http://amxx.pl/topic...ck-and-limiter/
Mianowiecie chce ustawic aby mozna bylo kupic na raz 2 granaty czyli miec przy sobie 2 granaty ale zeby mozna bylo kupic duzo granatow na runde tymczasem ustawiajac w cvarach
np.
mp_max_fb "4" // <maksymalna liczba granatow blyskowych do kupienia>
mp_max_he "4" // <maksymalna liczba granatow odlamkowych do kupienia>
mp_max_sg "4" // <maksymalna liczba granatow dymnych do kupienia>
I nic nie zmieniajac w sma moge miec przy sobie 4 granaty do kupienia na raz ale i tylko 4 na runde moge kupic nie wiem czemu.Probowale zmieniac cos w sma ale nie moge do tego dojsc zeby mozna miec max 2 HE przy sobie do kupienia ale rownoczesnie duzo na runde.
2.drugi problem uzywam gallileo zarzadzania map wszystko fajnie tylko nie moge nominowac map do vote.Mapy sa w pliku mapcycle dziala vote i wszystko sa w modmenu ale nie moge nominowac zadnej z map.
Cvary ustawione tak:
// galileo sterowanie mapami
amx_extendmap_max 90 //Maksymalny czas jaki mapa może być grana. Je?li gracze będš wybierać przedłużenie mapy. Tylko do tego czasu będzie to możliwe.
amx_extendmap_step 15 //ile mapa ma być przedłużana je?li gracze wybiorš ta opcje (w minutach)
gal_cmd_votemap 0 // Jaki powinny działac wzykłe komendy HL dotyczšce Vota 1- Wyłšczone 0- wyłšczone
gal_cmd_listmaps 2 // Jak ma się zachowywać komenda listmaps
// 0 - disable
// 1 - behave normally
// 2 - behave the same as the "gal_listmaps" command (galileo default)
gal_banrecent 3 // Ile map ostatnio granych jest niedozwolonych w Vote
gal_banrecentstyle 1 // jak maja być wy?wietlane mapy po wpisaniu recentmaps
// 1 - all maps on one line
// 2 - each map on a separate line
gal_rtv_commands 3 // na jak komenda ma reagować plugin przy rtv
//1- Rockthevote
//2-rtv
//3 dynamiczna
gal_rtv_wait 10
//ile czasu po starcie mapy może być rozpoczęte rtv
gal_rtv_ratio 0.60
//Ile % graczy musi wpisać rtv żeby zostało odpalone.
gal_nom_playerallowance 2 //ile nominacji może zrobić każdy gracz
gal_nom_mapfile mapcycle.txt // skšd maja być wczytywane mapy
gal_nom_prefixes 0
// prefix przy mapie wymagany?
gal_nom_qtyused 0 // ile nominacji ma być używanych w następnym głosowaniu.
//Glosowanie rozstrzygajšce następuje wtedy kiedy żadna z map nie otrzyma 50% w normalnym glosowaniu. Wtedy dawane sš dwie z największym %
gal_runoff_enabled 1
//Mozliwe glosowanie rozstrzygajšce
gal_runoff_duration 15
//po ilu sekundach ma się rozpaczać
gal_vote_weight 1
//Czy ma być większa waga głosu admina?
gal_vote_weightflags y
//Flaga z jaka admin ma większy głos (dowolna)
gal_endonround 1
//Ma czekać do skończenia rundy ze zmianš mapy?
gal_vote_showstatus 1
// postęp głosowania ma być pokazywany gracza?
//0-nigdy
//1- po zagłosowaniu
//2- zawsze
gal_vote_showstatustype 2
//Jak ma być to przedstawiane gracza
//1- liczba
//2- procenty na mapie
gal_srv_start 3
// je?li serwer się zrestartuje lub będzie miał krasza jak ma reagować plugin
//0- nic nie robi
//1- zmienia mapę na ta przed restartem
//2- zmienia mapę na ta która powinna być wybrana
//3- robi Vote
//4- zmienia na jedna z nominowanych
gal_endofmapvote 1
gal_listmaps_paginate 10 // ile map na stronie ma być pokazywanych po użyciu gal_listmaps
gal_vote_mapchoices 5
//Ile map ma być dawanych do vote
gal_vote_duration 15 // ile sekund powinien trwać vote
gal_vote_mapfile mapcycle.txt // skšd ma pobierać mapy
gal_vote_expirationcountdown 1
gal_vote_uniqueprefixes 0
gal_vote_announcechoice 1 //pokazuje jaka mapę wybrał gracz?
