/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <hamsandwich>
#include <codmod>
#include <engine>
#include <fakemeta>
#include <fun>
#include <cstrike>
new const perk_name[] = "Gold Deagle";
new const perk_desc[] = "Dostajesz Gold Deagle'a i + 15 obrazen wiecej z niego";
new bool:ma_perk[33];
public plugin_init()
{
register_plugin(perk_name, "1.0", "QTM_Peytone");
cod_register_perk(perk_name, perk_desc);
RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
register_event("CurWeapon", "CurWeapon", "be", "1=1")
}
public cod_perk_enabled(id)
{
ma_perk[id] = true;
cod_give_weapon(id, CSW_DEAGLE);
}
public cod_perk_disabled(id)
{
cod_take_weapon(id, CSW_DEAGLE);
ma_perk[id] = false;
}
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(ma_perk[idattacker])
cod_inflict_damage(idattacker, this, 15.0, 0.0, idinflictor, damagebits);
return HAM_IGNORED;
}
public plugin_precache()
{
precache_model("models/nwg/gol.mdl");
}
public CurWeapon(id)
{
new weapon = read_data(2);
if(ma_perk[id])
{
if(weapon == CSW_DEAGLE)
{
set_pev(id, pev_viewmodel2, "models/nwg/gol.mdl")
}
}
}
Użytkownik Grease edytował ten post 31.08.2012 00:54


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