
Przedstawiam wam ProFragsMakera który zawiera Rendering i Ruchome Bloczki które ustawiasz sam jak mają latać !
Udostępniam go do użytku publicznego
Działa poprawnie z ExpMod'em by Grzyboo and tQQ --> http://amxx.pl/topic...rzyboo-and-tqq/

-ProFragsMaker.amxxdo cstrike/addons/amxmodx/plugins
-do do cstrike/addons/amxmodx/configs/plugins.ini dopisz :
[b]ProFragsMaker.amxx[/b]

+bmgrab/-bmgrab - Poruszanie bloczkami (tylko dla admina z odpowiednia flaga)
/bm - Otwiera główne menu bloczków. (tylko dla admina z odpowiednia flaga)

Bloczki:
"Platforma", "Bunnyhop", "Obrazenia", "Leczenie", "Nofalldamage", "Lod", "Trampolina", "Strzalka", "Smierc", "Miod", "Bariera CT", "Bariera TT", "Szyba", "Bunnyhop No Slow Down", "Opozniony BH", "Niesmiertelnosc", "Niewidzialnosc", "Buty Szybkosci", "Kamuflaz", "Bron", "Armor", - Nowość. "Spamduck", "Granaty", "VIP Bariera", "Oslepienie",, - Nowość. "Trzesienie Ziemi",, - Nowość. "Trawa", "Melanz", "Drewno", "Exp", "Muza", "Bunnyhop Damage",, - Nowość. "Bunnyhop Lod",, - Nowość. "Granat Wybuchajacy", "Granat Zamrazajacy", "Granat Oslepiajacy", "Dywan",, - Nowość. "Luke Skywalker", - Nowość.
tu zmieniamy swoje bloczki,soundy,sprites:
new const g_model_platform[] = "models/profrags/Normal/platforma2.mdl"; new const g_model_trawa[] = "models/profrags/Normal/trawa2.mdl"; new const g_model_drewno[] = "models/profrags/Normal/drewno2.mdl"; new const g_model_bunnyhop[] = "models/profrags/Normal/bh2.mdl"; new const g_model_damage[] = "models/profrags/Normal/dmg2.mdl"; new const g_model_healer[] = "models/profrags/Normal/healer2.mdl"; new const g_model_no_fall_damage[] = "models/profrags/Normal/nofalldamage2.mdl"; new const g_model_ice[] = "models/profrags/Normal/lod2.mdl"; new const g_model_trampoline[] = "models/profrags/Normal/trampolina2.mdl"; new const g_model_speed_boost[] = "models/profrags/Normal/strzalka2.mdl"; new const g_model_death[] = "models/profrags/Normal/smierc2.mdl"; new const g_model_honey[] = "models/profrags/Normal/miod2.mdl"; new const g_model_ct_barrier[] = "models/profrags/Normal/ct2.mdl"; new const g_model_t_barrier[] = "models/profrags/Normal/tt2.mdl"; new const g_model_glass[] = "models/profrags/Normal/glass2.mdl"; new const g_model_no_slow_down_bunnyhop[] = "models/profrags/Normal/bh2.mdl"; new const g_model_delayed_bunnyhop[] = "models/profrags/Normal/delayedbh2.mdl"; new const g_model_invincibility[] = "models/profrags/Normal/niesmiertelka2.mdl"; new const g_model_stealth[] = "models/profrags/Normal/duch2.mdl"; new const g_model_boots_of_speed[] = "models/profrags/Normal/buty2.mdl"; new const g_model_kamuflaz[] = "models/profrags/Normal/kamuflaz2.mdl"; new const g_model_bron[] = "models/profrags/Normal/bron2.mdl"; new const g_model_armor[] = "models/profrags/Normal/armor2.mdl"; new const g_model_spamduck[] = "models/profrags/Normal/duck2.mdl"; new const g_model_granaty[] = "models/profrags/Normal/granaty2.mdl"; new const g_model_vip[] = "models/profrags/Normal/vip2.mdl"; new const g_model_oslepienie[] = "models/profrags/Normal/oslepienie2.mdl"; new const g_model_trzesienie[] = "models/profrags/Normal/trzesienie2.mdl"; new const g_model_melanz[] = "models/profrags/Normal/melanz2.mdl"; new const g_model_exp[] = "models/profrags/Normal/exp2.mdl"; new const g_model_muza[] = "models/profrags/Normal/muza2.mdl"; new const g_model_bhdamage[] = "models/profrags/Normal/dmg2.mdl"; new const g_model_bhice[] = "models/profrags/Normal/bh2.mdl"; new const g_model_he[] = "models/profrags/Normal/granaty2.mdl"; new const g_model_sg[] = "models/profrags/Normal/granaty2.mdl"; new const g_model_flash[] = "models/profrags/Normal/granaty2.mdl"; new const g_model_dywan[] = "models/profrags/Normal/dywan2.mdl"; new const g_model_luke[] = "models/profrags/Normal/luke2.mdl"; new const g_sprite_light[] = "sprites/profrags/lightmaker.spr"; new const g_sprite_teleport_start[] = "sprites/profrags/flare6.spr"; new const g_sprite_teleport_destination[] = "sprites/profrags/bm_teleport_end.spr"; new const g_sound_invincibility[] = "profrags/invincibility.wav"; new const g_sound_stealth[] = "profrags/stealth.wav"; new const g_sound_camouflage[] = "profrags/camouflage.wav"; new const g_sound_boots_of_speed[] = "profrags/bootsofspeed.wav"; new const g_sound_melanz[] = "profrags/melanz.wav"; new const g_sound_bron[] = "profrags/bron.wav"; new const g_sound_kasa[] = "profrags/exp.wav"; new const g_sound_TeleportSound[] = "profrags/teleport.wav";

#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <engine>
#include <fakemeta>
#include <hamsandwich>
#include <fun>
#include <sockets>

Modele,Soundy,Sprites -->