//1- tak
//0- Nie
gal_emptyserver_wait 0
// ile sekund ma czekać zanim uruchomi emptyserwer mapcykle,
gal_emptyserver_mapfile emptycycle.txt
// Plik z którego czyta empty serwer mapcyke
gal_sounds_mute 0
// wycisza dane d?więki
// 1 - "get ready to choose a map"
// 2 - "7", "6", "5", "4", "3", "2", "1"
// 4 - "time to choose"
// 8 - "runoff voting is required"
3.Problem z vipem tutaj sma do pobrania http://www.speedysha...m/J3PtY/vip.sma
Nie wyswietla sie menu broni dla vipa nie wiem dla czego cvary ustawione jak nalezy.
Nie dodaje nawet granatów co runde działa tylko dodawanie HP za killa i kasy.
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>
static const COLOR[] = "^x04" //green
static const CONTACT[] = ""
new maxplayers
new gmsgSayText
new mpd, mkb, mhb
new g_MsgSync
new health_add
new health_hs_add
new health_max
new nKiller
new nKiller_hp
new nHp_add
new nHp_max
new g_vip_active
new g_menu_active
new bool:HasC4[33]
#define DAMAGE_RECIEVED
#define Keysrod (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<9) // Keys: 1234567890
new round;
/* #if defined DAMAGE_RECIEVED
new g_MsgSync2
#endif */
public plugin_init()
{
register_plugin("VIP PL Wersja", "2.04", "MlodyJNTR")
mpd = register_cvar("money_per_damage","3")
mkb = register_cvar("money_kill_bonus","500")
mhb = register_cvar("money_hs_bonus","300")
health_add = register_cvar("amx_vip_hp", "15")
health_hs_add = register_cvar("amx_vip_hp_hs", "30")
health_max = register_cvar("amx_vip_max_hp", "100")
g_vip_active = register_cvar("vip_active", "0")
g_menu_active = register_cvar("menu_active", "1")
register_event("Damage","Damage","b")
register_event("DeathMsg","death_msg","a")
register_logevent("Round_Start", 4, "1=Round_Start")
register_logevent("Round_Reset", 4, "1=Game_Commencing")
register_event("TextMsg", "Round_Reset", "a", "2&Game_will_restart_in")
register_event("DeathMsg", "hook_death", "a", "1>0")
maxplayers = get_maxplayers()
register_event("Damage", "on_damage", "b", "2!0", "3=0", "4!0")
g_MsgSync = CreateHudSyncObj()
/* #if defined DAMAGE_RECIEVED
g_MsgSync2 = CreateHudSyncObj()
#endif */
register_menucmd(register_menuid("rod"), Keysrod, "Pressedrod")
// register_clcmd("awp","HandleCmd")
register_clcmd("sg550","HandleCmd")
register_clcmd("g3sg1","HandleCmd")
// register_event("CurWeapon", "event_CurWeapon_AWP", "be", "1=1")
register_event("CurWeapon", "event_CurWeapon_SG550", "be", "1=1")
register_event("CurWeapon", "event_CurWeapon_G3SG1", "be", "1=1")
register_event("CurWeapon", "event_CurWeapon_M249", "be", "1=1")
register_clcmd("say /vip","ShowMotd")
gmsgSayText = get_user_msgid("SayText")
register_clcmd("say", "handle_say")
register_cvar("sv_contact", CONTACT, FCVAR_SERVER)
}
public on_damage(id)
{
new attacker = get_user_attacker(id)
#if defined DAMAGE_RECIEVED
// id should be connected if this message is sent, but lets check anyway
if ( is_user_connected(id) && is_user_connected(attacker) )
if (get_user_flags(attacker) & ADMIN_LEVEL_H)
{
new damage = read_data(2)
// set_hudmessage(255, 0, 0, 0.45, 0.50, 2, 0.1, 4.0, 0.1, 0.1, -1)
// ShowSyncHudMsg(id, g_MsgSync2, "%i^n", damage)
#else
if ( is_user_connected(attacker) && if (get_user_flags(attacker) & ADMIN_LEVEL_H) )
