i dodalem wolverine oraz katana i chce zeby z wolverine mozna bylo szybko biegac, a z kataną cicho biegać
Cos wykombinowalem ale teraz biega sie szybko z wolverine, a z katana sie biega cicho ale i szybko a nie chce zeby sie szybko z katana biegalo tylko cicho help!
#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <vault>
#include <fun>
#define PLUGIN "Knife Mod"
#define VERSION "1.0"
#define AUTHOR "spunko"
#define TASK_INTERVAL 4.0
#define MAX_HEALTH 255
new knife_model[33]
new g_Menu
new CVAR_HIGHSPEED
new CVAR_DAMAGE
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
register_event( "Damage", "event_damage", "be" )
register_event("CurWeapon","CurWeapon","be","1=1")
g_Menu = register_menuid("Knife Mod")
register_menucmd(g_Menu, 1023, "knifemenu")
register_clcmd("say /knife", "display_knife")
CVAR_HIGHSPEED = register_cvar("km_highspeed","240")
CVAR_DAMAGE = register_cvar("km_damage", "2")
set_task(480.0, "kmodmsg", 0, _, _, "b")
}
public plugin_precache() {
precache_model("models/v_wolverine.mdl")
precache_model("models/v_katana.mdl")
}
public display_knife(id) {
new menuBody[512]
add(menuBody, 511, "rWybierz rodzaj swojego noza:w^n^n")
add(menuBody, 511, "1. Wolverine y(Szybsze chodzenie)w^n")
add(menuBody, 511, "2. Katana y(Ciche chodzenie)w^n")
add(menuBody, 511, "3. Zwykly noz y()w^n^n")
add(menuBody, 511, "0. Exit^n")
new keys = ( 1<<0 | 1<<1 | 1<<2 | 1<<3 | 1<<4 | 1<<9 )
show_menu(id, keys, menuBody, -1, "Knife Mod")
}
public knifemenu(id, key) {
switch(key)
{
case 0: SetKnife(id , 1)
case 1: SetKnife(id , 2)
case 2: SetKnife(id , 0)
default: return PLUGIN_HANDLED
}
SaveData(id)
return PLUGIN_HANDLED
}
public SetKnife(id , Knife) {
knife_model[id] = Knife
new Clip, Ammo, Weapon = get_user_weapon(id, Clip, Ammo)
if ( Weapon != CSW_KNIFE )
return PLUGIN_HANDLED
new vModel[56],pModel[56]
switch(Knife)
{
case 0: {
format(vModel,55,"models/v_knife.mdl")
format(pModel,55,"models/p_knife.mdl")
}
case 1: {
format(vModel,55,"models/v_wolverine.mdl")
format(pModel,55,"models/p_knife.mdl")
}
case 2: {
format(vModel,55,"models/v_katana.mdl")
format(pModel,55,"models/p_knife.mdl")
}
}
entity_set_string(id, EV_SZ_viewmodel, vModel)
entity_set_string(id, EV_SZ_weaponmodel, pModel)
return PLUGIN_HANDLED;
}
public event_damage( id ) {
new victim_id = id;
if( !is_user_connected( victim_id ) ) return PLUGIN_CONTINUE
new dmg_take = read_data( 2 );
new dmgtype = read_data( 3 );
new Float:multiplier = get_pcvar_float(CVAR_DAMAGE);
new Float:damage = dmg_take * multiplier;
new health = get_user_health( victim_id );
new iWeapID, attacker_id = get_user_attacker( victim_id, iWeapID );
if( !is_user_connected( attacker_id ) || !is_user_alive( victim_id ) ) {
return PLUGIN_HANDLED
}
if( iWeapID == CSW_KNIFE && knife_model[attacker_id] == 4 ) {
if( floatround(damage) >= health ) {
if( victim_id == attacker_id ) {
return PLUGIN_CONTINUE
}else{
log_kill( attacker_id, victim_id, "knife", 0 );
}
return PLUGIN_CONTINUE
}else {
if( victim_id == attacker_id ) return PLUGIN_CONTINUE
fakedamage( victim_id, "weapon_knife", damage, dmgtype );
}
}
return PLUGIN_CONTINUE
}
public CurWeapon(id)
{
new Weapon = read_data(2)
// Set Knife Model
SetKnife(id, knife_model[id])
// Abilities
set_user_footsteps(id , ( (knife_model[id] == 2 && Weapon == CSW_KNIFE) ? 1 : 0) )
// Speed
new Float:Speed
if(Weapon != CSW_KNIFE || knife_model[id] < 0)
return PLUGIN_CONTINUE
else if(knife_model[id] == 0)
Speed = get_pcvar_float(CVAR_HIGHSPEED)
set_user_maxspeed(id, Speed)
return PLUGIN_HANDLED
}
stock log_kill(killer, victim, weapon[],headshot) {
user_silentkill( victim );
message_begin( MSG_ALL, get_user_msgid( "DeathMsg" ), {0,0,0}, 0 );
write_byte( killer );
write_byte( victim );
write_byte( headshot );
write_string( weapon );
message_end();
new kfrags = get_user_frags( killer );
set_user_frags( killer, kfrags++ );
new vfrags = get_user_frags( victim );
set_user_frags( victim, vfrags++ );
return PLUGIN_CONTINUE
}
public client_disconnect(id) {
if(task_exists(id)) remove_task(id)
}
public kmodmsg() {
client_print(0,print_chat,"Napisz /knife aby wybrac sobie noz!")
}
public client_authorized(id)
{
LoadData(id)
}
SaveData(id)
{
new authid[32]
get_user_authid(id, authid, 31)
new vaultkey[64]
new vaultdata[64]
format(vaultkey, 63, "KMOD_%s", authid)
format(vaultdata, 63, "%d", knife_model[id])
set_vaultdata(vaultkey, vaultdata)
}
LoadData(id)
{
new authid[32]
get_user_authid(id,authid,31)
new vaultkey[64], vaultdata[64]
format(vaultkey, 63, "KMOD_%s", authid)
get_vaultdata(vaultkey, vaultdata, 63)
knife_model[id] = str_to_num(vaultdata)
}chyba chodzi o te linijki
switch(key)
{
case 0: SetKnife(id , 1)
case 1: SetKnife(id , 2)
case 2: SetKnife(id , 0)
default: return PLUGIN_HANDLED
}oraz ta
// Abilities set_user_footsteps(id , ( (knife_model[id] == 2 && Weapon == CSW_KNIFE) ? 1 : 0) ) // Speed new Float:Speed if(Weapon != CSW_KNIFE || knife_model[id] < 0) return PLUGIN_CONTINUE else if(knife_model[id] == 0) Speed = get_pcvar_float(CVAR_HIGHSPEED) set_user_maxspeed(id, Speed) return PLUGIN_HANDLED }
[ Dodano: 03-04-2009, 06:48 ]
SAM SIE UPORALEM ;>
/CLOSE!


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