#include <amxmodx> #include <amxmisc> #include <codmod> #include <hamsandwich> #include <fun> #define DMG_BULLET (1<<1) new bool: ma_klase[33]; new const nazwa[] = "ProSnajper"; new const opis[] = "1/4 z scout, m4a1"; new const bronie = (1<<CSW_SCOUT)|(1<<CSW_HEGRENADE)|(1<<CSW_M4A1); new const zdrowie = 0; new const kondycja = 0; new const inteligencja = 0; new const wytrzymalosc = 0; public plugin_init() { RegisterHam(Ham_TakeDamage, "player", "TakeDamage"); register_plugin(nazwa, "1.0", "amxx.pl"); cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc); } public cod_class_enabled(id) { give_item(id, "weapon_hegrenade"); } public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits) { if(!is_user_connected(idattacker)) return HAM_IGNORED; if(!ma_klase[idattacker]) return HAM_IGNORED; if(damagebits & DMG_BULLET) { new weapon = get_user_weapon(idattacker); if(weapon == CSW_SCOUT && damage > 20.0 && random_num(1,4) == 1) cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits); } return HAM_IGNORED; }
to zrobilem ale 1/4 nie dziala ;(