{
new damage = read_data(2)
#endif
set_hudmessage(0, 100, 200, -1.0, 0.55, 2, 0.1, 4.0, 0.02, 0.02, -1)
ShowSyncHudMsg(attacker, g_MsgSync, "%i^n", damage)
}
}
public Damage(id)
{
new weapon, hitpoint, attacker = get_user_attacker(id,weapon,hitpoint)
if(attacker<=maxplayers && is_user_alive(attacker) && attacker!=id)
if (get_user_flags(attacker) & ADMIN_LEVEL_H)
{
new money = read_data(2) * get_pcvar_num(mpd)
if(hitpoint==1) money += get_pcvar_num(mhb)
cs_set_user_money(attacker,cs_get_user_money(attacker) + money)
}
}
public death_msg()
{
if(read_data(1)<=maxplayers && read_data(1) && read_data(1)!=read_data(2)) cs_set_user_money(read_data(1),cs_get_user_money(read_data(1)) + get_pcvar_num(mkb) - 300)
}
public Round_Start()
{
round++;
new players[32], player, pnum;
get_players(players, pnum, "a");
for(new i = 0; i < pnum; i++)
{
player = players[i];
if(get_user_flags(player) & ADMIN_LEVEL_H)
{
if(!get_pcvar_num(g_menu_active))
return PLUGIN_CONTINUE
if(!is_user_hltv(player) && !is_user_bot(player))
{
give_item(player, "weapon_hegrenade");
give_item(player, "weapon_flashbang");
give_item(player, "weapon_flashbang");
give_item(player, "weapon_smokegrenade");
give_item(player, "item_assaultsuit");
give_item(player, "item_thighpack");
}
if(round > 3) Showrod(player)
}
}
return PLUGIN_HANDLED
}
public Round_Reset()
{
round = 0;
}
public hook_death()
{
// Killer id
nKiller = read_data(1)
if ( (read_data(3) == 1) && (read_data(5) == 0) )
{
nHp_add = get_pcvar_num (health_hs_add)
}
else
nHp_add = get_pcvar_num (health_add)
nHp_max = get_pcvar_num (health_max)
// Updating Killer HP
if(!(get_user_flags(nKiller) & ADMIN_LEVEL_H))
return;
nKiller_hp = get_user_health(nKiller)
nKiller_hp += nHp_add
// Maximum HP check
if (nKiller_hp > nHp_max) nKiller_hp = nHp_max
set_user_health(nKiller, nKiller_hp)
// Hud message "Healed +15/+30 hp"
set_hudmessage(0, 255, 0, -1.0, 0.15, 0, 1.0, 1.0, 0.1, 0.1, -1)
show_hudmessage(nKiller, "Healed +%d hp", nHp_add)
// Screen fading
message_begin(MSG_ONE, get_user_msgid("ScreenFade"), {0,0,0}, nKiller)
write_short(1<<10)
write_short(1<<10)
write_short(0x0000)
write_byte(0)
write_byte(0)
write_byte(200)
write_byte(75)
message_end()
}
public Showrod(id) {
show_menu(id, Keysrod, "\rVIP Menu^n\d1. \wWez \yM4A1+Deagle ^n\d2. \wWez \yAK47+Deagle^n\d3. \wWez \yAWP+Deagle^n\d4. \wWez \yKrowe+Deagle^n\d5. \wWez \yShotguna+Deagle^n^n\d0. Wyjscie^n", -1, "rod") // Display menu
}
public Pressedrod(id, key) {
/* Menu:
* VIP Menu
* 1. Wez M4A1 + Deagle
* 2. Wez AK47 + Deagle
* 3. Wez AWP + Deagle
* 4. Wez Krowe + Deagle
* 5. Wez Shotguna + Deagle
* 0. Exit
*/
switch (key) {
case 0: {
if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1)
HasC4[id] = true;
else
HasC4[id] = false;
strip_user_weapons (id)
give_item(id,"weapon_m4a1")
give_item(id,"ammo_556nato")
give_item(id,"ammo_556nato")
give_item(id,"ammo_556nato")
give_item(id,"weapon_deagle")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"weapon_knife")
if(get_user_flags(id) & ADMIN_RCON)
{
give_item(id, "weapon_hegrenade");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_smokegrenade");
client_print(id, print_center, "Otrzymales M4A1, Deagle, HE, Smoke i 2x Flesh!")
