#include <amxmodx>
new const sounds_ct[][] = {"sound/misc/BF2_Mac_Pherson_vol_3/ct1.mp3","sound/misc/BF2_Mac_Pherson_vol_3/ct2.mp3","sound/misc/BF2_Mac_Pherson_vol_3/ct3.mp3","sound/misc/BF2_Mac_Pherson_vol_3/ct4.mp3","sound/misc/BF2_Mac_Pherson_vol_3/ct5.mp3",
"sound/misc/BF2_Mac_Pherson_vol_3/ct6.mp3","sound/misc/BF2_Mac_Pherson_vol_3/ct7.mp3","sound/misc/BF2_Mac_Pherson_vol_3/ct8.mp3","sound/misc/BF2_Mac_Pherson_vol_3/ct9.mp3"}
new const sounds_terro[][] = {"sound/misc/BF2_Mac_Pherson_vol_3/tt1.mp3","sound/misc/BF2_Mac_Pherson_vol_3/tt2.mp3","sound/misc/BF2_Mac_Pherson_vol_3/tt3.mp3","sound/misc/BF2_Mac_Pherson_vol_3/tt4.mp3","sound/misc/BF2_Mac_Pherson_vol_3/tt5.mp3",
"sound/misc/BF2_Mac_Pherson_vol_3/tt6.mp3","sound/misc/BF2_Mac_Pherson_vol_3/tt7.mp3","sound/misc/BF2_Mac_Pherson_vol_3/tt8.mp3","sound/misc/BF2_Mac_Pherson_vol_3/tt9.mp3"}
public plugin_init()
{
register_plugin("RoundSoundy","1","Sal")
register_event("SendAudio", "ct", "a", "2&%!MRAD_ctwin")
register_event("SendAudio", "terro", "a", "2&%!MRAD_terwin")
}
public plugin_precache()
{
new i
for(i = 0; i < sizeof sounds_ct; i++)
precache_generic(sounds_ct[i])
new u
for(u = 0; u < sizeof sounds_terro; u++)
precache_generic(sounds_terro[u])
}
public ct()
{
client_cmd(0,"stopsound")
client_cmd(0, "mp3 stop")
client_cmd(0, "mp3 play %s", sounds_ct[random_num(0, charsmax(sounds_ct))] )
}
public terro()
{
client_cmd(0,"stopsound")
client_cmd(0, "mp3 stop")
client_cmd(0, "mp3 play %s", sounds_terro[random_num(0, charsmax(sounds_terro))] )
}
A mógł by chociaż ktoś nakierować jak można to zrobić?
Z góry dziękuje ponieważ zależy mi na tym pluginie właśnie
Użytkownik Aleksy edytował ten post 15.12.2011 18:21


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