Spróbuj tego czy efekt jakiś będzie:
public RoundStart(){
new Players[32], playerCount, player;
get_players(Players, playerCount);
for (new i=0; i<playerCount; i++){
player = Players[i];
if(player_lvl[player] == 401) {
player_lvl[player]-=400
player_xp[player]=0
player_point[player] = 0
szmaragdy[player]+=500
player_agility[player] = 0
ColorChat(player, TEAM_COLOR, "Twoj lvl to znow pierwszy mimo tego dostales az 500 szmaragdow !")
player_strength[player] = 0
player_intelligence[player] = 0
player_dextery[player] = 0
}
if(player_class[player] == Templariusz) {
zmiana_skinu[player] = random(2)
if(zmiana_skinu[player] == 1) {
changeskin(player,0)
ColorChat(player, TEAM_COLOR, "Wygladasz jak przeciwnik!")
}
else
changeskin(player,1)
}
else
zmiana_skinu[player] = 0
losowe_itemy[player] = 0
used_item[player] = false
DemageTake1[player]=1
count_jumps(player)
give_knife(player)
JumpsLeft[player]=JumpsMax[i]
if(player_class[player] == Elf) player_b_przyciaganie[i]=6
if(player_class[player] == Zielarz) g_haskit[i]=1
if(player_class[player] == Zabojca) c_vampire[i]= 0
if(player_class[player] == Zabojca) ColorChat(i, TEAM_COLOR, "Moc wysysania 25 HP zanikla!")
else g_haskit[player]=0
uzylem[player] = 0
golden_bulet[player]=0
invisible_cast[player]=0
ultra_armor[player]=0
num_shild[player]=2+floatround(player_intelligence[player]/25.0,floatround_floor)
set_renderchange(player)
if(is_user_connected(player)&&player_item_id[player]==66)
{
changeskin(player,0)
}
}
kill_all_entity("throwing_knife")
Bot_Setup()
ghost_check = false
check_class()
use_addtofullpack = false
}