}
else
{
give_item(id, "weapon_hegrenade");
}
give_item(id, "item_assaultsuit");
give_item(id, "item_thighpack");
client_print(id, print_center, "Wziales M4A1, Deagle i HE!")
if (HasC4[id])
{
give_item(id, "weapon_c4");
cs_set_user_plant( id );
}
}
case 1: {
if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1)
HasC4[id] = true;
else
HasC4[id] = false;
strip_user_weapons (id)
give_item(id,"weapon_ak47")
give_item(id,"ammo_762nato")
give_item(id,"ammo_762nato")
give_item(id,"ammo_762nato")
give_item(id,"weapon_deagle")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"weapon_knife")
if(get_user_flags(id) & ADMIN_RCON)
{
give_item(id, "weapon_hegrenade");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_smokegrenade");
client_print(id, print_center, "Wziales AK47, Deagle, HE")
}
else
{
give_item(id, "weapon_hegrenade");
client_print(id, print_center, "Otrzymales AK47, Deagle i HE!")
}
give_item(id, "item_assaultsuit");
give_item(id, "item_thighpack");
if (HasC4[id])
{
give_item(id, "weapon_c4");
cs_set_user_plant( id );
}
}
case 2: {
if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1)
HasC4[id] = true;
else
HasC4[id] = false;
strip_user_weapons (id)
give_item(id,"weapon_awp")
give_item(id,"ammo_762nato")
give_item(id,"ammo_762nato")
give_item(id,"ammo_762nato")
give_item(id,"weapon_deagle")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"weapon_knife")
if(get_user_flags(id) & ADMIN_RCON)
{
give_item(id, "weapon_hegrenade");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_smokegrenade");
client_print(id, print_center, "Wziales AWP, Deagle, HE")
}
else
{
give_item(id, "weapon_hegrenade");
client_print(id, print_center, "Otrzymales AWP, Deagle i HE!")
}
give_item(id, "item_assaultsuit");
give_item(id, "item_thighpack");
if (HasC4[id])
{
give_item(id, "weapon_c4");
cs_set_user_plant( id );
}
}
case 3: {
if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1)
HasC4[id] = true;
else
HasC4[id] = false;
strip_user_weapons (id)
give_item(id,"weapon_m249")
give_item(id,"ammo_762nato")
give_item(id,"ammo_762nato")
give_item(id,"ammo_762nato")
give_item(id,"weapon_deagle")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"weapon_knife")
if(get_user_flags(id) & ADMIN_RCON)
{
give_item(id, "weapon_hegrenade");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_smokegrenade");
client_print(id, print_center, "Wziales Krowe, Deagle, HE")
}
else
{
give_item(id, "weapon_hegrenade");
client_print(id, print_center, "Otrzymales Krowe, Deagle i HE!")
}
give_item(id, "item_assaultsuit");
give_item(id, "item_thighpack");
if (HasC4[id])
{
give_item(id, "weapon_c4");
cs_set_user_plant( id );
}
}
case 4: {
if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1)
HasC4[id] = true;
else
HasC4[id] = false;
strip_user_weapons (id)
give_item(id,"weapon_xm1014")
give_item(id,"ammo_762nato")
give_item(id,"ammo_762nato")
give_item(id,"ammo_762nato")
give_item(id,"weapon_deagle")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"weapon_knife")
if(get_user_flags(id) & ADMIN_RCON)
{
give_item(id, "weapon_hegrenade");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_smokegrenade");
client_print(id, print_center, "Wziales Shotguna, Deagle, HE")
}
else
{
give_item(id, "weapon_hegrenade");
client_print(id, print_center, "Otrzymales Shotguna, Deagle i HE!")
}
give_item(id, "item_assaultsuit");
give_item(id, "item_thighpack");
if (HasC4[id])
{
give_item(id, "weapon_c4");
cs_set_user_plant( id );
}
}
case 9: {
// 0
client_print(id, print_center, "Otrzymales Granaty!")
