/* Plugin generated by AMXX-Studio */ #include <amxmodx> #include <hamsandwich> #include <codmod> #include <engine> #include <fakemeta> #include <fun> #include <cstrike> new const perk_name[] = "Gold Deagle"; new const perk_desc[] = "Dostajesz Gold Deagle'a i + 15 obrazen wiecej z niego"; new bool:ma_perk[33]; public plugin_init() { register_plugin(perk_name, "1.0", "QTM_Peytone"); cod_register_perk(perk_name, perk_desc); RegisterHam(Ham_TakeDamage, "player", "TakeDamage"); register_event("CurWeapon", "CurWeapon", "be", "1=1") } public cod_perk_enabled(id) { ma_perk[id] = true; cod_give_weapon(id, CSW_DEAGLE); } public cod_perk_disabled(id) { cod_take_weapon(id, CSW_DEAGLE); ma_perk[id] = false; } public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits) { if(!is_user_connected(idattacker)) return HAM_IGNORED; if(ma_perk[idattacker]) cod_inflict_damage(idattacker, this, 15.0, 0.0, idinflictor, damagebits); return HAM_IGNORED; } public plugin_precache() { precache_model("models/nwg/gol.mdl"); } public CurWeapon(id) { new weapon = read_data(2); if(ma_perk[id]) { if(weapon == CSW_DEAGLE) { set_pev(id, pev_viewmodel2, "models/nwg/gol.mdl") } } }
Użytkownik Grease edytował ten post 31.08.2012 00:54