i dodalem wolverine oraz katana i chce zeby z wolverine mozna bylo szybko biegac, a z kataną cicho biegać
Cos wykombinowalem ale teraz biega sie szybko z wolverine, a z katana sie biega cicho ale i szybko a nie chce zeby sie szybko z katana biegalo tylko cicho help!
#include <amxmodx> #include <amxmisc> #include <engine> #include <vault> #include <fun> #define PLUGIN "Knife Mod" #define VERSION "1.0" #define AUTHOR "spunko" #define TASK_INTERVAL 4.0 #define MAX_HEALTH 255 new knife_model[33] new g_Menu new CVAR_HIGHSPEED new CVAR_DAMAGE public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) register_event( "Damage", "event_damage", "be" ) register_event("CurWeapon","CurWeapon","be","1=1") g_Menu = register_menuid("Knife Mod") register_menucmd(g_Menu, 1023, "knifemenu") register_clcmd("say /knife", "display_knife") CVAR_HIGHSPEED = register_cvar("km_highspeed","240") CVAR_DAMAGE = register_cvar("km_damage", "2") set_task(480.0, "kmodmsg", 0, _, _, "b") } public plugin_precache() { precache_model("models/v_wolverine.mdl") precache_model("models/v_katana.mdl") } public display_knife(id) { new menuBody[512] add(menuBody, 511, "rWybierz rodzaj swojego noza:w^n^n") add(menuBody, 511, "1. Wolverine y(Szybsze chodzenie)w^n") add(menuBody, 511, "2. Katana y(Ciche chodzenie)w^n") add(menuBody, 511, "3. Zwykly noz y()w^n^n") add(menuBody, 511, "0. Exit^n") new keys = ( 1<<0 | 1<<1 | 1<<2 | 1<<3 | 1<<4 | 1<<9 ) show_menu(id, keys, menuBody, -1, "Knife Mod") } public knifemenu(id, key) { switch(key) { case 0: SetKnife(id , 1) case 1: SetKnife(id , 2) case 2: SetKnife(id , 0) default: return PLUGIN_HANDLED } SaveData(id) return PLUGIN_HANDLED } public SetKnife(id , Knife) { knife_model[id] = Knife new Clip, Ammo, Weapon = get_user_weapon(id, Clip, Ammo) if ( Weapon != CSW_KNIFE ) return PLUGIN_HANDLED new vModel[56],pModel[56] switch(Knife) { case 0: { format(vModel,55,"models/v_knife.mdl") format(pModel,55,"models/p_knife.mdl") } case 1: { format(vModel,55,"models/v_wolverine.mdl") format(pModel,55,"models/p_knife.mdl") } case 2: { format(vModel,55,"models/v_katana.mdl") format(pModel,55,"models/p_knife.mdl") } } entity_set_string(id, EV_SZ_viewmodel, vModel) entity_set_string(id, EV_SZ_weaponmodel, pModel) return PLUGIN_HANDLED; } public event_damage( id ) { new victim_id = id; if( !is_user_connected( victim_id ) ) return PLUGIN_CONTINUE new dmg_take = read_data( 2 ); new dmgtype = read_data( 3 ); new Float:multiplier = get_pcvar_float(CVAR_DAMAGE); new Float:damage = dmg_take * multiplier; new health = get_user_health( victim_id ); new iWeapID, attacker_id = get_user_attacker( victim_id, iWeapID ); if( !is_user_connected( attacker_id ) || !is_user_alive( victim_id ) ) { return PLUGIN_HANDLED } if( iWeapID == CSW_KNIFE && knife_model[attacker_id] == 4 ) { if( floatround(damage) >= health ) { if( victim_id == attacker_id ) { return PLUGIN_CONTINUE }else{ log_kill( attacker_id, victim_id, "knife", 0 ); } return PLUGIN_CONTINUE }else { if( victim_id == attacker_id ) return PLUGIN_CONTINUE fakedamage( victim_id, "weapon_knife", damage, dmgtype ); } } return PLUGIN_CONTINUE } public CurWeapon(id) { new Weapon = read_data(2) // Set Knife Model SetKnife(id, knife_model[id]) // Abilities set_user_footsteps(id , ( (knife_model[id] == 2 && Weapon == CSW_KNIFE) ? 1 : 0) ) // Speed new Float:Speed if(Weapon != CSW_KNIFE || knife_model[id] < 0) return PLUGIN_CONTINUE else if(knife_model[id] == 0) Speed = get_pcvar_float(CVAR_HIGHSPEED) set_user_maxspeed(id, Speed) return PLUGIN_HANDLED } stock log_kill(killer, victim, weapon[],headshot) { user_silentkill( victim ); message_begin( MSG_ALL, get_user_msgid( "DeathMsg" ), {0,0,0}, 0 ); write_byte( killer ); write_byte( victim ); write_byte( headshot ); write_string( weapon ); message_end(); new kfrags = get_user_frags( killer ); set_user_frags( killer, kfrags++ ); new vfrags = get_user_frags( victim ); set_user_frags( victim, vfrags++ ); return PLUGIN_CONTINUE } public client_disconnect(id) { if(task_exists(id)) remove_task(id) } public kmodmsg() { client_print(0,print_chat,"Napisz /knife aby wybrac sobie noz!") } public client_authorized(id) { LoadData(id) } SaveData(id) { new authid[32] get_user_authid(id, authid, 31) new vaultkey[64] new vaultdata[64] format(vaultkey, 63, "KMOD_%s", authid) format(vaultdata, 63, "%d", knife_model[id]) set_vaultdata(vaultkey, vaultdata) } LoadData(id) { new authid[32] get_user_authid(id,authid,31) new vaultkey[64], vaultdata[64] format(vaultkey, 63, "KMOD_%s", authid) get_vaultdata(vaultkey, vaultdata, 63) knife_model[id] = str_to_num(vaultdata) }
chyba chodzi o te linijki
switch(key) { case 0: SetKnife(id , 1) case 1: SetKnife(id , 2) case 2: SetKnife(id , 0) default: return PLUGIN_HANDLED }
oraz ta
// Abilities set_user_footsteps(id , ( (knife_model[id] == 2 && Weapon == CSW_KNIFE) ? 1 : 0) ) // Speed new Float:Speed if(Weapon != CSW_KNIFE || knife_model[id] < 0) return PLUGIN_CONTINUE else if(knife_model[id] == 0) Speed = get_pcvar_float(CVAR_HIGHSPEED) set_user_maxspeed(id, Speed) return PLUGIN_HANDLED }
[ Dodano: 03-04-2009, 06:48 ]
SAM SIE UPORALEM ;>
/CLOSE!