}
}
return PLUGIN_CONTINUE
}
public HandleCmd(id){
if (!get_pcvar_num(g_vip_active))
return PLUGIN_CONTINUE
if(get_user_flags(id) & ADMIN_LEVEL_H)
return PLUGIN_CONTINUE
client_print(id, print_center, "Niektore bronie sa tylko dla VIPow!")
return PLUGIN_HANDLED
}
/*
public event_CurWeapon_AWP(id){
if (!get_pcvar_num(g_vip_active))
return PLUGIN_CONTINUE
if(read_data(2) == CSW_AWP){
if(!(get_user_flags(id) & ADMIN_LEVEL_H)){
client_print(id, print_center, "Snajperka 'AWP' tylko dla VIPow!")
client_cmd(id, "drop")
}
}
return PLUGIN_HANDLED
}
*/
public event_CurWeapon_SG550(id){
if (!get_pcvar_num(g_vip_active))
return PLUGIN_CONTINUE
if(read_data(2) == CSW_SG550){
if(!(get_user_flags(id) & ADMIN_LEVEL_H)){
client_print(id, print_center, "AutoKampa 'SG550' tylko dla VIPow!")
client_cmd(id, "drop")
}
}
return PLUGIN_HANDLED
}
public event_CurWeapon_G3SG1(id){
if (!get_pcvar_num(g_vip_active))
return PLUGIN_CONTINUE
if(read_data(2) == CSW_G3SG1){
if(!(get_user_flags(id) & ADMIN_LEVEL_H)){
client_print(id, print_center, "AutoKampa 'G3SG1' tylko dla VIPow!")
client_cmd(id, "drop")
}
}
return PLUGIN_HANDLED
}
public event_CurWeapon_M249(id){
if (!get_pcvar_num(g_vip_active))
return PLUGIN_CONTINUE
if(read_data(2) == CSW_M249){
if(!(get_user_flags(id) & ADMIN_LEVEL_H)){
client_print(id, print_center, "Bron 'M249 Para' tylko dla VIPow")
client_cmd(id, "drop")
}
}
return PLUGIN_HANDLED
}
public ShowMotd(id)
{
show_motd(id, "vip.txt")
}
public handle_say(id) {
new said[192]
read_args(said,192)
if( ( containi(said, "who") != -1 && containi(said, "admin") != -1 ) || contain(said, "/vips") != -1 )
set_task(0.1,"print_adminlist",id)
return PLUGIN_CONTINUE
}
public print_adminlist(user)
{
new adminnames[33][32]
new message[256]
new contactinfo[256], contact[112]
new id, count, x, len
for(id = 1 ; id <= maxplayers ; id++)
{
if(is_user_connected(id))
{
if(get_user_flags(id) & ADMIN_LEVEL_H && !(get_user_flags(id) & ADMIN_IMMUNITY))
get_user_name(id, adminnames[count++], 31)
}
}
len = format(message, 255, "%s VIP'y Dostepne: ",COLOR)
if(count > 0)
{
for(x = 0 ; x < count ; x++)
{
len += format(message[len], 255-len, "%s%s%s ", COLOR, adminnames[x], x < (count-1) ? "^x01, ":"")
if(len > 96 ) {
print_message(user, message)
len = format(message, 255, "%s ",COLOR)
}
}
print_message(user, message)
}
else {
len += format(message[len], 255-len, "Brak Vip'ow")
print_message(user, message)
}
get_cvar_string("sv_contact", contact, 63)
if(contact[0]) {
format(contactinfo, 111, "%s Kontakt z Adminem -- %s", COLOR, contact)
print_message(user, contactinfo)
}
return PLUGIN_HANDLED;
}
print_message(id, msg[]) {
message_begin(MSG_ONE, gmsgSayText, {0,0,0}, id)
write_byte(id)
write_string(msg)
message_end()
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1045\\ f0\\ fs16 \n\\ par }
*/
W razie jakis dodatkowych pytan prosb o dokladniejsze opisanie dodanie czegos itd pisac.
Czekam na pomoc i z gory wszystkim dziekuje.Wiem ze trzy problemy w jednym temacie i tak może trochę za dużo ale nie lubię zakładać wielu tematów.


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