no to jazda
znajdz
new player_b_illusionist[33] = 1
dodaj pod
new player_b_shake[33] = 1
znajdz
new player_dmg[33]
dodaj pod
new c_shake[33]
znajdz
add_bonus_redirect(id)
dodaj pod
add_bonus_shake(attacker_id,id)
znajdz
player_b_sniper[id] = 0
dodaj pod
player_b_shake[id] = 0
znajdz
if (player_b_explode[id] > 0)
{
num_to_str(player_b_explode[id],TempSkill,10)
add(itemEffect,199,"Gdy umierasz wybuchniesz w promieniu ")
add(itemEffect,199,TempSkill)
add(itemEffect,199," zadaje 75 obrazen wokol ciebie - im wiecej masz inteligencji tym wiekszy zasieg wybuchu<br>")
}
dodaj pod
if (player_b_shake[id] > 0)
{
num_to_str(player_b_shake[id],TempSkill,10)
add(itemEffect,199,"Masz 1/")
add(itemEffect,199,TempSkill)
add(itemEffect,199,"Ze przciwnikowi zacznie sie trzesc ekran<br>")
}
znajdz
case 68:
{
player_item_name[id] = "Ultra Armor"
player_item_id[id] = 68
player_ultra_armor[id]=random_num(7,11)
player_ultra_armor_left[id]=player_ultra_armor[id]
show_hudmessage (id, "Znalazles przedmiot : %s :: Twoj pancerz moze odbic do %i pociskow",player_item_name[id],player_ultra_armor[id])
}
dodaj pod
case 69:
{
player_item_name[id] = "Trzesienie"
player_item_id[id] = rannum
player_b_shake[id] = random_num(2,4)
show_hudmessage(id, "Znalazles przedmiot: %s :: Masz 1/%i ze przeciwnikowi zacznie sie trzesc ekran",player_item_name[id],player_b_shake[id])
}
znajdz
new rannum = random_num(1,68)
zamien na
new rannum = random_num(1,69)
znajdz
public add_bonus_darksteel(attacker,id,damage)
{
if (player_b_darksteel[attacker] > 0)
{
if (UTIL_In_FOV(attacker,id) && !UTIL_In_FOV(id,attacker))
{
new dam = floatround (15+player_strength[id]*2*player_b_darksteel[id]/10.0)
Effect_Bleed(id,248)
change_health(id,-dam,attacker,"world")
}
}
}
pod dodaj
public add_bonus_shake(attacker_id,id)
{
if((player_b_shake[attacker_id] > 0)||c_shake[attacker_id] > 0) && get_user_team(attacker_id) != get_user_team(id) && is_user_alive(id))
{
if (random_num(1,player_b_shake[attacker_id]) == 1)
{
message_begin(MSG_ONE,get_user_msgid("ScreenShake"),{0,0,0},id);
write_short(7<<14);
write_short(1<<13);
write_short(1<<14);
message_end();
}
else if (random_num(1,c_shake[attacker_id]) == 1)
{
message_begin(MSG_ONE,get_user_msgid("ScreenShake"),{0,0,0},id);
write_short(7<<14);
write_short(1<<13);
write_short(1<<14);
message_end();
}
}
return PLUGIN_HANDLED
}
w public select_class_menu(id, key) po g_haskit[id] = 0 dodaj
c_shake[id] = 0
a w klasie naprzyklad
case 5:
{
player_class[id] = Barbarzynca
LoadXP(id, player_class[id])
}
dodaj
case 5:
{
player_class[id] = Barbarzynca
c_shake[id] = 3 ///to wtedy bedzie 1/3 szans
}
Dziekuje za uwagę !!
Użytkownik Jagoda edytował ten post 18.02.2011 09:04