Tutorial o HLMV tutaj http://amxx.pl/topic...el-viewer-v125/
Oficjalna strona JHLMV
wunderboy.org - jed's half-life model viewer (jhlmv)
Jak możemy przeczytać zmian trochę nastąpiło
- GUI re-organised
- Default background colour is now blue/grey instead of black
- "Save Options" allows you to save your preferences so they are loaded next time you start HLMV
- Dump Model Info option creates a text file giving a detailed breakdown of your models internal structure
- Acts as a front-end to STUDIOMDL and MDLDEC allowing you to decompile and compile models from within HLMV
- Can open GCF, PAK, WAD and BSP files
- Poly counter shows how many polygons are being drawn
- Supports the Alpha and Additive texture flags
- Displays transparent and additive textures in the model preview
- Texture flags can be set and previewed and saved to the model
- Option to view the UV Map for any given texture
- Sequence panel now shows additional sequence parameters
- Events for a given sequence can be viewed
- Previewing of new weapon origins for v_model's (tweaked this version)
- Addition of crosshair and guides for helping with re-origining weapons
- Small bugs from HLMV 1.25 fixed
Dodatkowo
Czyli zalecam używania JHLMV ponieważ HLMV nie obsługuje najnowszych efektów tekstur ( wszyscy się domyślają o co chodzithe current version doesnt support the new texture features of the Half-Life engine

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