombieSzybcioR" } new const zclass2_clawmodel[] = { "v_knife_zombieSzybcioR" } const zclass2_health = 3000 const zclass2_speed = 325 const Float:zclass2_gravity = 0.9 const zclass2_adminflags = ADMIN_ALL // Jumper Zombie Attributes new const zclass3_name[] = { "Skoczek" } new const zclass3_info[] = { "HP- Jump+" } new const zclass3_model[] = { "zombieSkoczek" } new const zclass3_clawmodel[] = { "v_knife_zombieSkoczek" } const zclass3_health = 3000 const zclass3_speed = 285 const Float:zclass3_gravity = 0.5 const zclass3_adminflags = ADMIN_ALL // Tanker Zombie Attributes new const zclass4_name[] = { "Gruby" } new const zclass4_info[] = { "HP++ Speed-" } new const zclass4_model[] = { "zombieGruby" } new const zclass4_clawmodel[] = { "v_knife_zombieGruby" } const zclass4_health = 4500 const zclass4_speed = 210 const Float:zclass4_gravity = 1.0 const zclass4_adminflags = ADMIN_ALL #define TANK_ARMOR 200 // Vip Zombie Attributes new const zclass6_name[] = { "Lady (V.i.P.)" } new const zclass6_info[] = { "Hp++ Speed+ Jump+"} new const zclass6_model[] = { "zombieLady" } new const zclass6_clawmodel[] = { "v_knife_zombieLady" } const zclass6_health = 5000 const zclass6_speed = 300 const Float:zclass6_gravity = 0.7 const zclass6_adminflags = ADMIN_LEVEL_G /*============================================================================*/ new g_zclass_tanker // Zombie Classes MUST be registered on plugin_precache public plugin_precache() { register_plugin("[BB] Default Zombie Classes", "6.5", "Tirant") // Register all classes bb_register_zombie_class(zclass1_name, zclass1_info, zclass1_model, zclass1_clawmodel, zclass1_health, zclass1_speed, zclass1_gravity, 0.0, zclass1_adminflags) bb_register_zombie_class(zclass2_name, zclass2_info, zclass2_model, zclass2_clawmodel, zclass2_health, zclass2_speed, zclass2_gravity, 0.0, zclass2_adminflags) bb_register_zombie_class(zclass3_name, zclass3_info, zclass3_model, zclass3_clawmodel, zclass3_health, zclass3_speed, zclass3_gravity, 0.0, zclass3_adminflags) g_zclass_tanker = bb_register_zombie_class(zclass4_name, zclass4_info, zclass4_model, zclass4_clawmodel, zclass4_health, zclass4_speed, zclass4_gravity, 0.0, zclass4_adminflags) bb_register_zombie_class(zclass6_name, zclass6_info, zclass6_model, zclass6_clawmodel, zclass6_health, zclass6_speed, zclass6_gravity, zclass6_adminflags) } #if defined TANK_ARMOR public plugin_init() { RegisterHam(Ham_Spawn, "player", "ham_PlayerSpawn_Post", 1) } public ham_PlayerSpawn_Post(id) { if (!is_user_alive(id)) return ; if (bb_is_user_zombie(id) && bb_get_user_zombie_class(id) == g_zclass_tanker) { give_item(id, "item_assaultsuit"); cs_set_user_armor(id, TANK_ARMOR, CS_ARMOR_VESTHELM); } } #endif