Error: Invalid function call, not a valid address on line 3992 Warning: Expression has no effect on line 3992 Error: Expected token: ";", but found ")" on line 3992 Error: Invalid expression, assumed zero on line 3992 Error: Too many error messages on one line on line 3992 Compilation aborted. 4 Errors.
A oto lów linijki , a raczej caly public
public DeathMsgMisje()
{
new info[201];
new g_killer = read_data(1);
new g_victim = read_data(2);
new g_headshot = read_data(3);
new g_player_xp = doswiadczenie_gracza(g_killer)
new g_player_xp2 = doswiadczenie_gracza(g_victim)
if(get_user_team(g_killer) != get_user_team(g_victim))
{
if(ma_misje[g_killer])
{
if(0 < g_mission[g_killer] <= 3 && klasa_gracza(g_victim) == g_class_id[g_killer])
{
g_player_frags[g_killer]++;
format(info, 200, "[COD MISJE] Zabiles juz %i razy %s", g_player_frags[g_killer], g_class);
ColorChat(g_killer, RED, info)
}
if(3 < g_mission[g_killer] <= 7 && get_user_index(g_player_name) == g_target[g_killer])
{
if(g_mission[g_killer] == 4)
{
format(info, 200, "[COD MISJE] Gratulacje! Ukonczyles misje i dostajesz 20 EXP!");
ColorChat(g_killer, GREEN, info)
doswiadczenie_gracza(g_killer, g_player_xp+20);
}
if(g_mission[g_killer] == 5)
{
format(info, 200, "[COD MISJE] Gratulacje! Ukonczyles misje i dostajesz 40 EXP!");
ColorChat(g_killer, GREEN, info)
doswiadczenie_gracza(g_killer, g_player_xp+40);
}
if(g_mission[g_killer] == 6)
{
format(info, 200, "[COD MISJE] Gratulacje! Ukonczyles misje i dostajesz 60 EXP!");
ColorChat(g_killer, GREEN, info)
doswiadczenie_gracza(g_killer, g_player_xp+60);
}
if(g_mission[g_killer] == 7)
{
format(info, 200, "[COD MISJE] Gratulacje! Ukonczyles misje i dostajesz 80 EXP!");
ColorChat(g_killer, GREEN, info)
doswiadczenie_gracza(g_killer, g_player_xp+80);
}
ma_misje[g_killer] = false;
}
if(g_mission[g_killer] == 8 && firstblood == 1 && g_killer!=g_victim)
{
format(info, 200, "[COD MISJE] Gratulacje! Ukonczyles misje i dostajesz 15 EXP!");
ColorChat(g_killer, GREEN, info)
doswiadczenie_gracza(g_killer, g_player_xp+15);
ma_misje[g_killer] = false;
firstblood = 0;
}
if(8 < g_mission[g_killer] <= 12 && g_headshot)
{
g_player_headshots[g_killer]++;
format(info, 200, "[COD MISJE] Zabiles juz %i razy headshootem", g_player_headshots[g_killer]);
ColorChat(g_killer, RED, info)
}
}
}
if(ma_misje[g_victim])
{
if(3 < g_mission[g_victim] <= 7)
{
format(info, 200, "[COD MISJE] Nie udalo Ci sie zapolowac na gracza, tracisz 200 XP!");
ColorChat(g_victim, RED, info)
if(g_player_xp2 >= 100)
doswiadczenie_gracza(g_victim, g_player_xp2-100);
else
doswiadczenie_gracza(g_victim, 0)
ma_misje[g_victim] = false;
}
}
SprawdzMisje(g_killer);
}
Co jest nie tak ? 

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