#include <amxmodx>
#include <amxmisc>
#include <codmod>
#include <hamsandwich>
#include <fun>
#define DMG_BULLET (1<<1)
new bool: ma_klase[33];
new const nazwa[] = "ProSnajper";
new const opis[] = "1/4 z scout, m4a1";
new const bronie = (1<<CSW_SCOUT)|(1<<CSW_HEGRENADE)|(1<<CSW_M4A1);
new const zdrowie = 0;
new const kondycja = 0;
new const inteligencja = 0;
new const wytrzymalosc = 0;
public plugin_init()
{
RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
register_plugin(nazwa, "1.0", "amxx.pl");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
}
public cod_class_enabled(id)
{
give_item(id, "weapon_hegrenade");
}
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_klase[idattacker])
return HAM_IGNORED;
if(damagebits & DMG_BULLET)
{
new weapon = get_user_weapon(idattacker);
if(weapon == CSW_SCOUT && damage > 20.0 && random_num(1,4) == 1)
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
}
return HAM_IGNORED;
}
to zrobilem ale 1/4 nie dziala ;(


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